Date: 2018/10/27 13:00:51 UTC-07:00
Type: Denizen Script
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dessentials_home_menu:
type: inventory
debug: true
inventory: chest
title: <red>Heim Menu
size: 18
definitions:
# translate: uhu: i@human_skull[skull_skin=<player.name>;display_name=<&4>Your Home Menu;lore=<&2>The beds are showing your homes]
uhu: i@human_skull[skull_skin=<player.name>;display_name=<&4>Das Heim Menu;lore=<&2>Die Betten zeigen Deine Heime]
# translate: bed: i@bed:14[display_name=<&4>Your Bed;lore=<&2>Only for bed owners]
bed: i@bed:14[display_name=<&4>Dein Bett;lore=<&2>Nur, wenn Du ein Bett hast]
procedural items:
- define list li@
- foreach <player.home_name_list>:
- define item i@bed:<def[loop_index].sub[1]>[lore=<def[value]>]
#translate: - adjust <def[item]> display_name:Teleportingtarget save:item
- adjust <def[item]> display_name:Teleportziel save:item
- adjust <entry[item].result> "lore:<def[value]>" save:item
- define item <entry[item].result>
- define list <def[list].include[<def[item]>]>
- determine <def[list]>
slots:
- "[uhu] [bed] [i@air] [] [] [] [] [] [] "
- "[] [] [] [] [] [] [] [] []"
dessentials_home_menu_handler:
type: world
debug: true
events:
on player clicks in dessentials_home_menu:
- if <c.item.material.contains[bed]> {
- if <c.item.display.contains[Dein<&sp>Bett].not> {
- execute as_player "home <c.item.lore.get[1]||ibash>"
#translate: - narrate "<&6>You are going to your home: <&2><c.item.lore.get[1]||ibash>"
- narrate "<&6>Du gehst zu Deinem Heim: <&2><c.item.lore.get[1]||ibash>"
- inventory close d:<c.inventory>
- queue clear
}
- if <player.bed_spawn> == null {
#translate - narrate "<&4>You do not own a bed, where you can go to!"
- narrate "<&4>Du hast kein Bett, zu dem Du teleportieren kannst!"
- queue clear
}
else {
- execute as_player "home bed"
- queue clear
}
}
- determine passively cancelled
on home command:
- if <player.has_permission[essentials.home].not> {
#translate: - narrate "<&4>You do not have the permission to use this!"
- narrate "<&4>Du hast nicht die Permission, dies zu benutzen!"
}
- if <c.args.get[1]||null> == null && <player.home_name_list.size> >= 2 && <player.has_permission[essentials.home]> {
- inventory open d:in@dessentials_home_menu
- determine fulfilled
}
- if <c.args.get[1]||null> != null && <player.home_name_list.size> < 2 && <player.has_permission[essentials.home]> {
- queue clear
}
home_menu_version:
type: dessentials_home_menu
name: dEssentials Home Menu
description: /home brings up a menu for your homes
version: 0.7.5
author: n0nnie