Paste #50435: Diff note for paste #50434

Date: 2018/10/27 13:12:37 UTC-07:00
Type: Diff Report

View Raw Paste Download This Paste
Copy Link


 dessentials_home_menu:
   type: inventory
   debug: true
   inventory: chest
   title: <red>Heim Menu
   size: 18
   definitions:
     # translate: uhu: i@human_skull[skull_skin=<player.name>;display_name=<&4>Your Home Menu;lore=<&2>The beds are showing your homes]
     uhu: i@human_skull[skull_skin=<player.name>;display_name=<&4>Das Heim Menu;lore=<&2>Die Betten zeigen Deine Heime]
     # translate: bed: i@bed:14[display_name=<&4>Your Bed;lore=<&2>Only for bed owners]
     bed: i@bed:14[display_name=<&4>Dein Bett;lore=<&2>Nur, wenn Du ein Bett hast]
     
   procedural items: 
     - define list li@ 
     - foreach <player.home_name_list>: 
       - define item i@bed:<def[loop_index].sub[1]>[lore=<def[value]>]
       #translate: - adjust <def[item]> display_name:Teleportingtarget save:item
       - adjust <def[item]> display_name:Teleportziel save:item
       - adjust <entry[item].result> "lore:<def[value]>" save:item
       - define item <entry[item].result>
       - define list <def[list].include[<def[item]>]> 
     - determine <def[list]> 
     
   slots:
     - "[uhu] [bed] [i@air] [] [] [] [] [] [] "
     - "[] [] [] [] [] [] [] [] []"
     
 dessentials_home_menu_handler:
   type: world
   debug: true
   events:
     on player clicks in dessentials_home_menu:
     - if <c.item.material.contains[bed]> {
       - if <c.item.display.contains[Dein<&sp>Bett].not> {
         - execute as_player "home <c.item.lore.get[1]||ibash>"
         #translate: - narrate "<&6>You are going to your home: <&2><c.item.lore.get[1]||ibash>"
         - narrate "<&6>Du gehst zu Deinem Heim: <&2><c.item.lore.get[1]||ibash>"
         - inventory close d:<c.inventory>
         - queue clear
       }
       - if <player.bed_spawn> == null {
         #translate - narrate "<&4>You do not own a bed, where you can go to!"
         - narrate "<&4>Du hast kein Bett, zu dem Du teleportieren kannst!"
         - queue clear
       }
       else {
         - execute as_player "home bed"
         - queue clear
       }
     }  
     - determine passively cancelled
     on home command:
     - if <player.has_permission[essentials.home].not> {
       #translate: - narrate "<&4>You do not have the permission to use this!"
       - narrate "<&4>Du hast nicht die Permission, dies zu benutzen!"
     }
     - if <c.args.get[1]||null> == null && <player.home_name_list.size> >= 2 && <player.has_permission[essentials.home]> {
       - inventory open d:in@dessentials_home_menu
       - determine fulfilled
     }
     - if <c.args.get[1]||null> != null && <player.home_name_list.size> < 2 && <player.has_permission[essentials.home]> {
       - queue clear
     }
     
 home_menu_version:
   type: dessentials_home_menu
   name: dEssentials Home Menu
   description: /home brings up a menu for your homes
-  version: 0.7.5
+  version: 0.7.6
   author: n0nnie
+  id: 151