Date: 2019/11/23 09:49:47 UTC-08:00
Type: Denizen Script
custom_blocks_handler_events:
type: world
events:
on player places sponge:
- if <player.item_in_hand.nbt[is_custom_block]||false>:
- determine passively cancelled
- define uuid <util.random.uuid>
- wait 1t
- spawn armor_stand[equipment=air|air|air|<item[<player.item_in_hand.scriptname>]>;gravity=false] <context.location.center.below[1.66]> save:as
- modifyblock <context.location> spawner
- adjust <context.location> spawner_type:<entity[dropped_item]>
- note <context.location> as:customBlock_block_<[uuid]>
- flag server customBlock_stand_<[uuid]>:<entry[as].spawned_entity>
on player breaks spawner:
- if <context.location.notable_name.starts_with[customBlock_block_]||false>:
- define uuid <context.location.notable_name.after[_].after[_]>
- determine passively <list[<item[<entity[<server.flag[customBlock_stand_<[uuid]>]>].equipment.helmet.scriptname>]>]>
- wait 1t
- remove <entity[<server.flag[customBlock_stand_<[uuid]>]>]>
- note remove as:customBlock_block_<[uuid]>
- flag server customBlock_stand_<[uuid]>:!