Date: 2020/01/27 10:07:28 UTC-08:00
Type: Denizen Script
velocity:
debug: false
type: world
events:
on player walks:
- define loc:<context.new_location.sub[<context.old_location>]>
- define worldname:<player.location.world.name>
- define locX:<[loc].x.mul[1.7].round_to[7]>
- define locY:<[loc].y.mul[1.05].round_to[7]>
- define locZ:<[loc].z.mul[1.7].round_to[7]>
- flag <player> velocity:l@<[locX]>,<[locY]>,<[locZ]>,<[worldname]>