Date: 2014/07/11 12:04:02 UTC-07:00
Type: Denizen Script
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AdvisorCreator:
type: assignment
interact scripts:
- 100 AdvisorCreation
actions:
on assignment:
- trigger name:click toggle:true
- health toggle:false
AdvisorCreation:
type: interact
steps:
'NpcCreated*':
click trigger:
script:
- chat '&b Hello what kind of npc are you here for?'
- wait 10t
- chat '&b There are two kinds of npcs you can get Soldiers and Citizens choose which you want.'
- zap 'step:2'
'2':
click trigger:
script:
- if <player.in_group[TownLeader]||player.in_group[Leader]> {
- chat "&4 Welcome to the npc creation process choose Citizen:$100 or sentry:$1000 for a npc type"
- zap 'step:SentryOrCitizen'
}
else {
- chat "you aren't a leader come back when you are."
}
'SentryOrCitizen':
chat trigger:
'Sentry':
trigger:"i want a /citizen/"
script:
- if [<player.inventory.contains[<371>].qty[100]>] {
- take money qty:100
- create player "Citizen<npc.number>" <player.location> traits:sentry save:npccreation
- narrate "A npc is created in front of you"
- assignment set script:Citizen npc:<entry[npccreation].created_npc>
- execute as_server "npc sel npc:<entry[npccreation].created_npc>"
- execute as_server "sentry guard <player.name>"
} else {
- chat "come back when you have enough gold"
}
'Gift given':
click trigger:
script:
- chat 'Heres your npc enjoy.'
- wait 10000000000000000s
- zap 'step:NpcCreated'