Date: 2020/05/02 16:13:15 UTC-07:00
Type: Denizen Script
on server fightend:
- announce "<&c>The fight is over!"
- wait 2s
- if <player.has_flag[lostarenafight]>:
- adjust <player> respawn
- flag player infight:!
- teleport <player> <location[ArenaRespawn]>
- wait 1t
- flag player lostarenafight:!
- if <player.has_flag[wonarenafight]>:
- announce "<&c><player.name> <&f>won the fight!"
- wait 3s
- flag player infight:!
- teleport <player> <location[ArenaRespawn]>
- wait 1t
- flag player wonarenafight:!
DeathHandler:
type: world
debug: true
events:
on player death:
- if <player.has_flag[infight]>:
- if <player.is_spawned> == false:
- wait 1t
- flag player infight:!
- flag player lostarenafight
- event "server fightend"
on player kills player:
- if <player.has_flag[infight]>:
- if <player.is_spawned>:
- wait 1t
- flag player infight:!
- flag player wonarenafight
- else:
- stop