Date: 2020/05/12 18:01:27 UTC-07:00
Type: Denizen Script
Gamemode_Inventories:
type: world
debug: false
events:
on player changes gamemode:
- flag player gamemode.inventory.<player.gamemode>:!|:<player.inventory.list_contents>
- inventory clear
- if <player.has_flag[gamemode.inventory.<context.gamemode>]>:
- inventory set d:<player.inventory> o:<player.flag[gamemode.inventory.<context.gamemode>]>