Paste #68911: Gamemode Inventories

Date: 2020/05/12 18:01:27 UTC-07:00
Type: Denizen Script

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Gamemode_Inventories:
  type: world
  debug: false
  events:
    on player changes gamemode:
      - flag player gamemode.inventory.<player.gamemode>:!|:<player.inventory.list_contents>
      - inventory clear
      - if <player.has_flag[gamemode.inventory.<context.gamemode>]>:
        - inventory set d:<player.inventory> o:<player.flag[gamemode.inventory.<context.gamemode>]>