Java Version: 1.8.0_211
Up-time: 1h 35m
Server Version: Paper version git-Paper-83 (MC: 1.16.1)
Denizen Version: Core: 1.90-SNAPSHOT (Build 692), CraftBukkit: 1.1.5-SNAPSHOT (build 4945-DEV)
Active Plugins (10): Vault: 1.7.2-b107, VoxelSniper: 6.1.2, Citizens: 2.0.27-SNAPSHOT (build 2036),
WorldEdit: 7.2.0-beta-02+d10d7d6, Denizen: 1.1.5-SNAPSHOT (build 4945-DEV), Essentials: 2.17.2.158,
EssentialsSpawn: 2.17.2.158, WorldGuard: 7.0.4-beta1;bc551da, Depenizen: 2.0.0 (build 617),
Movecraft: 7.0.0_for_1.8.8-1.16.1_beta_26
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (2): Insilvon(Insilvon), Mystic_Fennec(Mystic_Fennec)
Offline Players: 0
Mode: online
10:58:57 [INFO] Starting InstantQueue 'TOWNCOMMAND_DenizenAnticipatedBa' with player 'Insilvon'...
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 53) DEFINE character <player.flag[CharacterSheet.ActiveCharacter]> ---------+
10:58:57 [INFO] Filled tag <player.flag[CharacterSheet.ActiveCharacter]> with 'li@ TestDummy'.
10:58:57 [INFO] +> Executing 'DEFINE': queue='TOWNCOMMAND_DenizenAnticipatedBa' definition='character' value='li@ TestDummy'
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 54) DEFINE town <yaml[<player.uuid>].read[Characters.<[character]>.Town]||None>
---------+
10:58:57 [INFO] Filled tag <yaml[1ab1ee9b-873a-4545-bb5b-254e7b23b0e0].read[Characters.TestDummy.Town]||None> with 'YeetVille'.
10:58:57 [INFO] +> Executing 'DEFINE': queue='TOWNCOMMAND_DenizenAnticipatedBa' definition='town' value='YeetVille'
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 55) DEFINE isOwner <proc[TownCheckOwner].context[<player>|<[town]>]> ---------+
10:58:57 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
10:58:57 [INFO] Filled tag <[town]> with 'YeetVille'.
10:58:57 [INFO] Adding definition 'target' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
10:58:57 [INFO] Adding definition 'town' as YeetVille
10:58:57 [INFO] Starting InstantQueue 'TOWNCHECKOWNER_InducedProfessionCrm' with player 'Insilvon'...
10:58:57 [INFO] +- Queue 'TOWNCHECKOWNER_InducedProfessionCrm' Executing: (line 322) DEFINE owner <yaml[<[town]>].read[<[town]>.owner.player]> ---------+
10:58:57 [INFO] Filled tag <[town]> with 'YeetVille'.
10:58:57 [INFO] Filled tag <[town]> with 'YeetVille'.
10:58:57 [INFO] Filled tag <yaml[YeetVille].read[YeetVille.owner.player]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
10:58:57 [INFO] +> Executing 'DEFINE': queue='TOWNCHECKOWNER_InducedProfessionCrm' definition='owner' value='p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'
10:58:57 [INFO] +- Queue 'TOWNCHECKOWNER_InducedProfessionCrm' Executing: (line 323) DEFINE ownerCharacter <yaml[<[town]>].read[<[town]>.owner.character]>
---------+
10:58:57 [INFO] Filled tag <[town]> with 'YeetVille'.
10:58:57 [INFO] Filled tag <[town]> with 'YeetVille'.
10:58:57 [INFO] Filled tag <yaml[YeetVille].read[YeetVille.owner.character]> with 'TestDummy'.
10:58:57 [INFO] +> Executing 'DEFINE': queue='TOWNCHECKOWNER_InducedProfessionCrm' definition='ownercharacter' value='TestDummy'
10:58:57 [INFO] +- Queue 'TOWNCHECKOWNER_InducedProfessionCrm' Executing: (line 324) DEFINE char <[target].flag[CharacterSheet.ActiveCharacter]> ---------+
10:58:57 [INFO] Filled tag <[target].flag[CharacterSheet.ActiveCharacter]> with 'li@ TestDummy'.
10:58:57 [INFO] +> Executing 'DEFINE': queue='TOWNCHECKOWNER_InducedProfessionCrm' definition='char' value='li@ TestDummy'
10:58:57 [INFO] +- Queue 'TOWNCHECKOWNER_InducedProfessionCrm' Executing: (line 325) IF <[owner]> == <[target]> && <[ownerCharacter]> == <[char]> ---------+
10:58:57 [INFO] +> Executing 'IF': use_braces='true'
10:58:57 [INFO] Filled tag <[owner]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
10:58:57 [INFO] Filled tag <[target]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
10:58:57 [INFO] Comparable='Element(p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0)', Operator='EQUALS', ComparedTo='Element(p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0)' -->
OUTCOME='true'
10:58:57 [INFO] Filled tag <[ownerCharacter]> with 'TestDummy'.
10:58:57 [INFO] Filled tag <[char]> with 'li@ TestDummy'.
10:58:57 [INFO] Comparable='Element(TestDummy)', Operator='EQUALS', ComparedTo='Element(TestDummy)' --> OUTCOME='true'
10:58:57 [INFO] If command passed, running block.
10:58:57 [INFO] +- Queue 'TOWNCHECKOWNER_InducedProfessionCrm' Executing: (line 326) DETERMINE true ---------+
10:58:57 [INFO] +> Executing 'DETERMINE': outcome='true' passively='false' Queue='q@TOWNCHECKOWNER_InducedProfessionCrm'
10:58:57 [INFO] Completing queue 'TOWNCHECKOWNER_InducedProfessionCrm' in 1ms.
10:58:57 [INFO] Filled tag <proc[TownCheckOwner].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|YeetVille]> with 'true'.
10:58:57 [INFO] +> Executing 'DEFINE': queue='TOWNCOMMAND_DenizenAnticipatedBa' definition='isowner' value='true'
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 56) CHOOSE <context.args.get[1]||null> ---------+
10:58:57 [INFO] Filled tag <context.args.get[1]||null> with 'kick'.
10:58:57 [INFO] +> Executing 'CHOOSE': choice='kick'
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 101) IF <[town]> == None ---------+
10:58:57 [INFO] +> Executing 'IF': use_braces='true'
10:58:57 [INFO] Filled tag <[town]> with 'YeetVille'.
10:58:57 [INFO] Comparable='Element(YeetVille)', Operator='EQUALS', ComparedTo='Element(None)' --> OUTCOME='false'
10:58:57 [INFO] No part of the if command passed, no block will run.
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 104) IF !<[isOwner]> ---------+
10:58:57 [INFO] +> Executing 'IF': use_braces='true'
10:58:57 [INFO] Filled tag <[isOwner]> with 'true'.
10:58:57 [INFO] No part of the if command passed, no block will run.
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 107) IF <context.args.get[2]||null> == null ---------+
10:58:57 [INFO] +> Executing 'IF': use_braces='true'
10:58:57 [INFO] Filled tag <context.args.get[2]||null> with 'Mystique'.
10:58:57 [INFO] Comparable='Element(Mystique)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
10:58:57 [INFO] No part of the if command passed, no block will run.
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 110) DEFINE id <proc[TownGetID].context[<context.args.get[2]>]> ---------+
10:58:57 [INFO] Filled tag <context.args.get[2]> with 'Mystique'.
10:58:57 [INFO] Adding definition 'character' as Mystique
10:58:57 [INFO] Starting InstantQueue 'TOWNGETID_GuruSwingUnnecessary' with player 'Insilvon'...
10:58:57 [INFO] +- Queue 'TOWNGETID_GuruSwingUnnecessary' Executing: (line 259) IF !<server.has_file[/Towns/<[town]>.yml]> ---------+
10:58:57 [INFO] +> Executing 'IF': use_braces='true'
10:58:57 [INFO] ERROR in script 'towngetid' in queue 'TOWNGETID_GuruSwingUnnecessary' while executing command 'IF' in file '\scripts\Utilities\TownStructure.dsc'
on line '259' with player 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'!
Error Message: Invalid definition name 'town'.
10:58:57 [INFO] ERROR in script 'towngetid' in queue 'TOWNGETID_GuruSwingUnnecessary' while executing command 'IF' in file '\scripts\Utilities\TownStructure.dsc'
on line '259' with player 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'!
Error Message: Tag <[town]> is invalid!
10:58:57 [INFO] Filled tag <server.has_file[/Towns/[town].yml]> with 'false'.
10:58:57 [INFO] If command passed, running block.
10:58:57 [INFO] +- Queue 'TOWNGETID_GuruSwingUnnecessary' Executing: (line 260) DETERMINE false ---------+
10:58:57 [INFO] +> Executing 'DETERMINE': outcome='false' passively='false' Queue='q@TOWNGETID_GuruSwingUnnecessary'
10:58:57 [INFO] Completing queue 'TOWNGETID_GuruSwingUnnecessary' in 1ms.
10:58:57 [INFO] Filled tag <proc[TownGetID].context[Mystique]> with 'false'.
10:58:57 [INFO] +> Executing 'DEFINE': queue='TOWNCOMMAND_DenizenAnticipatedBa' definition='id' value='false'
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 111) IF !<[id]> ---------+
10:58:57 [INFO] +> Executing 'IF': use_braces='true'
10:58:57 [INFO] Filled tag <[id]> with 'false'.
10:58:57 [INFO] If command passed, running block.
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 112) NARRATE "That character is not a member of the town." ---------+
10:58:57 [INFO] +> Executing 'NARRATE': Narrating='That character is not a member of the town.' Targets='[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)]'
10:58:57 [INFO] +- Queue 'TOWNCOMMAND_DenizenAnticipatedBa' Executing: (line 113) STOP ---------+
10:58:57 [INFO] +> Executing 'STOP': Queue='q@TOWNCOMMAND_DenizenAnticipatedBa'
10:58:57 [INFO] Completing queue 'TOWNCOMMAND_DenizenAnticipatedBa' in 4ms.