Date: 2020/07/22 16:41:29 UTC-07:00
Type: Denizen Script
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#==========================================================#
# Script by Chano
# Zen ClearLag
# Clears Lag on an Interval
# Version 1.1
# July 19, 2020
#==========================================================#
#==========================================================#
# Config:
config:
type: data
# World name of the world for Entities and Items to be cleared in:
world: island_normal_world
# Remove Both Items and Mobs/Animals? Or just Items? (Yes for Both, no for Just Items)
entities: yes
clearlag_interval:
type: world
debug: false
events:
after system time minutely every:15:
- actionbar "<&6><&l>Entities and Ground Items will be removed in..." targets:<world[<script[config].data_key[world]>].players>
- wait 1s
- actionbar "<&6><&l>4 <&7> Seconds" targets:<world[<script[config].data_key[world]>].players>
- wait 1s
- actionbar "<&6><&l>3 <&7> Seconds" targets:<world[<script[config].data_key[world]>].players>
- wait 1s
- actionbar "<&6><&l>2 <&7> Seconds" targets:<world[<script[config].data_key[world]>].players>
- wait 1s
- actionbar "<&6><&l>1 <&7> Seconds" targets:<world[<script[config].data_key[world]>].players>
- wait 1s
- actionbar "<&b><&l>Removed Ground Items and Entities!" targets:<world[<script[config].data_key[world]>].players>
- playsound <world[<script[config].data_key[world]>].players> sound:ENTITY_EXPERIENCE_ORB_PICKUP volume:1 pitch:1
- if <script[config].data_key[entities]> = yes:
- remove Arrow|DROPPED_ITEM|Skeleton|Zombie|Creeper|Ghast|Pig_Zombie|WITHER_SKELETON|SPIDER|SLIME|BLAZE|ENDERMAN|IRON_GOLEM|WITHER world:<script[config].data_key[world]>
- if <script[config].data_key[entities]> = no:
- remove Arrow|DROPPED_ITEM world:<script[config].data_key[world]>
- wait 2s
- actionbar "<&3><&l>Entities and Ground Items have been cleared. Next Clear in <&6><&l>15 Minutes" targets:<world[<script[config].data_key[world]>].players>
- stop