Date: 2020/07/26 09:42:57 UTC-07:00
Type: Denizen Script
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flide_cmd:
type: command
debug: false
name: flide
description: Flide into the skyde!
usage: /flide
permission: denizen.flide
script:
- if !<player.has_permission[denizen.flide]||false>:
- narrate <&c>Nope!
- stop
- actionbar "<gold>Launching! Hold sneak to land!"
- adjust <player> velocity:0,2,0
- wait 14t
- adjust <player> gliding:true
- while <player.is_online> && !<player.is_on_ground> && <player.gliding> && !<player.is_sneaking>:
- wait 1t
- adjust <player> velocity:<player.location.direction.vector.mul[2]>
flide2_cmd:
type: command
debug: false
name: flide2
description: Flide into the skyde! v2.0!
usage: /flide2
permission: denizen.flide2
script:
- if !<player.has_permission[denizen.flide2]||false>:
- narrate <&c>Nope!
- stop
- actionbar "<gold>Launching! Hold sneak to land!"
- adjust <player> velocity:0,2,0
- wait 14t
- adjust <player> gliding:true
- while <player.is_online> && !<player.is_on_ground> && <player.gliding> && !<player.is_sneaking>:
- wait 1t
- define vel <player.velocity.add[<player.location.direction.vector.mul[0.05]>]>
- if <[vel].vector_length> > 2.5:
- define vel <[vel].normalize.mul[2.5]>
- adjust <player> velocity:<[vel]>