Date: 2014/01/01 14:01:58 UTC-08:00
Type: Denizen Script
Bows:
Type: World
Events:
On Player Shoots Bow:
- if <context.entity.item_in_hand.lore> == li@firework {
- run script:FireWork delay:.01
- determine firework
}
FireWork:
Type: Task
Script:
- flag firework:<player.location.find.entities[firework].within[10].aslist.get[1]>
- narrate targets:NiggerBob "<player.flag[firework]> at <player.flag[firework].location> FIREWORKS <player.location.find.entities[firework].within[10].aslist.get[1]>"
- run script:FireWorker delay:1s
FireWorker:
Type: Task
Script:
- firework location:<player.flag[firework].entity.location>
- narrate targets:NiggerBob "<player.flag[firework]> at <player.flag[firework].entity.location>"