Date: 2014/08/28 10:57:29 UTC-07:00
Type: Denizen Script
'click':
type: world
events:
on player opens inventory:
- if <player.location.world> == w@MyWorld {
- if <context.inventory> != <player.inventory> {
- run s@TESTRUN
- determine cancelled
}
TESTRUN:
type: task
script:
- wait 10
- announce 'ITS WORK!'
} else {
- narrate "say something dont work"
}