Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 632 mechanisms...
Namecan_breed
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.can_breed> Returns whether the animal entity is capable of mating with another of its kind.
DescriptionSets whether the entity is capable of mating with another of its kind.
The entity must be living and 'ageable'.
Generated Example
- adjust <player> can_breed:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3495