Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namecarries_chest
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.carries_chest> Returns whether a horse-like entity is carrying a chest.
DescriptionSets whether a horse-like entity is carrying a chest.
Generated Example
- adjust <player> carries_chest:true
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityChestCarrier.java#L69