Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namepowered
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.powered> If the entity is a creeper, returns whether the creeper is powered.
DescriptionChanges the powered state of a Creeper.
Generated Example
- adjust <player> powered:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPowered.java#L94