Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nameswimming
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.swimming> Returns whether this entity is swimming.
DescriptionSets whether the entity is swimming.
Generated Example
- adjust <player> swimming:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3870