Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namebonus_blocks
ObjectPlayerTag
InputElementTag(Number)
Related Tags<PlayerTag.griefprevention.blocks.bonus> Returns the number of bonus claim blocks the player has.
DescriptionSets the player's bonus claim blocks.
Generated Example
- adjust <player> bonus_blocks:2
RequiresDepenizen, GriefPrevention
Sourcehttps://github.com/DenizenScript/Depenizen/blob/master/src/main/java/com/denizenscript/depenizen/bukkit/properties/griefprevention/GriefPreventionPlayerProperties.java#L153