Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namefly_speed
ObjectPlayerTag
InputElementTag(Decimal)
Related Tags<PlayerTag.fly_speed> Returns the speed the player can fly at. (...)
DescriptionSets the fly speed of the player. Valid range is 0.0 to 1.0
Works with offline players.
Generated Example
- adjust <player> fly_speed:2
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L3118