Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nameis_afk
ObjectPlayerTag
InputElementTag(Boolean)
Related Tags<PlayerTag.is_afk> Returns whether the player is AFK.
DescriptionSets whether the player is marked as AFK.
Generated Example
- adjust <player> is_afk:false
RequiresDepenizen, Essentials
Sourcehttps://github.com/DenizenScript/Depenizen/blob/master/src/main/java/com/denizenscript/depenizen/bukkit/properties/essentials/EssentialsPlayerProperties.java#L256