Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 632 mechanisms...
Namesprinting
ObjectPlayerTag
InputElementTag(Boolean)
Related Tags<PlayerTag.is_sprinting> Returns whether the player is currently sprinting.
DescriptionSets whether the player is sprinting.
Generated Example
- adjust <player> sprinting:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L3160