Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nameauto_save
ObjectWorldTag
InputElementTag(Boolean)
Related Tags<WorldTag.auto_save> Returns whether the world automatically saves.
DescriptionSets whether the world will automatically save edits.
Generated Example
- adjust <player.location.world> auto_save:true
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/WorldTag.java#L1063