Date: 2014/10/14 20:23:37 UTC-07:00
Type: Denizen Script
changeBiome:
type: world
debug: true
events:
on player enters biome:
- if <player.flag[cooldown]> queue clear {
- narrate "You've entered the <context.new_biome> biome"
- narrate "You've left the <context.old_biome> biome"
} else {
- flag player cooldown duration:3s
}