Date: 2014/10/20 13:44:11 UTC-07:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
Treeplacer:
type: world
debug: false
events:
on placetree command:
- if <player.flag[treetool]> == null {
- narrate "Denizen tree tool active"
- narrate "Please hold a flower pot to work with"
- narrate "Type /treetool to unbind the tool"
- narrate "left click with the flower pot to scroll trough treetypes"
- flag treetool:active
}
else if <player.flag[treetool]> == active {
- narrate "Denizen tree tool unactive"
- flag treetool:!
}
on player right clicks with i@shears:
- if <player.flag[treeselect]> == null {
- narrate "Please select a treetype first by left clicking"
- determine CANCELLED
}
else if <player.flag[treetool]> == active {
- schematic load name:<player.flag[treeselect]>
- schematic paste name:<player.flag[treeselect]> <player.location.cursor_on.add[0,1,0]> noair
}
on player left clicks with i@shears:
- if <player.flag[treeselect]> == null {
- flag treeselect:btree01
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == btree01 {
- flag treeselect:btree02
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == btree02 {
- flag treeselect:btree03
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == btree03 {
- flag treeselect:btree04
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == btree04 {
- flag treeselect:btree05
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == btree05 {
- flag treeselect:btree06
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == btree06 {
- flag treeselect:btree07
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == btree07 {
- flag treeselect:gtree01
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == gtree01 {
- flag treeselect:gtree02
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == gtree02 {
- flag treeselect:gtree03
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == gtree03 {
- flag treeselect:jtree01
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == jtree01 {
- flag treeselect:jtree02
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == jtree02 {
- flag treeselect:jtree03
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == jtree03 {
- flag treeselect:jtree04
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == jtree04 {
- flag treeselect:jtree05
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == jtree05 {
- flag treeselect:jtree06
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == jtree06 {
- flag treeselect:jtree07
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == jtree07 {
- flag treeselect:otree01
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == otree01 {
- flag treeselect:otree02
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == otree02 {
- flag treeselect:otree03
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == otree03 {
- flag treeselect:otree04
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == otree04 {
- flag treeselect:otree05
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == otree05 {
- flag treeselect:otree06
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == otree06 {
- flag treeselect:otree07
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == otree07 {
- flag treeselect:stree01
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == stree01 {
- flag treeselect:stree02
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == stree02 {
- flag treeselect:stree03
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == stree03 {
- flag treeselect:stree04
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == stree04 {
- flag treeselect:stree05
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == stree05 {
- flag treeselect:stree06
- narrate "You have selected <player.flag[treeselect]>"
}
else if <player.flag[treeselect]> == stree06 {
- flag treeselect:stree07
- narrate "You have selected <player.flag[treeselect]>"
}
else {
- flag treeselect:btree01
- narrate "You have selected <player.flag[treeselect]>"
}