Java Version: 1.7.0_65
CraftBukkit Version: git-Spigot-1627 (MC: 1.7.10)
Active Plugins (23): WorldBorder: 1.8.0, WorldEdit: 5.6.2, VoxelSniper: 5.169.0-SNAPSHOT-jnks309-git7b2b282,
Vault: 1.4.1-b436, EasyTickets: 1.5.3.1, ClearLag: 2.7.2, Modifyworld: 1.19.7,
PermissionsEx: 1.22.5, Multiverse-Core: 2.5-b678, ProtocolLib: 3.5.0-SNAPSHOT,
HealthBar: 1.8.2, WorldGuard: 5.9, Essentials: 2.13.1, Citizens: 2.0.13-SNAPSHOT (build 1178),
NoCheatPlus: 3.11.0-RC-sMD5NET-b739, MagicSpells: 3.1, Towny: 0.85.0.0, Denizen: 0.9.6-SNAPSHOT (build Unknown),
EssentialsSpawn: 2.13.1, Multiverse-Portals: 2.5-b699, Sentry: 1.8.2, BookShelf: 3.5,
TownyChat: 0.4
Loaded Worlds (1): AincradFloor1
Online Players (1): Kantorh(Kantorh)
09:34:10 [INFO] +> Executing 'Event': Type='on player equips armor'
Container='EQUIPMENTMANAGER(WORLD)' Player='Kantorh'
Context='{armor=i@iron_helmet[display_name=Helmet of the
Apothecary;lore=Heavy Metal Equipment|Material&co Steel
Type&co Headgear|Defense&co 3% Durability&co
200|Requires&co 7]}'
09:34:10 [INFO] +- Building event 'ON PLAYER EQUIPS ARMOR' for
EQUIPMENTMANAGER ---------+
09:34:10 [INFO] Starting InstantQueue 'NNENNZEIEZ'...
09:34:10 [INFO] Queue 'NNENNZEIEZ' Executing: NARRATE
"<context.armor.material>"
09:34:10 [INFO] +- Executing dCommand: NARRATE/p@Kantorh ---------+
09:34:10 [INFO] Filled tag <context.armor.material> with 'm@iron_helmet'.
09:34:10 [INFO] +> Executing 'NARRATE': Narrating='m@iron_helmet'
Targets='[p@Kantorh]'
09:34:10 [INFO] Queue 'NNENNZEIEZ' Executing: IF
"<context.armor.material.contains[chainmail]>" "==" "true"
"{" "-" "^if" "<player.flag[LME]>" "!=" "true" "{" "-"
"^narrate" "<red>You must have the <gold><<><<>Light
Metal Equipment<>><>> <red>skill in order to equip
this armor." "-" "^determine" "cancelled" "}" "}" "else"
"if" "<context.armor.material.contains[iron]>" "==" "true"
"{" "-" "^if" "<player.flag[LME]>" "!=" "true" "{" "-"
"^narrate" "<red>You must have the <gold><<><<>Heavy
Metal Equipment<>><>... * snip! *
09:34:10 [INFO] +- Executing dCommand: IF/p@Kantorh ---------+
09:34:10 [INFO] Filled tag <context.armor.material.contains[chainmail]>
with 'false'.
09:34:10 [INFO] Filled tag <context.armor.material.contains[iron]> with
'true'.
09:34:10 [INFO] Filled tag <context.armor.material.contains[gold]> with
'false'.
09:34:10 [INFO] Filled tag <context.armor.material.contains[leather]>
with 'false'.
09:34:10 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
09:34:10 [INFO] Queue 'NNENNZEIEZ' Executing: IF
"<context.armor.material.contains[iron]>" "==" "true" "{"
"-" "^if" "<player.flag[LME]>" "!=" "true" "{" "-"
"^narrate" "<red>You must have the <gold><<><<>Heavy
Metal Equipment<>><>> <red>skill in order to equip
this armor." "-" "^determine" "cancelled" "}" "}" "else"
"if" "<context.armor.material.contains[gold]>" "==" "true"
"{" "-" "^if" "<player.flag[LME]>" "!=" "true" "{" "-"
"^narrate" "<red>You must have the <gold><<><<>Heavy
Metal Equipment<>><>> <re... * snip! *
09:34:10 [INFO] +- Executing dCommand: IF/p@Kantorh ---------+
09:34:10 [INFO] Filled tag <context.armor.material.contains[iron]> with
'true'.
09:34:10 [INFO] Filled tag <context.armor.material.contains[gold]> with
'false'.
09:34:10 [INFO] Filled tag <context.armor.material.contains[leather]>
with 'false'.
09:34:10 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
09:34:10 [INFO] Queue 'NNENNZEIEZ' Executing: IF "<player.flag[LME]>"
"!=" "true" "{" "-" "^narrate" "<red>You must have the
<gold><<><<>Heavy Metal Equipment<>><>> <red>skill
in order to equip this armor." "-" "^determine"
"cancelled" "}"
09:34:10 [INFO] +- Executing dCommand: IF/p@Kantorh ---------+
09:34:10 [INFO] Unfilled attributes '[flag[LME]]' for tag
<player.flag[LME]>!
09:34:10 [INFO] Filled tag <player.flag[LME]> with 'null'.
09:34:10 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
09:34:10 [INFO] Queue 'NNENNZEIEZ' Executing: NARRATE "<red>You must have
the <gold><<><<>Heavy Metal Equipment<>><>>
<red>skill in order to equip this armor."
09:34:10 [INFO] +- Executing dCommand: NARRATE/p@Kantorh ---------+
09:34:10 [INFO] Filled tag <red> with ''.
09:34:10 [INFO] Filled tag <gold> with ''.
09:34:10 [INFO] Filled tag <<> with '<'.
09:34:10 [INFO] Filled tag <<> with '<'.
09:34:10 [INFO] Filled tag <>> with '>'.
09:34:10 [INFO] Filled tag <>> with '>'.
09:34:10 [INFO] Filled tag <red> with ''.
09:34:10 [INFO] +> Executing 'NARRATE': Narrating='You must have the
<<Heavy Metal Equipment>> skill in order to equip this
armor.' Targets='[p@Kantorh]'
09:34:10 [INFO] Queue 'NNENNZEIEZ' Executing: DETERMINE "cancelled"
09:34:10 [INFO] +- Executing dCommand: DETERMINE/p@Kantorh ---------+
09:34:10 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
09:34:10 [INFO] Completing queue 'NNENNZEIEZ'.