Java Version: 1.7.0_65
CraftBukkit Version: git-Spigot-1604 (MC: 1.7.10)
Active Plugins (43): GroupManager: 2.0 (Dev2.13.151) (Phoenix), WorldEdit: 5.6.3, VoxelSniper: 5.169.0-SNAPSHOT-jnks309-git7b2b282,
Soulbound: 1.1.9-b71, Buycraft: 6.7, MassiveCore: 7.3.0, Vault: 1.4.1-b436,
Multiverse-Core: 2.5-b691, HealthBar: 1.8.2, TerrainControl: 2.6.0, BloodMoon: 0.24-SNAPSHOT,
WorldGuard: 5.9, VoidWarp: 0.4.2, dynmap: 2.0.0-SNAPSHOT-1025, PortalAnywhereReloaded: 1.2,
DragonRaid: 0.0.1, Custom_Enchantments: 1.1e, TeleParticles: 1.8, CoreProtect: 2.0.9,
VoidGenerator: 1.0, ProtocolLib: 3.4.0, HolographicDisplays: 1.8.4, mcMMO: 1.5.01-SNAPSHOT-b3564,
BiomeEdit: 1.0.1, ButtonWarp: 2.2.2, Essentials: Dev2.13.151, Citizens: 2.0.13-SNAPSHOT (build 1169),
WorldBorder: 1.8.0, ShowCaseStandalone: 697, ServerSigns: 3.0.0, LibsDisguises: 8.0.9,
EssentialsSpawn: Dev2.13.151, Multiverse-NetherPortals: 2.5-b684, Smileychat: 2.5,
EssentialsAntiBuild: Dev2.13.151, TouchscreenHolograms: 1.2, Denizen: 0.9.6-SNAPSHOT (build 105),
CompatNoCheatPlus: 6.5.0-RC-sMD5NET-b68, EssentialsChat: Dev2.13.151, Factions: 2.5.0,
Depenizen: 0.2.0 (build 214), NoCheatPlus: 3.11.1-SNAPSHOT-sMD5NET-b740, Sentry: 1.8.2,
Loaded Worlds (8): world, world_nether, world_the_end, NothingLess, world2, Survival, Lobby3, test2,
Online Players (2): ❇ *- Leader -* NLBlackEagle(NLBlackEagle), Peasant Popcicle_Theif(Popcicle_Theif),
02:34:37 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:37 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:37 [INFO] Starting InstantQueue 'IDNNDENEZD'...
02:34:37 [INFO] Queue 'IDNNDENEZD' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:37 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:37 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:37 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:37 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:37 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:37 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:37 [INFO] Completing queue 'IDNNDENEZD'.
02:34:37 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:37 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:37 [INFO] Starting InstantQueue 'NIENDENNEI'...
02:34:37 [INFO] Queue 'NIENDENNEI' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:37 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:37 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:37 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:37 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:37 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:37 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:37 [INFO] Completing queue 'NIENDENNEI'.
02:34:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:38 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:38 [INFO] Starting InstantQueue 'EIENNENZIN'...
02:34:38 [INFO] Queue 'EIENNENZIN' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:38 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:38 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:38 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:38 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:38 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:38 [INFO] Completing queue 'EIENNENZIN'.
02:34:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:38 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:38 [INFO] Starting InstantQueue 'NNZDIDEDZE'...
02:34:38 [INFO] Queue 'NNZDIDEDZE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:38 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:38 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:38 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:38 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:38 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:38 [INFO] Completing queue 'NNZDIDEDZE'.
02:34:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:38 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:38 [INFO] Starting InstantQueue 'EDNDEEZNNI'...
02:34:38 [INFO] Queue 'EDNDEEZNNI' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:38 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:38 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:38 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:38 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:38 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:38 [INFO] Completing queue 'EDNDEEZNNI'.
02:34:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:38 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:38 [INFO] Starting InstantQueue 'DNINENEIDN'...
02:34:38 [INFO] Queue 'DNINENEIDN' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:38 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:38 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:38 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:38 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:38 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:38 [INFO] Completing queue 'DNINENEIDN'.
02:34:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:38 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:38 [INFO] Starting InstantQueue 'EEENZNNEZD'...
02:34:38 [INFO] Queue 'EEENZNNEZD' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:38 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:38 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:38 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:38 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:38 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:38 [INFO] Completing queue 'EEENZNNEZD'.
02:34:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:38 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:38 [INFO] Starting InstantQueue 'EEEENEZENE'...
02:34:38 [INFO] Queue 'EEEENEZENE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:38 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:38 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:38 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:38 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:38 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:38 [INFO] Completing queue 'EEEENEZENE'.
02:34:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:38 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:38 [INFO] Starting InstantQueue 'NDENNEEZNE'...
02:34:38 [INFO] Queue 'NDENNEEZNE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:38 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:38 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:38 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:38 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:38 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:38 [INFO] Completing queue 'NDENNEEZNE'.
02:34:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:38 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:38 [INFO] Starting InstantQueue 'NINNEEZEDN'...
02:34:38 [INFO] Queue 'NINNEEZEDN' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:38 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:38 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:38 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:38 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:38 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:38 [INFO] Completing queue 'NINNEEZEDN'.
02:34:39 [INFO] +> Executing 'Action': Type='On DAMAGE'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:39 [INFO] +- Building action 'On DAMAGE' for storekeeper/3366
---------+
02:34:39 [INFO] Starting InstantQueue 'NINNZIIZNZ'...
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: IF
"!<player.inventory.contains[i@shopping bag]>" "&&"
"!<player.inventory.contains[i@item_bag]>" "&&"
"!<player.inventory.contains[i@selling bag]>" "{" "-"
"animate" "<npc>" "arm_swing" "-" "narrate" "Here, have a
complimentary shopping bag!" "-" "note" "in@player bag"
"as:<player.name>_shopping_bag" "-" "give" "<player>"
"i@shopping bag" "}" "else" "if" "<player.item_in_hand>"
"==" "i@shopping bag" "{" "-" "define" "total_price" "0"
"-" "define" "name" "<player.name>" "-" "f... * snip! *
02:34:39 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled tag <player.inventory.contains[i@shopping bag]>
with 'false'.
02:34:39 [INFO] Filled tag <red> with ''.
02:34:39 [INFO] Filled tag <player.inventory.contains[i@item_bag]> with
'false'.
02:34:39 [INFO] Filled tag <green> with ''.
02:34:39 [INFO] Filled tag <green> with ''.
02:34:39 [INFO] Filled tag <green> with ''.
02:34:39 [INFO] Filled tag <player.inventory.contains[i@selling bag]>
with 'true'.
02:34:39 [INFO] Filled tag <player.item_in_hand> with 'i@SELLING BAG'.
02:34:39 [INFO] Filled tag <player.item_in_hand> with 'i@SELLING BAG'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 3: Logic='NEGATIVE',
Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: IF "<player.item_in_hand>"
"==" "i@shopping bag" "{" "-" "define" "total_price" "0"
"-" "define" "name" "<player.name>" "-" "foreach"
"<in@%name%_shopping_bag.list_contents>" "{" "-" "adjust"
"%value%" "quantity:1" "save:item2" "-" "if"
"<server.flag[<entry[item2].result.full.escaped>]>" "=="
"null" "{" "-" "flag" "server"
"<entry[item2].result.full.escaped>:1.00" "}" "-" "adjust"
"%value%" "quantity:1" "save:item" "-" "define" "price"
"<yaml[prices].read[prices.<entry[item].r... * snip! *
02:34:39 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled tag <player.item_in_hand> with 'i@SELLING BAG'.
02:34:39 [INFO] Filled tag <player.item_in_hand> with 'i@SELLING BAG'.
02:34:39 [INFO] Comparable 1: Comparable='Element(i@SELLING BAG)',
Operator='EQUALS', ComparedTo='Element(i@shopping bag)'
--> OUTCOME='false'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: IF "<player.item_in_hand>"
"==" "i@selling bag" "{" "-" "define" "total_price" "0"
"-" "define" "name" "<player.name>" "-" "foreach"
"<in@%name%_selling_bag.list_contents>" "{" "-" "adjust"
"%value%" "quantity:1" "save:item2" "-" "define" "price"
"<yaml[prices].read[prices.<entry[item2].result.full.escaped>].mul[<def[value].qty>].as_int>"
"-" "define" "total_price"
"<el@val[%total_price%].add[%price%]>" "}" "-" "narrate"
"<green>Ready to sell items? Just right click me with
yo... * snip! *
02:34:39 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled tag <player.item_in_hand> with 'i@SELLING BAG'.
02:34:39 [INFO] Comparable 1: Comparable='Element(i@SELLING BAG)',
Operator='EQUALS', ComparedTo='Element(i@selling bag)' -->
OUTCOME='true'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: DEFINE "total_price" "0"
02:34:39 [INFO] +- Executing dCommand: DEFINE/p@NLBlackEagle ---------+
02:34:39 [INFO] +> Executing 'DEFINE': queue='NINNZIIZNZ'
definition='total_price' value='0'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: DEFINE "name"
"<player.name>"
02:34:39 [INFO] +- Executing dCommand: DEFINE/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled tag <player.name> with 'NLBlackEagle'.
02:34:39 [INFO] +> Executing 'DEFINE': queue='NINNZIIZNZ'
definition='name' value='NLBlackEagle'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: FOREACH
"<in@%name%_selling_bag.list_contents>" "{" "-" "adjust"
"%value%" "quantity:1" "save:item2" "-" "define" "price"
"<yaml[prices].read[prices.<entry[item2].result.full.escaped>].mul[<def[value].qty>].as_int>"
"-" "define" "total_price"
"<el@val[%total_price%].add[%price%]>" "}"
02:34:39 [INFO] +- Executing dCommand: FOREACH/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled definition %name% with 'NLBlackEagle'.
02:34:39 [INFO] Filled tag <in@NLBlackEagle_selling_bag.list_contents>
with 'li@i@ANCIENTSHARD'.
02:34:39 [INFO] +> Executing 'FOREACH': list='li@i@ANCIENTSHARD'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: ADJUST "%value%"
"quantity:1" "save:item2"
02:34:39 [INFO] +- Executing dCommand: ADJUST/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled definition %value% with 'i@ANCIENTSHARD'.
02:34:39 [INFO] ...remembering this script entry as 'item2'!
02:34:39 [INFO] +> Executing 'ADJUST': object='i@ANCIENTSHARD'
mechanism='quantity' mechanism_value='1'
02:34:39 [INFO] Filled tag <&6> with ''.
02:34:39 [INFO] Filled tag <&4> with ''.
02:34:39 [INFO] Filled tag <&4> with ''.
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: DEFINE "price"
"<yaml[prices].read[prices.<entry[item2].result.full.escaped>].mul[<def[value].qty>].as_int>"
02:34:39 [INFO] +- Executing dCommand: DEFINE/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled tag <entry[item2].result.full.escaped> with
'i&atANCIENTSHARD,0&lbdisplay_name=Ancient Shard&sclore=A
Ancient Gem&pipeCraft Ancient Armor with
these&exc&pipeType /BSGuide&rb'.
02:34:39 [INFO] ERROR! Element 'null' is not a valid decimal number!
02:34:39 [INFO] ERROR! 'null' is not a valid Integer.
02:34:39 [INFO] Unfilled attributes '[as_int]' for tag
<yaml[prices].read[prices.<entry[item2].result.full.escaped>].mul[<def[value].qty>].as_int>!
02:34:39 [INFO] Filled tag
<yaml[prices].read[prices.i&atANCIENTSHARD,0&lbdisplay_name=Ancient
Shard&sclore=A Ancient Gem&pipeCraft Ancient Armor with
these&exc&pipeType
/BSGuide&rb].mul[<def[value].qty>].as_int> with 'null'.
02:34:39 [INFO] +> Executing 'DEFINE': queue='NINNZIIZNZ'
definition='price' value='null'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: DEFINE "total_price"
"<el@val[%total_price%].add[%price%]>"
02:34:39 [INFO] +- Executing dCommand: DEFINE/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled definition %total_price% with '0'.
02:34:39 [INFO] Filled definition %price% with 'null'.
02:34:39 [INFO] ERROR! Uh oh! Report this to the Denizen developers! Err:
TagManagerObjectReflection
02:34:39 [INFO] ERROR! Internal exception was thrown!
02:34:39 [SEVERE] java.lang.NumberFormatException
02:34:39 [SEVERE] java.math.BigDecimal.<init>(BigDecimal.java:470)
02:34:39 [SEVERE] java.math.BigDecimal.<init>(BigDecimal.java:739)
02:34:39 [SEVERE] net.aufdemrand.denizen.objects.Element.getBD(Element.java:155)
02:34:39 [SEVERE] net.aufdemrand.denizen.objects.Element.getAttribute(Element.java:1495)
02:34:39 [SEVERE] net.aufdemrand.denizen.tags.TagManager.fetchObject(TagManager.java:165)
02:34:39 [SEVERE] sun.reflect.GeneratedMethodAccessor71.invoke(Unknown Source)
02:34:39 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
02:34:39 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
02:34:39 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:296)
02:34:39 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
02:34:39 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502)
02:34:39 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487)
02:34:39 [SEVERE] net.aufdemrand.denizen.tags.TagManager.readSingleTag(TagManager.java:179)
02:34:39 [SEVERE] net.aufdemrand.denizen.tags.TagManager.tag(TagManager.java:238)
02:34:39 [SEVERE] net.aufdemrand.denizen.tags.TagManager.tag(TagManager.java:213)
02:34:39 [SEVERE] net.aufdemrand.denizen.tags.TagManager.tag(TagManager.java:203)
02:34:39 [SEVERE] net.aufdemrand.denizen.tags.TagManager.fillArguments(TagManager.java:291)
02:34:39 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:192)
02:34:39 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
02:34:39 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:620)
02:34:39 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
02:34:39 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:480)
02:34:39 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:73)
02:34:39 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:316)
02:34:39 [SEVERE] net.aufdemrand.denizen.npc.traits.TriggerTrait.trigger(TriggerTrait.java:213)
02:34:39 [SEVERE] net.aufdemrand.denizen.npc.traits.TriggerTrait.trigger(TriggerTrait.java:177)
02:34:39 [SEVERE] net.aufdemrand.denizen.scripts.triggers.core.DamageTrigger.damageTrigger(DamageTrigger.java:96)
02:34:39 [SEVERE] sun.reflect.GeneratedMethodAccessor386.invoke(Unknown Source)
02:34:39 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
02:34:39 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
02:34:39 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:296)
02:34:39 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
02:34:39 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502)
02:34:39 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487)
02:34:39 [SEVERE] org.bukkit.craftbukkit.v1_7_R4.event.CraftEventFactory.callEvent(CraftEventFactory.java:108)
02:34:39 [SEVERE] org.bukkit.craftbukkit.v1_7_R4.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:549)
02:34:39 [SEVERE] org.bukkit.craftbukkit.v1_7_R4.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:462)
02:34:39 [SEVERE] org.bukkit.craftbukkit.v1_7_R4.event.CraftEventFactory.handleLivingEntityDamageEvent(CraftEventFactory.java:581)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.EntityLiving.d(EntityLiving.java:1040)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.EntityHuman.d(EntityHuman.java:822)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.EntityLiving.damageEntity(EntityLiving.java:684)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.EntityHuman.damageEntity(EntityHuman.java:763)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.EntityPlayer.damageEntity(EntityPlayer.java:464)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.EntityHuman.attack(EntityHuman.java:948)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.PlayerConnection.a(PlayerConnection.java:1191)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.PacketPlayInUseEntity.a(SourceFile:55)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.PacketPlayInUseEntity.handle(SourceFile:10)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.NetworkManager.a(NetworkManager.java:184)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.ServerConnection.c(ServerConnection.java:81)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:734)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:289)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:584)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:490)
02:34:39 [SEVERE] net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628)
02:34:39 [INFO] Filled tag <el@val[0].add[null]> with
'el@val[0].add[null]'.
02:34:39 [INFO] +> Executing 'DEFINE': queue='NINNZIIZNZ'
definition='total_price' value='el@val[0].add[null]'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: FOREACH " CALLBACK"
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: NARRATE "<green>Ready to
sell items? Just right click me with your bag!"
02:34:39 [INFO] +- Executing dCommand: NARRATE/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled tag <green> with ''.
02:34:39 [INFO] +> Executing 'NARRATE': Narrating='Ready to sell items?
Just right click me with your bag!'
Targets='[p@NLBlackEagle]'
02:34:39 [INFO] Queue 'NINNZIIZNZ' Executing: NARRATE "<green>your total
price is <red>%total_price%"
02:34:39 [INFO] +- Executing dCommand: NARRATE/p@NLBlackEagle ---------+
02:34:39 [INFO] Filled definition %total_price% with
'el@val[0].add[null]'.
02:34:39 [INFO] Filled tag <green> with ''.
02:34:39 [INFO] Filled tag <red> with ''.
02:34:39 [INFO] +> Executing 'NARRATE': Narrating='your total price is
el@val[0].add[null]' Targets='[p@NLBlackEagle]'
02:34:39 [INFO] Completing queue 'NINNZIIZNZ'.
02:34:39 [INFO] ERROR! 'Score:null' is an unknown argument!
02:34:39 [INFO] ERROR! 'Score:null' is an unknown argument!
02:34:39 [INFO] ERROR! 'Score:null' is an unknown argument!
02:34:39 [INFO] ERROR! 'Score:player.flag[actualtime].div[60].as_int' is
an unknown argument!
02:34:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:39 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:39 [INFO] Starting InstantQueue 'NEDENNDEND'...
02:34:39 [INFO] Queue 'NEDENNDEND' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:39 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:39 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:39 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:39 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:39 [INFO] Completing queue 'NEDENNDEND'.
02:34:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:39 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:39 [INFO] Starting InstantQueue 'NNIENNINEE'...
02:34:39 [INFO] Queue 'NNIENNINEE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:39 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:39 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:39 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:39 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:39 [INFO] Completing queue 'NNIENNINEE'.
02:34:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:39 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:39 [INFO] Starting InstantQueue 'NZNEENEZNE'...
02:34:39 [INFO] Queue 'NZNEENEZNE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:39 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:39 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:39 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:39 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:39 [INFO] Completing queue 'NZNEENEZNE'.
02:34:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:39 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:39 [INFO] Starting InstantQueue 'DZDDNENNIN'...
02:34:39 [INFO] Queue 'DZDDNENNIN' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:39 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:39 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:39 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:39 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:39 [INFO] Completing queue 'DZDDNENNIN'.
02:34:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:39 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:39 [INFO] Starting InstantQueue 'DIZZNDEINZ'...
02:34:39 [INFO] Queue 'DIZZNDEINZ' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:39 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:39 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:39 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:39 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:39 [INFO] Completing queue 'DIZZNDEINZ'.
02:34:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:39 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:39 [INFO] Starting InstantQueue 'EENZZNNNEI'...
02:34:39 [INFO] Queue 'EENZZNNNEI' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:39 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:39 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:39 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:39 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:39 [INFO] Completing queue 'EENZZNNNEI'.
02:34:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:39 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:39 [INFO] Starting InstantQueue 'IEDIDENNED'...
02:34:39 [INFO] Queue 'IEDIDENNED' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:39 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:39 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:39 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:39 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:39 [INFO] Completing queue 'IEDIDENNED'.
02:34:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:39 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:39 [INFO] Starting InstantQueue 'EDEENNIEEZ'...
02:34:39 [INFO] Queue 'EDEENNIEEZ' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:39 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:39 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:39 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:39 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:39 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:39 [INFO] Completing queue 'EDEENNIEEZ'.
02:34:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:40 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:40 [INFO] Starting InstantQueue 'ENZINEDZNE'...
02:34:40 [INFO] Queue 'ENZINEDZNE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:40 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:40 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:40 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:40 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:40 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:40 [INFO] Completing queue 'ENZINEDZNE'.
02:34:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:40 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:40 [INFO] Starting InstantQueue 'NZZZIEDDZN'...
02:34:40 [INFO] Queue 'NZZZIEDDZN' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:40 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:40 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:40 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:40 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:40 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:40 [INFO] Completing queue 'NZZZIEDDZN'.
02:34:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:40 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:40 [INFO] Starting InstantQueue 'EZENEEEDNI'...
02:34:40 [INFO] Queue 'EZENEEEDNI' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:40 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:40 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:40 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:40 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:40 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:40 [INFO] Completing queue 'EZENEEEDNI'.
02:34:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:40 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:40 [INFO] Starting InstantQueue 'EEEEEEEINE'...
02:34:40 [INFO] Queue 'EEEEEEEINE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:40 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:40 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:40 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:40 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:40 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:40 [INFO] Completing queue 'EEEEEEEINE'.
02:34:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:40 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:40 [INFO] Starting InstantQueue 'ZZZNNIINZZ'...
02:34:40 [INFO] Queue 'ZZZNNIINZZ' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:40 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:40 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:40 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:40 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:40 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:40 [INFO] Completing queue 'ZZZNNIINZZ'.
02:34:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:40 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:40 [INFO] Starting InstantQueue 'ZNDNNNDDZD'...
02:34:40 [INFO] Queue 'ZNDNNNDDZD' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:40 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:40 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:40 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:40 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:40 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:40 [INFO] Completing queue 'ZNDNNNDDZD'.
02:34:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:40 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:40 [INFO] Starting InstantQueue 'IENINZNNDE'...
02:34:40 [INFO] Queue 'IENINZNNDE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:40 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:40 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:40 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:40 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:40 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:40 [INFO] Completing queue 'IENINZNNDE'.
02:34:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:40 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:40 [INFO] Starting InstantQueue 'IEZEZZIENN'...
02:34:40 [INFO] Queue 'IEZEZZIENN' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:40 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:40 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:40 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:40 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:40 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:40 [INFO] Completing queue 'IEZEZZIENN'.
02:34:41 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:41 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:41 [INFO] Starting InstantQueue 'NDIDDDDZDN'...
02:34:41 [INFO] Queue 'NDIDDDDZDN' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:41 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:41 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:41 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:41 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:41 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:41 [INFO] Completing queue 'NDIDDDDZDN'.
02:34:41 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:41 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:41 [INFO] Starting InstantQueue 'NENZDNINEZ'...
02:34:41 [INFO] Queue 'NENZDNINEZ' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:41 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:41 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:41 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:41 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:41 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:41 [INFO] Completing queue 'NENZDNINEZ'.
02:34:41 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:41 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:41 [INFO] Starting InstantQueue 'ZZIDEEENNE'...
02:34:41 [INFO] Queue 'ZZIDEEENNE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:41 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:41 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:41 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:41 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:41 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:41 [INFO] Completing queue 'ZZIDEEENNE'.
02:34:41 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:41 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:41 [INFO] Starting InstantQueue 'IEENNENDNN'...
02:34:41 [INFO] Queue 'IEENNENDNN' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:41 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:41 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:41 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:41 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:41 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:41 [INFO] Completing queue 'IEENNENDNN'.
02:34:41 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:41 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:41 [INFO] Starting InstantQueue 'DEIIINDNEZ'...
02:34:41 [INFO] Queue 'DEIIINDNEZ' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:41 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:41 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:41 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:41 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:41 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:41 [INFO] Completing queue 'DEIIINDNEZ'.
02:34:41 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:41 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:41 [INFO] Starting InstantQueue 'EIDEZDDNEE'...
02:34:41 [INFO] Queue 'EIDEZDDNEE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:41 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:41 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:41 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:41 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:41 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:41 [INFO] Completing queue 'EIDEZDDNEE'.
02:34:41 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)' Player='NLBlackEagle'
02:34:41 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:41 [INFO] Starting InstantQueue 'ENZNEZENNE'...
02:34:41 [INFO] Queue 'ENZNEZENNE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:41 [INFO] +- Executing dCommand: IF/p@NLBlackEagle ---------+
02:34:41 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:41 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:41 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:41 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:41 [INFO] Completing queue 'ENZNEZENNE'.
02:34:41 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='storekeeper/3366'
Container='STOREKEEPER(ASSIGNMENT)'
Player='Popcicle_Theif'
02:34:41 [INFO] +- Building action 'On MOVE PROXIMITY' for
storekeeper/3366 ---------+
02:34:41 [INFO] Starting InstantQueue 'EEDNIZIEIE'...
02:34:41 [INFO] Queue 'EEDNIZIEIE' Executing: IF
"!<player.flag[greeted]>" "&&" "<npc.can_see[<player>]>"
"{" "-" "narrate" "<el@val[<npc.constant[store
greetings]>].as_list.random>" "-" "flag" "player"
"greeted" "}"
02:34:41 [INFO] +- Executing dCommand: IF/p@Popcicle_Theif ---------+
02:34:41 [INFO] Unfilled attributes '[flag[greeted]]' for tag
<player.flag[greeted]>!
02:34:41 [INFO] Filled tag <player.flag[greeted]> with 'null'.
02:34:41 [INFO] Filled tag <npc.can_see[<player>]> with
'npc.can_see[<player>]'.
02:34:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
02:34:41 [INFO] Comparable 2:
Comparable='Element(npc.can_see[<player>])',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
02:34:41 [INFO] Completing queue 'EEDNIZIEIE'.