Java Version: 1.8.0_25
CraftBukkit Version: git-Spigot-1.7.9-R0.2-205-g0a049fa (MC: 1.7.10)
Active Plugins (44): CoreProtect: 2.0.9, dynmap: 2.0.0-1064, WorldEdit: 5.6.3, Guilds: 1.0, Essentials: 2.13.1,
HoGCore: DEV, PotionsOg: 1.0, BarAPI: 3.2-SNAPSHOT, SpecialEffects: 1.0.0,
PlugMan: 2.0.2, HoG_PvP: 0.1, ScheduledAnnouncer2: 2.8.3 - For version 1.6.4,
HGTrader: 0.4.2, NametagEdit: 2.4, WorldGuard: 5.9, Multiverse-Core: 2.4-b527,
LilyPad-Connect: 83, AsyncWorldEdit: 1.5, QuestsEquinox: 1.0, WGRegionEvents: 1.2,
PermissionsEx: 1.22.6, EffectLib: v1.4, HGProfiles: 1.0, CustomJoinItems: 1.5.1,
RegionNoises: 1.0, Vault: 1.4.1-b436, LilyEssentials: 1.2, Dynmap-WorldGuard: 0.60,
ProtocolLib: 3.5.0-SNAPSHOT, LilyPad-CompatBungee: Unknown, Citizens: 2.0.13-SNAPSHOT (build 1178),
ChestCommands: 2.2.3, Heroes: 1.5.5.4-SNAPSHOT-b66, HeroesHotBar: 1, PhatLoots: 3.8.2,
Outlaws: 0.2.4, TieredPots: 1.5.3, Duel: 0.3.0, QuestCommands: 1, AttributeHider: 1.2.4,
Denizen: 0.9.6-SNAPSHOT (build mc1525.5), Soulstones: 1.5.1, HeroesPlus2: 1,
HGCustomItems: 1.2
Loaded Worlds (7): world, world_nether, world_the_end, GalderonFinal, flatroom, GalderonFinal_nether,
GalderonFinal_the_end
Online Players (2): EquinoxDev(EquinoxDev), que1124(que1124)
15:52:11 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:11 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:11 [INFO] Starting InstantQueue 'DENEDNZINN'...
15:52:11 [INFO] Queue 'DENEDNZINN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:11 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:11 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:11 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:11 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:11 [INFO] Queue 'DENEDNZINN' Executing: QUEUE clear
15:52:11 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:11 [INFO] +> Executing 'QUEUE': Queue='DENEDNZINN' Action='CLEAR'
15:52:11 [INFO] Completing queue 'DENEDNZINN'.
15:52:11 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:11 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:11 [INFO] Starting InstantQueue 'NDDENNIIZN'...
15:52:11 [INFO] Queue 'NDDENNIIZN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:11 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:11 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:11 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:11 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:11 [INFO] Queue 'NDDENNIIZN' Executing: IF <npc.flag[attacking]>
queue clear
15:52:11 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:11 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:11 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:11 [INFO] Queue 'NDDENNIIZN' Executing: QUEUE clear
15:52:11 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:11 [INFO] +> Executing 'QUEUE': Queue='NDDENNIIZN' Action='CLEAR'
15:52:11 [INFO] Completing queue 'NDDENNIIZN'.
15:52:11 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:11 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:11 [INFO] Starting InstantQueue 'EIZINIZDED'...
15:52:11 [INFO] Queue 'EIZINIZDED' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:11 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:11 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:11 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:11 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:11 [INFO] Queue 'EIZINIZDED' Executing: QUEUE clear
15:52:11 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:11 [INFO] +> Executing 'QUEUE': Queue='EIZINIZDED' Action='CLEAR'
15:52:11 [INFO] Completing queue 'EIZINIZDED'.
15:52:11 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:11 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:11 [INFO] Starting InstantQueue 'NDNZNEENEI'...
15:52:11 [INFO] Queue 'NDNZNEENEI' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:11 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:11 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:11 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:11 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:11 [INFO] Queue 'NDNZNEENEI' Executing: QUEUE clear
15:52:11 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:11 [INFO] +> Executing 'QUEUE': Queue='NDNZNEENEI' Action='CLEAR'
15:52:11 [INFO] Completing queue 'NDNZNEENEI'.
15:52:11 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:11 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:11 [INFO] Starting InstantQueue 'IIDNNEDDEN'...
15:52:11 [INFO] Queue 'IIDNNEDDEN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:11 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:11 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:11 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:11 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:11 [INFO] Queue 'IIDNNEDDEN' Executing: IF <npc.flag[attacking]>
queue clear
15:52:11 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:11 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:11 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:11 [INFO] Queue 'IIDNNEDDEN' Executing: QUEUE clear
15:52:11 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:11 [INFO] +> Executing 'QUEUE': Queue='IIDNNEDDEN' Action='CLEAR'
15:52:11 [INFO] Completing queue 'IIDNNEDDEN'.
15:52:11 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:11 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:11 [INFO] Starting InstantQueue 'ZNNENNDEZN'...
15:52:11 [INFO] Queue 'ZNNENNDEZN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:11 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:11 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:11 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:11 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:11 [INFO] Queue 'ZNNENNDEZN' Executing: QUEUE clear
15:52:11 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:11 [INFO] +> Executing 'QUEUE': Queue='ZNNENNDEZN' Action='CLEAR'
15:52:11 [INFO] Completing queue 'ZNNENNDEZN'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:12 [INFO] Starting InstantQueue 'ZNZENEDIIN'...
15:52:12 [INFO] Queue 'ZNZENEDIIN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'ZNZENEDIIN' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='ZNZENEDIIN' Action='CLEAR'
15:52:12 [INFO] Completing queue 'ZNZENEDIIN'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:12 [INFO] Starting InstantQueue 'NNZNEZINEI'...
15:52:12 [INFO] Queue 'NNZNEZINEI' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:12 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:12 [INFO] Queue 'NNZNEZINEI' Executing: IF <npc.flag[attacking]>
queue clear
15:52:12 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:12 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'NNZNEZINEI' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='NNZNEZINEI' Action='CLEAR'
15:52:12 [INFO] Completing queue 'NNZNEZINEI'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:12 [INFO] Starting InstantQueue 'NEIDINENND'...
15:52:12 [INFO] Queue 'NEIDINENND' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'NEIDINENND' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='NEIDINENND' Action='CLEAR'
15:52:12 [INFO] Completing queue 'NEIDINENND'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:12 [INFO] Starting InstantQueue 'DENNZZIEDZ'...
15:52:12 [INFO] Queue 'DENNZZIEDZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'DENNZZIEDZ' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='DENNZZIEDZ' Action='CLEAR'
15:52:12 [INFO] Completing queue 'DENNZZIEDZ'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:12 [INFO] Starting InstantQueue 'ENZENZNNNE'...
15:52:12 [INFO] Queue 'ENZENZNNNE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:12 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:12 [INFO] Queue 'ENZENZNNNE' Executing: IF <npc.flag[attacking]>
queue clear
15:52:12 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:12 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'ENZENZNNNE' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='ENZENZNNNE' Action='CLEAR'
15:52:12 [INFO] Completing queue 'ENZENZNNNE'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:12 [INFO] Starting InstantQueue 'NZNIEZEEEE'...
15:52:12 [INFO] Queue 'NZNIEZEEEE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'NZNIEZEEEE' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='NZNIEZEEEE' Action='CLEAR'
15:52:12 [INFO] Completing queue 'NZNIEZEEEE'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:12 [INFO] Starting InstantQueue 'DNENNEEINI'...
15:52:12 [INFO] Queue 'DNENNEEINI' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'DNENNEEINI' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='DNENNEEINI' Action='CLEAR'
15:52:12 [INFO] Completing queue 'DNENNEEINI'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:12 [INFO] Starting InstantQueue 'IEZZDIZIIE'...
15:52:12 [INFO] Queue 'IEZZDIZIIE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:12 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:12 [INFO] Queue 'IEZZDIZIIE' Executing: IF <npc.flag[attacking]>
queue clear
15:52:12 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:12 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'IEZZDIZIIE' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='IEZZDIZIIE' Action='CLEAR'
15:52:12 [INFO] Completing queue 'IEZZDIZIIE'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:12 [INFO] Starting InstantQueue 'DEDEEIZEEE'...
15:52:12 [INFO] Queue 'DEDEEIZEEE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'DEDEEIZEEE' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='DEDEEIZEEE' Action='CLEAR'
15:52:12 [INFO] Completing queue 'DEDEEIZEEE'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:12 [INFO] Starting InstantQueue 'EZEDZNZNNN'...
15:52:12 [INFO] Queue 'EZEDZNZNNN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'EZEDZNZNNN' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='EZEDZNZNNN' Action='CLEAR'
15:52:12 [INFO] Completing queue 'EZEDZNZNNN'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:12 [INFO] Starting InstantQueue 'DEIIDZEEIN'...
15:52:12 [INFO] Queue 'DEIIDZEEIN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:12 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:12 [INFO] Queue 'DEIIDZEEIN' Executing: IF <npc.flag[attacking]>
queue clear
15:52:12 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:12 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'DEIIDZEEIN' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='DEIIDZEEIN' Action='CLEAR'
15:52:12 [INFO] Completing queue 'DEIIDZEEIN'.
15:52:12 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:12 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:12 [INFO] Starting InstantQueue 'DDIZIDNEEN'...
15:52:12 [INFO] Queue 'DDIZIDNEEN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:12 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:12 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:12 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:12 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:12 [INFO] Queue 'DDIZIDNEEN' Executing: QUEUE clear
15:52:12 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:12 [INFO] +> Executing 'QUEUE': Queue='DDIZIDNEEN' Action='CLEAR'
15:52:12 [INFO] Completing queue 'DDIZIDNEEN'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:13 [INFO] Starting InstantQueue 'ZDINZEEZII'...
15:52:13 [INFO] Queue 'ZDINZEEZII' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'ZDINZEEZII' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='ZDINZEEZII' Action='CLEAR'
15:52:13 [INFO] Completing queue 'ZDINZEEZII'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:13 [INFO] Starting InstantQueue 'EENIEZZEZD'...
15:52:13 [INFO] Queue 'EENIEZZEZD' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:13 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:13 [INFO] Queue 'EENIEZZEZD' Executing: IF <npc.flag[attacking]>
queue clear
15:52:13 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:13 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'EENIEZZEZD' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='EENIEZZEZD' Action='CLEAR'
15:52:13 [INFO] Completing queue 'EENIEZZEZD'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:13 [INFO] Starting InstantQueue 'NZIEZEIZDE'...
15:52:13 [INFO] Queue 'NZIEZEIZDE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'NZIEZEIZDE' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='NZIEZEIZDE' Action='CLEAR'
15:52:13 [INFO] Completing queue 'NZIEZEIZDE'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:13 [INFO] Starting InstantQueue 'DENEZDNNNZ'...
15:52:13 [INFO] Queue 'DENEZDNNNZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'DENEZDNNNZ' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='DENEZDNNNZ' Action='CLEAR'
15:52:13 [INFO] Completing queue 'DENEZDNNNZ'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:13 [INFO] Starting InstantQueue 'NENIDNEEZN'...
15:52:13 [INFO] Queue 'NENIDNEEZN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:13 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:13 [INFO] Queue 'NENIDNEEZN' Executing: IF <npc.flag[attacking]>
queue clear
15:52:13 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:13 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'NENIDNEEZN' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='NENIDNEEZN' Action='CLEAR'
15:52:13 [INFO] Completing queue 'NENIDNEEZN'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:13 [INFO] Starting InstantQueue 'NDZEEEDZDN'...
15:52:13 [INFO] Queue 'NDZEEEDZDN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'NDZEEEDZDN' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='NDZEEEDZDN' Action='CLEAR'
15:52:13 [INFO] Completing queue 'NDZEEEDZDN'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:13 [INFO] Starting InstantQueue 'EZNNNENINZ'...
15:52:13 [INFO] Queue 'EZNNNENINZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'EZNNNENINZ' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='EZNNNENINZ' Action='CLEAR'
15:52:13 [INFO] Completing queue 'EZNNNENINZ'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:13 [INFO] Starting InstantQueue 'NDNEZENENE'...
15:52:13 [INFO] Queue 'NDNEZENENE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:13 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:13 [INFO] Queue 'NDNEZENENE' Executing: IF <npc.flag[attacking]>
queue clear
15:52:13 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:13 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'NDNEZENENE' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='NDNEZENENE' Action='CLEAR'
15:52:13 [INFO] Completing queue 'NDNEZENENE'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:13 [INFO] Starting InstantQueue 'NEEENDEINN'...
15:52:13 [INFO] Queue 'NEEENDEINN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'NEEENDEINN' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='NEEENDEINN' Action='CLEAR'
15:52:13 [INFO] Completing queue 'NEEENDEINN'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:13 [INFO] Starting InstantQueue 'EEDZNNNEEZ'...
15:52:13 [INFO] Queue 'EEDZNNNEEZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'EEDZNNNEEZ' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='EEDZNNNEEZ' Action='CLEAR'
15:52:13 [INFO] Completing queue 'EEDZNNNEEZ'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:13 [INFO] Starting InstantQueue 'EEDZEIZNZI'...
15:52:13 [INFO] Queue 'EEDZEIZNZI' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:13 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:13 [INFO] Queue 'EEDZEIZNZI' Executing: IF <npc.flag[attacking]>
queue clear
15:52:13 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:13 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'EEDZEIZNZI' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='EEDZEIZNZI' Action='CLEAR'
15:52:13 [INFO] Completing queue 'EEDZEIZNZI'.
15:52:13 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:13 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:13 [INFO] Starting InstantQueue 'ZDDINENNZZ'...
15:52:13 [INFO] Queue 'ZDDINENNZZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:13 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:13 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:13 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:13 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:13 [INFO] Queue 'ZDDINENNZZ' Executing: QUEUE clear
15:52:13 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:13 [INFO] +> Executing 'QUEUE': Queue='ZDDINENNZZ' Action='CLEAR'
15:52:13 [INFO] Completing queue 'ZDDINENNZZ'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:14 [INFO] Starting InstantQueue 'ENNNNZINIZ'...
15:52:14 [INFO] Queue 'ENNNNZINIZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'ENNNNZINIZ' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='ENNNNZINIZ' Action='CLEAR'
15:52:14 [INFO] Completing queue 'ENNNNZINIZ'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:14 [INFO] Starting InstantQueue 'NDNDEDEDIE'...
15:52:14 [INFO] Queue 'NDNDEDEDIE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:14 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:14 [INFO] Queue 'NDNDEDEDIE' Executing: IF <npc.flag[attacking]>
queue clear
15:52:14 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:14 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'NDNDEDEDIE' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='NDNDEDEDIE' Action='CLEAR'
15:52:14 [INFO] Completing queue 'NDNDEDEDIE'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:14 [INFO] Starting InstantQueue 'ZNIDNEEZEZ'...
15:52:14 [INFO] Queue 'ZNIDNEEZEZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'ZNIDNEEZEZ' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='ZNIDNEEZEZ' Action='CLEAR'
15:52:14 [INFO] Completing queue 'ZNIDNEEZEZ'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:14 [INFO] Starting InstantQueue 'ENEINZEZIN'...
15:52:14 [INFO] Queue 'ENEINZEZIN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'ENEINZEZIN' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='ENEINZEZIN' Action='CLEAR'
15:52:14 [INFO] Completing queue 'ENEINZEZIN'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:14 [INFO] Starting InstantQueue 'IEIEEEEEND'...
15:52:14 [INFO] Queue 'IEIEEEEEND' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:14 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:14 [INFO] Queue 'IEIEEEEEND' Executing: IF <npc.flag[attacking]>
queue clear
15:52:14 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:14 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'IEIEEEEEND' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='IEIEEEEEND' Action='CLEAR'
15:52:14 [INFO] Completing queue 'IEIEEEEEND'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:14 [INFO] Starting InstantQueue 'DEZZIZIDZZ'...
15:52:14 [INFO] Queue 'DEZZIZIDZZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'DEZZIZIDZZ' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='DEZZIZIDZZ' Action='CLEAR'
15:52:14 [INFO] Completing queue 'DEZZIZIDZZ'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:14 [INFO] Starting InstantQueue 'ZDNNDDDINE'...
15:52:14 [INFO] Queue 'ZDNNDDDINE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'ZDNNDDDINE' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='ZDNNDDDINE' Action='CLEAR'
15:52:14 [INFO] Completing queue 'ZDNNDDDINE'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:14 [INFO] Starting InstantQueue 'EENEEIEENE'...
15:52:14 [INFO] Queue 'EENEEIEENE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:14 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:14 [INFO] Queue 'EENEEIEENE' Executing: IF <npc.flag[attacking]>
queue clear
15:52:14 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:14 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'EENEEIEENE' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='EENEEIEENE' Action='CLEAR'
15:52:14 [INFO] Completing queue 'EENEEIEENE'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:14 [INFO] Starting InstantQueue 'NZNEZENNED'...
15:52:14 [INFO] Queue 'NZNEZENNED' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'NZNEZENNED' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='NZNEZENNED' Action='CLEAR'
15:52:14 [INFO] Completing queue 'NZNEZENNED'.
15:52:14 [INFO] Starting InstantQueue 'NEENENEEEI'...
15:52:14 [INFO] Queue 'NEENENEEEI' Executing: RUN updatenpcs
15:52:14 [INFO] +- Executing dCommand: RUN/p@que1124 ---------+
15:52:14 [INFO] ERROR! Woah! Invalid arguments were specified!
15:52:14 [INFO] +> [CommandExecuter] +> MESSAGE follows: 'Must define a
SCRIPT to be run.'
15:52:14 [INFO] +> [CommandExecuter] Usage: run (locally) [<script>]
(path:<name>) (as:<player>/<npc>) (def:<element>|...)
(id:<name>) (instantly) (delay:<value>)
15:52:14 [INFO] +---------------------+
15:52:14 [INFO] Completing queue 'NEENENEEEI'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:14 [INFO] Starting InstantQueue 'NNEEEDDINE'...
15:52:14 [INFO] Queue 'NNEEEDDINE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'NNEEEDDINE' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='NNEEEDDINE' Action='CLEAR'
15:52:14 [INFO] Completing queue 'NNEEEDDINE'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:14 [INFO] Starting InstantQueue 'EENEDNDEZN'...
15:52:14 [INFO] Queue 'EENEDNDEZN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:14 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:14 [INFO] Queue 'EENEDNDEZN' Executing: IF <npc.flag[attacking]>
queue clear
15:52:14 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:14 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'EENEDNDEZN' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='EENEDNDEZN' Action='CLEAR'
15:52:14 [INFO] Completing queue 'EENEDNDEZN'.
15:52:14 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:14 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:14 [INFO] Starting InstantQueue 'EEEDDENEZN'...
15:52:14 [INFO] Queue 'EEEDDENEZN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:14 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:14 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:14 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:14 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:14 [INFO] Queue 'EEEDDENEZN' Executing: QUEUE clear
15:52:14 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:14 [INFO] +> Executing 'QUEUE': Queue='EEEDDENEZN' Action='CLEAR'
15:52:14 [INFO] Completing queue 'EEEDDENEZN'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:15 [INFO] Starting InstantQueue 'EIIDZNINND'...
15:52:15 [INFO] Queue 'EIIDZNINND' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'EIIDZNINND' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='EIIDZNINND' Action='CLEAR'
15:52:15 [INFO] Completing queue 'EIIDZNINND'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:15 [INFO] Starting InstantQueue 'INNZNNDNNZ'...
15:52:15 [INFO] Queue 'INNZNNDNNZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:15 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:15 [INFO] Queue 'INNZNNDNNZ' Executing: IF <npc.flag[attacking]>
queue clear
15:52:15 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:15 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'INNZNNDNNZ' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='INNZNNDNNZ' Action='CLEAR'
15:52:15 [INFO] Completing queue 'INNZNNDNNZ'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:15 [INFO] Starting InstantQueue 'ZENENDEIZD'...
15:52:15 [INFO] Queue 'ZENENDEIZD' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'ZENENDEIZD' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='ZENENDEIZD' Action='CLEAR'
15:52:15 [INFO] Completing queue 'ZENENDEIZD'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:15 [INFO] Starting InstantQueue 'ZINZDDZINZ'...
15:52:15 [INFO] Queue 'ZINZDDZINZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'ZINZDDZINZ' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='ZINZDDZINZ' Action='CLEAR'
15:52:15 [INFO] Completing queue 'ZINZDDZINZ'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:15 [INFO] Starting InstantQueue 'NDNZEZNDED'...
15:52:15 [INFO] Queue 'NDNZEZNDED' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:15 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:15 [INFO] Queue 'NDNZEZNDED' Executing: IF <npc.flag[attacking]>
queue clear
15:52:15 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:15 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'NDNZEZNDED' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='NDNZEZNDED' Action='CLEAR'
15:52:15 [INFO] Completing queue 'NDNZEZNDED'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:15 [INFO] Starting InstantQueue 'NINZDZZDDZ'...
15:52:15 [INFO] Queue 'NINZDZZDDZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'NINZDZZDDZ' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='NINZDZZDDZ' Action='CLEAR'
15:52:15 [INFO] Completing queue 'NINZDZZDDZ'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:15 [INFO] Starting InstantQueue 'EDIZZDNNNN'...
15:52:15 [INFO] Queue 'EDIZZDNNNN' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'EDIZZDNNNN' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='EDIZZDNNNN' Action='CLEAR'
15:52:15 [INFO] Completing queue 'EDIZZDNNNN'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:15 [INFO] Starting InstantQueue 'INEZEIIEDZ'...
15:52:15 [INFO] Queue 'INEZEIIEDZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:15 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:15 [INFO] Queue 'INEZEIIEDZ' Executing: IF <npc.flag[attacking]>
queue clear
15:52:15 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:15 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'INEZEIIEDZ' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='INEZEIIEDZ' Action='CLEAR'
15:52:15 [INFO] Completing queue 'INEZEIIEDZ'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:15 [INFO] Starting InstantQueue 'IINEIIEEEI'...
15:52:15 [INFO] Queue 'IINEIIEEEI' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'IINEIIEEEI' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='IINEIIEEEI' Action='CLEAR'
15:52:15 [INFO] Completing queue 'IINEIIEEEI'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/27' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/27
---------+
15:52:15 [INFO] Starting InstantQueue 'EENNDZDNEZ'...
15:52:15 [INFO] Queue 'EENNDZDNEZ' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'EENNDZDNEZ' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='EENNDZDNEZ' Action='CLEAR'
15:52:15 [INFO] Completing queue 'EENNDZDNEZ'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='EquinoxDev'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:15 [INFO] Starting InstantQueue 'IDINZEZEDD'...
15:52:15 [INFO] Queue 'IDINZEZEDD' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'false'.
15:52:15 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
15:52:15 [INFO] Queue 'IDINZEZEDD' Executing: IF <npc.flag[attacking]>
queue clear
15:52:15 [INFO] +- Executing dCommand: IF/p@EquinoxDev ---------+
15:52:15 [INFO] Filled tag <npc.flag[attacking]> with 'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'IDINZEZEDD' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@EquinoxDev ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='IDINZEZEDD' Action='CLEAR'
15:52:15 [INFO] Completing queue 'IDINZEZEDD'.
15:52:15 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='Golem/30' Container='GOLEM(ASSIGNMENT)'
Player='que1124'
15:52:15 [INFO] +- Building action 'On MOVE PROXIMITY' for Golem/30
---------+
15:52:15 [INFO] Starting InstantQueue 'DNIZNZINIE'...
15:52:15 [INFO] Queue 'DNIZNZINIE' Executing: IF
<player.is[!=].to[<npc.flag[owner].as_player>]> queue
clear
15:52:15 [INFO] +- Executing dCommand: IF/p@que1124 ---------+
15:52:15 [INFO] Filled tag <npc.flag[owner].as_player> with
'p@745a60c5-bf07-4fec-b58f-b88b1dfb64ce'.
15:52:15 [INFO] Filled tag
<player.is[!=].to[<npc.flag[owner].as_player>]> with
'true'.
15:52:15 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
15:52:15 [INFO] Queue 'DNIZNZINIE' Executing: QUEUE clear
15:52:15 [INFO] +- Executing dCommand: QUEUE/p@que1124 ---------+
15:52:15 [INFO] +> Executing 'QUEUE': Queue='DNIZNZINIE' Action='CLEAR'
15:52:15 [INFO] Completing queue 'DNIZNZINIE'.