Paste #11445: dRegions - Tab Completion!

Date: 2014/11/21 22:55:47 UTC-08:00
Type: Denizen Script

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################################################################################
#
#                                d R e g i o n s
#
#
#   Authors: |Anthony|
#   Version: 0.1
#   dScript Version: 0.9.6-DEV_b146
#
#
#
#--- About this script
#
#  This is a basic recreation of WorldGuard in denizen
#
#
#
################################################################################
#
#  dRegions World Events Script
#
#  This should cover all dRegions related world events.
#
dRegions:
  type: world
  debug: false
  events:
    on player clicks block:
      - if <c.item.scriptname.split[_].get[1].is[!=].to[dRegions]||true> queue clear
      - determine passively CANCELLED
      - inject <c.item.scriptname.as_script> instantly

    on server start:
    - run locally start delay:2t


  start:
    - inject locally loadYaml


  loadYaml:
  # Reloads the yaml files and generates default files if they don't exist.
    - announce "<&b>dRegions<&co><&3> Loading system config files..." to_console
    - if !<server.has_file[dRegions/config.yml]> {
      - define world 'GLOBAL'
      - define file 'config'
      - if <player.is[!=].to[null]||false> {
        - flag <player> ConfigFileGeneratorNotify:true
        - inject locally createConfigFile
        - flag <player> ConfigFileGeneratorNotify:!
        - run s@dRegions_Msg 'def:<&7><&o>Created <&f><&o>%world%<&7><&o> config file!'
        }
        else inject locally createConfigFile
      - announce "<&b>dRegions<&co> <&7><&o>Created <&f><&o>%world%<&7><&o> config file!" to_console
      }
    - if <yaml.list.contains[dRegions_GLOBAL_config]> yaml unload 'id:dRegions_GLOBAL_config'
    - yaml 'load:dRegions/config.yml' 'id:dRegions_GLOBAL_config'

    - foreach <server.list_worlds> {
      - define world '<def[value].name>'

      - define file 'worlds/%world%/config'
      - if !<server.has_file[dRegions/%file%.yml]> {
        - if <player.is[!=].to[null]||false> {
          - flag <player> ConfigFileGeneratorNotify:true
          - inject locally createConfigFile
          - flag <player> ConfigFileGeneratorNotify:!
          - run s@dRegions_Msg 'def:<&7><&o>Created <&f><&o>%world%<&7><&o> config file!'
          }
          else inject locally createConfigFile
        - announce "<&b>dRegions<&co> <&7><&o>Created <&f><&o>%world%<&7><&o> config file!" to_console
        }
      - if <yaml.list.contains[dRegions_%world%_config]> yaml unload 'id:dRegions_%world%_config'
      - yaml 'load:dRegions/%file%.yml' 'id:dRegions_%world%_config'

      - define file 'worlds/%world%/regions'
      - if !<server.has_file[dRegions/%file%.yml]> {
        - define region '__global__'
        - if <player.is[!=].to[null]||false> {
          - flag <player> ConfigFileGeneratorNotify:true
          - inject locally createRegionFile
          - flag <player> ConfigFileGeneratorNotify:!
          - run s@dRegions_Msg 'def:<&7><&o>Created <&f><&o>%world%<&7><&o> regions file!'
          }
          else inject locally createRegionFile
        - announce "<&b>dRegions<&co> <&7><&o>Created <&f><&o>%world%<&7><&o> regions file!" to_console
        }
      - if <yaml.list.contains[dRegions_%world%_regions]> yaml unload 'id:dRegions_%world%_regions'
      - yaml 'load:dRegions/%file%.yml' 'id:dRegions_%world%_regions'
      }
    - announce "<&b>dRegions<&co><&a> System config files Loaded!" to_console

  reloadYaml:
    - announce "<&b>dRegions<&co><&3> Reloading system config files..." to_console
    - run s@dRegions_Msg 'def:<&7><&o>Reloading system config files...'
    - if <yaml.list.contains[dRegions_GLOBAL_config]> yaml unload 'id:dRegions_GLOBAL_config'
    - yaml 'load:dRegions/config.yml' 'id:dRegions_GLOBAL_config'
    - foreach <server.list_worlds> {
      - define world '<def[value].name>'
      - if <yaml.list.contains[dRegions_%world%_config]> yaml unload 'id:dRegions_%world%_config'
      - yaml 'load:dRegions/worlds/%world%/config.yml' 'id:dRegions_%world%_config'
      - if <yaml.list.contains[dRegions_%world%_regions]> yaml unload 'id:dRegions_%world%_regions'
      - yaml 'load:dRegions/worlds/%world%/regions.yml' 'id:dRegions_%world%_regions'
      }
    - announce "<&b>dRegions<&co><&a> System config files Loaded!" to_console
    - run s@dRegions_Msg 'def:<&7><&o>System config files Loaded!'


  createConfigFile:
    - define readID 'dRegions_Configurations'
    - define writeID 'dRegions_%world%_config'
    - if !<yaml.list.contains[%readID%]> yaml 'load:<script.relative_filename>' 'id:%readID%'
    - yaml create 'id:%writeID%'
    - define readPath '%readID%.config'
    - define writePath 'config'
    - run s@ConfigFileGenerator def:%readID%|%writeID%|%readPath%|%writePath%|false|false|false instantly
    - yaml unload 'id:%readID%'
    - yaml 'savefile:dRegions/%file%.yml' 'id:%writeID%'


  createRegionFile:
    - define readID 'dRegions_Configurations'
    - define writeID 'dRegions_%world%_regions'
    - if !<yaml.list.contains[%readID%]> yaml 'load:<script.relative_filename>' 'id:%readID%'
    - yaml create 'id:%writeID%'
    - define readPath '%readID%.regions.__global__'
    - define writePath 'regions.%region%'
    - run s@ConfigFileGenerator def:%readID%|%writeID%|%readPath%|%writePath%|false|false|false instantly
    - yaml unload 'id:%readID%'
    - yaml 'savefile:dRegions/%file%.yml' 'id:%writeID%'


  createRegionEntry:
    - if !<yaml.list.contains[dRegions_%world%_regions]> yaml 'load:dRegions/worlds/%world%/regions.yml' 'id:dRegions_%world%_regions'
    - yaml set 'regions.%name%.type:cuboid' 'id:dRegions_%world%_regions'
    - yaml set 'regions.%name%.min:<def[selectedCuboid].min.simple>' 'id:dRegions_%world%_regions'
    - yaml set 'regions.%name%.max:<def[selectedCuboid].max.simple>' 'id:dRegions_%world%_regions'
    - yaml set 'regions.%name%.priority:0' 'id:dRegions_%world%_regions'
    - yaml set 'regions.%name%.flags:|:' 'id:dRegions_%world%_regions'
    - yaml set 'regions.%name%.owners:|:' 'id:dRegions_%world%_regions'
    - foreach <def[ownerGroups]||li@> {
      - yaml set 'regions.%name%.owners.groups:->:%value%' 'id:dRegions_%world%_regions'
      }
    - foreach <def[ownerPlayers]||li@> {
      - yaml set 'regions.%name%.owners.players:->:%value%' 'id:dRegions_%world%_regions'
      }
    - yaml set 'regions.%name%.members:|:' 'id:dRegions_%world%_regions'
    - yaml 'savefile:dRegions/worlds/%world%/regions.yml' 'id:dRegions_%world%_regions'
    - note cu@<def[selectedCuboid].min.simple>|<def[selectedCuboid].max.simple> 'as:dregions_%world%_%name%'




dRegions_Msg:
  type: item
  debug: false
  material: i@human_skull
  display name: "<&4>[<&6>dRegions<&4>]"
  lore:
  - <&5>Click for Help
  script:
    - ^define text '<&4>[<&6>dRegions<&4>]'
    - ^define hover '<&chr[007B]><i@dRegions_Msg.json><&chr[007D]>'
    - ^define click '/dregions help'
    - ^define button "text:'%text%',clickEvent:<&chr[007B]>action:run_command,value:'%click%'<&chr[007D]>,hoverEvent:<&chr[007B]>action:show_item,value:'%hover%'<&chr[007d]>"
    - ^define spacer "text:'  '"
    - ^define msg "text:'%1%'"
    - ^execute as_server "tellraw <player.name> <&chr[007B]>text:'',extra:[<&chr[007B]>%button%<&chr[007D]>,<&chr[007B]>%spacer%<&chr[007D]>,<&chr[007B]>%msg%<&chr[007D]>]<&chr[007D]>"


################################################################################
#
#  Denizen World Editor Command Script Container
#
# This script covers all dRegions commands
#
#
#
#--------------------------------------
#
#  dRegions Command Script Basics
#
# The basic stuff required in a command script container
#
dRegions_Commands:
  type: command
  debug: true
  name: dregions
  description: Denizen Regions Manager
  usage: /dregions
  aliases:
  - drg
  allowed help:
  - determine true
  tab complete:
    - define argList 'li@help|reload|define|redefine|claim|select|info|addowner|removeowner|addmember|removemember|list|flag|setpriority|setparent|teleport|remove'
    - define arg '<c.args.get[1]||null>'
    - if <def[arg].is[==].to[null]>
      || !<def[argList].contains[%arg%]> {
      - inject locally tab_arg_1
      }
      else inject locally tab_%arg%
    - determine '<def[result]||li@>'

  script:
    - define command '<c.args.get[1].escaped||help>'
    - define args 'li@help|reload|define'
    - if !<def[args].contains[%command%]> inject locally help instantly
      else inject locally %command% instantly


#
#  END dRegions Command Script Basics
#--------------------------------------
#
#  dRegions Command TAB Completion
#
# Each of these subscripts handles TAB completion for the positional argument.
#
#
#  tab_arg_1:
#    # This builds a new resultSet list for the possible args
#    - define resultSet li@
#    - foreach %argList% {
#      - if <player.has_permission[dregions.%value%]||false> define resultSet '<def[resultSet].include[%value%]>'
#      }
#    - if <def[resultSet].is_empty||true> {
#      - define result ''
#      }
#      else {
#      - define result '<def[resultSet].filter[starts_with[%arg%]]>'
#      - if <def[result].is_empty> define result %resultset%

  tab_arg_1:
    # This Excludes args from the original argList
    - foreach %argList% {
      - if !<player.has_permission[dregions.%value%]||false> define argList '<def[argList].exclude[%value%]||%argList%>'
      }
    - if <def[argList].is_empty||true> define result 'li@'
      else {
      - define result '<def[argList].filter[starts_with[%arg%]]||li@> '
      - if <def[result].is_empty||true> define result '%argList%'
      }

  tab_help:
    - define result 'li@'

  tab_reload:
    - define result 'li@'

  tab_define:
  # /drg define [ID] (g:group) (player)
    - if <player.has_permission[dregions.define]||false> {
      - define spaces '<c.raw_args.to_list.count[ ]||0>'
      - if <def[spaces].is[==].to[0]> define result 'define [ID]'
        else if <def[spaces].is[==].to[1]> {
        - if <c.args.get[2].is[==].to[null]||true> define result '[ID] (g:group) (player)'
          else define result '<c.args.get[2]> (g:group) (player)'
          }
        else if <def[spaces].is[OR_MORE].than[2]> {
        - define owners '<c.args.remove[1|2]||li@>'
        - if <c.args.find[-w].is[OR_MORE].than[0]||false> {
          - define owners '<def[owners].remove[<def[owners].find[-w]>|<def[owners].find[-w].add[1].as_int>]||li@>'
          }
        - define owner '<def[owners].last||li@>'
        - if <def[owner].starts_with[g:]||false> {
          - define group '<def[owner].replace[g:]>'
          - define groups '<server.list_permission_groups.filter[starts_with[%group%]]||li@>'
          - if <def[groups].is_empty> define groups '<server.list_permission_groups||li@>'
          - define result '<def[groups].parse[replace[regex:^].with[g:]]>'
          }
          else {
          - define result '<server.match_player[%owner%].name||null>'
          - if <def[result].is[==].to[null]||true> define result '<server.list_online_players.parse[name]>'
          }
        }
        else define result 'li@'
      }
      else define result 'li@'

  tab_redefine:
  # /drg redefine [ID]
    - if <player.has_permission[dregions.redefine]||false> {
      - define spaces '<c.raw_args.to_list.count[ ]||0>'
      - define world '<c.args.get[<c.args.find[-w].add[1].as_int>].escaped.as_world.name||<player.world||null>>'
      - define regions 'A|List|Of|Regions|You|Own|In|A|World'
      - if <def[spaces].is[==].to[0]> define result 'redefine %regions%'
        else if <def[spaces].is[==].to[1]> define result '%regions%'
        else define result 'li@'
      }
      else define result 'li@'

  tab_claim:
    - define result 'li@'

  tab_select:
    - define result 'li@'

  tab_info:
    - define result 'li@'

  tab_addowner:
    - define result 'li@'

  tab_removeowner:
    - define result 'li@'

  tab_addmember:
    - define result 'li@'

  tab_removemember:
    - define result 'li@'

  tab_list:
    - define result 'li@'

  tab_flag:
    - define result 'li@'

  tab_setpriority:
    - define result 'li@'

  tab_setparent:
    - define result 'li@'

  tab_teleport:
    - define result 'li@'

  tab_remove:
  # /drg remove [ID] -w world
    - if <player.has_permission[dregions.remove]||false> {
      - define spaces '<c.raw_args.to_list.count[ ]||0>'
      - if <def[spaces].is[==].to[0]> define result 'remove [ID] -w world'
        else if <def[spaces].is[==].to[1]> {
        - if <c.args.get[2].is[==].to[null]||true> define result '[ID]'
          else if <c.args.get[2].is[==].to[-w]||false> define result '<server.list_worlds.parse[name].parse[replace[regex:^].with[-w ]]>'
          else if <context.server.not> {
          - define regions '<yaml[dRegions_<player.world.name>_regions].list_keys[regions].exclude[__global__]||li@>'
          - define result '<def[regions].filter[starts_with[<c.args.get[2].escaped>]]||li@>'
          - if <def[result].is_empty||true> define result '%regions%'
          }
          else define result 'li@'
        }
        else if <def[spaces].is[==].to[2]> {
        - if <c.args.get[2].is[==].to[-w]||false> {
          - if <c.args.get[3].is[!=].to[null]||false> define result '<server.list_worlds.parse[name].filter[starts_with[<c.args.get[3].escaped>]]||li@>'
          - if <def[result].is_empty||true> define result '<server.list_worlds.parse[name]||li@>'
          }
          else define result '<server.list_worlds.parse[name].parse[replace[regex:^].with[-w ]]>'
        }
        else if <def[spaces].is[==].to[3]> {
        - if <c.args.get[2].is[==].to[-w]||false> {
          - if <c.args.get[4].is[!=].to[null]||false> {
            - define regions '<yaml[dRegions_<c.args.get[3].escaped>_regions].list_keys[regions].exclude[__global__]||li@>'
            - define result '<def[regions].filter[starts_with[<c.args.get[4].escaped>]]||li@>'
            - if <def[result].is_empty||true> define result '%regions%'
            }
            else define result '<yaml[dRegions_<c.args.get[3].escaped>_regions].list_keys[regions].exclude[__global__]||li@>'
          }
          else {
          - if <c.args.get[4].is[!=].to[null]||false> define result '<server.list_worlds.parse[name].filter[starts_with[<c.args.get[4].escaped>]]||li@>'
            else define result '<server.list_worlds.parse[name]||li@>'
          - if <def[result].is_empty||true> define result '<server.list_worlds.parse[name]||li@>'
          }
        }
        else define result 'li@'
      }
      else define result 'li@'


#
#  END dRegions Command Script Basics
#--------------------------------------
#
#  dRegions Command Arguments
#
# Each of these subscripts is an argument for the root command.
#
  help:
    - if <player.has_permission[dRegions.admin]||<context.server||false>> inject locally msgsHelpAdmin instantly
      else inject locally msgsHelpUser instantly
    - inject locally msgsFooter instantly
    - queue clear

  reload:
    - if !<player.has_permission[dRegions.reload]||<player.is_op||<context.server||false>>> {
      - inject locally help
      - queue clear
      }
    - inject s@dRegions p:reloadYaml instantly
    - run s@dRegions_Msg 'def:<&7><&o>System files loaded!'


  define:
  # /drg define [ID] (g:group) (player)
    - inject locally prerun instantly
    # Check for existing region
    - define notables '<cu@dregions_%world%_%name%.is[matches].to[cuboid]||false>'
    - define regions '<yaml[dRegions_%world%_regions].contains[regions.%name%]||false>'
    - if %notables% && %regions% {
      - run s@dRegions_Msg 'def:<&c>There is already a region by this name!'
      - queue clear
      }
      else if %notables% || %regions% {
      - run s@dRegions_Msg 'def:<&c>There is an orphaned region by this name!'
      - run s@dRegions_Msg 'def:<&c>Please notify an admin!'
      - queue clear
      }
    # Check for overlapping regions
    - if !<player.has_permission[dregions.admin]||false> {
      - define regions '<yaml[dRegions_%world%_regions].list_keys[regions].exclude[__global__]||li@>'
      - define notables '<def[regions].parse[replace[regex:^()].with[cu@dregions_%world%_]].filter[is[matches].to[cuboid]]||li@>'
      - define overlaps '<def[notables].filter[intersects[%selectedCuboid%]].parse[replace[cu@dregions_%world%_]]||li@>'
      - if !<def[overlaps].is_empty||true> {
        - foreach %overlaps% {
          - define ownerPlayers '<yaml[dRegions_%world%_regions].read[regions.%value%.owners.players]||li@>'
          - define ownerGroups '<yaml[dRegions_%world%_regions].read[regions.%value%.owners.groups]||li@>'
          - narrate %ownerPlayers%
          - narrate %ownerGroups%
          - if <def[ownerPlayers].contains[<player.name>].not||false>
            && <def[ownerGroups].contains_any[<player.groups>].not||false> {
            - run s@dRegions_Msg 'def:<&c>Region selection contains unowned regions!'
            - queue clear
            }
          }
        - run s@dRegions_Msg 'def:<&c>Region selection contains other regions!'
        - run s@dRegions_Msg 'def:<&7><&o><def[overlaps].formatted.to_lowercase>'
        }
      }
    # Parse any declaired owners
    - define owners '<c.args.remove[1|2]||li@>'
    - if <c.args.find[-w].is[OR_MORE].than[0]||false> {
      - define owners '<def[owners].remove[<def[owners].find[-w]>|<def[owners].find[-w].add[1].as_int>]||li@>'
      }
    - define ownerGroups li@
    - define ownerPlayers li@
    - foreach %owners% {
      - if <def[value].starts_with[g:]||false> define ownerGroups '<def[ownerGroups].include[<def[value].replace[g:]>]||%ownerGroups%>'
        else define ownerPlayers '<def[ownerPlayers].include[%value%]||%ownerPlayers%>'
      }
    # Create the region
    - inject s@dRegions p:createRegionEntry instantly
    - run s@dRegions_Msg 'def:<&7><&o>Created %name% in %world%'

  redefine:
    - narrate "Stub"

  claim:
    - narrate "Stub"

  select:
    - narrate "Stub"

  info:
    - narrate "Stub"

  addowner:
    - narrate "Stub"

  removeowner:
    - narrate "Stub"

  addmember:
    - narrate "Stub"

  removeemember:
    - narrate "Stub"

  list:
    - narrate "Stub"

  flag:
    - narrate "Stub"

  setpriority:
    - narrate "Stub"

  setparent:
    - narrate "Stub"

  teleport:
    - narrate "Stub"

  remove:
    - narrate "Stub"

#
#  END dRegions Command Arguments
#--------------------------------------
#
#  dRegions Command Utilities
#
# Just some commonly used code blocks
#
  prerun:
  # Block of checks run before /most/ commands
    - if !<player.has_permission[dRegions.%command%]||<player.is_op||false>> {
      - inject locally help
      - queue clear
      }
    - if <c.args.find[-w].is[OR_MORE].than[0]||false> {
      - define world '<c.args.get[<c.args.find[-w].add[1].as_int>].escaped.as_world.name||null>'
      - if <def[world].is[==].to[null]||true> {
        - run s@dRegions_Msg 'def:<&c>Invalid world specfied!'
        - queue clear
        }
      }
      else define world '<player.world.name>'
    - if <li@define|redefine|claim.contains[%command%]> {
      - define wandType '<player.flag[dWEWand_Type]||cuboid>'
      - if <li@cuboid|extender.contains[%wandType%].not||true> {
        - run s@dRegions_Msg 'def:<&c>You must select a cuboid type region!'
        - queue clear
        }
      - define pos1 '<player.flag[dWEWand].get[1].as_location||null>'
      - define pos2 '<player.flag[dWEWand].get[2].as_location||null>'
      - if <def[pos1].is[==].to[null]>
        || <def[pos2].is[==].to[null]> {
        - run s@dRegions_Msg 'def:<&c>No region selected!'
        - queue clear
        }
      - if <def[pos1].world.name.is[!=].to[%world%]>
        || <def[pos2].world.name.is[!=].to[%world%]> {
        - run s@dRegions_Msg 'def:<&c>Selected region not within specified world!'
        - queue clear
        }
      - define selectedCuboid '<cu@%pos1%|%pos2%>'
      }
    - define name '<c.args.get[2].escaped||null>'
    - if <def[name].is[==].to[null]||true> {
      - run s@dRegions_Msg 'def:<&c>You must specify a name!'
      - queue stop
      }
#    - inject s@dRegions_Commands p:selection_Size instantly
#    - define oldSize '%size%'

#
#  dRegions dRegions Command Utilities
#--------------------------------------
#
#  dRegions Command Messages
#
# These are not complete! They are mostly just stubs till the rest is fleshed out!
#
  msgsHeader:
    - narrate "<&5>|----------------------------------------|"
    - narrate "<&5>|<&sp><&sp><&sp><&6>dRegions   <&7>%msgsHeaderTitle%"
    - narrate "<&5>|<&f>"

  msgsFooter:
    - define anthony "text<&co>'<&7>|Anthony|',clickEvent<&co><&chr[007B]>action<&co>open_url,value<&co>'http<&co>//mineconomy.org'<&chr[007D]>,hoverEvent<&co><&chr[007B]>action<&co>show_item,value<&co>'<&chr[007B]><i@AnthonyBanner.json><&chr[007D]>'<&chr[007D]>"
    - define spacer "text<&co>'  '"
    - define prefix "text<&co>'<&5>|  <&f>Authors<&co>  '"
    - execute as_server "tellraw <player.name> <&chr[007B]>text<&co>'',extra<&co>[<&chr[007B]>%prefix%<&chr[007D]>,<&chr[007B]>%anthony%<&chr[007D]>]<&chr[007D]>"
    - narrate "<&d>|-----------S-c-r-o-l-l---U-p-------------|"

  msgsHelpAdmin:
    - define msgsHeaderTitle 'Admin Help'
    - inject locally msgsHeader instantly
    - narrate "<&5>|<&sp><&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&f>"

  msgsHelpUser:
    - define msgsHeaderTitle 'User Help'
    - inject locally msgsHeader instantly
    - narrate "<&5>|<&sp><&sp><&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&sp><&f>"
    - narrate "<&5>|<&sp><&f>"

#
#  END dRegions Command Messages
#--------------------------------------





#
#  END other utilities
#--------------------------------------
#
#  dRegions author banner items
#
# Banner items representing the authors
#
dRegions_Author_Anthony:
  type: item
  material: i@human_skull
  display name: "<&f>             |Anthony|"
  lore:
  - <&7>  Owner<&co> <&e>M<&6>ine<&e>C<&6>onomy <&e>N<&6>etwork
  - <&5>-------------------------
  - <&7>
  - <&7>  I`ve been playing minecraft
  - <&7> and running a server since
  - <&7> 2010. I have fun and share
  - <&7> what I do.
  - <&7>
  - <&9>           Click To Visit
#
#  END dRegions author banner items
#--------------------------------------




################################################################################
#                                                                              #
# Configuration Files                                                          #
#                                                                              #
#   These are the default config files. They will be used to build the default #
# configuration and data storage files.                                        #
#                                                                              #
#______________________________________________________________________________#
#                                                                              #
#______________________________DO_NOT_EDIT_THIS_DATA___________________________#
#______________________________________________________________________________#


dRegions_Configurations:
  type: yaml data

  config:
    version: 0.1
    regions:
      enable: true
      invincibility-removes-mobs: false
      wand: dWE_Wand
      claim:
        max-volume: 0
        only-inside-existing-regions: true
        max-region-count-per-player:
          default: 7
    auto-invincible: false
    protection:
      item-durability: true
      remove-infinite-stacks: false
      disable-xp-orb-drops: false
      disable-obsidian-generators: true
    physics:
      no-physics-gravel: false
      no-physics-sand: false
      allow-portal-anywhere: false
      disable-water-damage-blocks: []
    ignition:
      block-tnt: false
      block-tnt-block-damage: false
      block-lighter: false
    fire:
      disable-lava-fire-spread: false
      disable-all-fire-spread: false
      disable-fire-spread-blocks: []
      lava-spread-blocks: []
    mobs:
      block-creeper-explosions: false
      block-creeper-block-damage: false
      block-wither-explosions: false
      block-wither-block-damage: false
      block-wither-skull-explosions: false
      block-wither-skull-block-damage: false
      block-enderdragon-block-damage: false
      block-fireball-explosions: false
      block-fireball-block-damage: false
      disable-enderman-griefing: false
      block-painting-destroy: false
      block-item-frame-destroy: false
      block-creature-spawn: []
    player-damage:
      disable-fall-damage: false
      disable-lava-damage: false
      disable-fire-damage: false
      disable-lightning-damage: false
      disable-drowning-damage: false
      disable-suffocation-damage: false
      disable-contact-damage: false
      teleport-on-suffocation: false
      disable-void-damage: false
      teleport-on-void-falling: false
      disable-explosion-damage: false
      disable-mob-damage: false
      disable-death-messages: false
    crops:
      disable-creature-trampling: false
      disable-player-trampling: false
    weather:
      prevent-lightning-strike-blocks: []
      disable-lightning-strike-fire: false
      disable-thunderstorm: false
      disable-weather: false
      disable-pig-zombification: false
      disable-powered-creepers: false
      always-raining: false
      always-thundering: false
    dynamics:
      disable-mushroom-spread: false
      disable-ice-melting: false
      disable-snow-melting: false
      disable-snow-formation: false
      disable-ice-formation: false
      disable-leaf-decay: false
      disable-grass-growth: false
      disable-mycelium-spread: false

  regions:
    __global__:
        type: global
        priority: 0
        flags: []
        owners: []
        members: []


#