oakref:
type: assignment
interact scripts:
- 1 refugeec
Refugeec:
type: interact
steps:
1:
click trigger:
script:
- chat "life sucks down here"
- chat "hey can you help me out"
- chat "hint yes"
- zap 2
2:
chat trigger:
trigger: "/yes/, I<&sq>ll help you!"
script:
- chat "thank you"
- chat "get me oak wood"
- zap 3
3:
click trigger:
script:
- - if <player.inventory.contains[i@oak_log]> chat "thank you!"
- - take i@oak_log qty:1
+ - if <player.inventory.contains[i@oak_log]> {
+ -chat "thank you!"
+ -take i@oak_log qty:1
+ }
- zap 1