-- IRC Log requested by Pigman168 --
1/6/2014 5:28:50 PM <@Jeebiss> I think he registered
1/6/2014 5:28:56 PM <@aufdemrand> he did
1/6/2014 5:29:22 PM <calico-kid> ?
1/6/2014 5:29:27 PM <calico-kid> how would i do that?
1/6/2014 5:29:33 PM <@Jeebiss> ./msg nickserv register
1/6/2014 5:29:36 PM <@Jeebiss> type that into irc
1/6/2014 5:32:00 PM * aufdemrand gave voice to +calico-kid.
1/6/2014 5:32:00 PM * aufdemrand gave voice to +mythan.
1/6/2014 5:32:05 PM <@Jeebiss> :D
1/6/2014 5:32:56 PM <+calico-kid> yay :)
1/6/2014 5:34:08 PM <@aufdemrand> cal, you see the script constants?
1/6/2014 5:34:24 PM <+calico-kid> yeah i saw that :)
1/6/2014 5:34:34 PM <+calico-kid> thanks for adding that in it will help alot
1/6/2014 5:34:56 PM <@aufdemrand> i've been meaning to do that for awhile
1/6/2014 5:34:59 PM <@aufdemrand> i need it myself
1/6/2014 5:35:02 PM <@aufdemrand> :)
1/6/2014 5:36:19 PM <+calico-kid> it will help alot with making my economy
1/6/2014 5:42:26 PM * PieGuy128 quit.
1/6/2014 5:49:30 PM <Matterom> so auf
1/6/2014 5:49:41 PM <Matterom> whats new with denizen
1/6/2014 5:51:06 PM <NegroBawb_> mcmonkey: When can we determine type of firework?
1/6/2014 6:00:02 PM <@mcmonkey> Yay random voicing and opping :D
1/6/2014 6:00:13 PM <@mcmonkey> NegroBawb_: D: I forgot to set that up
1/6/2014 6:01:34 PM <+calico-kid> mcmonkey, haha well you are randomly an op
1/6/2014 6:01:56 PM <@mcmonkey> calico-kid: You're randomly voice
1/6/2014 6:02:06 PM <+calico-kid> yup
1/6/2014 6:02:11 PM <@mcmonkey> (actually this was discussed in the secret channel but I'm going to continue saying random)
1/6/2014 6:02:19 PM <Matterom> Shhhh
1/6/2014 6:02:24 PM <Matterom> why u do dis
1/6/2014 6:02:32 PM <@Jeebiss> first rule about d-devs, never talk abouit d-devs
1/6/2014 6:02:41 PM <+calico-kid> lol
1/6/2014 6:02:41 PM <@mcmonkey> The secret channel of Denizen Developers and also Matterom
1/6/2014 6:02:52 PM <+calico-kid> ok i concur
1/6/2014 6:02:57 PM <Matterom> Well
1/6/2014 6:03:15 PM <@mcmonkey> Jeebiss: I'll follow that rule as soon as we actually restrict who's allowed it
1/6/2014 6:03:19 PM <@mcmonkey> in
1/6/2014 6:03:33 PM <Matterom> lol
1/6/2014 6:04:07 PM <@Jeebiss> haha
1/6/2014 6:04:07 PM <@Jeebiss> right
1/6/2014 6:04:28 PM <@Jeebiss> well, lets start now, no NegroBawb_, hes a noob
1/6/2014 6:05:09 PM <+calico-kid> agreed
1/6/2014 6:05:30 PM <@mcmonkey> Well I was thinking include specific people and nobody else, not exclude specific people and all else are fine
1/6/2014 6:05:35 PM <@mcmonkey> But I can't say no to excluding bawb
1/6/2014 6:05:45 PM <@Jeebiss> hahah
1/6/2014 6:05:54 PM <+calico-kid> yeah he is like the channel terrorist lol
1/6/2014 6:08:21 PM <@Jeebiss> hes one of the longest denizen users still in irc
1/6/2014 6:11:43 PM <+calico-kid> well for most of the time ive been on here he wassnt here then one day showed up again lol terrorizing noobs
1/6/2014 6:35:31 PM <|Anthony|> !script http://pastebin.com/4sC1Wgqt
1/6/2014 6:35:32 PM <+monkeybot> Title --> [YAML] # Handles player joins and quits. # Must be kept flexible enough to apply to al - Pastebin.com
1/6/2014 6:35:32 PM <+monkeybot> Your script seems valid to me.
1/6/2014 6:36:20 PM <|Anthony|> i'm having an issue with that script... seems like the first if statement is returning false when it should return true
1/6/2014 6:36:22 PM <|Anthony|> or...
1/6/2014 6:36:44 PM <|Anthony|> does the saves.yml file not get saved on shutdowns or something strange like that?
1/6/2014 6:37:30 PM <+calico-kid> |Anthony|, try running the script and then doing denizen save
1/6/2014 6:37:39 PM <+calico-kid> then shutdown and restart
1/6/2014 6:37:52 PM <+calico-kid> your server to see if that fixed the problem
1/6/2014 6:38:03 PM <|Anthony|> the end result is that some players are running through the first join scenario every login
1/6/2014 6:38:12 PM <+calico-kid> if so then there is a way to fix it
1/6/2014 6:38:41 PM <+calico-kid> including their first join
1/6/2014 6:38:42 PM <+calico-kid> ?
1/6/2014 6:39:30 PM <+calico-kid> you could just do on player joins if you are looking for them to have to do something everytime they join
1/6/2014 6:39:45 PM <+calico-kid> anyhoo afk a bit
1/6/2014 6:40:06 PM <|Anthony|> no, it's supposed to handle first join and all subsequent joins
1/6/2014 6:40:12 PM <|Anthony|> but first and rest are different
1/6/2014 6:46:10 PM * TheStunt joined.
1/6/2014 6:46:24 PM * TheStuntman quit.
1/6/2014 6:46:37 PM <|Anthony|> i've seen loads of scripts in the repo add a - execute as_op denizen save
1/6/2014 6:46:44 PM <|Anthony|> and i've wondered why it's needed
1/6/2014 6:47:11 PM <|Anthony|> i suppose flags are cached first
1/6/2014 6:47:16 PM <|Anthony|> not written
1/6/2014 6:48:41 PM * Ravenhawk35 joined.
1/6/2014 6:48:52 PM <Ravenhawk35> !getstarted
1/6/2014 6:48:52 PM <+monkeybot> If you're trying to use Denizen for the first time, these web resources will help you (in addition to help received here on this IRC)
1/6/2014 6:48:52 PM <+monkeybot> Denizen Handbook - http://bit.ly/XaWBLN
1/6/2014 6:48:52 PM <+monkeybot> Denizen Wiki - http://bit.ly/14o3kdq
1/6/2014 6:48:52 PM <+monkeybot> Beginner's Guide - http://bit.ly/1bHkByR
1/6/2014 6:48:52 PM <+monkeybot> Tutorial Videos - http://bit.ly/1dhOMQs
1/6/2014 6:48:52 PM <+monkeybot> Script Repo - http://bit.ly/19lCpfV
1/6/2014 6:49:07 PM <Ravenhawk35> !help
1/6/2014 6:49:07 PM <+monkeybot> Hello, I am monkeybot, a bot dedicated to assisting you in maximizing your Denizen scripting potential. If you're new to Denizen, type !getstarted
1/6/2014 6:49:07 PM <+monkeybot> For information on script commands, type !cmds
1/6/2014 6:49:07 PM <+monkeybot> To check your script for errors, type !script
1/6/2014 6:49:07 PM <+monkeybot> Other searchable meta types: !tags !events !requirements !languages !tutorials !mechanisms !actions !items !skins
1/6/2014 6:49:07 PM <+monkeybot> Other available informational commands: !repo !enchantments !entities !anchors !tags !potions !assignments !update !newconfig !wiki !sounds !handbook
1/6/2014 6:49:07 PM <+monkeybot> Other available interactive commands: !seen !message !hello !showoff !math !help !pastebin !logs !yaml !yes !reload !quote !savelog
1/6/2014 6:50:12 PM <Ravenhawk35> anyone have a moment to help with an issue?
1/6/2014 6:52:04 PM <Ravenhawk35> .help
1/6/2014 6:52:04 PM <+spazzmatic> Greetings. I am an interactive Denizen guide. I am a scripting guru. I am spazz.
1/6/2014 6:52:05 PM <+spazzmatic> For help with script commands, type .cmd <command_name>
1/6/2014 6:52:05 PM <+spazzmatic> For help with script requirements, type .req <requirement_name>
1/6/2014 6:52:05 PM <+spazzmatic> For info on replaceable tags, type .tag <tag_name>
1/6/2014 6:52:05 PM <+spazzmatic> Finally, for help with world events, type .event <event_name>
1/6/2014 6:52:05 PM <+spazzmatic> For everything else, ask in the channel or visit one of the links from .getstarted
1/6/2014 6:55:47 PM <@Jeebiss> whats up
1/6/2014 6:56:10 PM <NegroBawb_> :P
1/6/2014 6:56:14 PM <NegroBawb_> IM BAWB
1/6/2014 6:56:17 PM * NegroBawb_ renamed to NegroBawb
1/6/2014 6:56:18 PM <Ravenhawk35> Im running a stablemaster script from the repo,
1/6/2014 6:56:58 PM <Ravenhawk35> it works for me, but not the other players? the chat trigger is set to true, just not sure why its not working,
1/6/2014 6:57:14 PM <@Jeebiss> what part isnt working?
1/6/2014 6:57:44 PM <Ravenhawk35> the triggers, proximity, chat, and clicking
1/6/2014 6:58:03 PM <Ravenhawk35> they can walk up to the npc, talk to him, click him and nothing occurs.
1/6/2014 6:58:14 PM <+calico-kid> yeah i need to know so i can fix it if there is an issue with the script
1/6/2014 6:58:20 PM <+calico-kid> but that sounds like a bug
1/6/2014 6:58:30 PM <+calico-kid> are you on the latest version of denizen?
1/6/2014 6:58:36 PM <Ravenhawk35> you bet.
1/6/2014 6:58:46 PM <+calico-kid> hmm
1/6/2014 6:58:57 PM <+calico-kid> aufdemrand, are you still here?
1/6/2014 6:59:17 PM <Ravenhawk35> i was thinking bug as well, one of the players was able to talk to the npc, purchase a horse, but that was it. afterwards it stopped for the players.
1/6/2014 6:59:25 PM <Ravenhawk35> though as i mentioned, works for me without fail.
1/6/2014 6:59:50 PM <+calico-kid> hmm
1/6/2014 7:00:00 PM <+calico-kid> wonder if its getting stuck on a different step
1/6/2014 7:00:24 PM <+calico-kid> try having someone go up and use a chat trigger for it
1/6/2014 7:00:50 PM <+calico-kid> i dont remember them all but like saying yes or no maybe it might be stuck in a step
1/6/2014 7:01:20 PM <+calico-kid> Jeebiss, do you know of anyone else having an issue with chat or proxy triggs not working?
1/6/2014 7:02:55 PM <Ravenhawk35> oh gawd your awesome,
1/6/2014 7:03:17 PM <Ravenhawk35> it was stuck at a step asking for quantity
1/6/2014 7:03:39 PM <Tendrid> is there any way to get a list of materials out of a cuboid without iterating over every block and creating the list?
1/6/2014 7:06:38 PM <+calico-kid> Ravenhawk35, yeah it shouldnt do that but sometimes things just do odd stuff
1/6/2014 7:07:14 PM <Ravenhawk35> no worries
1/6/2014 7:07:43 PM <+calico-kid> did the stable rental part work ok for you?
1/6/2014 7:08:12 PM <Ravenhawk35> I havent set an anchor for the npc yet im learning as i go with Denizens.
1/6/2014 7:08:26 PM * gabizou renamed to gabizou|away
1/6/2014 7:08:31 PM <+calico-kid> ahh yeah you will need a plugin for the sign
1/6/2014 7:08:40 PM <Ravenhawk35> lockett?
1/6/2014 7:08:48 PM <+calico-kid> either lockette or monkeys lockette
1/6/2014 7:09:02 PM <Ravenhawk35> have lockett, I will give it a go and let you know how it works.
1/6/2014 7:09:24 PM <+calico-kid> both should work but if lockette doesnt then monkeyslockette does for sure since thats what i am running
1/6/2014 7:09:57 PM <Ravenhawk35> cool. i will let you know. Its a good npc script, I love the stable master so far. thank you!
1/6/2014 7:15:06 PM <@Jeebiss> holy fuck its cold
1/6/2014 7:15:20 PM <@Jeebiss> my storm doro was 1 hinge away from blowing away
1/6/2014 7:15:24 PM <@Jeebiss> had to take if off
1/6/2014 7:16:20 PM <@Jeebiss> Tendrid: not really
1/6/2014 7:16:26 PM <@Jeebiss> !tag cuboid
1/6/2014 7:16:26 PM <+monkeybot> I found 9 matches...
1/6/2014 7:16:26 PM <+monkeybot> cu@cuboid.get_blocks, cu@cuboid.members_size, cu@cuboid.get_member[#], cu@cuboid.get_spawnable_blocks, cu@cuboid.get_outline, cu@cuboid.filter, cu@cuboid.is_within[<location>], cu@cuboid.max, cu@cuboid.min.
1/6/2014 7:16:38 PM <@Jeebiss> !tag cuboid.get_blocks
1/6/2014 7:16:38 PM <+monkeybot> Found: <cu@cuboid.get_blocks>, which returns a dList(dLocation)
1/6/2014 7:16:38 PM <+monkeybot> Returns each block location within the dCuboid.
1/6/2014 7:16:51 PM <@Jeebiss> thats your best bet
1/6/2014 7:16:56 PM <@Jeebiss> then you can do
1/6/2014 7:17:01 PM <@Jeebiss> !tag location.material
1/6/2014 7:17:01 PM <+monkeybot> Found: <l@location.material>, which returns a dMaterial
1/6/2014 7:17:01 PM <+monkeybot> Returns the material of the block at the location.
1/6/2014 7:17:18 PM <Tendrid> Jeebiss: so i have to iterate over the cuboid and populate a list?
1/6/2014 7:17:37 PM <@Jeebiss> as it stands, yes
1/6/2014 7:17:50 PM <@Jeebiss> whats your end goal?
1/6/2014 7:18:29 PM <Tendrid> to take the blocks around the player on the same plane, and compare it to other lists
1/6/2014 7:18:46 PM <Tendrid> rituals. Lay out a pattern, cast a spell, shit happens :)
1/6/2014 7:18:57 PM <@Jeebiss> hmmm
1/6/2014 7:19:09 PM <+calico-kid> Ravenhawk35, your welcome :) glad you are able to use it... and i will post more eventually when they are complete without errors
1/6/2014 7:19:16 PM <@Jeebiss> yeah, youll need to do all the iterating within the script
1/6/2014 7:19:16 PM <Tendrid> want to store the rituals as a list of materials. like an item script
1/6/2014 7:19:23 PM <Tendrid> meh
1/6/2014 7:19:29 PM <@Jeebiss> but as long as it isnt hundreds of blocks, it shouldnt be too dificult
1/6/2014 7:20:19 PM <+calico-kid> Tendrid, there are item scripts now
1/6/2014 7:20:25 PM <+calico-kid> well sorta
1/6/2014 7:20:38 PM <Tendrid> calico-kid: i know, but thats not what i want
1/6/2014 7:21:45 PM <Tendrid> Jeebiss: hmm. 20 x 20 is hundreds of blocks :-/
1/6/2014 7:22:07 PM <Tendrid> but i suppose thats a pretty big area
1/6/2014 7:22:13 PM <@Jeebiss> it really is
1/6/2014 7:22:45 PM <@Jeebiss> !cmd schematic
1/6/2014 7:22:45 PM <+monkeybot> schematic: Loads, edits, or pastes a WorldEdit schematic.
1/6/2014 7:22:45 PM <+monkeybot> Syntax: - schematic [load/unload/rotate/paste] [name:<name>] (angle:<#>) (<location>) (noair)
1/6/2014 7:23:11 PM <Tendrid> ya, i thought about that
1/6/2014 7:24:59 PM <@Jeebiss> you cant compare them though =\
1/6/2014 7:25:37 PM <Tendrid> ya :(
1/6/2014 7:25:57 PM <@Jeebiss> you might be able to talk mcmonkey into some sort of functionality like that
1/6/2014 7:26:15 PM * entez joined.
1/6/2014 7:26:25 PM <entez> Yo.
1/6/2014 7:26:35 PM <Tendrid> Jeebiss: ya. i'll do that tomorrow :)
1/6/2014 7:26:50 PM <@Jeebiss> entez!
1/6/2014 7:26:58 PM <@Jeebiss> where you been!>
1/6/2014 7:27:09 PM <entez> You know.... school >_>
1/6/2014 7:27:32 PM <entez> Studying for finals, applying for grad schools
1/6/2014 7:27:34 PM <entez> all that good stuff
1/6/2014 7:27:51 PM <@Jeebiss> damn education
1/6/2014 7:28:38 PM <entez> Yeppp. But, I finished my applications, and if all goes as planned, I'll be set for the next 7 years.
1/6/2014 7:28:57 PM <entez> Now then, I assume I've got a shitton of features to catch up on
1/6/2014 7:29:45 PM <@Jeebiss> Roughly a shitton
1/6/2014 7:29:50 PM <@Jeebiss> Give a take a boatload
1/6/2014 7:29:52 PM <@Jeebiss> or*
1/6/2014 7:30:03 PM <entez> !cmds all
1/6/2014 7:30:03 PM <+monkeybot> A list of all commands is available here- http://mcmonkey4eva.dyndns.org/cmds ... I know these commands: adjust, age, anchor, animate, animatechest, announce, assignment, attack, break, burn, cast, potion, chat, chunkload, compass, cooldown, copyblock, create, createworld, define, despawn, determine, disengage, displayitem, drop, engage, equip, execute, experience, explode, fail, feed,
1/6/2014 7:30:03 PM <+monkeybot> finish, firework, fish, flag, fly, follow, foreach, give, group, head, heal, health, hurt, if, inventory, inject, invisible, leash, listen, log, look, lookclose, midi, mount, modifyblock, nameplate, narrate, note, oxygen, pause, playeffect, playsound, permission, pose, push, queue, random, remove, rename, repeat, reset, rotate, run, runtask, schematic, scoreboard, scribe, shoot, showfake, sign,
1/6/2014 7:30:03 PM <+monkeybot> sit, spawn, stand, strike, switch, take, teleport, time, trait, trigger, viewer, vulnerable, wait, walk, walkto, weather, yaml, zap
1/6/2014 7:31:59 PM <entez> !cmd displayitem
1/6/2014 7:31:59 PM <+monkeybot> displayitem: Makes a non-touchable item spawn for players to view.
1/6/2014 7:31:59 PM <+monkeybot> Syntax: - displayitem [<item>] [<location>] (duration:<value>)
1/6/2014 7:32:04 PM <entez> interesting
1/6/2014 7:34:18 PM * ryanrmc joined.
1/6/2014 7:34:33 PM <ryanrmc> how can i remove denizen stuff from the console
1/6/2014 7:34:37 PM <ryanrmc> say it is VERY filling
1/6/2014 7:34:49 PM <ryanrmc> oops sorry for say i am used to the console
1/6/2014 7:35:03 PM <entez> turn off debug?
1/6/2014 7:35:14 PM <ryanrmc> say i think
1/6/2014 7:35:19 PM <ryanrmc> say there i go again
1/6/2014 7:35:27 PM <ryanrmc> say sorry
1/6/2014 7:35:40 PM <ryanrmc> say how can i turn off debug
1/6/2014 7:35:57 PM <entez> ./denizen debug
1/6/2014 7:36:15 PM <ryanrmc> say will it turn of fpermanately
1/6/2014 7:36:36 PM <Iroh> Guys this script http://hastebin.com/yecubusape.xml does nothing when called, anyone know why?
1/6/2014 7:36:48 PM <entez> For as long as the server is up, you can turn it back on using the same command'
1/6/2014 7:36:52 PM <ryanrmc> say thnks
1/6/2014 7:36:58 PM <entez> !dscript http://hastebin.com/yecubusape.xml
1/6/2014 7:36:59 PM <+monkeybot> I encountered 9 potential problems with that script.
1/6/2014 7:36:59 PM <+monkeybot> (1) WARNING: Line 1: No script title!
1/6/2014 7:36:59 PM <+monkeybot> (2) WARNING: Line 2: No script title!
1/6/2014 7:36:59 PM <+monkeybot> (3) WARNING: Line 3: No script title!
1/6/2014 7:36:59 PM <+monkeybot> (4) WARNING: Line 4: No script title!
1/6/2014 7:36:59 PM <+monkeybot> (5) WARNING: Line 5: No script title!
1/6/2014 7:36:59 PM <+monkeybot> (6) WARNING: Line 6: No script title!
1/6/2014 7:36:59 PM <+monkeybot> (7) WARNING: Line 7: No script title!
1/6/2014 7:36:59 PM <+monkeybot> (8) WARNING: Line 8: No script title!
1/6/2014 7:36:59 PM <+monkeybot> And 1 more... type !dscript more # to see more (where # is a warning number, EG: 9)
1/6/2014 7:37:17 PM <Iroh> Can anyone take a look?
1/6/2014 7:37:18 PM <entez> err
1/6/2014 7:37:25 PM * ryanrmc quit.
1/6/2014 7:37:58 PM <entez> Iroh, call up the values of those player flags to check if they're the right values
1/6/2014 7:39:06 PM <Iroh> I did pbon1 returns true
1/6/2014 7:40:33 PM <@Jeebiss> http://hastebin.com/yotefetovo.xml
1/6/2014 7:40:35 PM <@Jeebiss> try that
1/6/2014 7:42:38 PM <Iroh> Jeebiss: Fixed it thanks.
1/6/2014 7:44:10 PM <@Jeebiss> if you are just checkign if a flag exists, you done need an ==
1/6/2014 7:44:15 PM <@Jeebiss> thats for comparing values
1/6/2014 7:44:23 PM <Iroh> hmm okay.
1/6/2014 7:44:35 PM <Iroh> !cmd afk
1/6/2014 7:44:35 PM <+monkeybot> That command doesn't seem to exist.
1/6/2014 7:44:39 PM <Iroh> !cmd still
1/6/2014 7:44:39 PM <+monkeybot> That command doesn't seem to exist.
1/6/2014 7:44:42 PM <Iroh> !event atf
1/6/2014 7:44:42 PM <+monkeybot> That event doesn't seem to exist.
1/6/2014 7:44:44 PM <Iroh> !event afk
1/6/2014 7:44:44 PM <+monkeybot> That event doesn't seem to exist.
1/6/2014 7:44:46 PM <@Jeebiss> if the flag had a value, then you'd use ==
1/6/2014 7:44:50 PM <Iroh> Any easy way to tell if a player is afk?
1/6/2014 7:44:57 PM <@Jeebiss> !tag afk
1/6/2014 7:44:57 PM <+monkeybot> That tag doesn't seem to exist.
1/6/2014 7:45:01 PM <@Jeebiss> uhh
1/6/2014 7:45:04 PM <Iroh> Like time without moving.
1/6/2014 7:45:04 PM <@Jeebiss> !tag player
1/6/2014 7:45:04 PM <+monkeybot> I found 50+ matches...
1/6/2014 7:45:11 PM <Iroh> !tag player afk
1/6/2014 7:45:11 PM <+monkeybot> I found 50+ matches...
1/6/2014 7:45:16 PM <@Jeebiss> not easily
1/6/2014 7:45:18 PM <entez> does LOOK finally work correctly?
1/6/2014 7:47:42 PM <+calico-kid> !cmd look
1/6/2014 7:47:42 PM <+monkeybot> look: Causes the NPC or other entity to look at a target location.
1/6/2014 7:47:42 PM <+monkeybot> Syntax: - look (<entity>|...) [<location>] (duration:<duration>)
1/6/2014 7:47:53 PM <+calico-kid> wassnt aware that it didnt
1/6/2014 7:48:32 PM <entez> Back in my day, NPCs would wook in the correct vertical direction, but always facing east!
1/6/2014 7:50:48 PM <+calico-kid> mcmonkey, can you post the latest version of your lockette please
1/6/2014 7:50:54 PM <+calico-kid> ?
1/6/2014 7:52:05 PM <@Jeebiss> entez: hahah
1/6/2014 7:52:09 PM <@Jeebiss> im not sure if that has been fixed
1/6/2014 7:52:22 PM <entez> Yeesh, it's been like, 5 months! haha
1/6/2014 7:52:24 PM <@Jeebiss> i had forgotten about that, i must have been fixed
1/6/2014 7:52:26 PM <+calico-kid> i always use lookclose
1/6/2014 7:52:39 PM <@Jeebiss> it*
1/6/2014 7:52:50 PM <+calico-kid> so i never kn ow but i know if you want an npc to look at another then yeah
1/6/2014 7:53:00 PM <Ravenhawk35> wouldnt /npc pose -a would do the trick woudlnt?
1/6/2014 7:53:13 PM <entez> Oh, what about that tag I wanted?
1/6/2014 7:53:15 PM <entez> Uhh...what was it
1/6/2014 7:53:31 PM <+calico-kid> Ravenhawk35, try it and see lol
1/6/2014 7:53:35 PM <entez> It was npcs_inrange[x]?
1/6/2014 7:53:43 PM <@Jeebiss> !tag npc
1/6/2014 7:53:43 PM <+monkeybot> I found 41 matches...
1/6/2014 7:53:44 PM <+calico-kid> but it might not make it look at another location properly
1/6/2014 7:53:55 PM <@Jeebiss> !tag location
1/6/2014 7:53:55 PM <+monkeybot> I found 50+ matches...
1/6/2014 7:54:03 PM <entez> To see if there's an NPC within range of another npc
1/6/2014 7:54:05 PM <@Jeebiss> there is a range one somewhere
1/6/2014 7:54:08 PM <@Jeebiss> !tag range
1/6/2014 7:54:08 PM <+monkeybot> I found 2 matches...
1/6/2014 7:54:08 PM <+monkeybot> e@entity.location.cursor_on[<range>], n@npc.navigator.range.
1/6/2014 7:54:14 PM <@Jeebiss> !tag near
1/6/2014 7:54:14 PM <+monkeybot> That tag doesn't seem to exist.
1/6/2014 7:54:17 PM <@Jeebiss> !tag entity
1/6/2014 7:54:17 PM <+monkeybot> I found 50+ matches...
1/6/2014 7:54:19 PM <entez> That way NPCs can check for nearby NPCs to interact with
1/6/2014 7:54:20 PM <@Jeebiss> !tag within
1/6/2014 7:54:20 PM <+monkeybot> I found 8 matches...
1/6/2014 7:54:20 PM <+monkeybot> cu@cuboid.is_within[<location>], l@location.find.blocks[<block>|...].within[<#.#>], l@location.find.surface_blocks[<block>|...].within[<#.#>], l@location.find.players.within[<#.#>], l@location.find.npcs.within[<#.#>], l@location.find.entities[<entity>|...].within[<#.#>], l@location.find.living_entities.within[<#.#>], p@player.target[(<entity>|...)].within[(<#>)].
1/6/2014 7:54:29 PM <@Jeebiss> !tag find
1/6/2014 7:54:29 PM <+monkeybot> I found 7 matches...
1/6/2014 7:54:29 PM <+monkeybot> li@list.find[<element>], l@location.find.blocks[<block>|...].within[<#.#>], l@location.find.surface_blocks[<block>|...].within[<#.#>], l@location.find.players.within[<#.#>], l@location.find.npcs.within[<#.#>], l@location.find.entities[<entity>|...].within[<#.#>], l@location.find.living_entities.within[<#.#>].
1/6/2014 7:54:29 PM <entez> furthering their development into a sentient being
1/6/2014 7:54:35 PM <+calico-kid> !tag target
1/6/2014 7:54:35 PM <+monkeybot> I found 6 matches...
1/6/2014 7:54:35 PM <+monkeybot> n@npc.navigator.target_location, n@npc.navigator.target_type, n@npc.navigator.target_entity, p@player.target[(<entity>|...)], p@player.target[(<entity>|...)].within[(<#>)], p@player.compass.target.
1/6/2014 7:54:44 PM <@Jeebiss> l@location.find.npcs.within[<#.#>]
1/6/2014 7:54:47 PM <@Jeebiss> there you go entez
1/6/2014 7:54:51 PM <entez> aww yeah
1/6/2014 7:55:30 PM <@Jeebiss> so you can find npcs from any location
1/6/2014 7:55:51 PM <@Jeebiss> in your example, <npc.location.find.npcs...>
1/6/2014 7:56:47 PM <monkeylog> calico-kid: https://github.com/mcmonkey4eva/monkeyslockette slightly outdated but meh
1/6/2014 7:56:48 PM <+monkeybot> Title --> mcmonkey4eva/monkeyslockette · GitHub
1/6/2014 7:56:55 PM <+calico-kid> Ravenhawk35, ^
1/6/2014 7:57:04 PM <+calico-kid> thanks mcmonkey
1/6/2014 7:57:17 PM <+calico-kid> and it still works
1/6/2014 7:57:27 PM <monkeylog> I temporarily lost control of my primary host BTW... so expect even more inactivity than usual
1/6/2014 7:57:40 PM <+calico-kid> ok
1/6/2014 7:57:57 PM <monkeylog> To type this I literally have to write-> mcirc PRIVMSG #denizen-dev :Message here - and hope it goes through
1/6/2014 7:58:26 PM <monkeylog> I feel like I'm using the original DOS / telnet IRC...
1/6/2014 7:58:30 PM <+calico-kid> lol what happened to your host why did you lose controll of it?
1/6/2014 7:58:36 PM <+calico-kid> lol
1/6/2014 7:58:50 PM <+calico-kid> yeah lots to have to type for a simple sentence
1/6/2014 7:58:58 PM <monkeylog> I lazily control it through teamviewer usually... teamviewer is refusing to connect though D:
1/6/2014 7:59:00 PM <entez> dafuq
1/6/2014 7:59:10 PM <+calico-kid> bummer
1/6/2014 7:59:12 PM <entez> I just got an email from my college saying that we're closed tomorrow
1/6/2014 7:59:26 PM <entez> ....It's been closed for the past week...and until next week...
1/6/2014 8:00:00 PM <+calico-kid> entez, why did they close?
1/6/2014 8:00:04 PM <monkeylog> Note to self: Add a way to remote control my host through monkeybot
1/6/2014 8:00:07 PM <entez> "extreme weather conditions"
1/6/2014 8:00:12 PM <+calico-kid> cold?
1/6/2014 8:00:14 PM <+calico-kid> lol
1/6/2014 8:00:27 PM <+calico-kid> there are some very bad chills goin around
1/6/2014 8:00:31 PM <NegroBawb> QUIET
1/6/2014 8:01:01 PM <monkeylog> Yeah it's crazy cold. Went down to like 60 degrees (F) today in SoCal D:
1/6/2014 8:01:46 PM <+calico-kid> monkeylog, well its not that cold here what temp did it drop to there?
1/6/2014 8:02:00 PM <NegroBawb> <-- Bawb
1/6/2014 8:02:20 PM <monkeylog> calico-kid: ... I ... literally... just said ... the...
1/6/2014 8:02:43 PM <+calico-kid> ohh missread it
1/6/2014 8:02:57 PM <entez> Some crazy storms or something
1/6/2014 8:02:58 PM <+calico-kid> thought you were saying it dropped 60 deg
1/6/2014 8:02:59 PM <entez> I dunno
1/6/2014 8:03:05 PM <entez> I haven't been outside for a week
1/6/2014 8:03:26 PM <+calico-kid> well where Jeebiss is at its really cold
1/6/2014 8:03:42 PM <+calico-kid> is some states its - 60 deg
1/6/2014 8:03:50 PM <@Jeebiss> its -32 or so here
1/6/2014 8:03:51 PM <+calico-kid> with windchill
1/6/2014 8:03:52 PM <entez> F or C?
1/6/2014 8:03:56 PM <+calico-kid> f
1/6/2014 8:03:58 PM <@Jeebiss> F
1/6/2014 8:03:59 PM <entez> Yeesh
1/6/2014 8:04:07 PM <entez> That'd give a bit of a nip
1/6/2014 8:04:14 PM <+calico-kid> mmhmm
1/6/2014 8:04:27 PM <+calico-kid> the states are having recordbreaking lows right now
1/6/2014 8:04:37 PM <monkeylog> Random: also... in front of every message I see: [22:56:27 INFO]: [mcmonkey._testpr1] IRC: :calico-kid!~calico-ki@static-50-43-49-226.bvtn.or.frontiernet.net PRIVMSG #denizen-dev :with windchill
1/6/2014 8:04:41 PM <+calico-kid> er at least some of them
1/6/2014 8:04:55 PM <+calico-kid> haha
1/6/2014 8:05:13 PM <@Jeebiss> sorry if you dont see me for a week, i just started replaying majora's mask
1/6/2014 8:05:25 PM <+calico-kid> haha Jeebiss
1/6/2014 8:05:33 PM <+calico-kid> getting into it eh
1/6/2014 8:05:46 PM <entez> o_o Wait, do you live in upstate NY?
1/6/2014 8:05:57 PM * tstom0 joined.
1/6/2014 8:06:24 PM <+calico-kid> monkeylog, its been in the 40s and 30s here for a while now... so cal is hot in temp lol
1/6/2014 8:06:32 PM <+calico-kid> entez, i dont
1/6/2014 8:06:49 PM <entez> ah
1/6/2014 8:06:59 PM <+calico-kid> and Jeebiss is in ohio if i remember right
1/6/2014 8:07:00 PM <entez> It was ~40 here earlier today
1/6/2014 8:07:02 PM <entez> now it's 4
1/6/2014 8:07:19 PM <@Jeebiss> im in cleveladn
1/6/2014 8:07:31 PM <+calico-kid> i live in oregon
1/6/2014 8:07:37 PM <+calico-kid> near portland
1/6/2014 8:07:41 PM <entez> cleveladn. Sounds like a middle-eastern country
1/6/2014 8:07:53 PM <+calico-kid> cldest i can remember was like 15 below
1/6/2014 8:07:58 PM <monkeylog> Wee, I found a Denizen bug! Something useful to do!
1/6/2014 8:08:05 PM <+calico-kid> lol
1/6/2014 8:08:57 PM <Ravenhawk35> Thank you McMonkey!
1/6/2014 8:09:15 PM <+calico-kid> Ravenhawk35, working for ya ok?
1/6/2014 8:10:32 PM <Ravenhawk35> so far so good!
1/6/2014 8:13:47 PM <entez> Is calico-kid new-ish? I don't remember the name.
1/6/2014 8:14:31 PM <NegroBawb> NOOBS
1/6/2014 8:15:01 PM <monkeylog> entez: pretty newish
1/6/2014 8:16:01 PM * +fullwall|afk renamed to fullwall
1/6/2014 8:17:47 PM <+fullwall> hi
1/6/2014 8:19:41 PM <entez> Hey fullwall
1/6/2014 8:20:20 PM <+calico-kid> entez, i have been around for a few months on here just not always logged on
1/6/2014 8:20:38 PM <@Jeebiss> entez has been mia for like 5 months, dont feel too bad
1/6/2014 8:20:39 PM <+calico-kid> since august
1/6/2014 8:20:57 PM <+calico-kid> lol mia
1/6/2014 8:21:07 PM <@Jeebiss> entez, when did you start denizening?
1/6/2014 8:21:21 PM <entez> Uhhh
1/6/2014 8:21:24 PM <entez> Let's see...
1/6/2014 8:21:29 PM <+calico-kid> entez, ive seen you on here a few times
1/6/2014 8:21:36 PM <entez> I made the guide on March 30
1/6/2014 8:21:58 PM <@Jeebiss> also, you look wrong without an uppercase E
1/6/2014 8:22:04 PM * entez renamed to Entez
1/6/2014 8:22:12 PM <+calico-kid> bold
1/6/2014 8:22:19 PM <@Jeebiss> perfect
1/6/2014 8:22:23 PM <Entez> I know I am.
1/6/2014 8:22:46 PM <+calico-kid> i always use lowercase lol im too lazy for holding shift for uppercase
1/6/2014 8:22:58 PM <Entez> I remember 0.7, if that helps
1/6/2014 8:23:14 PM <+calico-kid> thats a while ago now lol
1/6/2014 8:23:20 PM <Entez> Back in the day, when everything had to be capitalized
1/6/2014 8:23:45 PM <+calico-kid> i didnt even know there was that day
1/6/2014 8:23:57 PM <Entez> - CHAT "Look at this <player.flag:flag>!"
1/6/2014 8:24:04 PM <monkeylog> calico-kid: Man up! If I can type "mcirc PRIVMSG #denizen-dev :" before every message, you can handle proper grammar!
1/6/2014 8:24:22 PM <+calico-kid> i think they were on build 8.0 when i started out
1/6/2014 8:24:40 PM <+calico-kid> mcmonkey, your name is all lowercase too lol
1/6/2014 8:25:06 PM <monkeylog> My name is supposed to be lowercase. I type in proper grammar though.
1/6/2014 8:25:11 PM <Entez> I remember testing scribe back when it was first made
1/6/2014 8:25:19 PM <Entez> and I went through over 20 builds
1/6/2014 8:25:19 PM <monkeylog> NO EXCUSES FOR BAD GRAMMAR
1/6/2014 8:25:34 PM <monkeylog> Citizen: status Denizen
1/6/2014 8:25:34 PM <+Citizen> Denizen: last build: 1410 (3 hr 24 min ago): SUCCESS: http://ci.citizensnpcs.co/job/Denizen/1410/
1/6/2014 8:25:35 PM <+monkeybot> Title --> Denizen #1410 [Jenkins]
1/6/2014 8:25:46 PM <monkeylog> Entez: 20 builds... that's cute.
1/6/2014 8:26:12 PM <+calico-kid> haha my bad grammer has a ling history i hating english writing and school lol
1/6/2014 8:26:20 PM <+calico-kid> long*
1/6/2014 8:26:37 PM <monkeylog> Everyone hates writing for English class
1/6/2014 8:26:46 PM <monkeylog> Even I do. Still no excuse.
1/6/2014 8:27:01 PM <Entez> and I was the one who recommended the MIDI command :D
1/6/2014 8:27:31 PM <+calico-kid> Ok monkey lol. Does this make you happy? lol
1/6/2014 8:27:33 PM <monkeylog> !cmd midi d
1/6/2014 8:27:33 PM <+monkeybot> midi: Plays a midi file at a given location or to a list of players using note block sounds.
1/6/2014 8:27:33 PM <+monkeybot> Syntax: - midi (cancel) [<file>] (<location>/<entity>|...) (tempo:<#.#>)
1/6/2014 8:27:33 PM <+monkeybot> Description: This will fully load a midi song file stored in the '../plugins/Denizen/midi/' folder. The file
1/6/2014 8:27:33 PM <+monkeybot> must be a valid midi file with the extension '.mid'. It will continuously play the song as
1/6/2014 8:27:33 PM <+monkeybot> noteblock songs at the given location or group of players until the song ends. If no location or
1/6/2014 8:27:33 PM <+monkeybot> entitiy is specified, by default this will play for the attached player.
1/6/2014 8:27:33 PM <+monkeybot>
1/6/2014 8:27:33 PM <+monkeybot> Also, an example Midi song file has been included: "Denizen" by Black Coyote
1/6/2014 8:27:33 PM <+monkeybot> More: http://mcmonkey4eva.dyndns.org/cmds/midi
1/6/2014 8:27:55 PM <monkeylog> Entez: Can you beat Black Coyote, who wrote Denizen its own song for the midi command?
1/6/2014 8:28:32 PM <@Jeebiss> Entez: i remember making that!
1/6/2014 8:28:35 PM <Entez> hmm...
1/6/2014 8:28:43 PM <Entez> https://docs.google.com/document/d/14xgZ76tN0a4TvucCbKf6BhN8rL5mddgeA-fwAzhW0y0/edit?usp=sharing
1/6/2014 8:28:45 PM <+monkeybot> Title --> Denizens Beginner Guide - Google Drive
1/6/2014 8:28:46 PM <Entez> Yes :D
1/6/2014 8:28:46 PM <@Jeebiss> I think i started in denizen 0.5
1/6/2014 8:29:19 PM <Entez> I remember when citizensUI still worked...
1/6/2014 8:29:48 PM <monkeylog> Entez: That document isn't maintained at all D:
1/6/2014 8:29:54 PM <Entez> But I made it!
1/6/2014 8:30:11 PM <monkeylog> Entez: But you don't maintain it D:
1/6/2014 8:30:31 PM <Entez> Because school >_>
1/6/2014 8:30:58 PM <+calico-kid> i think the tutorial videos are prolly the best learning tool so far tho
1/6/2014 8:31:12 PM <Entez> Who made tutorial videos?
1/6/2014 8:31:22 PM <monkeylog> Entez: Jesus
1/6/2014 8:31:25 PM <monkeylog> Entez: Jeebiss*
1/6/2014 8:31:28 PM <Entez> Loool
1/6/2014 8:31:38 PM <Entez> This, I did not know
1/6/2014 8:31:38 PM <+calico-kid> just because when a person first starts out on here they are so bombarded with too much that thy dont understand at all
1/6/2014 8:31:53 PM <+calico-kid> !getstarted
1/6/2014 8:31:53 PM <+monkeybot> If you're trying to use Denizen for the first time, these web resources will help you (in addition to help received here on this IRC)
1/6/2014 8:31:53 PM <+monkeybot> Denizen Handbook - http://bit.ly/XaWBLN
1/6/2014 8:31:53 PM <+monkeybot> Denizen Wiki - http://bit.ly/14o3kdq
1/6/2014 8:31:53 PM <+monkeybot> Beginner's Guide - http://bit.ly/1bHkByR
1/6/2014 8:31:53 PM <+monkeybot> Tutorial Videos - http://bit.ly/1dhOMQs
1/6/2014 8:31:53 PM <+monkeybot> Script Repo - http://bit.ly/19lCpfV
1/6/2014 8:31:59 PM <+calico-kid> Entez, ^
1/6/2014 8:32:25 PM <+calico-kid> he did a really good job of breaking it down and making it very simple
1/6/2014 8:32:26 PM <Entez> If someone wants to take over maintaining the beginner guide, be my guest haha
1/6/2014 8:32:36 PM <+calico-kid> and then adding to it more understanding
1/6/2014 8:33:20 PM <+calico-kid> lol I have enough to try to keep up with. lol I am still learning stuff and am making a video for denizen
1/6/2014 8:33:30 PM <monkeylog> Entez: Need editing permission on googledocs
1/6/2014 8:33:34 PM <+calico-kid> Hope it will be the official one
1/6/2014 8:33:41 PM <Entez> what's your emain, monkey?
1/6/2014 8:33:52 PM <Entez> email*
1/6/2014 8:34:21 PM <+calico-kid> Entez, lol i read that first sentence and didnt even realive there was an error lol
1/6/2014 8:34:47 PM <monkeylog> Entez: mcmonkey4eva@hotmail.com or mcmonkeystudios@gmail.com I don't even know which because google is weird
1/6/2014 8:35:32 PM <+calico-kid> i think your hotmail one was the one i sent the dropbox link to monkey
1/6/2014 8:36:21 PM <monkeylog> calico-kid: That's my real email, the gmail one is something google forced me to make after I signed up under my normal email
1/6/2014 8:36:32 PM <+calico-kid> wierd
1/6/2014 8:36:41 PM <monkeylog> Entez: I seem to have edit perms... thnaks!
1/6/2014 8:36:45 PM <monkeylog> Entez: I seem to have edit perms... thanks!*
1/6/2014 8:36:53 PM <Entez> yep, just sent it
1/6/2014 8:37:13 PM <Entez> I probably won't be around to maintain it :(
1/6/2014 8:37:24 PM <Entez> 20-22 credits next semester
1/6/2014 8:37:30 PM <Entez> 4 credits of research
1/6/2014 8:37:39 PM <Entez> plus studying for the MCAT...
1/6/2014 8:37:49 PM <+calico-kid> iee thats way too much
1/6/2014 8:38:07 PM <Entez> But it will all be worth it soon!
1/6/2014 8:39:02 PM <monkeylog> Why does google docs lag on my gaming laptop
1/6/2014 8:39:21 PM <monkeylog> it's just a laptop but still if I can play assassin's creed 4 at 30 FPS, I should be able to run gDocs smoothly
1/6/2014 8:40:35 PM <monkeylog> Oh my god the guide has 'Denizens' written all over it D:
1/6/2014 8:41:46 PM <Entez> It's better than the guy who kept calling them sentries
1/6/2014 8:42:12 PM <monkeylog> Entez: 'Sentries' is right though
1/6/2014 8:42:32 PM <Entez> I mean, calling any and all npcs...sentries...
1/6/2014 8:42:50 PM <Entez> Even if Sentry wasn't installed on the server
1/6/2014 8:43:12 PM <monkeylog> .. oh. Wow.
1/6/2014 8:56:13 PM <Tendrid> Anyone: having issues with foreach
1/6/2014 8:56:14 PM <Tendrid> http://mcmonkey4eva.dyndns.org/paste/1138
1/6/2014 8:56:14 PM <+monkeybot> Title --> Untitled Paste | Paste #1138 | mcmonkey studios
1/6/2014 8:56:32 PM <Tendrid> cant get %value% to work correctly
1/6/2014 8:57:34 PM <monkeylog> Tendrid: you need <tags> on that
1/6/2014 8:57:50 PM <Tendrid> tried that to
1/6/2014 8:58:02 PM <Tendrid> i get an error when i put <> on it
1/6/2014 8:58:23 PM <Tendrid> ERROR! l@906 is an invalid dObject!
1/6/2014 8:59:52 PM <monkeylog> Tendrid: what version of Denizen?
1/6/2014 8:59:57 PM <monkeylog> Tendrid: what build #*
1/6/2014 9:00:10 PM <Tendrid> monkeylog: looking
1/6/2014 9:00:50 PM <Tendrid> version: 0.9.3-SNAPSHOT (build 1387)
1/6/2014 9:03:00 PM <NegroBawb> mcmonkey: O: you here?
1/6/2014 9:03:13 PM <monkeylog> !update Tendrid@
1/6/2014 9:03:13 PM <+monkeybot> Tendrid: Due to the nature of our project, Denizen is always built against the development builds of Craftbukkit and Citizens.
1/6/2014 9:03:13 PM <+monkeybot> Most errors can be fixed by updating all 3.
1/6/2014 9:03:13 PM <+monkeybot> Denizen- http://ci.citizensnpcs.co/job/Denizen/lastSuccessfulBuild
1/6/2014 9:03:13 PM <+monkeybot> Citizens- http://ci.citizensnpcs.co/job/Citizens2/lastSuccessfulBuild
1/6/2014 9:03:13 PM <+monkeybot> Craftbukkit- http://dl.bukkit.org/downloads/craftbukkit/
1/6/2014 9:03:24 PM <monkeylog> Tendrid: We fixed that bug a few builds ago
1/6/2014 9:03:34 PM <Tendrid> oh nice
1/6/2014 9:04:46 PM <Tendrid> also, im building this out the long way, but it would be awesome if a could get a list of materials in a cuboid, just like cu@cuboid.get_blocks but more like cu@cuboid.get_materials
1/6/2014 9:05:05 PM <Tendrid> because i have to iterate over the locations for the materials at the moment
1/6/2014 9:05:39 PM <monkeylog> Tendrid: The problem with tags like that is, everyone would want it different
1/6/2014 9:05:58 PM <monkeylog> Tendrid: Some folks want the material names, one each, some want all mats with repeats, some will want percentages of each mat...
1/6/2014 9:06:29 PM <@Jeebiss> Tendrid: i was just thinking
1/6/2014 9:06:31 PM <Tendrid> ya, i get that. Leave it abstrat, let them do what im doing
1/6/2014 9:06:34 PM <Tendrid> its not that much work
1/6/2014 9:06:36 PM <@Jeebiss> you want to compare cuboids essentially
1/6/2014 9:06:53 PM <Tendrid> Jeebiss: sure, i guess i could go that route
1/6/2014 9:07:06 PM <@Jeebiss> if you have a saved cuboid of the ritual setup, and you create a cuboid based on the player location
1/6/2014 9:07:09 PM <Tendrid> Jeebiss: make a cuboid with my expected list and just compare them
1/6/2014 9:07:13 PM <@Jeebiss> then you could compare them id imagine
1/6/2014 9:07:56 PM <Tendrid> hmm
1/6/2014 9:08:25 PM <Tendrid> thats not a bad idea
1/6/2014 9:08:55 PM <Tendrid> meh, id still have to iterate over the cuboids though, right?
1/6/2014 9:09:30 PM <Tendrid> i need to disassociate the location info. thats not important or relevant to my comparison .
1/6/2014 9:09:47 PM <@Jeebiss> itirating isnt that difficult
1/6/2014 9:09:55 PM <@Jeebiss> just a thought
1/6/2014 9:09:57 PM <@Jeebiss> !cmd foreach
1/6/2014 9:09:57 PM <+monkeybot> foreach: Loops through a dList, running a set of commands for each item.
1/6/2014 9:09:57 PM <+monkeybot> Syntax: - foreach [<object>|...] [<commands>]
1/6/2014 9:10:00 PM <Tendrid> ya, but im already doing it once, i think its ok
1/6/2014 9:10:07 PM <@Jeebiss> that may be helpful, im not sure
1/6/2014 9:10:18 PM <Tendrid> say yup, i'm already doing that
1/6/2014 9:10:50 PM <Tendrid> but ive been wrestling with a bug that was fixed already apparently XD
1/6/2014 9:15:27 PM <Tendrid> hey look at that. now my script works :)
1/6/2014 9:17:33 PM * Iroh quit.
1/6/2014 9:19:41 PM <Tendrid> how do i push items on to a dList
1/6/2014 9:19:55 PM <Tendrid> furthermore, can i pop items off the stack?
1/6/2014 9:20:58 PM * Iroh joined.
1/6/2014 9:25:31 PM * gabizou|away renamed to gabizou
1/6/2014 9:26:27 PM * NLBlackEagle joined.
1/6/2014 9:26:32 PM <NLBlackEagle> Hey guys
1/6/2014 9:26:42 PM <+calico-kid> heya NLBlackEagle
1/6/2014 9:26:44 PM <NLBlackEagle> Couldn't get asleep =/ its 6:26 AM here
1/6/2014 9:26:52 PM <NLBlackEagle> My girlfriend is sleeping upstair
1/6/2014 9:27:02 PM <+calico-kid> bleh thats no fun
1/6/2014 9:27:16 PM <+calico-kid> woo that was a brain killer
1/6/2014 9:27:28 PM <+calico-kid> got my squids arms to fall off the ship
1/6/2014 9:27:28 PM <NLBlackEagle> Well, I have a sleeping pill here, could get to sleep but well
1/6/2014 9:27:35 PM <NLBlackEagle> we had some fun, which took some time haha
1/6/2014 9:27:47 PM <+calico-kid> lol no point if its morning lol
1/6/2014 9:27:48 PM <NLBlackEagle> so, no time to sleep anymore since I godda work today
1/6/2014 9:28:11 PM <Tendrid> anyone know how to manipulate lists?
1/6/2014 9:28:19 PM <Tendrid> i want to push items on to a list
1/6/2014 9:28:20 PM <NLBlackEagle> Anyway, gonna bring the final toutch to my server and probs gonna release it today :D
1/6/2014 9:28:42 PM <+calico-kid> Tendrid, im not sure that would best be a ? for mcmonkey
1/6/2014 9:28:57 PM <+calico-kid> or aufdemrand
1/6/2014 9:29:25 PM <+calico-kid> NLBlackEagle, come check out the squid if ya want
1/6/2014 9:29:33 PM <NLBlackEagle> Ohh
1/6/2014 9:29:35 PM <NLBlackEagle> id like to
1/6/2014 9:29:38 PM <NLBlackEagle> Be there in a sec
1/6/2014 9:31:33 PM <monkeylog> calico-kid: Cmon, you know how to edit simple lists...
1/6/2014 9:31:48 PM <monkeylog> Tendrid: - flag myflag:->:%item%
1/6/2014 9:31:54 PM <monkeylog> Tendrid: adds an item to a flag list
1/6/2014 9:32:48 PM <Tendrid> monkeylog: thanks much
1/6/2014 9:33:00 PM <Tendrid> i knew i saw that somewhere
1/6/2014 9:33:34 PM <+calico-kid> monkeylog, sry im tired just made my brain straid to make that squid fall off the ship
1/6/2014 9:33:41 PM <+calico-kid> strain*
1/6/2014 9:36:35 PM <@Jeebiss> push stuff into a list?
1/6/2014 9:36:49 PM <@Jeebiss> flag_list:->:added_value
1/6/2014 9:37:10 PM <@Jeebiss> flag_list:<-:removed_value
1/6/2014 9:37:50 PM <@Jeebiss> im out for the night
1/6/2014 9:37:53 PM <@Jeebiss> catch you all lateerrr
1/6/2014 9:39:05 PM <Entez> later, jeebs
1/6/2014 9:39:14 PM * @Jeebiss quit.
1/6/2014 9:40:48 PM <NLBlackEagle> :O BAWB!
1/6/2014 9:40:53 PM <NLBlackEagle> BAWB here :O?
1/6/2014 9:41:09 PM <NLBlackEagle> Ahww he isnt here
1/6/2014 9:41:11 PM <NLBlackEagle> :(
1/6/2014 9:45:33 PM <NLBlackEagle> calico-kid: ! Since you are voice now I demand your help :O! Tell Me how the heck will I survive this day :O?
1/6/2014 9:45:49 PM <+calico-kid> COFFEEEEEEE
1/6/2014 9:45:55 PM <NLBlackEagle> Thats a good hint! :O
1/6/2014 9:45:57 PM * mew joined.
1/6/2014 9:46:03 PM <+calico-kid> and lots of cafien
1/6/2014 9:46:08 PM <NLBlackEagle> Ill open up some hastebins until I find the coffee one :O!
1/6/2014 9:46:13 PM <NLBlackEagle> :D
1/6/2014 9:46:22 PM <mew> friends <3
1/6/2014 9:46:22 PM <mew> :D
1/6/2014 9:46:22 PM <+calico-kid> haha
1/6/2014 9:46:22 PM <+calico-kid> heya mew
1/6/2014 9:46:35 PM <mew> hows it goin
1/6/2014 9:46:55 PM <+calico-kid> NLBlackEagle, but seriously i drink alot of coffee after being up late lol
1/6/2014 9:47:10 PM <NLBlackEagle> Just had my coffee :D
1/6/2014 9:47:12 PM <+calico-kid> mew goin pretty good just finished a good sized portion of a script
1/6/2014 9:47:22 PM <mew> thats allways a good feeling
1/6/2014 9:47:40 PM <+calico-kid> yeah it is :)
1/6/2014 9:47:51 PM <+calico-kid> 220 block moves
1/6/2014 9:47:59 PM <+calico-kid> using modifyblock
1/6/2014 9:48:15 PM <+calico-kid> so far it has 440 total blockmoves
1/6/2014 9:48:18 PM <NLBlackEagle> Frustrating :P?
1/6/2014 9:48:22 PM <mew> that sounds crazy
1/6/2014 9:48:44 PM <+calico-kid> some point in the future you will see al them blockmoves mew lol
1/6/2014 9:48:51 PM <NLBlackEagle> calico-kid:
1/6/2014 9:48:53 PM <+calico-kid> its for the denizen video i am making
1/6/2014 9:49:02 PM <+calico-kid> NLBlackEagle, ?
1/6/2014 9:49:27 PM <NLBlackEagle> For most people I have a good music taste, this might be diffrent for you but try it out :) Its helping me to get rid of frustration while scripting http://www.youtube.com/watch?v=heJBwBUStXU
1/6/2014 9:49:28 PM <+monkeybot> Title --> Taking You Higher Pt. 2 (Progressive House Mix) - YouTube
1/6/2014 9:49:29 PM <NLBlackEagle> :P
1/6/2014 9:49:30 PM <mew> so.. all the people in here that have the + infront of there name who are they?
1/6/2014 9:49:32 PM <mew> and the @
1/6/2014 9:50:07 PM <+calico-kid> mew i am guessing you are on a web client irc
1/6/2014 9:50:08 PM <NLBlackEagle> Im now on 1:38 pretty relaxing part :)
1/6/2014 9:50:25 PM <+calico-kid> lol NLBlackEagle ill have to listen to it another day
1/6/2014 9:50:32 PM <mew> calico-kid: yes i am
1/6/2014 9:50:34 PM <NLBlackEagle> Allright man :P
1/6/2014 9:50:45 PM <+calico-kid> mew i have the + right?
1/6/2014 9:50:52 PM <mew> calico-kid: yes u do
1/6/2014 9:51:04 PM <+calico-kid> NLBlackEagle, since its late and i live in an apartment i cant play music atm lol
1/6/2014 9:51:27 PM <NLBlackEagle> I got my lovely 100$ headset :D
1/6/2014 9:51:34 PM <+calico-kid> mew the + is for ppl the channel gives voice to the @ is for those who are operators
1/6/2014 9:52:10 PM <mew> gives voice to? what do you mean
1/6/2014 9:53:15 PM * Tendrid quit.
1/6/2014 9:54:36 PM <+calico-kid> not sure what the voice is for i am new to irc myself mew
1/6/2014 9:54:45 PM <mew> calico-kid: k
1/6/2014 9:56:04 PM <+Citizen> Project Adventures build #138: FAILURE in 48 sec: http://ci.citizensnpcs.co/job/Adventures/138/
1/6/2014 9:56:05 PM <+monkeybot> Title --> Adventures #138 [Jenkins]
1/6/2014 9:56:17 PM <mew> so im trying to think of a way so that when a player enters a portal it tp's them to a location.. but i have nether portals enabled..
1/6/2014 9:56:28 PM <+Citizen> Project CitizensAPI build #395: SUCCESS in 1 min 18 sec: http://ci.citizensnpcs.co/job/CitizensAPI/395/
1/6/2014 9:56:28 PM <+monkeybot> Title --> Cit.izensAPI #395 [Jenkins]
1/6/2014 9:56:29 PM <mew> so they would just goto the nether if i made a nether portal i suppose huh
1/6/2014 9:57:52 PM <+Citizen> Project Citizens2 build #1036: SUCCESS in 1 min 23 sec: http://ci.citizensnpcs.co/job/Citizens2/1036/
1/6/2014 9:57:52 PM <+monkeybot> Title --> Cit.izens2 #1036 [Jenkins]
1/6/2014 9:59:22 PM <+Citizen> Project Adventures build #139: ABORTED in 2.6 sec: http://ci.citizensnpcs.co/job/Adventures/139/
1/6/2014 9:59:23 PM <+monkeybot> Title --> Adventures #139 [Jenkins]
1/6/2014 9:59:23 PM <+Citizen> * fullwall: Add some building code
1/6/2014 9:59:23 PM <+Citizen> * fullwall: Remove references to PluginClassLoader
1/6/2014 9:59:50 PM <+Citizen> Project Adventures build #140: STILL FAILING in 23 sec: http://ci.citizensnpcs.co/job/Adventures/140/
1/6/2014 9:59:50 PM <+monkeybot> Title --> Adventures #140 [Jenkins]
1/6/2014 10:00:15 PM <+calico-kid> mew idk if you can do that with a portal
1/6/2014 10:00:21 PM <mew> yea
1/6/2014 10:00:22 PM <+calico-kid> but
1/6/2014 10:00:32 PM <+calico-kid> !event on player walks over
1/6/2014 10:00:32 PM <+monkeybot> on player walks over notable:
1/6/2014 10:00:32 PM <+monkeybot> AKA: on player walks over <location>
1/6/2014 10:00:32 PM <+monkeybot> Triggered: when a player walks over a notable location.
1/6/2014 10:00:32 PM <+monkeybot> Context: <context.notable> returns an Element of the notable location's name.
1/6/2014 10:00:32 PM <+monkeybot> Determine: "CANCELLED" to stop the player from moving to the notable location.
1/6/2014 10:00:43 PM <+calico-kid> that^ could work
1/6/2014 10:00:47 PM <mew> ok
1/6/2014 10:01:29 PM <monkeylog> mew, calico-kid: @OP are denizen developers who can admin around the channel
1/6/2014 10:01:45 PM <monkeylog> mew, calico-kid: +Voice are channel regulars who have proven themselves to be helpful
1/6/2014 10:01:54 PM <mew> monkeylog: oh ok :)
1/6/2014 10:01:57 PM <+calico-kid> you just make a notable then on player walks over l@notable
1/6/2014 10:02:09 PM <monkeylog> This is the new system that... we just made earlier today I guess.
1/6/2014 10:02:55 PM <+calico-kid> the use
1/6/2014 10:02:59 PM <+calico-kid> !cmd teleport
1/6/2014 10:02:59 PM <+monkeybot> teleport: Teleports the player or NPC to a new location.
1/6/2014 10:02:59 PM <+monkeybot> Syntax: - teleport (<entity>|...) [<location>]
1/6/2014 10:03:06 PM <+calico-kid> to another notable
1/6/2014 10:04:01 PM <+calico-kid> monkeylog, ok thats kinda what i was thinkin just wassnt sure if it was anything more than like a title or whatever
1/6/2014 10:05:32 PM <+calico-kid> mew do ya understand what i mean?
1/6/2014 10:06:00 PM <mew> calico-kid: yes basicly. but i allready have a plugin that does the same thing so ill probably just use that
1/6/2014 10:06:07 PM <+calico-kid> ok
1/6/2014 10:06:49 PM <+calico-kid> there is a plugin that sets them up all different sizes
1/6/2014 10:06:58 PM <+calico-kid> NLBlackEagle, has it himself
1/6/2014 10:07:21 PM <NLBlackEagle> Wait wait?
1/6/2014 10:07:23 PM <NLBlackEagle> what?
1/6/2014 10:07:46 PM <+calico-kid> is it essentials that you can set different portals on?
1/6/2014 10:07:57 PM <NLBlackEagle> Ohh
1/6/2014 10:08:02 PM <NLBlackEagle> Portals plugin?
1/6/2014 10:08:12 PM <+calico-kid> is that what you are using?
1/6/2014 10:08:17 PM <NLBlackEagle> Most use multiverse, I dislike that one since the inventory mess
1/6/2014 10:08:23 PM <NLBlackEagle> Once you have mv you never get rid off
1/6/2014 10:08:27 PM <NLBlackEagle> thats why I have MyWorlds
1/6/2014 10:08:39 PM <NLBlackEagle> inventories, plugins and mirroring in 1
1/6/2014 10:08:51 PM <NLBlackEagle> or wait, mirrors? nahw whoops meant
1/6/2014 10:08:52 PM <+calico-kid> i see
1/6/2014 10:09:01 PM <NLBlackEagle> inventories, worlds and portals in 1
1/6/2014 10:09:05 PM <+calico-kid> more so i was asking for mew
1/6/2014 10:09:13 PM <+Citizen> Project Adventures build #141: STILL FAILING in 23 sec: http://ci.citizensnpcs.co/job/Adventures/141/
1/6/2014 10:09:14 PM <+monkeybot> Title --> Adventures #141 [Jenkins]
1/6/2014 10:09:14 PM <+Citizen> fullwall: Fix build
1/6/2014 10:09:20 PM <+calico-kid> since i am using npcs for warp guys
1/6/2014 10:09:42 PM * ryanrmc joined.
1/6/2014 10:09:44 PM <ryanrmc> hello
1/6/2014 10:09:46 PM <+calico-kid> fullwall, what all are ya adding to citizens?
1/6/2014 10:09:48 PM <ryanrmc> can someone please fix my plugin
1/6/2014 10:09:49 PM <NLBlackEagle> Oh! even better, myworlds has multiverse import support :)
1/6/2014 10:09:58 PM <+calico-kid> ryanrmc, whats up?
1/6/2014 10:09:59 PM <ryanrmc> im really a newbie at creating plugins
1/6/2014 10:10:01 PM <ryanrmc> and its not loading
1/6/2014 10:10:07 PM <ryanrmc> its really short.
1/6/2014 10:10:17 PM <+calico-kid> what plugin?
1/6/2014 10:10:17 PM <ryanrmc> ill paste my code and yml in pastebin
1/6/2014 10:10:22 PM <ryanrmc> i just made a really short one
1/6/2014 10:10:31 PM <ryanrmc> but its the first one i made, and im not that good with java
1/6/2014 10:10:33 PM <mew> well i think what im going to do is set up a interact script where if you say Yes with NPC and have a certin item in inventory then he TP's you to x location
1/6/2014 10:10:34 PM <+calico-kid> hmm im not really one to ask for that
1/6/2014 10:10:37 PM <+Citizen> Yippie, build fixed!
1/6/2014 10:10:38 PM <+Citizen> Project Adventures build #142: FIXED in 38 sec: http://ci.citizensnpcs.co/job/Adventures/142/
1/6/2014 10:10:38 PM <+monkeybot> Title --> Adventures #142 [Jenkins]
1/6/2014 10:10:38 PM <+Citizen> fullwall: Really fix build: classloaders can't be closed in java 1.6
1/6/2014 10:10:53 PM <ryanrmc> plugin: http://pastebin.com/cumuKfYb
1/6/2014 10:10:54 PM <+monkeybot> Title --> package com.gmail.ryanrmc.sessionreport import org.bukkit.Bukkit import or - Pastebin.com
1/6/2014 10:11:10 PM <+fullwall> calico-kid: ?
1/6/2014 10:11:12 PM <ryanrmc> http://pastebin.com/SVaxVPdk
1/6/2014 10:11:12 PM <+monkeybot> Title --> name: SessionReport main: com.gmail.ryanrmc.adminreport.SessionReport version: - Pastebin.com
1/6/2014 10:11:15 PM <ryanrmc> xml
1/6/2014 10:11:31 PM <NegroBawb> O: mcmonkey where yoo
1/6/2014 10:11:33 PM <+calico-kid> are ya adding onto citizens?
1/6/2014 10:11:38 PM <ryanrmc> nooo
1/6/2014 10:11:44 PM <+fullwall> calico-kid: no, adventures
1/6/2014 10:11:44 PM <+calico-kid> fullwall, ^
1/6/2014 10:11:48 PM <ryanrmc> its for my admins to report to me what happens since they dont do it themselves
1/6/2014 10:11:50 PM <NegroBawb> o.O
1/6/2014 10:11:50 PM <NLBlackEagle> NegroBawb:
1/6/2014 10:11:52 PM <NLBlackEagle> !
1/6/2014 10:11:57 PM <NegroBawb> O:! what
1/6/2014 10:11:58 PM <NLBlackEagle> yOU HAVE BEEN PWNED :o!
1/6/2014 10:12:05 PM <+calico-kid> hmm i didnt know you were making adventures
1/6/2014 10:12:07 PM <NLBlackEagle> BY calico-kid he HAS VOICE!@
1/6/2014 10:12:09 PM <ryanrmc> wait i shouldn't have put it here... because its completely unrelated?
1/6/2014 10:12:09 PM <NLBlackEagle> :O!
1/6/2014 10:12:15 PM <NegroBawb> ?
1/6/2014 10:12:17 PM <NLBlackEagle> ITS OFFICIAL NOW
1/6/2014 10:12:26 PM <NegroBawb> O:
1/6/2014 10:12:40 PM <NegroBawb> O:
1/6/2014 10:12:52 PM <ryanrmc> nvm...
1/6/2014 10:12:52 PM <+calico-kid> ryanrmc, it would be something maybe mcmonkey could help you on or NegroBawb
1/6/2014 10:12:56 PM <ryanrmc> oh
1/6/2014 10:13:04 PM <ryanrmc> XD but its not even related
1/6/2014 10:13:07 PM <NegroBawb> whats he doing?
1/6/2014 10:13:07 PM <ryanrmc> to citizens or denizens
1/6/2014 10:13:22 PM <+calico-kid> but im not familliar enough with java or bukkit code
1/6/2014 10:13:28 PM <ryanrmc> oh
1/6/2014 10:13:32 PM <NegroBawb> :L
1/6/2014 10:13:32 PM <+fullwall> ryanrmc: just pastebin it
1/6/2014 10:13:34 PM <+calico-kid> NegroBawb, he is trying to make his own plugin
1/6/2014 10:13:35 PM <ryanrmc> i did
1/6/2014 10:13:38 PM <NegroBawb> oh
1/6/2014 10:13:42 PM <NegroBawb> lol
1/6/2014 10:13:43 PM <ryanrmc> http://pastebin.com/cumuKfYb
1/6/2014 10:13:44 PM <+monkeybot> Title --> package com.gmail.ryanrmc.sessionreport import org.bukkit.Bukkit import or - Pastebin.com
1/6/2014 10:13:45 PM <+fullwall> oh just noticed
1/6/2014 10:13:48 PM <ryanrmc> http://pastebin.com/SVaxVPdk
1/6/2014 10:13:48 PM <+monkeybot> Title --> name: SessionReport main: com.gmail.ryanrmc.adminreport.SessionReport version: - Pastebin.com
1/6/2014 10:13:56 PM <ryanrmc> sorry for putting it here but idk who else to ask
1/6/2014 10:13:57 PM <+fullwall> it's not loading?
1/6/2014 10:14:10 PM <ryanrmc> yes
1/6/2014 10:14:36 PM <NegroBawb> test
1/6/2014 10:14:37 PM <+fullwall> ryanrmc: you're casting cmd to CommandSender
1/6/2014 10:14:41 PM <NLBlackEagle> ryanrmc: Thats the diffrence between all other channels, people here are actualy willing to help people out the best they can
1/6/2014 10:15:06 PM <+fullwall> you can get a response on #bukkitdev sometimes
1/6/2014 10:15:07 PM <ryanrmc> yay
1/6/2014 10:15:16 PM * Matterom|Desktop joined.
1/6/2014 10:15:17 PM <ryanrmc> oh so what do i cast it to?
1/6/2014 10:15:37 PM <+fullwall> you shouldn't need to cast it
1/6/2014 10:15:51 PM <NegroBawb> oh
1/6/2014 10:15:51 PM <ryanrmc> then i get an error on getName()
1/6/2014 10:15:53 PM <NegroBawb> @Override
1/6/2014 10:15:54 PM <NegroBawb> ?
1/6/2014 10:15:58 PM <ryanrmc> overrirde ok
1/6/2014 10:15:59 PM <NegroBawb> on enable
1/6/2014 10:16:08 PM <NegroBawb> yeah
1/6/2014 10:16:10 PM <NegroBawb> and disable
1/6/2014 10:16:27 PM <ryanrmc> ok
1/6/2014 10:16:45 PM <NegroBawb> I never got a technical education with java
1/6/2014 10:16:53 PM <+fullwall> ryanrmc: your import is incorrect
1/6/2014 10:16:58 PM <+fullwall> import org.bukkit.material.Command;
1/6/2014 10:17:07 PM <NegroBawb> lol
1/6/2014 10:17:12 PM <+fullwall> you need to import org.bukkit.command.Command
1/6/2014 10:17:12 PM * Matterom quit.
1/6/2014 10:17:19 PM <ryanrmc> wait why did i put material
1/6/2014 10:17:21 PM <NegroBawb> import org.bukkit.command.Command;
1/6/2014 10:17:24 PM <ryanrmc> thats for command block,. right?
1/6/2014 10:17:41 PM <NegroBawb> o.O
1/6/2014 10:17:42 PM <+fullwall> yes
1/6/2014 10:17:48 PM <NegroBawb> oh really?
1/6/2014 10:17:49 PM <NegroBawb> lol
1/6/2014 10:17:54 PM <NegroBawb> material for command block is command D:
1/6/2014 10:18:01 PM <NegroBawb> terrifying
1/6/2014 10:18:05 PM <ryanrmc> ?
1/6/2014 10:18:10 PM <+calico-kid> haha bawb
1/6/2014 10:18:12 PM <+fullwall> ryanrmc: NegroBawb is right, if you use @Override you'd know that onCommand wasn't overriding anything
1/6/2014 10:18:22 PM <ryanrmc> do i HAVE to keep the override
1/6/2014 10:18:25 PM <+fullwall> no
1/6/2014 10:18:26 PM <NegroBawb> fullwall: Also onEnable
1/6/2014 10:18:32 PM <ryanrmc> ok
1/6/2014 10:18:32 PM <+fullwall> but it's a tip to the IDE
1/6/2014 10:18:35 PM <ryanrmc> ill try it now
1/6/2014 10:18:37 PM <+fullwall> that you want to override a method
1/6/2014 10:18:42 PM <ryanrmc> thanks people who helped me
1/6/2014 10:18:57 PM <NegroBawb> :P
1/6/2014 10:19:07 PM <ryanrmc> ?
1/6/2014 10:19:09 PM <NegroBawb> on a 1-10 with java iM like a 1
1/6/2014 10:19:33 PM <NegroBawb> my plugin is stuck on some dumb regex thing >XL
1/6/2014 10:19:37 PM <NegroBawb> and I hates regex
1/6/2014 10:19:39 PM <+calico-kid> NegroBawb, still more than i know lol
1/6/2014 10:19:47 PM <ryanrmc> then im a negative infinity
1/6/2014 10:19:50 PM <NegroBawb> lol
1/6/2014 10:19:56 PM <NegroBawb> its not that hard to learn
1/6/2014 10:19:57 PM <ryanrmc> im not an adult
1/6/2014 10:20:05 PM <NegroBawb> Im 2 children
1/6/2014 10:20:09 PM <NegroBawb> In an overcoat
1/6/2014 10:20:21 PM <ryanrmc> ok...?
1/6/2014 10:20:39 PM <+calico-kid> ryanrmc, mcmonkey is 17 im 25 and he knows way more about this than i do lol
1/6/2014 10:20:53 PM <+calico-kid> its not so much about age its about understanding things
1/6/2014 10:21:05 PM <ryanrmc> oh darnit it still doesnt work
1/6/2014 10:21:15 PM <ryanrmc> im 13
1/6/2014 10:21:31 PM <+calico-kid> NegroBawb, ive heard its not that hard to learn just havnt taken the time to try to learn any of it
1/6/2014 10:21:49 PM <+calico-kid> ryanrmc, i think morphan1 was 13 when he started helping with denizen
1/6/2014 10:21:56 PM <+calico-kid> or maybe 12 not sure
1/6/2014 10:21:57 PM <ryanrmc> wow
1/6/2014 10:22:01 PM <ryanrmc> my plugin is still not working..
1/6/2014 10:22:13 PM <NegroBawb> calico-kid: >.>
1/6/2014 10:22:19 PM <NegroBawb> Im pretty sure hes 15
1/6/2014 10:22:35 PM <+calico-kid> NegroBawb, he might be
1/6/2014 10:22:36 PM <ryanrmc> ill try it again with override
1/6/2014 10:22:42 PM <+calico-kid> i cant keep it all straight lol
1/6/2014 10:22:43 PM <dimensionZ> What's wrong with your plugin
1/6/2014 10:22:54 PM <ryanrmc> let me check if its workign first
1/6/2014 10:23:09 PM <+calico-kid> dimensionZ, i think this is the first time ive seen you here lol
1/6/2014 10:23:54 PM <dimensionZ> I've been here non-stop for ...
1/6/2014 10:24:02 PM <dimensionZ> I dont know, 8 months?
1/6/2014 10:24:07 PM <+fullwall> ^
1/6/2014 10:24:15 PM <+calico-kid> dimensionZ, i mean like talking lol
1/6/2014 10:24:24 PM <ryanrmc> my error: http://pastebin.com/HbrMPZEB
1/6/2014 10:24:24 PM <+monkeybot> Title --> [23:13:51] [Server thread/ERROR]: Could not load 'plugins/StatusReport.jar' in f - Pastebin.com
1/6/2014 10:24:27 PM <+calico-kid> first time ive seen you say anything
1/6/2014 10:24:31 PM <dimensionZ> Kinda stopped being active around here, things changed
1/6/2014 10:24:42 PM <+calico-kid> yeah i understand how that goes
1/6/2014 10:24:58 PM <+calico-kid> you were prolly on here when i first joined just at different times
1/6/2014 10:24:59 PM <dimensionZ> Seems your main class isnt correct
1/6/2014 10:25:05 PM <dimensionZ> the path in plugins.yml
1/6/2014 10:25:21 PM <ryanrmc> oh yep
1/6/2014 10:25:22 PM <ryanrmc> thanks
1/6/2014 10:26:45 PM <ryanrmc> yes!!! its workign
1/6/2014 10:29:24 PM <dimensionZ> grats
1/6/2014 10:29:50 PM <+calico-kid> ryanrmc, so what does your plugin do?
1/6/2014 10:30:07 PM <ryanrmc> it just mails me with admin's simple reports
1/6/2014 10:30:14 PM <ryanrmc> great, good, ok, bad, awful
1/6/2014 10:30:21 PM <ryanrmc> and string problems
1/6/2014 10:30:31 PM <+calico-kid> cool thats handy to have
1/6/2014 10:30:43 PM <+calico-kid> helps ya keep an eye out
1/6/2014 10:30:48 PM <ryanrmc> its simple though
1/6/2014 10:30:49 PM <ryanrmc> i just made ti
1/6/2014 10:30:52 PM <ryanrmc> *it
1/6/2014 10:30:58 PM <+calico-kid> and make things run smooth
1/6/2014 10:31:18 PM <+calico-kid> well congrats on getting it working
1/6/2014 10:32:12 PM <ryanrmc> oh
1/6/2014 10:32:18 PM <+calico-kid> welp im out for the night
1/6/2014 10:32:21 PM <ryanrmc> how can i make it so that the second argument can have spaces between it
1/6/2014 10:32:39 PM <+calico-kid> later all
1/6/2014 10:32:42 PM <ryanrmc> bye
1/6/2014 10:33:33 PM <ryanrmc> wait... how can i make an argument accept spaces
1/6/2014 10:34:49 PM <+calico-kid> ryanrmc, for your plugin i have no idea
1/6/2014 10:34:56 PM <ryanrmc> ok
1/6/2014 10:35:09 PM <+calico-kid> that would be a ? for dimensionZ
1/6/2014 10:35:14 PM <+calico-kid> or fullwall
1/6/2014 10:35:16 PM <mew> !yml
1/6/2014 10:35:16 PM <+monkeybot> mew: that command is written as !yml <Link to a text-sharing website such as http://mcmonkey4eva.dyndns.org/paste >
1/6/2014 10:35:28 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1139
1/6/2014 10:35:28 PM <+monkeybot> Title --> Untitled Paste | Paste #1139 | mcmonkey studios
1/6/2014 10:35:28 PM <+monkeybot> I encountered 3 potential problems with that script.
1/6/2014 10:35:28 PM <+monkeybot> (1) WARNING: Line 5: Script above missing actions category!
1/6/2014 10:35:28 PM <+monkeybot> (2) WARNING: Line 18: Unknown command!
1/6/2014 10:35:28 PM <+monkeybot> (3) WARNING: Line 41: You can't have #comments inside an - if { .. } block!
1/6/2014 10:35:39 PM <dimensionZ> You join them
1/6/2014 10:35:50 PM <dimensionZ> Plenty of ways to join strings
1/6/2014 10:35:50 PM <+calico-kid> mew if you are looking for the paste site you can just do !paste too
1/6/2014 10:36:06 PM <ryanrmc> subargs?
1/6/2014 10:36:16 PM <mew> oh ok ;)
1/6/2014 10:36:16 PM <ryanrmc> for ( String string : subargs ) { probs = probs + string + " "; }
1/6/2014 10:36:49 PM <+calico-kid> btw thanks for jumpin in dz later guys
1/6/2014 10:36:54 PM * ryanrmc quit.
1/6/2014 10:37:00 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1140
1/6/2014 10:37:00 PM <+monkeybot> Title --> Untitled Paste | Paste #1140 | mcmonkey studios
1/6/2014 10:37:00 PM <+monkeybot> I encountered 3 potential problems with that script.
1/6/2014 10:37:00 PM <+monkeybot> (1) WARNING: Line 5: Script above missing actions category!
1/6/2014 10:37:00 PM <+monkeybot> (2) WARNING: Line 41: You can't have #comments inside an - if { .. } block!
1/6/2014 10:37:00 PM <+monkeybot> (3) WARNING: Line 47: There is already a script by this name!
1/6/2014 10:37:16 PM * +calico-kid quit.
1/6/2014 10:38:15 PM <mew> anyone know how to make line 41 work in my script ?
1/6/2014 10:39:24 PM <dimensionZ> - teleport "location:x,y,z,world"
1/6/2014 10:39:26 PM <dimensionZ> something like that
1/6/2014 10:41:47 PM <NegroBawb> :P
1/6/2014 10:42:41 PM <mew> ok lol
1/6/2014 10:42:49 PM <mew> !cmd teleport
1/6/2014 10:42:49 PM <+monkeybot> teleport: Teleports the player or NPC to a new location.
1/6/2014 10:42:49 PM <+monkeybot> Syntax: - teleport (<entity>|...) [<location>]
1/6/2014 10:44:27 PM <mew> - teleport <player> [<-4117,87,4,MewsPlace3>] ?
1/6/2014 10:44:33 PM <mew> do i have to put the world?
1/6/2014 10:46:04 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1141
1/6/2014 10:46:05 PM <+monkeybot> Title --> Untitled Paste | Paste #1141 | mcmonkey studios
1/6/2014 10:46:05 PM <+monkeybot> I encountered 2 potential problems with that script.
1/6/2014 10:46:05 PM <+monkeybot> (1) WARNING: Line 5: Script above missing actions category!
1/6/2014 10:46:05 PM <+monkeybot> (2) WARNING: Line 41: Uneven number of <tag-marks>, are you missing a < or > ?
1/6/2014 10:49:04 PM <mew> anyone know how to fix those ^ ?
1/6/2014 10:50:26 PM <tstom0> mew: - teleport <player> location:349,82,97,world <--- like that but with your coords
1/6/2014 10:50:45 PM <tstom0> and qworld
1/6/2014 10:51:10 PM <mew> ok
1/6/2014 10:51:11 PM <mew> ty
1/6/2014 10:51:15 PM <mew> what about line 5?
1/6/2014 10:51:45 PM <tstom0> An actions category is not needed for the script to run
1/6/2014 10:51:57 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1142
1/6/2014 10:51:57 PM <+monkeybot> Title --> Untitled Paste | Paste #1142 | mcmonkey studios
1/6/2014 10:51:57 PM <+monkeybot> I encountered 1 potential problem with that script.
1/6/2014 10:51:57 PM <+monkeybot> (1) WARNING: Line 5: Script above missing actions category!
1/6/2014 10:51:59 PM <tstom0> you would only need that for things such as on entity dies
1/6/2014 10:52:04 PM <mew> k
1/6/2014 10:52:04 PM <mew> ty
1/6/2014 11:04:33 PM <mew> i dont know why, but when i assign the script to a npc i cant start it when i right click on the npc
1/6/2014 11:04:40 PM <mew> http://mcmonkey4eva.dyndns.org/paste/1142
1/6/2014 11:04:40 PM <+monkeybot> Title --> Untitled Paste | Paste #1142 | mcmonkey studios
1/6/2014 11:06:46 PM <dimensionZ> no click trigger toggle
1/6/2014 11:07:49 PM <NegroBawb> :)
1/6/2014 11:08:11 PM * Matterom joined.
1/6/2014 11:08:48 PM * Matterom|Desktop quit.
1/6/2014 11:10:22 PM <tstom0> mew: add this to your assignment script http://mcmonkey4eva.dyndns.org/paste/1143
1/6/2014 11:10:22 PM <+monkeybot> Title --> Untitled Paste | Paste #1143 | mcmonkey studios
1/6/2014 11:11:38 PM <tstom0> then reassign it or select the npc and do /npc trigger --name click -t
1/6/2014 11:14:08 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1144
1/6/2014 11:14:09 PM <+monkeybot> Title --> Untitled Paste | Paste #1144 | mcmonkey studios
1/6/2014 11:14:09 PM <+monkeybot> I encountered 5 potential problems with that script.
1/6/2014 11:14:09 PM <+monkeybot> (1) WARNING: Line 4: Script above missing actions category!
1/6/2014 11:14:09 PM <+monkeybot> (2) WARNING: Line 5: Text after end of script name!
1/6/2014 11:14:09 PM <+monkeybot> (3) WARNING: Line 8: Script above missing interact scripts category!
1/6/2014 11:14:09 PM <+monkeybot> (4) WARNING: Line 8: Script above missing actions category!
1/6/2014 11:14:09 PM <+monkeybot> (5) WARNING: Line 9: Script above line does not contain a TYPE value!
1/6/2014 11:14:18 PM <mew> wtf
1/6/2014 11:16:31 PM <tstom0> the spacing
1/6/2014 11:17:20 PM <tstom0> ^ http://mcmonkey4eva.dyndns.org/paste/1145
1/6/2014 11:17:20 PM <+monkeybot> Title --> Untitled Paste | Paste #1145 | mcmonkey studios
1/6/2014 11:17:25 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1146
1/6/2014 11:17:25 PM <+monkeybot> Title --> Untitled Paste | Paste #1146 | mcmonkey studios
1/6/2014 11:17:25 PM <+monkeybot> I encountered 5 potential problems with that script.
1/6/2014 11:17:25 PM <+monkeybot> (1) WARNING: Line 6: Script above missing actions category!
1/6/2014 11:17:25 PM <+monkeybot> (2) WARNING: Line 7: Text after end of script name!
1/6/2014 11:17:25 PM <+monkeybot> (3) WARNING: Line 10: Script above missing interact scripts category!
1/6/2014 11:17:25 PM <+monkeybot> (4) WARNING: Line 10: Script above missing actions category!
1/6/2014 11:17:25 PM <+monkeybot> (5) WARNING: Line 11: Script above line does not contain a TYPE value!
1/6/2014 11:17:32 PM * Entez quit.
1/6/2014 11:18:03 PM <mew> - 10 MewNetherStar
1/6/2014 11:18:07 PM <mew> ^ whats that 10 do?>
1/6/2014 11:18:14 PM <mew> i just put it there because another quest had that lol
1/6/2014 11:18:16 PM <dimensionZ> priority iirc
1/6/2014 11:21:01 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1147
1/6/2014 11:21:02 PM <+monkeybot> Title --> Untitled Paste | Paste #1147 | mcmonkey studios
1/6/2014 11:21:02 PM <+monkeybot> Your script seems valid to me.
1/6/2014 11:21:06 PM <mew> :O
1/6/2014 11:21:12 PM <tstom0> haha nice
1/6/2014 11:21:58 PM <mew> ok, he still wont start the quest when i click on him :/
1/6/2014 11:22:49 PM <tstom0> did you reassign the script or select it and do /npc trigger --name click -t
1/6/2014 11:24:48 PM <mew> yes, both
1/6/2014 11:25:02 PM <mew> something must be wrong with the script
1/6/2014 11:25:10 PM <mew> i say that because i made it :)
1/6/2014 11:25:59 PM <mew> where it says -interact scripts: -mewnetherstar , some times in scripts i see a number before that like, - 10 mewnetherstar.. whats the number mean
1/6/2014 11:26:08 PM <dimensionZ> anything in the console
1/6/2014 11:26:20 PM <dimensionZ> oh
1/6/2014 11:26:21 PM <mew> ^ ill chekc
1/6/2014 11:26:27 PM <dimensionZ> i dont know if you need it, but i always do
1/6/2014 11:26:42 PM <mew> well whats the number do
1/6/2014 11:27:08 PM <dimensionZ> [08:18:25] [dimensionZ]: priority iirc
1/6/2014 11:28:19 PM * Hyruii joined.
1/6/2014 11:30:13 PM <tstom0> I cant see anything wrong in the script… but you spelt armor wrong :D
1/6/2014 11:31:34 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1149
1/6/2014 11:31:34 PM <+monkeybot> Title --> Untitled Paste | Paste #1149 | mcmonkey studios
1/6/2014 11:31:34 PM <+monkeybot> Your script seems valid to me.
1/6/2014 11:33:01 PM <tstom0> Does your click trigger work?
1/6/2014 11:33:35 PM <NegroBawb> :)
1/6/2014 11:33:38 PM <NegroBawb> you guys are noobs
1/6/2014 11:34:43 PM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1150
1/6/2014 11:34:43 PM <+monkeybot> Title --> Untitled Paste | Paste #1150 | mcmonkey studios
1/6/2014 11:34:43 PM <+monkeybot> Your script seems valid to me.
1/6/2014 11:34:54 PM <mew> weird, when i do /denizen reload -a
1/6/2014 11:34:58 PM <mew> it wont load the script
1/6/2014 11:35:05 PM <mew> 'error'
1/6/2014 11:35:16 PM <mew> it was working fine then i changed something -_-
1/6/2014 11:36:02 PM <mew> im thinking something between line 30-32
1/6/2014 11:36:39 PM <tstom0> whats the console say
1/6/2014 11:37:42 PM <NegroBawb> XD
1/6/2014 11:37:48 PM <NegroBawb> :P
1/6/2014 11:37:51 PM <NegroBawb> you guys are fun
1/6/2014 11:38:13 PM <mew> abunch of lk)(D)(0OJD(*W*()O#ILKDL crap
1/6/2014 11:42:46 PM <mew> http://hastebin.com/pepenohixi.xml
1/6/2014 11:45:06 PM <mew> i see where the error is i just dont understand why it wont work
1/6/2014 11:46:06 PM <NegroBawb> :)
1/6/2014 11:46:29 PM <NegroBawb> Bawb will help!
1/6/2014 11:46:45 PM <NegroBawb> Bawb
1/6/2014 11:46:50 PM <NegroBawb> sees the problem easily good sir
1/6/2014 11:46:51 PM <tstom0> ohh
1/6/2014 11:46:55 PM <tstom0> for your chat trigger
1/6/2014 11:47:03 PM <NegroBawb> :)
1/6/2014 11:47:05 PM <NegroBawb> script:
1/6/2014 11:47:14 PM <tstom0> yep
1/6/2014 11:47:16 PM <NegroBawb> on number 1
1/6/2014 11:47:22 PM <NegroBawb> :) you guys are precious
1/6/2014 11:47:26 PM <NegroBawb> <3 you noobs
1/6/2014 11:47:30 PM <mew> -_-
1/6/2014 11:48:15 PM <mew> oOoOooo
1/6/2014 11:48:16 PM <mew> ic
1/6/2014 11:48:23 PM <mew> im so blind
1/6/2014 11:48:29 PM <NegroBawb> :P
1/6/2014 11:49:26 PM <mew> ok..the script runs now but,
1/6/2014 11:50:01 PM <NegroBawb> O:
1/6/2014 11:50:04 PM <mew> it runs like 29, says "Yes I'm ready!" .. but i dont think its zaping to step 2.. because nothing happens after that
1/6/2014 11:50:13 PM <tstom0> click it again
1/6/2014 11:50:27 PM <mew> ah i c..
1/6/2014 11:50:32 PM <mew> yea cause step 2 is a 'click trigger'
1/6/2014 11:50:42 PM <mew> how do i change that so i dont have to click him again to make it run that
1/6/2014 11:50:46 PM * gabizou renamed to gabizou|sleep
1/6/2014 11:51:01 PM <mew> just remove the word click?
1/6/2014 11:51:08 PM <NegroBawb> ?
1/6/2014 11:51:12 PM <mew> change click trigger to chat trigger?
1/6/2014 11:51:28 PM <NegroBawb> what are you trying to do
1/6/2014 11:51:31 PM <NegroBawb> on your script
1/6/2014 11:51:33 PM <NegroBawb> you say yes
1/6/2014 11:51:38 PM <NegroBawb> then he puts you to step 2
1/6/2014 11:51:41 PM <NegroBawb> where you click again
1/6/2014 11:51:41 PM <mew> correct.
1/6/2014 11:51:49 PM <mew> but i dont want it to be a click trigger on step 2
1/6/2014 11:51:54 PM <mew> i just want it to start
1/6/2014 11:51:58 PM <NegroBawb> so make it a different scrip
1/6/2014 11:51:59 PM <mew> dont want to have to click it
1/6/2014 11:51:59 PM <NegroBawb> t
1/6/2014 11:52:01 PM <NegroBawb> a task
1/6/2014 11:52:02 PM <NegroBawb> and run it
1/6/2014 11:52:15 PM <mew> *facepalm*
1/6/2014 11:52:20 PM <NegroBawb> ?
1/6/2014 11:52:33 PM <NegroBawb> it would take like 2 seconds
1/6/2014 11:52:34 PM <mew> i want step 1 to be click trigger
1/6/2014 11:52:37 PM <NegroBawb> yea
1/6/2014 11:52:38 PM <tstom0> :/
1/6/2014 11:52:42 PM <NegroBawb> I understand
1/6/2014 11:52:43 PM <tstom0> make a new script that is a task
1/6/2014 11:52:48 PM <tstom0> and then run the task
1/6/2014 11:52:49 PM <mew> but step 2 i dont want it to require a click
1/6/2014 11:52:53 PM <NegroBawb> yes exactly
1/6/2014 11:52:57 PM <NegroBawb> but step 2
1/6/2014 11:53:04 PM <NegroBawb> for an interact
1/6/2014 11:53:07 PM <NegroBawb> :L
1/6/2014 11:53:10 PM <NegroBawb> right?
1/6/2014 11:53:14 PM <NegroBawb> so if you want it to just run
1/6/2014 11:53:16 PM <NegroBawb> make it a task
1/6/2014 11:53:25 PM <mew> how do i do that
1/6/2014 11:53:53 PM <mew> do i just chage where it says 'click trigger' to something else?
1/6/2014 11:54:32 PM <mew> i took a diffrent quest i had and modified it to this one.. thats why its alittle goofy.
1/6/2014 11:54:37 PM <NegroBawb> here
1/6/2014 11:54:38 PM <NegroBawb> I did it
1/6/2014 11:54:58 PM <NegroBawb> also your interact scripts are way spaced
1/6/2014 11:55:01 PM <NegroBawb> you dont need all that
1/6/2014 11:55:16 PM <mew> i know i just left it.
1/6/2014 11:55:19 PM <NegroBawb> oops
1/6/2014 11:55:20 PM <NegroBawb> also
1/6/2014 11:55:21 PM <mew> was originaly someone elses quest
1/6/2014 11:55:23 PM <NegroBawb> I used your old one
1/6/2014 11:55:26 PM <mew> sec
1/6/2014 11:55:31 PM <NegroBawb> so youll need to readd script if you copy that
1/6/2014 11:55:40 PM <mew> http://hastebin.com/lirapohinu.xml
1/6/2014 11:56:00 PM <NegroBawb> that will require a second click
1/6/2014 11:57:23 PM <tstom0> mew: http://www.hastebin.com/lafememido.xml
1/6/2014 11:57:24 PM <mew> well, what i want it to do is.. you type YES and npc checks if u have item. if so tp you to x cords.. if not says 'sorry go away'
1/6/2014 11:58:16 PM <mew> tstom0: thank you.. that looks much cleaner
1/6/2014 11:58:18 PM <mew> :)
1/6/2014 11:58:45 PM <tstom0> http://www.hastebin.com/jubibuvawi.xml ^
1/7/2014 12:01:57 AM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1154
1/7/2014 12:01:57 AM <+monkeybot> Title --> Untitled Paste | Paste #1154 | mcmonkey studios
1/7/2014 12:01:57 AM <+monkeybot> Your script seems valid to me.
1/7/2014 12:02:23 AM <tstom0> !yml http://mcmonkey4eva.dyndns.org/paste/1154
1/7/2014 12:02:23 AM <+monkeybot> Title --> Untitled Paste | Paste #1154 | mcmonkey studios
1/7/2014 12:02:23 AM <+monkeybot> There's an error in your YAML!
1/7/2014 12:02:23 AM <+monkeybot> (Lin: 29, Col: 20, Chr: 959) - (Lin: 29, Col: 21, Chr: 960): While parsing a block mapping, did not find expected key.
1/7/2014 12:03:16 AM <mew> ty
1/7/2014 12:03:21 AM <mew> tstom0: is this quest repeatable?
1/7/2014 12:03:45 AM <tstom0> If you want it to be repeatable then remove the ZAP step:2 and get rid of the second step
1/7/2014 12:04:18 AM <mew> tstom0: like this? http://hastebin.com/tibamugaku.xml
1/7/2014 12:04:44 AM <tstom0> yep
1/7/2014 12:06:04 AM <mew> !dscript http://mcmonkey4eva.dyndns.org/paste/1155
1/7/2014 12:06:04 AM <+monkeybot> Title --> Untitled Paste | Paste #1155 | mcmonkey studios
1/7/2014 12:06:04 AM <+monkeybot> Your script seems valid to me.
1/7/2014 12:06:58 AM <NegroBawb> !cmd firework
1/7/2014 12:06:58 AM <+monkeybot> firework: Launches a firework with specific coloring
1/7/2014 12:06:58 AM <+monkeybot> Syntax: - firework (<location>) (power:<#>) (<type>/random) (primary:<color>|...) (fade:<color>|...) (flicker) (trail)
1/7/2014 12:09:38 AM <mew> omg the script actually works flawlessly now lol
1/7/2014 12:09:39 AM <mew> ty
1/7/2014 12:12:49 AM <tstom0> mew: try clicking your npc while the task is running though :P
1/7/2014 12:13:41 AM <mew> yea it starts over
1/7/2014 12:13:43 AM <mew> tthats kinda bad
1/7/2014 12:13:56 AM <mew> No
1/7/2014 12:14:00 AM <mew> ops
1/7/2014 12:15:03 AM <tstom0> I think you could put an - engage at the top of the task and a - disengage at the bottom… Ive never used them before so try that
1/7/2014 12:16:20 AM <NegroBawb> :)
1/7/2014 12:16:29 AM <NegroBawb> I can help
1/7/2014 12:16:33 AM <NegroBawb> but you guys are fun
1/7/2014 12:18:31 AM <tstom0> its either that or zap to step 2 then back to 1 at the end of the task :P tell us bawb
1/7/2014 12:18:56 AM <mew> :)
1/7/2014 12:19:01 AM <NegroBawb> so
1/7/2014 12:19:06 AM <NegroBawb> what you trying to do :)
1/7/2014 12:19:20 AM <mew> get it so the script dont start over in the middle of it
1/7/2014 12:19:23 AM <mew> whe nyou click on him
1/7/2014 12:19:28 AM <NegroBawb> ohh
1/7/2014 12:19:31 AM <NegroBawb> sounds fun
1/7/2014 12:19:36 AM <mew> not really.
1/7/2014 12:19:42 AM <NegroBawb> okay
1/7/2014 12:19:45 AM <NegroBawb> so in between the waits
1/7/2014 12:19:52 AM <NegroBawb> because its like a conversation yea?
1/7/2014 12:19:55 AM <mew> yea
1/7/2014 12:20:07 AM <NegroBawb> :P well
1/7/2014 12:20:17 AM <NegroBawb> theres a few ways for awesome fun time fixing that
1/7/2014 12:20:22 AM <NegroBawb> a talking flag
1/7/2014 12:20:24 AM <NegroBawb> engaging the npc
1/7/2014 12:20:24 AM <NegroBawb> or
1/7/2014 12:20:29 AM <NegroBawb> global cool down
1/7/2014 12:20:32 AM <NLBlackEagle> !cmd all
1/7/2014 12:20:32 AM <+monkeybot> A list of all commands is available here- http://mcmonkey4eva.dyndns.org/cmds ... I know these commands: adjust, age, anchor, animate, animatechest, announce, assignment, attack, break, burn, cast, potion, chat, chunkload, compass, cooldown, copyblock, create, createworld, define, despawn, determine, disengage, displayitem, drop, engage, equip, execute, experience, explode, fail, feed,
1/7/2014 12:20:32 AM <+monkeybot> finish, firework, fish, flag, fly, follow, foreach, give, group, head, heal, health, hurt, if, inventory, inject, invisible, leash, listen, log, look, lookclose, midi, mount, modifyblock, nameplate, narrate, note, oxygen, pause, playeffect, playsound, permission, pose, push, queue, random, remove, rename, repeat, reset, rotate, run, runtask, schematic, scoreboard, scribe, shoot, showfake, sign,
1/7/2014 12:20:32 AM <+monkeybot> sit, spawn, stand, strike, switch, take, teleport, time, trait, trigger, viewer, vulnerable, wait, walk, walkto, weather, yaml, zap
1/7/2014 12:20:35 AM <NegroBawb> Id probably go with a global cool down
1/7/2014 12:20:39 AM <mew> k
1/7/2014 12:20:39 AM <NegroBawb> just cuz its easy
1/7/2014 12:20:43 AM <mew> yea easy is good
1/7/2014 12:20:45 AM <NegroBawb> !cmd cooldown
1/7/2014 12:20:45 AM <+monkeybot> cooldown: Temporarily disables a script-container from meeting requirements.
1/7/2014 12:20:45 AM <+monkeybot> Syntax: - cooldown [<duration>] (global) (s:<script>)
1/7/2014 12:20:59 AM <NegroBawb> so like - cooldown global 3:s
1/7/2014 12:21:00 AM <NegroBawb> lol
1/7/2014 12:21:02 AM <NegroBawb> duration:3s
1/7/2014 12:21:15 AM <NegroBawb> maybe more
1/7/2014 12:21:15 AM <mew> -cooldown duration:3s (global) ?
1/7/2014 12:21:23 AM <NegroBawb> no ()
1/7/2014 12:21:31 AM <NegroBawb> - cooldown global duration:3s
1/7/2014 12:21:45 AM <mew> well that syntax is all f'ed up then..
1/7/2014 12:21:50 AM <tstom0> !cmd engage us
1/7/2014 12:21:50 AM <+monkeybot> engage: Temporarily disables a NPCs toggled interact script-container triggers.
1/7/2014 12:21:50 AM <+monkeybot> Syntax: - engage (<duration>) (npc:<npc>)
1/7/2014 12:21:50 AM <+monkeybot> Usage: Use to make a NPC appear 'busy'.
1/7/2014 12:21:50 AM <+monkeybot> - engage
1/7/2014 12:21:50 AM <+monkeybot> - chat 'Give me a few minutes while I mix you a potion!'
1/7/2014 12:21:50 AM <+monkeybot> - walkto <npc.anchor[mixing_station]>
1/7/2014 12:21:50 AM <+monkeybot> - wait 10s
1/7/2014 12:21:50 AM <+monkeybot> More: http://mcmonkey4eva.dyndns.org/cmds/engage
1/7/2014 12:22:02 AM <NegroBawb> most command syntax doesnt matter
1/7/2014 12:22:15 AM <tstom0> so why not use an engage disengage
1/7/2014 12:22:22 AM <mew> ^ that seems better?
1/7/2014 12:22:23 AM <NegroBawb> extra line
1/7/2014 12:22:32 AM <NegroBawb> lol
1/7/2014 12:22:35 AM <NegroBawb> like I said
1/7/2014 12:22:37 AM <NegroBawb> Im lazy
1/7/2014 12:22:40 AM <mew> well me too
1/7/2014 12:23:12 AM <mew> each letter i type in a script is another chance for epic failure so i try to keep it simple
1/7/2014 12:23:21 AM * TheRealKeith joined.
1/7/2014 12:23:27 AM <tstom0> lol
1/7/2014 12:23:33 AM <TheRealKeith> shmancelot in here?
1/7/2014 12:23:48 AM <TheRealKeith> QQ
1/7/2014 12:24:04 AM <NegroBawb> :L
1/7/2014 12:24:23 AM <TheRealKeith> He made hyperconomy and hypermerchant
1/7/2014 12:24:32 AM <mew> tstom0: so i have to put -engage before each wait?
1/7/2014 12:24:37 AM <TheRealKeith> and hypermerchant allows player shops using npcs, but it's messy
1/7/2014 12:24:40 AM <TheRealKeith> :(
1/7/2014 12:24:53 AM <tstom0> Post your script
1/7/2014 12:25:06 AM <mew> me?
1/7/2014 12:25:09 AM <tstom0> yup
1/7/2014 12:25:16 AM <NegroBawb> mew: No
1/7/2014 12:25:28 AM <NegroBawb> engage completes the queue
1/7/2014 12:25:33 AM <mew> http://hastebin.com/comejiqilo.xml
1/7/2014 12:25:42 AM <tstom0> :P damn you bawb
1/7/2014 12:27:32 AM <tstom0> so http://hastebin.com/kuvubobibu.xml wouldnt work?
1/7/2014 12:27:37 AM <NegroBawb> ?
1/7/2014 12:27:39 AM <NegroBawb> hm
1/7/2014 12:27:52 AM <NegroBawb> tstom0: you cant engage a task
1/7/2014 12:28:02 AM <tstom0> :(
1/7/2014 12:28:15 AM <NegroBawb> that wouldnt solve his problem anyway
1/7/2014 12:28:24 AM <NegroBawb> your engaging in the task
1/7/2014 12:28:27 AM <NegroBawb> not the npc
1/7/2014 12:28:30 AM <mew> brb guys.
1/7/2014 12:28:32 AM <mew> :)
1/7/2014 12:28:33 AM <NegroBawb> the engage would go at the top of the clic trigger
1/7/2014 12:29:36 AM <tstom0> but it would disengage while the task is running meaning its useless?
1/7/2014 12:30:38 AM <NegroBawb> well the task is a task
1/7/2014 12:30:39 AM <NegroBawb> like...
1/7/2014 12:30:45 AM <NegroBawb> a seperate script
1/7/2014 12:30:50 AM * @aufdemrand quit.
1/7/2014 12:30:54 AM <NegroBawb> so the npc could be acticated again
1/7/2014 12:31:02 AM <NegroBawb> which is what your trying to start
1/7/2014 12:31:15 AM * aufdemrand joined.
1/7/2014 12:31:45 AM * aufdemrand renamed to Guest2653
1/7/2014 12:32:30 AM <mew> back
1/7/2014 12:34:40 AM <NegroBawb> :)
1/7/2014 12:34:54 AM <Hyruii> Where should I flag locations that will never change in a script? that I will only need to run once in the whole game.
1/7/2014 12:36:36 AM <NegroBawb> :)
1/7/2014 12:36:37 AM <NegroBawb> well
1/7/2014 12:36:41 AM <NegroBawb> whos using them good sir?
1/7/2014 12:36:45 AM <NegroBawb> a specific npcs?
1/7/2014 12:36:49 AM <NegroBawb> or everyone
1/7/2014 12:37:13 AM <NegroBawb> O:
1/7/2014 12:37:17 AM <NegroBawb> probably global
1/7/2014 12:37:20 AM <Hyruii> nvm, i found the on server start event. haha
1/7/2014 12:37:36 AM <Hyruii> thanks anyway NegroBawb
1/7/2014 12:41:19 AM <NegroBawb> :P
1/7/2014 12:41:21 AM <NegroBawb> !update
1/7/2014 12:41:21 AM <+monkeybot> Due to the nature of our project, Denizen is always built against the development builds of Craftbukkit and Citizens.
1/7/2014 12:41:21 AM <+monkeybot> Most errors can be fixed by updating all 3.
1/7/2014 12:41:21 AM <+monkeybot> Denizen- http://ci.citizensnpcs.co/job/Denizen/lastSuccessfulBuild
1/7/2014 12:41:21 AM <+monkeybot> Citizens- http://ci.citizensnpcs.co/job/Citizens2/lastSuccessfulBuild
1/7/2014 12:41:21 AM <+monkeybot> Craftbukkit- http://dl.bukkit.org/downloads/craftbukkit/
1/7/2014 12:45:20 AM * Pigman168 joined.
1/7/2014 12:45:24 AM <NegroBawb> D:< DIE
1/7/2014 12:45:51 AM <Pigman168> no thanks
1/7/2014 12:46:23 AM <NegroBawb> D:
1/7/2014 12:47:50 AM <Pigman168> is the equip event done yet?
1/7/2014 12:47:58 AM <NegroBawb> lol
1/7/2014 12:48:03 AM <NegroBawb> theyre finally making that?
1/7/2014 12:48:05 AM <Pigman168> !event equip
1/7/2014 12:48:05 AM <+monkeybot> That event doesn't seem to exist.
1/7/2014 12:48:10 AM <NegroBawb> I thought bukkit didnt have an event for it
1/7/2014 12:48:13 AM <NegroBawb> pigman
1/7/2014 12:48:18 AM <NegroBawb> I have a slight work around
1/7/2014 12:48:21 AM <NegroBawb> kinda dumb
1/7/2014 12:48:22 AM <NegroBawb> but work
1/7/2014 12:48:22 AM <NegroBawb> s
1/7/2014 12:48:40 AM <NegroBawb> http://pastebin.com/05KG0zDn
1/7/2014 12:48:40 AM <+monkeybot> Title --> [YAML] MoonBootEquip: Type: World Events: On Player Right Clicks With leathe - Pastebin.com
1/7/2014 12:48:40 AM <Pigman168> ok, what is it?
1/7/2014 12:48:54 AM <NLBlackEagle> guys
1/7/2014 12:49:06 AM <NegroBawb> O:
1/7/2014 12:49:10 AM <NegroBawb> howdy
1/7/2014 12:49:16 AM <NLBlackEagle> http://www.hastebin.com/nojucogiku.pl this script doesnt seems to work :O
1/7/2014 12:49:19 AM <mew> how do i broadcast a message ?
1/7/2014 12:49:22 AM <mew> !cmd broadcast
1/7/2014 12:49:22 AM <+monkeybot> That command doesn't seem to exist.
1/7/2014 12:49:26 AM <NLBlackEagle> mew
1/7/2014 12:49:35 AM <NLBlackEagle> - announce "message"
1/7/2014 12:49:37 AM <NLBlackEagle> :P
1/7/2014 12:49:37 AM <mew> ty
1/7/2014 12:49:39 AM <NLBlackEagle> np
1/7/2014 12:49:40 AM <NLBlackEagle> :)
1/7/2014 12:50:01 AM <NLBlackEagle> Pigman168: NegroBawb did you guys ever used on server start?
1/7/2014 12:50:09 AM <NLBlackEagle> it seems to have some flaws...
1/7/2014 12:53:59 AM <NegroBawb> no
1/7/2014 12:54:01 AM <NegroBawb> I never has
1/7/2014 12:54:47 AM <tstom0> Should do something like, on 5:00 in w@world: if the yours doesnt work
1/7/2014 12:54:48 AM <NLBlackEagle> Hmm allright
1/7/2014 12:55:09 AM <NLBlackEagle> that might be a idea!
1/7/2014 12:55:33 AM <NLBlackEagle> !ds http://www.hastebin.com/hosicubifu.vhdl
1/7/2014 12:55:34 AM <+monkeybot> I encountered 1 potential problem with that script.
1/7/2014 12:55:34 AM <+monkeybot> (1) WARNING: Line 3: Category with no commands!
1/7/2014 12:55:49 AM <NLBlackEagle> Whoops
1/7/2014 12:55:53 AM <NLBlackEagle> I did something wrong
1/7/2014 12:56:57 AM <NLBlackEagle> probs will work now
1/7/2014 12:57:45 AM <NLBlackEagle> !dshttp://www.hastebin.com/ciqisupoci.pl
1/7/2014 12:57:47 AM <NLBlackEagle> !ds http://www.hastebin.com/ciqisupoci.pl
1/7/2014 12:57:47 AM <+monkeybot> Your script seems valid to me.
1/7/2014 12:57:52 AM <NLBlackEagle> !yaml http://www.hastebin.com/ciqisupoci.pl
1/7/2014 12:57:52 AM <+monkeybot> Your YAML is valid.
1/7/2014 12:59:07 AM <NLBlackEagle> That worked!
1/7/2014 1:00:06 AM <NLBlackEagle> looks awesome
1/7/2014 1:00:17 AM <NLBlackEagle> got the boss health bar as announcement bar
1/7/2014 1:00:19 AM <NLBlackEagle> in the hub
1/7/2014 1:00:20 AM <NLBlackEagle> :D
1/7/2014 1:01:47 AM * Pigman168 quit.
1/7/2014 1:03:18 AM <Hyruii> Is there a command to open doors?
1/7/2014 1:03:44 AM <mew> is <grey> a valid color?
1/7/2014 1:08:58 AM <mew> !colors
1/7/2014 1:09:03 AM <tstom0> <gray> maybe
1/7/2014 1:09:21 AM <mew> were can i see a list?
1/7/2014 1:10:15 AM <NLBlackEagle> !formatting
1/7/2014 1:10:19 AM <NLBlackEagle> !Code
1/7/2014 1:10:23 AM <NLBlackEagle> hmm
1/7/2014 1:10:47 AM * Pigman168 joined.
1/7/2014 1:10:59 AM <NLBlackEagle> mew: http://wiki.citizensnpcs.co/Denizen/Replaceable_Tags
1/7/2014 1:11:00 AM <+monkeybot> Title --> Denizen/Replaceable Tags - Cit.izens Wiki
1/7/2014 1:11:03 AM <NLBlackEagle> I always use this one
1/7/2014 1:11:09 AM <NLBlackEagle> for special chars like &l &k etc
1/7/2014 1:11:11 AM <NLBlackEagle> just use
1/7/2014 1:11:11 AM <Pigman168> !tags all
1/7/2014 1:11:11 AM <+monkeybot> A list of all tags is available here- http://mcmonkey4eva.dyndns.org/tags
1/7/2014 1:11:17 AM <Pigman168> i would use that one
1/7/2014 1:11:19 AM <NLBlackEagle> <&k> <&l>
1/7/2014 1:11:29 AM <NLBlackEagle> Oh better
1/7/2014 1:11:29 AM <mew> ty
1/7/2014 1:11:47 AM <Pigman168> oh yea for that its probably easier to see, its in a nicely formatted chart
1/7/2014 1:11:55 AM <Pigman168> i think
1/7/2014 1:12:22 AM <Pigman168> yea
1/7/2014 1:13:14 AM <Pigman168> but they have a wrong tag there
1/7/2014 1:13:24 AM <Pigman168> it sais <player.money.asint>
1/7/2014 1:13:37 AM <Pigman168> pretty sure it should be: <player.money.as_int>
1/7/2014 1:13:43 AM <Pigman168> !tag as_int
1/7/2014 1:13:43 AM <+monkeybot> Found: <el@element.as_int>, which returns a Element(Number)
1/7/2014 1:13:43 AM <+monkeybot> Returns the element as a number without a decimal. Rounds double values.
1/7/2014 1:13:47 AM <NegroBawb> :)
1/7/2014 1:13:51 AM <Pigman168> !tag asint
1/7/2014 1:13:51 AM <+monkeybot> That tag doesn't seem to exist.
1/7/2014 1:13:51 AM <NLBlackEagle> Pigman168:
1/7/2014 1:13:58 AM <NLBlackEagle> wanna take a look at my hub?
1/7/2014 1:14:06 AM <Pigman168> server?
1/7/2014 1:14:07 AM <NLBlackEagle> its starting to get a really nice thing
1/7/2014 1:14:13 AM <NLBlackEagle> at.sbplay.nl
1/7/2014 1:14:20 AM <Pigman168> im in school right now and dont have mc installed :P
1/7/2014 1:14:25 AM <Pigman168> sorry
1/7/2014 1:14:29 AM <NLBlackEagle> ohh
1/7/2014 1:14:31 AM <NLBlackEagle> np :P
1/7/2014 1:14:44 AM <mew> ugh i have to make another script :/
1/7/2014 1:14:52 AM <Pigman168> (11th grade)
1/7/2014 1:14:59 AM <Pigman168> mew: what kind?
1/7/2014 1:15:20 AM <mew> when player logs in first time that day give x item. but only if its there first time that day
1/7/2014 1:15:39 AM <Pigman168> Mmmm
1/7/2014 1:15:54 AM <mew> shouldnt be too hard
1/7/2014 1:15:56 AM <Pigman168> !tag time
1/7/2014 1:15:56 AM <+monkeybot> I found 23 matches...
1/7/2014 1:16:20 AM <Pigman168> every 24h would be easier
1/7/2014 1:16:27 AM <mew> yea that works
1/7/2014 1:16:30 AM <Pigman168> actualle
1/7/2014 1:16:33 AM <Pigman168> actually*
1/7/2014 1:16:49 AM <Pigman168> flag him with a duration that he cant get the item
1/7/2014 1:16:59 AM <Pigman168> and have the duration be the remaining time of the day
1/7/2014 1:17:14 AM <Pigman168> !tag util.date.time.24
1/7/2014 1:17:14 AM <+monkeybot> Found: <util.date.time.24hour>, which returns a Element
1/7/2014 1:17:14 AM <+monkeybot> Returns the current system time in 24-hour format.
1/7/2014 1:17:27 AM <Pigman168> thats not it
1/7/2014 1:17:41 AM <Pigman168> or is it?
1/7/2014 1:18:11 AM <Pigman168> that seems like it'll convert minecraft time to 24h time
1/7/2014 1:18:17 AM <mew> yea
1/7/2014 1:18:19 AM <mew> probably
1/7/2014 1:18:25 AM <mew> ill worry about it tomorrow its late :/
1/7/2014 1:18:28 AM <mew> thanks though
1/7/2014 1:18:31 AM <Pigman168> np
1/7/2014 1:20:32 AM <Pigman168> NegroBawb:
1/7/2014 1:20:33 AM <Pigman168> ?
1/7/2014 1:20:49 AM <Pigman168> since when is mcmonkey admin? o.O
1/7/2014 1:20:56 AM <mew> dunno but hes good
1/7/2014 1:21:02 AM <mew> that guy knows everything lol
1/7/2014 1:21:03 AM <Pigman168> yea he's pretty damn good
1/7/2014 1:21:38 AM <Pigman168> NLBlackEagle: ?
1/7/2014 1:22:19 AM <Pigman168> would you mind just checking what <util.date.time.24hour> returns?
1/7/2014 1:28:21 AM <Pigman168> !tag player.time
1/7/2014 1:28:21 AM <+monkeybot> Found: <p@player.time>, which returns a Duration
1/7/2014 1:28:21 AM <+monkeybot> returns the time the player is currently experiencing. This time could differ from
1/7/2014 1:28:21 AM <+monkeybot> the time that the rest of the world is currently experiencing if a 'time' or 'freeze_time'
1/7/2014 1:28:21 AM <+monkeybot> mechanism is being used on the player.
1/7/2014 1:28:37 AM <Pigman168> !mec freeze
1/7/2014 1:28:37 AM <+monkeybot> Found mechanism: freeze_time for dPlayer objects
1/7/2014 1:28:37 AM <+monkeybot> Input: Element(Number)
1/7/2014 1:28:37 AM <+monkeybot> Description: Sets the time of day the Player is currently experiencing and freezes it there. Note: there is a small 'twitch effect' when looking at the sky when time is frozen. Setting this will cause the player to have a different time than other Players in the world are experiencing. Using the 'reset_time' mechanism, or relogging your player will reset this mechanism to match the world's current time. Valid range is 0-28000
1/7/2014 1:28:37 AM <+monkeybot> Tag: <player.time> returns the time the player is currently experiencing. This time could differ from the time that the rest of the world is currently experiencing if a 'time' or 'freeze_time' mechanism is being used on the player.
1/7/2014 1:29:00 AM <Pigman168> !mec time
1/7/2014 1:29:00 AM <+monkeybot> Found mechanism: time for dPlayer objects
1/7/2014 1:29:00 AM <+monkeybot> Input: Element(Number)
1/7/2014 1:29:00 AM <+monkeybot> Description: Sets the time of day the Player is currently experiencing. Setting this will cause the player to have a different time than other Players in the world are experiencing though time will continue to progress. Using the 'reset_time' mechanism, or relogging your player will reset this mechanism to match the world's current time. Valid range is 0-28000
1/7/2014 1:29:00 AM <+monkeybot> Tag: <player.time> returns the time the player is currently experiencing. This time could differ from the time that the rest of the world is currently experiencing if a 'time' or 'freeze_time' mechanism is being used on the player.
1/7/2014 1:30:37 AM <Pigman168> !savelog