Paste #11617: Edit of P#11615 - Edit of P#11613 - Denizen Debug Logs From 4D28AF01-323C-499F-9E5A-CA2DD2D55A6B

Date: 2014/11/27 16:12:03 UTC-08:00
Type: Server Log

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19:10:26 [INFO]  Completing queue 'FIGHT_SCRIPT_GrabSettledProvides'. 
19:10:27 [INFO]  Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: IF 
                   "<player.flag[Fight_Blocked]>" "{" "-" "define" "random" 
                   "<util.random.int[1].to[100]>" "-" "20" "-" "flag" 
                   "player" "Fight_Blocked:!" "}" "else" "{" "-" "define" 
                   "random" "<util.random.int[1].to[100]>" "}" 
19:10:27 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
19:10:27 [INFO]  Unfilled attributes '[flag[Fight_Blocked]]' for tag 
                   <player.flag[Fight_Blocked]>! 
19:10:27 [INFO]  Filled tag <player.flag[Fight_Blocked]> with 'null'. 
19:10:27 [INFO]  ERROR in script 'FIGHT_ATTACK'! Tag 
                   <player.flag[Fight_Blocked]> is invalid! 
19:10:27 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='false' 
19:10:27 [INFO]  Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: 
                   DEFINE "random" "<util.random.int[1].to[100]>" 
19:10:27 [INFO] +- Executing dCommand: DEFINE/p@wonderdude ---------+ 
19:10:27 [INFO]  Filled tag <util.random.int[1].to[100]> with '53'. 
19:10:27 [INFO] +> Executing 'DEFINE': 
                   queue='FIGHT_ATTACK_FundingRoyalCompliance'  
                   definition='random'  value='53' 
19:10:27 [INFO]  Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: IF 
                   "%random%" "=<" "20" "{" "-" "narrate" "rolled %random%" 
                   "-" "run" "Fight_Attack_0" "}" "else" "if" "%random%" ">" 
                   "20" "&&" "=<" "40" "{" "-" "narrate" "rolled %random%" 
                   "-" "run" "Fight_Attack_1" "}" "else" "if" "%random%" ">" 
                   "40" "&&" "=<" "60" "{" "-" "narrate" "rolled %random%" 
                   "-" "run" "Fight_Attack_2" "}" "else" "if" "%random%" ">" 
                   "60" "&&" "=<" "80" "{" "-" "narrate" "rolled %random%" 
                   "-" "run" "Fight_Attack_3" "}" "else" "if" "%random%" ... 
                   * snip! * 
19:10:27 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Comparable 1: Comparable='Number(53)', Operator='EQUALS', 
                   ComparedTo='Number(20)' --> OUTCOME='false' 
19:10:27 [INFO]  Queue 'FIGHT_TURN_CHOOSER_IntelEncryptionTiger' 
                   Executing: DEFINE "Fight_Turn_Counter" 
                   "<server.flag[Fight_Turn_Counter_%Fight%].as_int>" 
19:10:27 [INFO] +- Executing dCommand: DEFINE/p@wonderdude ---------+ 
19:10:27 [INFO]  Filled definition %Fight% with 'wonderdude'. 
19:10:27 [INFO]  Filled tag 
                   <server.flag[Fight_Turn_Counter_wonderdude].as_int> with 
                   '2'. 
19:10:27 [INFO] +> Executing 'DEFINE': 
                   queue='FIGHT_TURN_CHOOSER_IntelEncryptionTiger'  
                   definition='fight_turn_counter'  value='2' 
19:10:27 [INFO]  Queue 'FIGHT_TURN_CHOOSER_IntelEncryptionTiger' 
                   Executing: IF "<server.flag[Fight_Turn_Counter_%Fight%]>" 
                   ">" "<global.flag[Fighters_%Fight%].size>" "{" "-" "flag" 
                   "server" "Fight_Turn_Counter_%Fight%:1" "-" "narrate" 
                   "<dark_red>Resetting Fight_Turn_Counter_%Fight% to 1" "-" 
                   "flag" 
                   "p@<global.flag[Fighters_%Fight%].get[1].as_list.formatted>" 
                   "Fight_Turn" "-" "narrate" "<dark_red>Giving the turn to 
                   first player<&co> 
                   <global.flag[Fighters_%Fight%].get[1].as_list.formatted>" 
                   "}" "else" "{" "-" "flag" "p@<glob... * snip! * 
19:10:27 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
19:10:27 [INFO]  Filled definition %Fight% with 'wonderdude'. 
19:10:27 [INFO]  Filled definition %Fight% with 'wonderdude'. 
19:10:27 [INFO]  Filled tag <server.flag[Fight_Turn_Counter_wonderdude]> 
                   with '2.0'. 
19:10:27 [INFO]  Filled tag <global.flag[Fighters_wonderdude].size> with 
                   '2'. 
19:10:27 [INFO]  Comparable 1: Comparable='Decimal(2.0)', Operator='MORE', 
                   ComparedTo='Number(2)' --> OUTCOME='false' 
19:10:27 [INFO]  Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: IF 
                   "%random%" ">" "20" "&&" "=<" "40" "{" "-" "narrate" 
                   "rolled %random%" "-" "run" "Fight_Attack_1" "}" "else" 
                   "if" "%random%" ">" "40" "&&" "=<" "60" "{" "-" "narrate" 
                   "rolled %random%" "-" "run" "Fight_Attack_2" "}" "else" 
                   "if" "%random%" ">" "60" "&&" "=<" "80" "{" "-" "narrate" 
                   "rolled %random%" "-" "run" "Fight_Attack_3" "}" "else" 
                   "if" "%random%" ">" "80" "&&" "=<" "100" "{" "-" "narrate" 
                   "rolled %random%" "-" "run" "Fight_Attack_4" "}" "else" 
                   "... * snip! * 
19:10:27 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Filled definition %random% with '53'. 
19:10:27 [INFO]  Comparable 1: Comparable='Number(53)', Operator='MORE', 
                   ComparedTo='Number(20)' --> OUTCOME='true' 
19:10:27 [INFO]  Comparable 2: Comparable='Element(=<)', 
                   Operator='EQUALS', ComparedTo='Element(40)' --> 
                   OUTCOME='false' 
19:10:27 [INFO]  Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: IF 
                   "%random%" ">" "40" "&&" "=<" "60" "{" "-" "narrate" 
                   "rolled %random%" "-" "run" "Fight_Attack_2" "}" "else" 
                   "if" "%random%" ">" "60" "&&" "=<" "80" "{" "-" "narrate" 
                   "rolled %random%" "-" "run" "Fight_Attack_3" "}" "else" 
                   "if" "%random%" ">" "80" "&&" "=<" "100" "{" "-" "narrate" 
                   "rolled %random%" "-" "run" "Fight_Attack_4" "}" "else" 
                   "{" "-" "narrate" "<Dark_Red>RANDOM NUMBER TO DETERMINE 
                   ATTACK DAMAGE FAILED!!!!!!!!!!!" "}"