19:10:26 [INFO] Completing queue 'FIGHT_SCRIPT_GrabSettledProvides'.
19:10:27 [INFO] Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: IF
"<player.flag[Fight_Blocked]>" "{" "-" "define" "random"
"<util.random.int[1].to[100]>" "-" "20" "-" "flag"
"player" "Fight_Blocked:!" "}" "else" "{" "-" "define"
"random" "<util.random.int[1].to[100]>" "}"
19:10:27 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:10:27 [INFO] Unfilled attributes '[flag[Fight_Blocked]]' for tag
<player.flag[Fight_Blocked]>!
19:10:27 [INFO] Filled tag <player.flag[Fight_Blocked]> with 'null'.
19:10:27 [INFO] ERROR in script 'FIGHT_ATTACK'! Tag
<player.flag[Fight_Blocked]> is invalid!
19:10:27 [INFO] Comparable 1: Comparable='Element(null)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
19:10:27 [INFO] Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing:
DEFINE "random" "<util.random.int[1].to[100]>"
19:10:27 [INFO] +- Executing dCommand: DEFINE/p@wonderdude ---------+
19:10:27 [INFO] Filled tag <util.random.int[1].to[100]> with '53'.
19:10:27 [INFO] +> Executing 'DEFINE':
queue='FIGHT_ATTACK_FundingRoyalCompliance'
definition='random' value='53'
19:10:27 [INFO] Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: IF
"%random%" "=<" "20" "{" "-" "narrate" "rolled %random%"
"-" "run" "Fight_Attack_0" "}" "else" "if" "%random%" ">"
"20" "&&" "=<" "40" "{" "-" "narrate" "rolled %random%"
"-" "run" "Fight_Attack_1" "}" "else" "if" "%random%" ">"
"40" "&&" "=<" "60" "{" "-" "narrate" "rolled %random%"
"-" "run" "Fight_Attack_2" "}" "else" "if" "%random%" ">"
"60" "&&" "=<" "80" "{" "-" "narrate" "rolled %random%"
"-" "run" "Fight_Attack_3" "}" "else" "if" "%random%" ...
* snip! *
19:10:27 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Comparable 1: Comparable='Number(53)', Operator='EQUALS',
ComparedTo='Number(20)' --> OUTCOME='false'
19:10:27 [INFO] Queue 'FIGHT_TURN_CHOOSER_IntelEncryptionTiger'
Executing: DEFINE "Fight_Turn_Counter"
"<server.flag[Fight_Turn_Counter_%Fight%].as_int>"
19:10:27 [INFO] +- Executing dCommand: DEFINE/p@wonderdude ---------+
19:10:27 [INFO] Filled definition %Fight% with 'wonderdude'.
19:10:27 [INFO] Filled tag
<server.flag[Fight_Turn_Counter_wonderdude].as_int> with
'2'.
19:10:27 [INFO] +> Executing 'DEFINE':
queue='FIGHT_TURN_CHOOSER_IntelEncryptionTiger'
definition='fight_turn_counter' value='2'
19:10:27 [INFO] Queue 'FIGHT_TURN_CHOOSER_IntelEncryptionTiger'
Executing: IF "<server.flag[Fight_Turn_Counter_%Fight%]>"
">" "<global.flag[Fighters_%Fight%].size>" "{" "-" "flag"
"server" "Fight_Turn_Counter_%Fight%:1" "-" "narrate"
"<dark_red>Resetting Fight_Turn_Counter_%Fight% to 1" "-"
"flag"
"p@<global.flag[Fighters_%Fight%].get[1].as_list.formatted>"
"Fight_Turn" "-" "narrate" "<dark_red>Giving the turn to
first player<&co>
<global.flag[Fighters_%Fight%].get[1].as_list.formatted>"
"}" "else" "{" "-" "flag" "p@<glob... * snip! *
19:10:27 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:10:27 [INFO] Filled definition %Fight% with 'wonderdude'.
19:10:27 [INFO] Filled definition %Fight% with 'wonderdude'.
19:10:27 [INFO] Filled tag <server.flag[Fight_Turn_Counter_wonderdude]>
with '2.0'.
19:10:27 [INFO] Filled tag <global.flag[Fighters_wonderdude].size> with
'2'.
19:10:27 [INFO] Comparable 1: Comparable='Decimal(2.0)', Operator='MORE',
ComparedTo='Number(2)' --> OUTCOME='false'
19:10:27 [INFO] Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: IF
"%random%" ">" "20" "&&" "=<" "40" "{" "-" "narrate"
"rolled %random%" "-" "run" "Fight_Attack_1" "}" "else"
"if" "%random%" ">" "40" "&&" "=<" "60" "{" "-" "narrate"
"rolled %random%" "-" "run" "Fight_Attack_2" "}" "else"
"if" "%random%" ">" "60" "&&" "=<" "80" "{" "-" "narrate"
"rolled %random%" "-" "run" "Fight_Attack_3" "}" "else"
"if" "%random%" ">" "80" "&&" "=<" "100" "{" "-" "narrate"
"rolled %random%" "-" "run" "Fight_Attack_4" "}" "else"
"... * snip! *
19:10:27 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Filled definition %random% with '53'.
19:10:27 [INFO] Comparable 1: Comparable='Number(53)', Operator='MORE',
ComparedTo='Number(20)' --> OUTCOME='true'
19:10:27 [INFO] Comparable 2: Comparable='Element(=<)',
Operator='EQUALS', ComparedTo='Element(40)' -->
OUTCOME='false'
19:10:27 [INFO] Queue 'FIGHT_ATTACK_FundingRoyalCompliance' Executing: IF
"%random%" ">" "40" "&&" "=<" "60" "{" "-" "narrate"
"rolled %random%" "-" "run" "Fight_Attack_2" "}" "else"
"if" "%random%" ">" "60" "&&" "=<" "80" "{" "-" "narrate"
"rolled %random%" "-" "run" "Fight_Attack_3" "}" "else"
"if" "%random%" ">" "80" "&&" "=<" "100" "{" "-" "narrate"
"rolled %random%" "-" "run" "Fight_Attack_4" "}" "else"
"{" "-" "narrate" "<Dark_Red>RANDOM NUMBER TO DETERMINE
ATTACK DAMAGE FAILED!!!!!!!!!!!" "}"