Java Version: 1.7.0_55
CraftBukkit Version: git-Spigot-1.7.9-R0.2-208-ge0f2e95 (MC: 1.7.10)
Active Plugins (91): WorldBorder: 1.7.8, BuyRandom: 0.1, GroupManager: 2.1.19 (Phoenix), VoxelSniper: 5.169.0-SNAPSHOT-jnks316-git7b2b282,
Teleports: 0.50b-22, PluginManager: 1.2.1, AnimalPlague: 0.5.0, Farmland: 1.1,
BossShop: 2.1.0, Vault: 1.4.1-b436, MorePotions: 1.8, SimpleHelpTickets: 1.3.6,
Multiverse-Core: 2.5-b691, MCBans: 4.3.2, Chairs: 4.2, QuickTravel: 0.7.1,
DragonTravel: Phoenix Alpha v0.0.0.17, Recipes: 1.1, CreateYourOwnMenus: 0.5.8,
BetterPassives: 1.0.0, Movecraft: 3.1.47, VariableTriggers: 1.3.2, ProtocolLib: 3.3.0-SNAPSHOT,
Votifier: 1.9, EreciaShipyard: 0.2.0, NoNpcTrade: 1.2, RebuildPlugin: 0.9.2,
Citizens: 2.0.13-SNAPSHOT (build 1185), HideStream: 3.7, PointsOfInterests: 1.2.0,
Voteban: 1.0, SimpleBackup: 1.5, EXPBottles: 0.17, GoldIsMoney: 2.0.3, ArithiaSpikes: 0.1,
WorldEdit: 5.6.3, Towny: 0.86.1.4, Courier: 1.1.9, MythicDrops: 3.1.0-SNAPSHOT-b394-STABLE,
TagAPI: 3.0.6, Simple-AutoSave: 0.2.2, LoreLocks: 2.2.2.3, Lores: 1.4.1,
NoItem: 3.1.2, RPGnamer: 1.0.0, Questioner: 0.6, BarAPI: 3.2, LWC: 4.4.0-SNAPSHOT,
Bans: 0.50b-7, ForceSay: 1.1, WorldGuard: 5.9.1-SNAPSHOT:1311-0d2adc5,master,
HeadDrops: 2.0, Appleseed: 0.7.6-b26, DropPerm: 1.5.3, Warps: 0.17-SNAPSHOTb-11,
BloodParticles: 1.6+, DailyLoginRewards: 0.2.1, CreaTruthBlocks: 1.2, PlayerSpeedAPI: 1.7.2,
ArithiaCompass: 1.0.0, ItemNames: 1.1, ArithiaNoEnderpearl: 1.0, MetaCycler: 1.8.2,
CookMe: 1.8, BlingTrees: 0.1, AntiAdvertiser: 1.0, NametagEdit: 2.2, Herochat: 5.6.7-SNAPSHOT,
ArithiaDays: 0.1, ReviewMe: 1.4.0, ManySmallTweaks: 1.0.13, AreaShop: 1.3.0,
Essentials: 2.13.1, MorePlayerModels2: 1.7.10, BungeeChatClient: 0.3, SafeCommandBlock: 1.0.3,
Multiverse-Portals: 2.5-b712, VineControl: 1.4, Prism: 2.0.1, EnjinMinecraftPlugin: 2.6.8,
PhatLoots: 3.8.1, MagicSpells: 3.3-release, Denizen: 0.9.6-SNAPSHOT (build 19),
Sentry: 1.8.2, TreasureChest: 8.4.4, MythicMobs: 1.0.0, Brewery: 1.2, EssentialsProtect: 2.13.1,
EssentialsSpawn: 2.13.1, EchoPet: 2.4.0-SNAPSHOT-b480, EssentialsAntiBuild: 2.13.1,
Loaded Worlds (2): world, resources
Online Players (7): wonderdude(wonderdude), Marigold_Mithrand(EnderCreeper1337), CPT._Hughbert_Vordain(Hughlarious),
CPT_Bonnie_Brennenburg(cooljob4), Erilas_Maendir(AleKeg), {Child}_Arin_Mithrand(ResistanceIa),
Amber_Mithrand(lovelyninja567)
19:25:39 [INFO] +> Executing 'Event': Type='on ATTACK command'
Container='FIGHT_SCRIPT(WORLD)' Player='wonderdude'
Context='{cuboids=li@, args=li@, raw_args=,
command=ATTACK, server=false, parsed_args=li@}'
19:25:39 [INFO] +- Building event 'ON ATTACK COMMAND' for FIGHT_SCRIPT
---------+
19:25:39 [INFO] Starting InstantQueue
'FIGHT_SCRIPT_PairBordersMetallic'...
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing:
DETERMINE "passively" "fulfilled"
19:25:39 [INFO] +- Executing dCommand: DETERMINE/p@wonderdude ---------+
19:25:39 [INFO] +> Executing 'DETERMINE': outcome='fulfilled'
passively='true'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing:
DEFINE "Fight" "<player.flag[Fight]>"
19:25:39 [INFO] +- Executing dCommand: DEFINE/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.flag[Fight]> with 'wonderdude'.
19:25:39 [INFO] +> Executing 'DEFINE':
queue='FIGHT_SCRIPT_PairBordersMetallic'
definition='fight' value='wonderdude'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.flag[Attack]>" "{" "-" "if"
"<player.flag[Fight_Attack]>" "{" "-" "if"
"<player.flag[Fight_Attack]>" "==" "1" "{" "-" "flag"
"player" "health:-:1" "-" "if" "<player.flag[health]>"
"=<" "0" "{" "-" "narrate" "<dark_red>YOU LOST" "-" "run"
"Fight_Dead" "-" "queue" "clear" "}" "-" "adjust"
"<player>" "health:<player.flag[Health]>" "-" "narrate"
"<red>1 damage"
"targets:<player.location.find.players.within[10]>" "}"
"-" "if" "<player.flag[Fight_At... * snip! *
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Unfilled attributes '[flag[Attack]]' for tag
<player.flag[Attack]>!
19:25:39 [INFO] Filled tag <player.flag[Attack]> with 'null'.
19:25:39 [INFO] ERROR in script 'FIGHT_SCRIPT'! Tag <player.flag[Attack]>
is invalid!
19:25:39 [INFO] Comparable 1: Comparable='Element(null)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.flag[Target]>" "==" "null" "{" "-" "narrate"
"<Red>You don't have a target to attack." "-" "narrate"
"<Red>Please use /target <playername> to define a new
target" "}" "else" "{" "-" "if"
"<player.flag[Fight_Turn]>" "==" "null" "{" "-" "run"
"Fight_Not_Your_Turn" "}" "else" "{" "-" "flag" "player"
"Fight_Turn:!" "-" "if" "<player.item_in_hand>" "=="
"i@wood_sword" "{" "-" "run" "Fight_Attack_Wood_Sword" "}"
"else" "{" "-" "if" "<player.item_in_... * snip! *
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.flag[Target]> with 'Drem_'.
19:25:39 [INFO] Comparable 1: Comparable='Element(Drem_)',
Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.flag[Fight_Turn]>" "==" "null" "{" "-" "run"
"Fight_Not_Your_Turn" "}" "else" "{" "-" "flag" "player"
"Fight_Turn:!" "-" "if" "<player.item_in_hand>" "=="
"i@wood_sword" "{" "-" "run" "Fight_Attack_Wood_Sword" "}"
"else" "{" "-" "if" "<player.item_in_hand>" "=="
"i@stone_sword" "{" "-" "run" "Fight_Attack_Stone_Sword"
"}" "else" "{" "-" "if" "<player.item_in_hand>" "=="
"i@iron_sword" "{" "-" "run" "Fight_Attack_Iron_Sword" "}"
"else" "{" "-" ... * snip! *
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.flag[Fight_Turn]> with 'true'.
19:25:39 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: FLAG
"player" "Fight_Turn:!"
19:25:39 [INFO] +- Executing dCommand: FLAG/p@wonderdude ---------+
19:25:39 [INFO] +> Executing 'FLAG': flag_name='FIGHT_TURN'
Action/Value='DELETE(false)' flag_target='p@wonderdude'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.item_in_hand>" "==" "i@wood_sword" "{" "-" "run"
"Fight_Attack_Wood_Sword" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@stone_sword" "{" "-" "run"
"Fight_Attack_Stone_Sword" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@iron_sword" "{" "-" "run"
"Fight_Attack_Iron_Sword" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@gold_sword" "||"
"i@diamond_sword" "{" "-" "run" "Fight_Attack_Gold_Sword"
"}" "else" "{" "-" "if"... * snip! *
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.item_in_hand> with 'i@air'.
19:25:39 [INFO] Comparable 1: Comparable='Element(i@air)',
Operator='EQUALS', ComparedTo='Element(i@wood_sword)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.item_in_hand>" "==" "i@stone_sword" "{" "-" "run"
"Fight_Attack_Stone_Sword" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@iron_sword" "{" "-" "run"
"Fight_Attack_Iron_Sword" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@gold_sword" "||"
"i@diamond_sword" "{" "-" "run" "Fight_Attack_Gold_Sword"
"}" "else" "{" "-" "if" "<player.item_in_hand>" "=="
"i@wood_axe" "{" "-" "run" "Fight_Attack_Wood_Axe" "}"
"else" "{" "-" "if" "<p... * snip! *
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.item_in_hand> with 'i@air'.
19:25:39 [INFO] Comparable 1: Comparable='Element(i@air)',
Operator='EQUALS', ComparedTo='Element(i@stone_sword)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.item_in_hand>" "==" "i@iron_sword" "{" "-" "run"
"Fight_Attack_Iron_Sword" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@gold_sword" "||"
"i@diamond_sword" "{" "-" "run" "Fight_Attack_Gold_Sword"
"}" "else" "{" "-" "if" "<player.item_in_hand>" "=="
"i@wood_axe" "{" "-" "run" "Fight_Attack_Wood_Axe" "}"
"else" "{" "-" "if" "<player.item_in_hand>" "=="
"i@stone_axe" "{" "-" "run" "Fight_Attack_Stone_Axe" "}"
"else" "{" "-" "if" "<playe... * snip! *
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.item_in_hand> with 'i@air'.
19:25:39 [INFO] Comparable 1: Comparable='Element(i@air)',
Operator='EQUALS', ComparedTo='Element(i@iron_sword)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.item_in_hand>" "==" "i@gold_sword" "||"
"i@diamond_sword" "{" "-" "run" "Fight_Attack_Gold_Sword"
"}" "else" "{" "-" "if" "<player.item_in_hand>" "=="
"i@wood_axe" "{" "-" "run" "Fight_Attack_Wood_Axe" "}"
"else" "{" "-" "if" "<player.item_in_hand>" "=="
"i@stone_axe" "{" "-" "run" "Fight_Attack_Stone_Axe" "}"
"else" "{" "-" "if" "<player.item_in_hand>" "=="
"i@iron_axe" "{" "-" "run" "Fight_Attack_Iron_Axe" "}"
"else" "{" "-" "if" "<player.it... * snip! *
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.item_in_hand> with 'i@air'.
19:25:39 [INFO] Comparable 1: Comparable='Element(i@air)',
Operator='EQUALS', ComparedTo='Element(i@gold_sword)' -->
OUTCOME='false'
19:25:39 [INFO] Comparable 2: Comparable='Element(i@diamond_sword)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.item_in_hand>" "==" "i@wood_axe" "{" "-" "run"
"Fight_Attack_Wood_Axe" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@stone_axe" "{" "-" "run"
"Fight_Attack_Stone_Axe" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@iron_axe" "{" "-" "run"
"Fight_Attack_Iron_Axe" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@gold_axe" "||"
"i@diamond_axe" "{" "-" "run" "Fight_Attack_Gold_Axe" "}"
"else" "{" "-" "run" "Fight_Attack" "... * snip! *
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.item_in_hand> with 'i@air'.
19:25:39 [INFO] Comparable 1: Comparable='Element(i@air)',
Operator='EQUALS', ComparedTo='Element(i@wood_axe)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.item_in_hand>" "==" "i@stone_axe" "{" "-" "run"
"Fight_Attack_Stone_Axe" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@iron_axe" "{" "-" "run"
"Fight_Attack_Iron_Axe" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@gold_axe" "||"
"i@diamond_axe" "{" "-" "run" "Fight_Attack_Gold_Axe" "}"
"else" "{" "-" "run" "Fight_Attack" "}" "}" "}"
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.item_in_hand> with 'i@air'.
19:25:39 [INFO] Comparable 1: Comparable='Element(i@air)',
Operator='EQUALS', ComparedTo='Element(i@stone_axe)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.item_in_hand>" "==" "i@iron_axe" "{" "-" "run"
"Fight_Attack_Iron_Axe" "}" "else" "{" "-" "if"
"<player.item_in_hand>" "==" "i@gold_axe" "||"
"i@diamond_axe" "{" "-" "run" "Fight_Attack_Gold_Axe" "}"
"else" "{" "-" "run" "Fight_Attack" "}" "}"
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.item_in_hand> with 'i@air'.
19:25:39 [INFO] Comparable 1: Comparable='Element(i@air)',
Operator='EQUALS', ComparedTo='Element(i@iron_axe)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: IF
"<player.item_in_hand>" "==" "i@gold_axe" "||"
"i@diamond_axe" "{" "-" "run" "Fight_Attack_Gold_Axe" "}"
"else" "{" "-" "run" "Fight_Attack" "}"
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.item_in_hand> with 'i@air'.
19:25:39 [INFO] Comparable 1: Comparable='Element(i@air)',
Operator='EQUALS', ComparedTo='Element(i@gold_axe)' -->
OUTCOME='false'
19:25:39 [INFO] Comparable 2: Comparable='Element(i@diamond_axe)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: RUN
"Fight_Attack"
19:25:39 [INFO] +- Executing dCommand: RUN/p@wonderdude ---------+
19:25:39 [INFO] +> Executing 'RUN': script='FIGHT_ATTACK(TASK)'
19:25:39 [INFO] Starting TimedQueue 'FIGHT_ATTACK_BloodBreakdownWorry'...
19:25:39 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing: IF
"<player.flag[Fight_Dodged]>" "{" "-" "define" "random"
"<util.random.int[1].to[100]>" "-" "20" "-" "flag"
"player" "Fight_Dodged:!" "}" "else" "if"
"<player.flag[Fight_Blocked]>" "{" "-" "define" "random"
"<util.random.int[1].to[100]>" "-" "20" "-" "flag"
"player" "Fight_Blocked:!" "}" "else" "{" "-" "define"
"random" "<util.random.int[1].to[100]>" "}"
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Unfilled attributes '[flag[Fight_Dodged]]' for tag
<player.flag[Fight_Dodged]>!
19:25:39 [INFO] Filled tag <player.flag[Fight_Dodged]> with 'null'.
19:25:39 [INFO] ERROR in script 'FIGHT_ATTACK'! Tag
<player.flag[Fight_Dodged]> is invalid!
19:25:39 [INFO] Unfilled attributes '[flag[Fight_Blocked]]' for tag
<player.flag[Fight_Blocked]>!
19:25:39 [INFO] Filled tag <player.flag[Fight_Blocked]> with 'null'.
19:25:39 [INFO] ERROR in script 'FIGHT_ATTACK'! Tag
<player.flag[Fight_Blocked]> is invalid!
19:25:39 [INFO] Comparable 1: Comparable='Element(null)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing:
NARRATE "<red>YOU ATTACK"
19:25:39 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <red> with ''.
19:25:39 [INFO] +> Executing 'NARRATE': Narrating='YOU ATTACK'
Targets='[p@wonderdude]'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: FLAG
"server" "Fight_Turn_Counter_%Fight%:++"
19:25:39 [INFO] +- Executing dCommand: FLAG/p@wonderdude ---------+
19:25:39 [INFO] Filled definition %Fight% with 'wonderdude'.
19:25:39 [INFO] +> Executing 'FLAG':
flag_name='FIGHT_TURN_COUNTER_WONDERDUDE'
Action/Value='INCREASE(1)' flag_target='server'
19:25:39 [INFO] Queue 'FIGHT_SCRIPT_PairBordersMetallic' Executing: RUN
"Fight_Turn_Chooser"
19:25:39 [INFO] +- Executing dCommand: RUN/p@wonderdude ---------+
19:25:39 [INFO] +> Executing 'RUN': script='FIGHT_TURN_CHOOSER(TASK)'
19:25:39 [INFO] Starting TimedQueue
'FIGHT_TURN_CHOOSER_TedMapleInspections'...
19:25:39 [INFO] Queue 'FIGHT_TURN_CHOOSER_TedMapleInspections' Executing:
DEFINE "Fight" "<player.flag[Fight]>"
19:25:39 [INFO] +- Executing dCommand: DEFINE/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <player.flag[Fight]> with 'wonderdude'.
19:25:39 [INFO] +> Executing 'DEFINE':
queue='FIGHT_TURN_CHOOSER_TedMapleInspections'
definition='fight' value='wonderdude'
19:25:39 [INFO] Completing queue 'FIGHT_SCRIPT_PairBordersMetallic'.
19:25:39 [INFO] Queue 'FIGHT_TURN_CHOOSER_TedMapleInspections' Executing:
DEFINE "Fight_Turn_Counter"
"<server.flag[Fight_Turn_Counter_%Fight%].as_int>"
19:25:39 [INFO] +- Executing dCommand: DEFINE/p@wonderdude ---------+
19:25:39 [INFO] Filled definition %Fight% with 'wonderdude'.
19:25:39 [INFO] Filled tag
<server.flag[Fight_Turn_Counter_wonderdude].as_int> with
'2'.
19:25:39 [INFO] +> Executing 'DEFINE':
queue='FIGHT_TURN_CHOOSER_TedMapleInspections'
definition='fight_turn_counter' value='2'
19:25:39 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing: IF
"<player.flag[Fight_Blocked]>" "{" "-" "define" "random"
"<util.random.int[1].to[100]>" "-" "20" "-" "flag"
"player" "Fight_Blocked:!" "}" "else" "{" "-" "define"
"random" "<util.random.int[1].to[100]>" "}"
19:25:39 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:39 [INFO] Unfilled attributes '[flag[Fight_Blocked]]' for tag
<player.flag[Fight_Blocked]>!
19:25:39 [INFO] Filled tag <player.flag[Fight_Blocked]> with 'null'.
19:25:39 [INFO] ERROR in script 'FIGHT_ATTACK'! Tag
<player.flag[Fight_Blocked]> is invalid!
19:25:39 [INFO] Comparable 1: Comparable='Element(null)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
19:25:39 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing:
DEFINE "random" "<util.random.int[1].to[100]>"
19:25:39 [INFO] +- Executing dCommand: DEFINE/p@wonderdude ---------+
19:25:39 [INFO] Filled tag <util.random.int[1].to[100]> with '16'.
19:25:39 [INFO] +> Executing 'DEFINE':
queue='FIGHT_ATTACK_BloodBreakdownWorry'
definition='random' value='16'
19:25:39 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing:
NARRATE "rolled %random%"
19:25:39 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+
19:25:39 [INFO] Filled definition %random% with '16'.
19:25:39 [INFO] +> Executing 'NARRATE': Narrating='rolled 16'
Targets='[p@wonderdude]'
19:25:40 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing: IF
"%random%" "=<" "20" "{" "-" "run" "Fight_Attack_0" "}"
"else" "{" "-" "if" "%random%" ">" "20" "&&" "%random%"
"=<" "40" "{" "-" "run" "Fight_Attack_1" "}" "else" "{"
"-" "if" "%random%" ">" "40" "&&" "%random%" "=<" "60" "{"
"-" "run" "Fight_Attack_2" "}" "else" "{" "-" "if"
"%random%" ">" "60" "&&" "%random%" "=<" "80" "{" "-"
"run" "Fight_Attack_3" "}" "else" "{" "-" "if" "%random%"
">" "80" "&&" "%random%" "=<" "100" "{" "-" "run"
"Fight_Attack_4"... * snip! *
19:25:40 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(20)' --> OUTCOME='false'
19:25:40 [INFO] Queue 'FIGHT_TURN_CHOOSER_TedMapleInspections' Executing:
IF "<server.flag[Fight_Turn_Counter_%Fight%]>" ">"
"<global.flag[Fighters_%Fight%].size>" "{" "-" "flag"
"server" "Fight_Turn_Counter_%Fight%:1" "-" "narrate"
"<dark_red>Resetting Fight_Turn_Counter_%Fight% to 1" "-"
"flag"
"p@<global.flag[Fighters_%Fight%].get[1].as_list.formatted>"
"Fight_Turn" "-" "narrate" "<dark_red>Giving the turn to
first player<&co>
<global.flag[Fighters_%Fight%].get[1].as_list.formatted>"
"}" "else" "{" "-" "flag" "p@<globa... * snip! *
19:25:40 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:40 [INFO] Filled definition %Fight% with 'wonderdude'.
19:25:40 [INFO] Filled definition %Fight% with 'wonderdude'.
19:25:40 [INFO] Filled tag <server.flag[Fight_Turn_Counter_wonderdude]>
with '2.0'.
19:25:40 [INFO] Filled tag <global.flag[Fighters_wonderdude].size> with
'2'.
19:25:40 [INFO] Comparable 1: Comparable='Decimal(2.0)', Operator='MORE',
ComparedTo='Number(2)' --> OUTCOME='false'
19:25:40 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing: IF
"%random%" ">" "20" "&&" "%random%" "=<" "40" "{" "-"
"run" "Fight_Attack_1" "}" "else" "{" "-" "if" "%random%"
">" "40" "&&" "%random%" "=<" "60" "{" "-" "run"
"Fight_Attack_2" "}" "else" "{" "-" "if" "%random%" ">"
"60" "&&" "%random%" "=<" "80" "{" "-" "run"
"Fight_Attack_3" "}" "else" "{" "-" "if" "%random%" ">"
"80" "&&" "%random%" "=<" "100" "{" "-" "run"
"Fight_Attack_4" "}" "else" "{" "-" "narrate"
"<Dark_Red>RANDOM NUMBER TO DETERMINE ATTACK D... * snip!
*
19:25:40 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='MORE',
ComparedTo='Number(20)' --> OUTCOME='false'
19:25:40 [INFO] Comparable 2: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(40)' --> OUTCOME='false'
19:25:40 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing: IF
"%random%" ">" "40" "&&" "%random%" "=<" "60" "{" "-"
"run" "Fight_Attack_2" "}" "else" "{" "-" "if" "%random%"
">" "60" "&&" "%random%" "=<" "80" "{" "-" "run"
"Fight_Attack_3" "}" "else" "{" "-" "if" "%random%" ">"
"80" "&&" "%random%" "=<" "100" "{" "-" "run"
"Fight_Attack_4" "}" "else" "{" "-" "narrate"
"<Dark_Red>RANDOM NUMBER TO DETERMINE ATTACK DAMAGE
FAILED!!!!!!!!!!!" "}"
19:25:40 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='MORE',
ComparedTo='Number(40)' --> OUTCOME='false'
19:25:40 [INFO] Comparable 2: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(60)' --> OUTCOME='false'
19:25:40 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing: IF
"%random%" ">" "60" "&&" "%random%" "=<" "80" "{" "-"
"run" "Fight_Attack_3" "}" "else" "{" "-" "if" "%random%"
">" "80" "&&" "%random%" "=<" "100" "{" "-" "run"
"Fight_Attack_4" "}" "else" "{" "-" "narrate"
"<Dark_Red>RANDOM NUMBER TO DETERMINE ATTACK DAMAGE
FAILED!!!!!!!!!!!" "}"
19:25:40 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='MORE',
ComparedTo='Number(60)' --> OUTCOME='false'
19:25:40 [INFO] Comparable 2: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(80)' --> OUTCOME='false'
19:25:40 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing: IF
"%random%" ">" "80" "&&" "%random%" "=<" "100" "{" "-"
"run" "Fight_Attack_4" "}" "else" "{" "-" "narrate"
"<Dark_Red>RANDOM NUMBER TO DETERMINE ATTACK DAMAGE
FAILED!!!!!!!!!!!" "}"
19:25:40 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Filled definition %random% with '16'.
19:25:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='MORE',
ComparedTo='Number(80)' --> OUTCOME='false'
19:25:40 [INFO] Comparable 2: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(100)' --> OUTCOME='false'
19:25:40 [INFO] Queue 'FIGHT_ATTACK_BloodBreakdownWorry' Executing:
NARRATE "<Dark_Red>RANDOM NUMBER TO DETERMINE ATTACK
DAMAGE FAILED!!!!!!!!!!!"
19:25:40 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+
19:25:40 [INFO] Filled tag <Dark_Red> with ''.
19:25:40 [INFO] +> Executing 'NARRATE': Narrating='RANDOM NUMBER TO
DETERMINE ATTACK DAMAGE FAILED!!!!!!!!!!!'
Targets='[p@wonderdude]'
19:25:40 [INFO] Completing queue 'FIGHT_ATTACK_BloodBreakdownWorry'.
19:25:40 [INFO] Queue 'FIGHT_TURN_CHOOSER_TedMapleInspections' Executing:
FLAG
"p@<global.flag[Fighters_%Fight%].get[%Fight_Turn_Counter%].as_list.formatted>"
"Fight_Turn"
19:25:40 [INFO] +- Executing dCommand: FLAG/p@wonderdude ---------+
19:25:40 [INFO] Filled definition %Fight% with 'wonderdude'.
19:25:40 [INFO] Filled definition %Fight_Turn_Counter% with '2'.
19:25:40 [INFO] Filled tag
<global.flag[Fighters_wonderdude].get[2].as_list.formatted>
with 'Drem_'.
19:25:40 [INFO] +> Executing 'FLAG': flag_name='Fight_Turn'
Action/Value='SET_BOOLEAN(true)' flag_target='p@Drem_'
19:25:40 [INFO] Queue 'FIGHT_TURN_CHOOSER_TedMapleInspections' Executing:
NARRATE "<dark_red>Giving the turn to<&co>
<global.flag[Fighters_%Fight%].get[%Fight_Turn_Counter%].as_list.formatted>"
19:25:40 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+
19:25:40 [INFO] Filled definition %Fight% with 'wonderdude'.
19:25:40 [INFO] Filled definition %Fight_Turn_Counter% with '2'.
19:25:40 [INFO] Filled tag <dark_red> with ''.
19:25:40 [INFO] Filled tag <&co> with ':'.
19:25:40 [INFO] Filled tag
<global.flag[Fighters_wonderdude].get[2].as_list.formatted>
with 'Drem_'.
19:25:40 [INFO] +> Executing 'NARRATE': Narrating='Giving the turn to:
Drem_' Targets='[p@wonderdude]'
19:25:40 [INFO] Completing queue
'FIGHT_TURN_CHOOSER_TedMapleInspections'.
19:25:42 [INFO] +> Executing 'Event': Type='on DENIZEN command'
Container='COMMANDS_SCRIPT(WORLD)' Player='wonderdude'
Context='{cuboids=li@, args=li@submit, raw_args=submit,
command=DENIZEN, server=false, parsed_args=li@submit}'
19:25:42 [INFO] +- Building event 'ON DENIZEN COMMAND' for COMMANDS_SCRIPT
---------+
19:25:42 [INFO] Starting InstantQueue
'COMMANDS_SCRIPT_SophisticatedStunningPark'...
19:25:42 [INFO] Queue 'COMMANDS_SCRIPT_SophisticatedStunningPark'
Executing: IF "<c.args.get[1]>" "==" "reload" "^execute"
"as_server" "denizen save"
19:25:42 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
19:25:42 [INFO] Filled tag <c.args.get[1]> with 'submit'.
19:25:42 [INFO] Comparable 1: Comparable='Element(submit)',
Operator='EQUALS', ComparedTo='Element(reload)' -->
OUTCOME='false'
19:25:42 [INFO] Completing queue
'COMMANDS_SCRIPT_SophisticatedStunningPark'.