Paste #11757: Denizen Debug Logs From Hitmoncraft - Play your way

Date: 2014/12/02 07:58:58 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_71
CraftBukkit Version: git-Cauldron-MCPC-Plus-1.7.10-1.1231.04.209 (MC: 1.7.10)
Active Plugins (44): GroupManager: 2.1.31 (Phoenix), WorldEdit: 5.6.3, ArmorWeight: 0.3.1, mcjobs: 3.1.8, 
NBTEditor: 1.1.3, MassiveCore: 7.4.0, BossShop: 2.1.0, Vault: 1.4.1-b436, 
PixelmonGym: 3.0, KillStreak: 1.8, WorldGuard: 5.9, ItemSlotMachine: 1.3.1, 
commandDelay: 1.0, ProtectionStones: 1.9i, Events: 1.7.9 b4-dev, CoreProtect: 2.10.0, 
VariableTriggers: 1.3.3, ClearLag: 2.7.2, ProtocolLib: 3.4.0, KeepDeathDrop: 1.0, 
Votifier: 1.9, mcMMO: 1.5.00-b3547, GAListener: 1.3.1, BS-SingleUse: 1.2.0, 
BunnyDoors: 0.7, Essentials: 2.13.1, Citizens: 2.0.13-SNAPSHOT (build 1156), 
SimpleRegionMarket: 0.1-indev, Trade: 0.5.5b, CommandSigns: 1.9.3.2, Referrals: 0.47, 
EssentialsProtect: 2.13.1, EssentialsSpawn: 2.13.1, Billboards: 1.4, RecipeManager: 2.2.2, 
EssentialsAntiBuild: 2.13.1, EnjinMinecraftPlugin: 2.7.0, PhatLoots: 3.8.1, 
Denizen: 0.9.5-SNAPSHOT (build 1525), AuthMe: 3.4, CraftBook: 3.8-SNAPSHOT:3803-e037f90,master, 
EssentialsChat: 2.13.1, Factions: 2.6.0, FactionsPlus: 0.7.1
Loaded Worlds (3): world, DIM1, DIM-1
Online Players (1): AsyDRabbit(AsyDRabbit)

08:58:22 [INFO] +- Getting interact script: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:22 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
08:58:22 [INFO]  
08:58:22 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
08:58:22 [INFO] +> [InteractScri...] Current step for this script is: 1 
08:58:22 [INFO] +---------------------+ 
08:58:22 [INFO] +- Parsing CLICK trigger: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:22 [INFO]  Starting TimedQueue 'NZENINEEZN'... 
08:58:22 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:22 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
08:58:22 [INFO]  Comparable 1: Comparable='Element(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
08:58:22 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:22 [INFO]  Filled tag <player.flag[kill_zombie_quest_cooldown]> with 
                   'null'. 
08:58:22 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
08:58:23 [INFO] +- Executing dCommand: FLAG/p@AsyDRabbit ---------+ 
08:58:23 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  
                   flag_target='p@AsyDRabbit' 
08:58:23 [INFO] +- Executing dCommand: ENGAGE/p@AsyDRabbit ---------+ 
08:58:23 [INFO] +> Executing 'ENGAGE': duration='0t' 
08:58:24 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:24 [INFO]  Filled tag <player.flag[kill_zombie_quest_count]> with 
                   'null'. 
08:58:24 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Element(5)' --> 
                   OUTCOME='false' 
08:58:24 [INFO] +- Executing dCommand: NARRATE/p@AsyDRabbit ---------+ 
08:58:24 [INFO] +> Executing 'NARRATE': Narrating='Oh hello, can you help 
                   me?'  Targets='[p@AsyDRabbit]'  Format='CCHAT' 
08:58:24 [INFO]  Filled tag <&b> with ''. 
08:58:24 [INFO]  Filled tag <npc.name> with 'KristinSmells'. 
08:58:24 [INFO]  Filled tag <&f> with ''. 
08:58:24 [INFO]  Filled tag <&co> with ':'. 
08:58:24 [INFO]  Filled tag <&2> with ''. 
08:58:25 [INFO] +- Executing dCommand: WAIT/p@AsyDRabbit ---------+ 
08:58:25 [INFO] +> Executing 'WAIT': queue='NZENINEEZN'  delay='5t' 
08:58:25 [INFO] +- Executing dCommand: NARRATE/p@AsyDRabbit ---------+ 
08:58:25 [INFO] +> Executing 'NARRATE': Narrating='I need somebody to kill 
                   5 zombies.'  Targets='[p@AsyDRabbit]'  Format='CCHAT' 
08:58:25 [INFO]  Filled tag <&b> with ''. 
08:58:25 [INFO]  Filled tag <npc.name> with 'KristinSmells'. 
08:58:25 [INFO]  Filled tag <&f> with ''. 
08:58:25 [INFO]  Filled tag <&co> with ':'. 
08:58:25 [INFO]  Filled tag <&2> with ''. 
08:58:26 [INFO] +- Executing dCommand: WAIT/p@AsyDRabbit ---------+ 
08:58:26 [INFO] +> Executing 'WAIT': queue='NZENINEEZN'  delay='5t' 
08:58:26 [INFO] +- Executing dCommand: NARRATE/p@AsyDRabbit ---------+ 
08:58:26 [INFO] +> Executing 'NARRATE': Narrating='Will you help me?'  
                   Targets='[p@AsyDRabbit]'  Format='CCHAT' 
08:58:26 [INFO]  Filled tag <&b> with ''. 
08:58:26 [INFO]  Filled tag <npc.name> with 'KristinSmells'. 
08:58:26 [INFO]  Filled tag <&f> with ''. 
08:58:26 [INFO]  Filled tag <&co> with ':'. 
08:58:26 [INFO]  Filled tag <&2> with ''. 
08:58:27 [INFO] +- Executing dCommand: WAIT/p@AsyDRabbit ---------+ 
08:58:27 [INFO] +> Executing 'WAIT': queue='NZENINEEZN'  delay='5t' 
08:58:27 [INFO] +- Executing dCommand: NARRATE/p@AsyDRabbit ---------+ 
08:58:27 [INFO]  Filled tag <&c> with ''. 
08:58:27 [INFO]  Filled tag <&b> with ''. 
08:58:27 [INFO]  Filled tag <&o> with ''. 
08:58:27 [INFO]  Filled tag <&f> with ''. 
08:58:27 [INFO]  Filled tag <&o> with ''. 
08:58:27 [INFO]  Filled tag <&b> with ''. 
08:58:27 [INFO]  Filled tag <&o> with ''. 
08:58:27 [INFO]  Filled tag <&7> with ''. 
08:58:27 [INFO] +> Executing 'NARRATE': Narrating='[Type Yes or No]'  
                   Targets='[p@AsyDRabbit]' 
08:58:28 [INFO] +- Executing dCommand: DISENGAGE/p@AsyDRabbit ---------+ 
08:58:28 [INFO] +> Executing 'DISENGAGE': NPC='KristinSmells/10' 
08:58:28 [INFO] +- Executing dCommand: FLAG/p@AsyDRabbit ---------+ 
08:58:28 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'  
                   Action/Value='DELETE(false)'  flag_target='p@AsyDRabbit' 
08:58:28 [INFO]  Completing queue 'NZENINEEZN'. 
08:58:29 [INFO] +- Getting interact script: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:29 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
08:58:29 [INFO]  
08:58:29 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
08:58:29 [INFO] +> [InteractScri...] Current step for this script is: 1 
08:58:29 [INFO] +---------------------+ 
08:58:29 [INFO] +> Executing 'CHAT': Player='AsyDRabbit'  
                   NPC='KristinSmells/10'  
                   Radius(Max)='1.6334035900017432(3.0)'  Trigger text='No'  
                   LOS='true'  Facing='true' 
08:58:29 [INFO]  Filled tag <npc.name.nickname> with 'KristinSmells'. 
08:58:29 [INFO]  Filled tag <player.name> with 'AsyDRabbit'. 
08:58:29 [INFO]  Filled tag <npc.name.nickname> with 'KristinSmells'. 
08:58:29 [INFO] +- Parsing CHAT trigger: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:29 [INFO]  Starting TimedQueue 'NNZIEEEIIN'... 
08:58:29 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:29 [INFO]  Filled tag <player.has_flag[kill_zombie_quest]> with 
                   'true'. 
08:58:29 [INFO]  Comparable 1: Comparable='Element(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
08:58:29 [INFO] +> [] CHAT: AsyDRabbit: No 
08:58:29 [INFO] +- Getting interact script: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:29 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
08:58:29 [INFO]  
08:58:29 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
08:58:29 [INFO] +> [InteractScri...] Current step for this script is: 1 
08:58:29 [INFO] +---------------------+ 
08:58:29 [INFO]  Resuming. The NPC is currently cooling down or engaged. 
08:58:29 [INFO] +- Executing dCommand: QUEUE/p@AsyDRabbit ---------+ 
08:58:29 [INFO] +> Executing 'QUEUE': Queue='NNZIEEEIIN'  Action='CLEAR' 
08:58:29 [INFO]  Completing queue 'NNZIEEEIIN'. 
08:58:36 [INFO] +- Getting interact script: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:36 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
08:58:36 [INFO]  
08:58:36 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
08:58:36 [INFO] +> [InteractScri...] Current step for this script is: 1 
08:58:36 [INFO] +---------------------+ 
08:58:36 [INFO] +- Parsing CLICK trigger: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:36 [INFO]  Starting TimedQueue 'IZENEENZIZ'... 
08:58:36 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:36 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
08:58:36 [INFO]  Comparable 1: Comparable='Element(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
08:58:37 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:37 [INFO]  Filled tag <player.flag[kill_zombie_quest_cooldown]> with 
                   'null'. 
08:58:37 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
08:58:37 [INFO] +- Executing dCommand: FLAG/p@AsyDRabbit ---------+ 
08:58:37 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  
                   flag_target='p@AsyDRabbit' 
08:58:38 [INFO] +- Executing dCommand: ENGAGE/p@AsyDRabbit ---------+ 
08:58:38 [INFO] +> Executing 'ENGAGE': duration='0t' 
08:58:38 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:38 [INFO]  Filled tag <player.flag[kill_zombie_quest_count]> with 
                   'null'. 
08:58:38 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Element(5)' --> 
                   OUTCOME='false' 
08:58:39 [INFO] +- Executing dCommand: NARRATE/p@AsyDRabbit ---------+ 
08:58:39 [INFO] +> Executing 'NARRATE': Narrating='Oh hello, can you help 
                   me?'  Targets='[p@AsyDRabbit]'  Format='CCHAT' 
08:58:39 [INFO]  Filled tag <&b> with ''. 
08:58:39 [INFO]  Filled tag <npc.name> with 'KristinSmells'. 
08:58:39 [INFO]  Filled tag <&f> with ''. 
08:58:39 [INFO]  Filled tag <&co> with ':'. 
08:58:39 [INFO]  Filled tag <&2> with ''. 
08:58:39 [INFO] +- Executing dCommand: WAIT/p@AsyDRabbit ---------+ 
08:58:39 [INFO] +> Executing 'WAIT': queue='IZENEENZIZ'  delay='5t' 
08:58:40 [INFO] +- Executing dCommand: NARRATE/p@AsyDRabbit ---------+ 
08:58:40 [INFO] +> Executing 'NARRATE': Narrating='I need somebody to kill 
                   5 zombies.'  Targets='[p@AsyDRabbit]'  Format='CCHAT' 
08:58:40 [INFO]  Filled tag <&b> with ''. 
08:58:40 [INFO]  Filled tag <npc.name> with 'KristinSmells'. 
08:58:40 [INFO]  Filled tag <&f> with ''. 
08:58:40 [INFO]  Filled tag <&co> with ':'. 
08:58:40 [INFO]  Filled tag <&2> with ''. 
08:58:40 [INFO] +- Executing dCommand: WAIT/p@AsyDRabbit ---------+ 
08:58:40 [INFO] +> Executing 'WAIT': queue='IZENEENZIZ'  delay='5t' 
08:58:41 [INFO] +- Executing dCommand: NARRATE/p@AsyDRabbit ---------+ 
08:58:41 [INFO] +> Executing 'NARRATE': Narrating='Will you help me?'  
                   Targets='[p@AsyDRabbit]'  Format='CCHAT' 
08:58:41 [INFO]  Filled tag <&b> with ''. 
08:58:41 [INFO]  Filled tag <npc.name> with 'KristinSmells'. 
08:58:41 [INFO]  Filled tag <&f> with ''. 
08:58:41 [INFO]  Filled tag <&co> with ':'. 
08:58:41 [INFO]  Filled tag <&2> with ''. 
08:58:41 [INFO] +- Executing dCommand: WAIT/p@AsyDRabbit ---------+ 
08:58:41 [INFO] +> Executing 'WAIT': queue='IZENEENZIZ'  delay='5t' 
08:58:42 [INFO] +- Executing dCommand: NARRATE/p@AsyDRabbit ---------+ 
08:58:42 [INFO]  Filled tag <&c> with ''. 
08:58:42 [INFO]  Filled tag <&b> with ''. 
08:58:42 [INFO]  Filled tag <&o> with ''. 
08:58:42 [INFO]  Filled tag <&f> with ''. 
08:58:42 [INFO]  Filled tag <&o> with ''. 
08:58:42 [INFO]  Filled tag <&b> with ''. 
08:58:42 [INFO]  Filled tag <&o> with ''. 
08:58:42 [INFO]  Filled tag <&7> with ''. 
08:58:42 [INFO] +> Executing 'NARRATE': Narrating='[Type Yes or No]'  
                   Targets='[p@AsyDRabbit]' 
08:58:42 [INFO] +- Executing dCommand: DISENGAGE/p@AsyDRabbit ---------+ 
08:58:42 [INFO] +> Executing 'DISENGAGE': NPC='KristinSmells/10' 
08:58:43 [INFO] +- Executing dCommand: FLAG/p@AsyDRabbit ---------+ 
08:58:43 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'  
                   Action/Value='DELETE(false)'  flag_target='p@AsyDRabbit' 
08:58:43 [INFO]  Completing queue 'IZENEENZIZ'. 
08:58:43 [INFO] +- Getting interact script: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:43 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
08:58:43 [INFO]  
08:58:43 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
08:58:43 [INFO] +> [InteractScri...] Current step for this script is: 1 
08:58:43 [INFO] +---------------------+ 
08:58:43 [INFO] +> Executing 'CHAT': Player='AsyDRabbit'  
                   NPC='KristinSmells/10'  
                   Radius(Max)='1.6334035900017432(3.0)'  Trigger text='Yes'  
                   LOS='true'  Facing='true' 
08:58:43 [INFO]  Filled tag <npc.name.nickname> with 'KristinSmells'. 
08:58:43 [INFO]  Filled tag <player.name> with 'AsyDRabbit'. 
08:58:43 [INFO]  Filled tag <npc.name.nickname> with 'KristinSmells'. 
08:58:43 [INFO] +- Parsing CHAT trigger: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:43 [INFO]  Starting TimedQueue 'EEEDEZENNN'... 
08:58:43 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:43 [INFO]  Filled tag <player.flag[kill_zombie_quest_cooldown]> with 
                   'null'. 
08:58:43 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
08:58:43 [INFO] +> [] CHAT: AsyDRabbit: Yes 
08:58:43 [INFO] +- Getting interact script: n@KristinSmells/p@AsyDRabbit 
                   ---------+ 
08:58:43 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
08:58:43 [INFO]  
08:58:43 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
08:58:43 [INFO] +> [InteractScri...] Current step for this script is: 1 
08:58:43 [INFO] +---------------------+ 
08:58:43 [INFO]  Resuming. The NPC is currently cooling down or engaged. 
08:58:44 [INFO] +- Executing dCommand: IF/p@AsyDRabbit ---------+ 
08:58:44 [INFO]  Filled tag <player.has_flag[kill_zombie_quest]> with 
                   'true'. 
08:58:44 [INFO]  Comparable 1: Comparable='Element(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
08:58:44 [INFO] +- Executing dCommand: QUEUE/p@AsyDRabbit ---------+ 
08:58:44 [INFO] +> Executing 'QUEUE': Queue='EEEDEZENNN'  Action='CLEAR' 
08:58:44 [INFO]  Completing queue 'EEEDEZENNN'.