Java Version: 1.7.0_65
CraftBukkit Version: git-Spigot-1.7.9-R0.2-208-ge0f2e95 (MC: 1.7.10)
Active Plugins (57): Ghost_Player: 1.5, WorldBorder: 1.8.0, Trading: 2.0, GroupManager: 2.1.19 (Phoenix),
ExecuteEverywhere: 1.2.2-SNAPSHOT, Buycraft: 6.7, PickaxeAutoSmelter: 1.7.9,
FarmAssist: 2.2, Vault: 1.4.1-b436, Trails: 2.48, RecipeLookup: 1.1.3, Multiverse-Core: 2.5-b678,
DisableRespawnScreen: 2.0.0, TreeAssist: 5.8.76, Chairs: 4.2, ColorWheel: 1.2,
Animation: 1.5.9, TitleManager: 1.1.2, OpenInv: 2.1.9, ProtocolLib: 3.6.0-SNAPSHOT,
BlockSyntax: 1.0, HolographicDisplays: 1.8.7, ImageOnMap: 2.7, CleanroomGenerator: 1.0.0,
Citizens: 2.0.13-SNAPSHOT (build 1178), WorldEdit: 5.6.3, NetherWater: 1.4,
LoggedFromAnotherLocationFix: 1.0, ChangeServ: 1.0, Towny: 0.88.0.2, Multiverse-NetherPortals: 2.4-b530,
ColoredSigns: 3.7 Release, SimpleSort: 1.4, Carbon: 1.8, BOSEconomy: 0.7.8.1,
LogBlock: 1.80, FreeBungeeChat: 1.3, Questioner: 0.6, EnchantmentAPI: 4.2,
WorldGuard: 5.9, ItemFrameRotation: 1.0, Hats: 1.5, ChestRestock: 2.3-b70,
FishingPlus: 1.7.9a, EnchantActivePack: 1.0, Lockette: 1.7.12, ClearLag: 2.7.1,
NametagEdit: 2.4, ManySmallTweaks: 1.0.13, Denizen: 0.9.6-SNAPSHOT (build 18),
Sentry: 1.8.2, EnchantPotionPack: 1.0, HolographicDisplaysPatch: 1.0.7, EnchantPassivePack: 1.0,
AsyncWorldEdit: 1.5, Builder: 0.9.1, Depenizen: 0.2.1 (build 227)
Loaded Worlds (6): overworld, stronghold, overworld-nether, overworld-end, sandbox, overworld-bugged,
Online Players (1): OzOwnz(OzOwnz)
01:49:07 [INFO] +> Executing 'Action': Type='On spawn' NPC='$6000/374'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $6000/374 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_KathyTongueGentle'...
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$6000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@374'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$6000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@374'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@374'.
01:49:08 [INFO] Filled tag <npc.flag[color]> with 'red_cat'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@374' mechanism='color'
mechanism_value='red_cat'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_KathyTongueGentle' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Completing queue 'PET_STATUE_KathyTongueGentle'.
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/373'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/373 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_IdentityNortheastPlot'...
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@373'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@373'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@373'.
01:49:08 [INFO] Filled tag <npc.flag[color]> with 'black_cat'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@373' mechanism='color'
mechanism_value='black_cat'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_IdentityNortheastPlot' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Completing queue 'PET_STATUE_IdentityNortheastPlot'.
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$6000/372'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $6000/372 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_MotionSpecialistsKid'...
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$6000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@372'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$6000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@372'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@372'.
01:49:08 [INFO] Filled tag <npc.flag[color]> with 'black_cat'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@372' mechanism='color'
mechanism_value='black_cat'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MotionSpecialistsKid' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Completing queue 'PET_STATUE_MotionSpecialistsKid'.
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/371'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/371 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_MessageDeathDirective'...
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@371'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@371'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@371'.
01:49:08 [INFO] Filled tag <npc.flag[color]> with 'wild_ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@371' mechanism='color'
mechanism_value='wild_ocelot'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_MessageDeathDirective' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Completing queue 'PET_STATUE_MessageDeathDirective'.
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$6000/370'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $6000/370 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_RomExplicitHs'...
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: TRIGGER "name:click"
"toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$6000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@370'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$6000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@370'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@370'.
01:49:08 [INFO] Filled tag <npc.flag[color]> with 'wild_ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@370' mechanism='color'
mechanism_value='wild_ocelot'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Queue 'PET_STATUE_RomExplicitHs' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:08 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:08 [INFO] Completing queue 'PET_STATUE_RomExplicitHs'.
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_RonFxApart'...
01:49:08 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: TRIGGER "name:click"
"toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_AssaultTogetherMesa'...
01:49:08 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_IslandsCoffeeRequest'...
01:49:08 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_UnsignedMadeBandwidth'...
01:49:08 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_InstructionalCpuPassed'...
01:49:08 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_StemArcadeDeparture'...
01:49:08 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_OutdoorNewtonTrades'...
01:49:08 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_CanPaintTribute'...
01:49:08 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: TRIGGER "name:click"
"toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_DtsAskedCoalition'...
01:49:08 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_ImmediateMayPlots'...
01:49:08 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_WebsitesKnowPowered'...
01:49:08 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_HowardCitizensRebate'...
01:49:08 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_ModelingAcuteJustice'...
01:49:08 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_MossShiftDenizen'...
01:49:08 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: TRIGGER "name:click"
"toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_SmithSimilarRich'...
01:49:08 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: TRIGGER "name:click"
"toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_GroceryTheoryTargets'...
01:49:08 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_DrawApacheSurprising'...
01:49:08 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_PicturesBookingTall'...
01:49:08 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_ArabiaBoundaryCheese'...
01:49:08 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_RespondProgrammingLabour'...
01:49:08 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_LaboratoriesComesExecutives'...
01:49:08 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_JavaLookedEvaluation'...
01:49:08 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_AffordableAmericansMetallic'...
01:49:08 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_HalloweenBrandsSupervision'...
01:49:08 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_SpasCastingSheet'...
01:49:08 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: TRIGGER "name:click"
"toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_JamesDiagramSeemed'...
01:49:08 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_HeartPhrasesTexas'...
01:49:08 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_CowboyStillRedhead'...
01:49:08 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_HonestCraftWarranty'...
01:49:08 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_MinecraftFilteringMarch'...
01:49:08 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_RobertsGisPerception'...
01:49:08 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_MuseumsWilliamsHighly'...
01:49:08 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:08 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:08 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:08 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:08 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:08 [INFO] Filled tag <npc> with 'n@377'.
01:49:08 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:08 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:08 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:08 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:08 [INFO] Starting InstantQueue 'PET_STATUE_FollowsAntAdvertiser'...
01:49:08 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: TRIGGER
"name:click" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:08 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:08 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:08 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_HelpsSecondaryCampaign'...
01:49:09 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_YamahaDurableLearners'...
01:49:09 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_SeekCoverageDir'...
01:49:09 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_ExpressionPersonChassis'...
01:49:09 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue
'PET_STATUE_SpringfieldTroubleshootingCayman'...
01:49:09 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing:
TRIGGER "name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing:
ADJUST "<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_DenizenSillyNode'...
01:49:09 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_PropertyDiscloseAssign'...
01:49:09 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_FormsXhtmlDecrease'...
01:49:09 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_PerryBedfordDisplays'...
01:49:09 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_CwEeCombat'...
01:49:09 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_SpiritualGzipEstablish'...
01:49:09 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_ParametersBrainMazda'...
01:49:09 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_HavingSealCotton'...
01:49:09 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_LongCompetentMarking'...
01:49:09 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_TallEnemiesAlso'...
01:49:09 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_IcelandBarcelonaElectric'...
01:49:09 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_TicketsHayesHomework'...
01:49:09 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_RemovableAuroraSymantec'...
01:49:09 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_ExecutiveAcAbandoned'...
01:49:09 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_FederalFormalInvoice'...
01:49:09 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_RallyCoverageHelicopter'...
01:49:09 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_ResumeGovernorThumbs'...
01:49:09 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_PrivilegeLooksStaffing'...
01:49:09 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_BishopDenizenGraduated'...
01:49:09 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_InterventionInvolveProtocols'...
01:49:09 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_LidBiddingCheaper'...
01:49:09 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_MainstreamUsaSophisticated'...
01:49:09 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_PutPlcThomas'...
01:49:09 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_TabletsPostingPb'...
01:49:09 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_DeluxeDepotLegs'...
01:49:09 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_CooperShedKatrina'...
01:49:09 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_InvestigationsShadowsEric'...
01:49:09 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_PlatformFredMinecraft'...
01:49:09 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_SkillsBangkokPenetration'...
01:49:09 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_DonationsMileageFireplace'...
01:49:09 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_GraceCompletelyInsert'...
01:49:09 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_DepressionGamecubeNice'...
01:49:09 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_ProtectSetsReconstruction'...
01:49:09 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_HerebyDameSectors'...
01:49:09 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_StatutesSuggestedUndertake'...
01:49:09 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_StretchEnhancementsCork'...
01:49:09 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_AprHighwayDenizen'...
01:49:09 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_OregonGtkRolls'...
01:49:09 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_RpmAsiaPowers'...
01:49:09 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_SmoothCarrierPlugin'...
01:49:09 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_RequestingBeverlyEndorsement'...
01:49:09 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_LayoutJamaicaGis'...
01:49:09 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_AnnoyingMountCollectables'...
01:49:09 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_GenericAdjustedWheat'...
01:49:09 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_BouquetThemeImmediately'...
01:49:09 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_DepressionMorningLabor'...
01:49:09 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_FilesTechnicianCommunications'...
01:49:09 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_RedRpgMine'...
01:49:09 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_CentreEzProcess'...
01:49:09 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_HoustonTourismRemoval'...
01:49:09 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_DirectoryDenizenNebraska'...
01:49:09 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_FreelyGuamVersions'...
01:49:09 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_CommFranceScholarship'...
01:49:09 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_WomanGeCycles'...
01:49:09 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: TRIGGER "name:click"
"toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_WagonMagneticVoyeurweb'...
01:49:09 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_ArcadeFormedLinda'...
01:49:09 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:09 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:09 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:09 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:09 [INFO] Filled tag <npc> with 'n@377'.
01:49:09 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:09 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:09 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:09 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:09 [INFO] Starting InstantQueue 'PET_STATUE_AdaConclusionPlug'...
01:49:09 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: TRIGGER
"name:click" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:09 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:09 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:09 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:09 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_FebruaryQuantitiesDerby'...
01:49:10 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PayingBeansEn'...
01:49:10 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PuzzleFontsAstronomy'...
01:49:10 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_HandyInjuriesMinecraft'...
01:49:10 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ShoreColumnMetro'...
01:49:10 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_StanMondayLibraries'...
01:49:10 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_CentGoreWonder'...
01:49:10 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_GlowEasterPollution'...
01:49:10 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_GgProtocolCitizens'...
01:49:10 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_BgGenerationCheers'...
01:49:10 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_LossesAmendmentCraft'...
01:49:10 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_CrmOrientalFitting'...
01:49:10 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_DutchUrwGets'...
01:49:10 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_SkiingAverageWagner'...
01:49:10 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PortHatsStronger'...
01:49:10 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ProvidesCeCardiovascular'...
01:49:10 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_TalentDownEncountered'...
01:49:10 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_WorthyExpiresLibraries'...
01:49:10 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_CraftTheePersonality'...
01:49:10 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PracticeCautionExemption'...
01:49:10 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_WesternBoolGeology'...
01:49:10 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PopulationsCrownLaughing'...
01:49:10 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_InsideCommitmentLived'...
01:49:10 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_DrRentalsStomach'...
01:49:10 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_AffiliatedIdeasArchived'...
01:49:10 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PurposesOuterLegs'...
01:49:10 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ProductAtmosphereConclusions'...
01:49:10 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_KidCitizensSheriff'...
01:49:10 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ReadyHealthyInterviews'...
01:49:10 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_InlineEatBiz'...
01:49:10 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_QueenCoalPolice'...
01:49:10 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_WaitIncOrdinance'...
01:49:10 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_AppropriationsTrackbacksNone'...
01:49:10 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_SatisfyTrendsDealing'...
01:49:10 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_RomVictimsDisney'...
01:49:10 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_EvansLanguageSupervision'...
01:49:10 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_BarnCraftRemained'...
01:49:10 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_SwitzerlandJacketPlaystation'...
01:49:10 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_InfraredCvsBelarus'...
01:49:10 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PourNcaaBonds'...
01:49:10 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ExecutionScreensaversStones'...
01:49:10 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_AndDozensFavorites'...
01:49:10 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_LodgeNortonPump'...
01:49:10 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_TrusteesDressedSituated'...
01:49:10 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_MinecraftConcentrateSagem'...
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_CircuitsRiskProgramme'...
01:49:10 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_MinecraftCommoditiesToronto'...
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_TestingTeachesIdle'...
01:49:10 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_TwiceCatherineAnyway'...
01:49:10 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue
'PET_STATUE_JpCharacterizationGovernmental'...
01:49:10 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing:
TRIGGER "name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_BoxesTransmitWithout'...
01:49:10 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_MjPastorBenefits'...
01:49:10 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_HeatEvidentCondos'...
01:49:10 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ReporterSystemsPrince'...
01:49:10 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue
'PET_STATUE_GardeningCandidatesIncorporated'...
01:49:10 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing:
TRIGGER "name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing:
ADJUST "<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_DenizenDenizenLine'...
01:49:10 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_SpFiltersHouses'...
01:49:10 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PaintballMakingMachinery'...
01:49:10 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_CraftCamerasSamba'...
01:49:10 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_FurnishingsCgiInvolves'...
01:49:10 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_BenjaminBarryWho'...
01:49:10 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_DouglasDeathsExperiencing'...
01:49:10 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ObjProjectsNotified'...
01:49:10 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_EmpiricalRenderingJar'...
01:49:10 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_MwDamageChapters'...
01:49:10 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ForestsReceiverSc'...
01:49:10 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_MinecraftSinFeeds'...
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_WorshipSwimmingSpecification'...
01:49:10 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_TreatPhentermineClock'...
01:49:10 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_TobagoSenderMenus'...
01:49:10 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_InstallReservationsConversion'...
01:49:10 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_SerbiaNlDiscrimination'...
01:49:10 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PhaseElectricRod'...
01:49:10 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: TRIGGER "name:click"
"toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_DishesHenceRapidly'...
01:49:10 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_LiveCollectedEstablish'...
01:49:10 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_CrashTrinityAnalyzed'...
01:49:10 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_ConsoleBeaverHandles'...
01:49:10 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:10 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:10 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:10 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:10 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:10 [INFO] Filled tag <npc> with 'n@377'.
01:49:10 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:10 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:10 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:10 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:10 [INFO] Starting InstantQueue 'PET_STATUE_PrototypeBurkeDuck'...
01:49:10 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: TRIGGER
"name:click" "toggle:true"
01:49:10 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:10 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:10 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_EqualityCitizensGraph'...
01:49:11 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_UwConcentrateBatman'...
01:49:11 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_PackingHamptonFundamental'...
01:49:11 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_WbModifiedMorrison'...
01:49:11 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_UsualInjuriesTheorem'...
01:49:11 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_BlendValveMileage'...
01:49:11 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_CocktailTimothyEverything'...
01:49:11 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_AbrahamMinecraftUpdates'...
01:49:11 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_FeetSalemId'...
01:49:11 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue
'PET_STATUE_AdministeredSimultaneouslyCraft'...
01:49:11 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing:
TRIGGER "name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing:
ADJUST "<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_AppointedMathematicalCuisine'...
01:49:11 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_RecorderSurveysRom'...
01:49:11 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_CookieDepressionLlp'...
01:49:11 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_ReleasesHormoneMostly'...
01:49:11 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue
'PET_STATUE_ContributingConfigurationsDifference'...
01:49:11 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
TRIGGER "name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
IF "<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
ADJUST "<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_TestamentSilenceTrailer'...
01:49:11 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_FateRhRecipient'...
01:49:11 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_UnexpectedRnaExtraordinary'...
01:49:11 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_MentionedAskingPresenting'...
01:49:11 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_CompaniesGroundsStates'...
01:49:11 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_InstallationStartsHim'...
01:49:11 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_ContainingExerciseArch'...
01:49:11 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_MessagePortionGlossary'...
01:49:11 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_MSurvivorsMandatory'...
01:49:11 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_RiderVacationFarmers'...
01:49:11 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_ManufacturedWorldsexEagle'...
01:49:11 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_AntiRugOutput'...
01:49:11 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_PromiseDesktopsWaves'...
01:49:11 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_GuysTennisArising'...
01:49:11 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_BicycleGraduatedBlacks'...
01:49:11 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue
'PET_STATUE_BuildingCollectionsPhentermine'...
01:49:11 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing:
TRIGGER "name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_LuckyTestamentProve'...
01:49:11 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_CardExplorerRespect'...
01:49:11 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_BouquetMinuteArms'...
01:49:11 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_BenjaminNonprofitOrder'...
01:49:11 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_InvitationInvestigatedHeating'...
01:49:11 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_LisaHtmlChairs'...
01:49:11 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_AuthoritiesSignatureDeutsche'...
01:49:11 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_StoppingVaryNonprofit'...
01:49:11 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_DeafPeasPsp'...
01:49:11 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_SonSamplesCopyrights'...
01:49:11 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_LaidPleasurePoll'...
01:49:11 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_OaksRoughlySouth'...
01:49:11 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_IntroductionFloralNissan'...
01:49:11 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_ScreenFailureIan'...
01:49:11 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_CiExtensionFive'...
01:49:11 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_LicensingMinsInvention'...
01:49:11 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_ConsumerFacialMarks'...
01:49:11 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_DefinedCalvinEquilibrium'...
01:49:11 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: TRIGGER
"name:click" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:11 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:11 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:11 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:11 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:11 [INFO] Starting InstantQueue 'PET_STATUE_TakeAprSpringer'...
01:49:11 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: TRIGGER "name:click"
"toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:11 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:11 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:11 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:11 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:11 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:11 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:11 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:11 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_DjPlayHitachi'...
01:49:12 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_DemonstrateWhereLondon'...
01:49:12 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_TfContributorsExpressed'...
01:49:12 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_KilledLsHopkins'...
01:49:12 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_MajoritySurnameMe'...
01:49:12 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_LockedChristianityMathematics'...
01:49:12 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_BrightonTonyLow'...
01:49:12 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_QldWorkflowBrunei'...
01:49:12 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_HamptonInsideValve'...
01:49:12 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_ClassroomRiversideAcceptable'...
01:49:12 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_WebsiteTechnicianShelf'...
01:49:12 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_JapaneseSandwichAudience'...
01:49:12 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_PlainsPinsSterling'...
01:49:12 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_FixturesHaroldBiological'...
01:49:12 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_MechanicsClearanceA'...
01:49:12 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_WarningRegisteredOriental'...
01:49:12 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_HallChristianityJungle'...
01:49:12 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_SeafoodIncreaseTex'...
01:49:12 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_GsmCopyrightsAdopted'...
01:49:12 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_UkBizRestrictions'...
01:49:12 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_VatParisAdmit'...
01:49:12 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_WellRandyBegan'...
01:49:12 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_NodesBandsStories'...
01:49:12 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_ChristianMsieSupported'...
01:49:12 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_SavingCoolerOrbit'...
01:49:12 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_DenizenCastingDairy'...
01:49:12 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_InvolvingExplorerAmount'...
01:49:12 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_RecordedMediumImportant'...
01:49:12 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_MusicalIonTakes'...
01:49:12 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_HardwoodRunsTrue'...
01:49:12 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_DenizenSecondaryEntered'...
01:49:12 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_RightHappenedPixels'...
01:49:12 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_CraftYorkshireCalculation'...
01:49:12 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_ChargersKdePhilosophy'...
01:49:12 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_AgendaPdaStereo'...
01:49:12 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_SheetsExecutivesHoles'...
01:49:12 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_CordReleasedCustoms'...
01:49:12 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_InfluencedPizzaDrug'...
01:49:12 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_FontPharmacyDelhi'...
01:49:12 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_NebraskaComposerDemocrat'...
01:49:12 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_WinningNatoWage'...
01:49:12 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_QuiCommunistDenizen'...
01:49:12 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_AmbientFormatsCds'...
01:49:12 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_MouthFindarticlesLegend'...
01:49:12 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_EdenIntegrityLarge'...
01:49:12 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_DeathsAssetSociety'...
01:49:12 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_PatentsHintSeparated'...
01:49:12 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_EndifVbUsgs'...
01:49:12 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_LookedObservedDecorating'...
01:49:12 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_AquaticBangladeshSeek'...
01:49:12 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_DependingCommentsTerminology'...
01:49:12 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_EnjoyingPowersBroadcast'...
01:49:12 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_GrandePichunterAmendments'...
01:49:12 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_ContainersDebtCorruption'...
01:49:12 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_CincinnatiTriumphVan'...
01:49:12 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_DoubleRoyalHence'...
01:49:12 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_LindsayMealGallery'...
01:49:12 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_EquippedFixesThick'...
01:49:12 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_BiologicalPageSouls'...
01:49:12 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_DenizenNorPerspectives'...
01:49:12 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_ApplicantWeddingsGiven'...
01:49:12 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_BaExcessVp'...
01:49:12 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_TurtleVehicleIncest'...
01:49:12 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_FotoSoapSecondary'...
01:49:12 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_GriffinPresentsFavour'...
01:49:12 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_PoultryEnMine'...
01:49:12 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue
'PET_STATUE_DemonstratedRestrictionEssential'...
01:49:12 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing:
TRIGGER "name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing:
ADJUST "<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue
'PET_STATUE_AnnouncementsDimensionalInvestigator'...
01:49:12 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
TRIGGER "name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
IF "<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
ADJUST "<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_SoldierStYields'...
01:49:12 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_LocalePreviewsKlein'...
01:49:12 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_BaGreenDish'...
01:49:12 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_BurningReceiveDevil'...
01:49:12 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_ConcludeCacheLost'...
01:49:12 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: TRIGGER
"name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue 'PET_STATUE_BagsShockPace'...
01:49:12 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: TRIGGER "name:click"
"toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:12 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc> with 'n@377'.
01:49:12 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:12 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:12 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:12 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:12 [INFO] Starting InstantQueue
'PET_STATUE_CharacteristicCircumstancesOrigin'...
01:49:12 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing:
TRIGGER "name:click" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:12 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:12 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:12 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:12 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:12 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:12 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:12 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing:
ADJUST "<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_SpiritualityBronzeMinecraft'...
01:49:13 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ModelCrackHon'...
01:49:13 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_CraftGardenLadies'...
01:49:13 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_GuineaFeeIde'...
01:49:13 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ReadVastSept'...
01:49:13 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_TurnedBegunAntiques'...
01:49:13 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_StampsPatchSpare'...
01:49:13 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_TierHundredGradually'...
01:49:13 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_MotorolaLeagueSummaries'...
01:49:13 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ThyBradleyCompetitors'...
01:49:13 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_AlaskaScienceApprox'...
01:49:13 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_LiteracyBrunetteSpas'...
01:49:13 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_PublicationsVolvoDuration'...
01:49:13 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_FilmeInfectionSuspended'...
01:49:13 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_CheatsZdnetHong'...
01:49:13 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_MinePrevCurrencies'...
01:49:13 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_CamsReservedKai'...
01:49:13 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_DarkMinecraftDrew'...
01:49:13 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_IpExplainedEnvelope'...
01:49:13 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_BaySongCommunication'...
01:49:13 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_CenturyShortlyParticularly'...
01:49:13 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ThouVonEnabled'...
01:49:13 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ConsistingInnovationPhone'...
01:49:13 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_NailArcticCategories'...
01:49:13 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_SouthwestCampsTraining'...
01:49:13 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_InnovativeGstNokia'...
01:49:13 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_EugeneVibratorHdtv'...
01:49:13 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_StrikesProposedAssumes'...
01:49:13 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_KurtEmDiploma'...
01:49:13 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ResumesFitsOrchestra'...
01:49:13 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_BasicEitherNobody'...
01:49:13 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ObtainChemistryHartford'...
01:49:13 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_BiteEquilibriumTitled'...
01:49:13 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_JayHdtvIntellectual'...
01:49:13 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_MetabolismDiversityBali'...
01:49:13 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_CouplesLeadMax'...
01:49:13 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue
'PET_STATUE_PrincipleDemonstratedMinecraft'...
01:49:13 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing:
TRIGGER "name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_PointItemsThriller'...
01:49:13 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_MaldivesTemperatureBegun'...
01:49:13 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_RxFeaturedInter'...
01:49:13 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_CorrectlyPostersGiven'...
01:49:13 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ChampagneVatShield'...
01:49:13 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_LankaPatioDance'...
01:49:13 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_LaidAnsweringTypes'...
01:49:13 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ZoomWinRooms'...
01:49:13 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_CriterionSealMembers'...
01:49:13 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue
'PET_STATUE_SustainabilityBishopCurrencies'...
01:49:13 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing:
TRIGGER "name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_RaiseRegressionJohnston'...
01:49:13 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ArisingThemesTouched'...
01:49:13 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_VaryingDenizenRefinance'...
01:49:13 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_SimulationsBecomeCivic'...
01:49:13 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_GalaxyMugHighly'...
01:49:13 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_SleepSubTouch'...
01:49:13 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_InsuredThumbnailsRemains'...
01:49:13 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_SigningCognitiveFoto'...
01:49:13 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ThinkExtendingDenizen'...
01:49:13 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ArkansasMonetaryDistrict'...
01:49:13 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ChicagoOrganizeSpeak'...
01:49:13 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ContributionsFaultMales'...
01:49:13 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_AkEstablishedGiant'...
01:49:13 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_HotelsExhibitionBattle'...
01:49:13 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ChristopherWinterPlacing'...
01:49:13 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_FictionMedianWithout'...
01:49:13 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_OtherwiseDtsDesire'...
01:49:13 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_IncreasesFloorsActing'...
01:49:13 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue
'PET_STATUE_ImpressiveDenizenConstitutional'...
01:49:13 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing:
TRIGGER "name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing:
TRIGGER "name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing:
ADJUST "<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_RodTribeDark'...
01:49:13 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ZonesSponsorsMulti'...
01:49:13 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_RougeLiFree'...
01:49:13 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_TranslatorUsernameNominations'...
01:49:13 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ComplimentaryHimBeverly'...
01:49:13 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_SayTurnerTracking'...
01:49:13 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_DemonstrationLatitudeThird'...
01:49:13 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_IaHondurasInteresting'...
01:49:13 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_BdOutletsThai'...
01:49:13 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ExtentTinyReplacement'...
01:49:13 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_DenizenBeefReaction'...
01:49:13 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_MomCalendarsRace'...
01:49:13 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_AssistanceGradesDemocratic'...
01:49:13 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_TravestiReplacedThereby'...
01:49:13 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_BrakesOccasionalCampus'...
01:49:13 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_BureauCoversTwice'...
01:49:13 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_TakingComplementAnalyzed'...
01:49:13 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_EroticTractPython'...
01:49:13 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_OvalSillyPosing'...
01:49:13 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ClassifiedsGearFrench'...
01:49:13 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_PumpsFeelingsInd'...
01:49:13 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: TRIGGER "name:click"
"toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_AnalystBibliographyVelocity'...
01:49:13 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_VideosThanksgivingJohns'...
01:49:13 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_WifeCooperativeConsists'...
01:49:13 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_ClosingLiteAccess'...
01:49:13 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_AffiliatedSeminarParking'...
01:49:13 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:13 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:13 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc> with 'n@377'.
01:49:13 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:13 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:13 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:13 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:13 [INFO] Starting InstantQueue 'PET_STATUE_BuilderHenryCraft'...
01:49:13 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: TRIGGER
"name:click" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:13 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:13 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:13 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:13 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:13 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:13 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_CdtButterflyFaq'...
01:49:14 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_NewestSnakeRepeat'...
01:49:14 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_AntiquesLawsuitProfit'...
01:49:14 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_RiceDenizenExplorer'...
01:49:14 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_PatAnthonyConducting'...
01:49:14 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_TimeInputProt'...
01:49:14 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_PackardWiderBeef'...
01:49:14 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_WordsOfficialsSure'...
01:49:14 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_MinecraftInfSharp'...
01:49:14 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_SeventhCabinetOlympic'...
01:49:14 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_ResourcesVsnetElevation'...
01:49:14 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_SelectionPakistanSave'...
01:49:14 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_XlFoldingC'...
01:49:14 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_RelatingSittingLaw'...
01:49:14 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_ObservationDownRealty'...
01:49:14 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_UnemploymentRedSubsidiary'...
01:49:14 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_WentRugbyAllen'...
01:49:14 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_CnetRatedTracker'...
01:49:14 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_AwarenessRespectedTba'...
01:49:14 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_RefusedDimensionsConfirm'...
01:49:14 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_IcqOutreachInnocent'...
01:49:14 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_ProbablyAntonioHiring'...
01:49:14 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_MinBuzzInternational'...
01:49:14 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_KeepsMineCalculated'...
01:49:14 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_StationeryCooperationLit'...
01:49:14 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_PersonalityLycosCameroon'...
01:49:14 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_ImagesImpactEnvelope'...
01:49:14 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_ClaimedStainlessImproving'...
01:49:14 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_AquaCenterConceptual'...
01:49:14 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_SerumExactlyCarriers'...
01:49:14 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_MacVinylDescribe'...
01:49:14 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_RwandaCommConviction'...
01:49:14 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_GgScoutRecommend'...
01:49:14 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_YogaPowerCst'...
01:49:14 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: TRIGGER "name:lookclose"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_NurseryRadiosManufacture'...
01:49:14 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_GottaInputsMust'...
01:49:14 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: TRIGGER "name:click"
"toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_ExcitingAlgebraTrader'...
01:49:14 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_BerkeleyAtmosphericCourses'...
01:49:14 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_AdvertisersDynamicsSuburban'...
01:49:14 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: ADJUST
"<npc>" "set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_PtsAbilitiesTumor'...
01:49:14 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: TRIGGER
"name:click" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:14 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:14 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@377'
01:49:14 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:14 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc.has_flag[entity_type]> with 'true'.
01:49:14 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:14 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: ADJUST "<npc>"
"set_entity_type:<npc.flag[entity_type]>"
01:49:14 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:14 [INFO] Filled tag <npc> with 'n@377'.
01:49:14 [INFO] Filled tag <npc.flag[entity_type]> with 'ocelot'.
01:49:14 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='set_entity_type'
mechanism_value='ocelot'
01:49:14 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/377'
Container='PET_STATUE(ASSIGNMENT)'
01:49:14 [INFO] +- Building action 'On SPAWN' for $5000/377 ---------+
01:49:14 [INFO] Starting InstantQueue 'PET_STATUE_LeedsProposeTrap'...
01:49:14 [INFO] Queue 'PET_STATUE_LeedsProposeTrap' Executing: TRIGGER "name:click"
"toggle:true"
01:49:16 [INFO] ERROR in script 'PET_STATUE'! Woah! An exception has been called
with this command!
01:49:16 [INFO] ERROR in script 'PET_STATUE'! Internal exception was thrown!
01:49:17 [SEVERE] java.lang.StackOverflowError
01:49:17 [SEVERE] java.security.AccessController.doPrivileged(Native Method)
01:49:17 [SEVERE] java.net.URLClassLoader.findClass(URLClassLoader.java:354)
01:49:17 [SEVERE] java.lang.ClassLoader.loadClass(ClassLoader.java:425)
01:49:17 [SEVERE] java.lang.ClassLoader.loadClass(ClassLoader.java:412)
01:49:17 [SEVERE] sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
01:49:17 [SEVERE] java.lang.ClassLoader.loadClass(ClassLoader.java:358)
01:49:17 [SEVERE] org.apache.logging.log4j.core.impl.ThrowableProxy.loadClass(ThrowableProxy.java:468)
01:49:17 [SEVERE] org.apache.logging.log4j.core.impl.ThrowableProxy.resolvePackageData(ThrowableProxy.java:395)
01:49:17 [SEVERE] org.apache.logging.log4j.core.impl.ThrowableProxy.<init>(ThrowableProxy.java:97)
01:49:17 [SEVERE] org.apache.logging.log4j.core.impl.Log4jLogEvent.<init>(Log4jLogEvent.java:114)
01:49:17 [SEVERE] org.apache.logging.log4j.core.impl.Log4jLogEvent.<init>(Log4jLogEvent.java:90)
01:49:17 [SEVERE] org.apache.logging.log4j.core.impl.DefaultLogEventFactory.createEvent(DefaultLogEventFactory.java:49)
01:49:17 [SEVERE] org.apache.logging.log4j.core.config.LoggerConfig.log(LoggerConfig.java:365)
01:49:17 [SEVERE] org.apache.logging.log4j.core.Logger.log(Logger.java:110)
01:49:17 [SEVERE] org.apache.logging.log4j.spi.AbstractLogger.error(AbstractLogger.java:609)
01:49:17 [SEVERE] org.bukkit.craftbukkit.v1_7_R4.util.ForwardLogHandler.publish(ForwardLogHandler.java:33)
01:49:17 [SEVERE] java.util.logging.Logger.log(Logger.java:616)
01:49:17 [SEVERE] java.util.logging.Logger.doLog(Logger.java:641)
01:49:17 [SEVERE] java.util.logging.Logger.log(Logger.java:730)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:524)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [SEVERE] java.lang.reflect.Method.invoke(Method.java:606)
01:49:17 [SEVERE] org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:298)
01:49:17 [SEVERE] org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:509)
01:49:17 [SEVERE] org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:494)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.spawn(CitizensNPC.java:185)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setEntityController(CitizensNPC.java:151)
01:49:17 [SEVERE] net.citizensnpcs.npc.CitizensNPC.setBukkitEntityType(CitizensNPC.java:138)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.adjust(dNPC.java:1003)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.core.AdjustCommand.execute(AdjustCommand.java:90)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:222)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:57)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:638)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.core.InstantQueue.onStart(InstantQueue.java:54)
01:49:17 [SEVERE] net.aufdemrand.denizen.scripts.queues.ScriptQueue.start(ScriptQueue.java:499)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.actions.ActionHandler.doAction(ActionHandler.java:74)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:317)
01:49:17 [SEVERE] net.aufdemrand.denizen.objects.dNPC.action(dNPC.java:330)
01:49:17 [SEVERE] net.aufdemrand.denizen.npc.dNPCRegistry.onSpawn(dNPCRegistry.java:174)
01:49:17 [SEVERE] sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
01:49:17 [SEVERE] sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
01:49:17 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PtsAbilitiesTumor' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_PtsAbilitiesTumor'.
01:49:17 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AdvertisersDynamicsSuburban' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_AdvertisersDynamicsSuburban'.
01:49:17 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BerkeleyAtmosphericCourses' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_BerkeleyAtmosphericCourses'.
01:49:17 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExcitingAlgebraTrader' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ExcitingAlgebraTrader'.
01:49:17 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GottaInputsMust' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_GottaInputsMust'.
01:49:17 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NurseryRadiosManufacture' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_NurseryRadiosManufacture'.
01:49:17 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_YogaPowerCst' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_YogaPowerCst'.
01:49:17 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_GgScoutRecommend' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_GgScoutRecommend'.
01:49:17 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RwandaCommConviction' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_RwandaCommConviction'.
01:49:17 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MacVinylDescribe' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_MacVinylDescribe'.
01:49:17 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SerumExactlyCarriers' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_SerumExactlyCarriers'.
01:49:17 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AquaCenterConceptual' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_AquaCenterConceptual'.
01:49:17 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClaimedStainlessImproving' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ClaimedStainlessImproving'.
01:49:17 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ImagesImpactEnvelope' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ImagesImpactEnvelope'.
01:49:17 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PersonalityLycosCameroon' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_PersonalityLycosCameroon'.
01:49:17 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_StationeryCooperationLit' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_StationeryCooperationLit'.
01:49:17 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_KeepsMineCalculated' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_KeepsMineCalculated'.
01:49:17 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinBuzzInternational' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_MinBuzzInternational'.
01:49:17 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ProbablyAntonioHiring' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ProbablyAntonioHiring'.
01:49:17 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IcqOutreachInnocent' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_IcqOutreachInnocent'.
01:49:17 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RefusedDimensionsConfirm' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_RefusedDimensionsConfirm'.
01:49:17 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AwarenessRespectedTba' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_AwarenessRespectedTba'.
01:49:17 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CnetRatedTracker' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_CnetRatedTracker'.
01:49:17 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WentRugbyAllen' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_WentRugbyAllen'.
01:49:17 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_UnemploymentRedSubsidiary' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_UnemploymentRedSubsidiary'.
01:49:17 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ObservationDownRealty' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ObservationDownRealty'.
01:49:17 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RelatingSittingLaw' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_RelatingSittingLaw'.
01:49:17 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: IF "<npc.has_flag[color]>"
"{" "-" "^adjust" "<npc>" "color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: IF "<npc.has_flag[angry]>"
"{" "-" "^adjust" "<npc>" "angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_XlFoldingC' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_XlFoldingC'.
01:49:17 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SelectionPakistanSave' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_SelectionPakistanSave'.
01:49:17 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ResourcesVsnetElevation' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ResourcesVsnetElevation'.
01:49:17 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SeventhCabinetOlympic' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_SeventhCabinetOlympic'.
01:49:17 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MinecraftInfSharp' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_MinecraftInfSharp'.
01:49:17 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WordsOfficialsSure' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_WordsOfficialsSure'.
01:49:17 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PackardWiderBeef' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_PackardWiderBeef'.
01:49:17 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TimeInputProt' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_TimeInputProt'.
01:49:17 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PatAnthonyConducting' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_PatAnthonyConducting'.
01:49:17 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RiceDenizenExplorer' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_RiceDenizenExplorer'.
01:49:17 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AntiquesLawsuitProfit' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_AntiquesLawsuitProfit'.
01:49:17 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_NewestSnakeRepeat' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_NewestSnakeRepeat'.
01:49:17 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_CdtButterflyFaq' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_CdtButterflyFaq'.
01:49:17 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BuilderHenryCraft' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_BuilderHenryCraft'.
01:49:17 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AffiliatedSeminarParking' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_AffiliatedSeminarParking'.
01:49:17 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClosingLiteAccess' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ClosingLiteAccess'.
01:49:17 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_WifeCooperativeConsists' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_WifeCooperativeConsists'.
01:49:17 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_VideosThanksgivingJohns' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_VideosThanksgivingJohns'.
01:49:17 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AnalystBibliographyVelocity' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_AnalystBibliographyVelocity'.
01:49:17 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_PumpsFeelingsInd' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_PumpsFeelingsInd'.
01:49:17 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ClassifiedsGearFrench' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ClassifiedsGearFrench'.
01:49:17 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_OvalSillyPosing' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_OvalSillyPosing'.
01:49:17 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_EroticTractPython' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_EroticTractPython'.
01:49:17 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TakingComplementAnalyzed' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_TakingComplementAnalyzed'.
01:49:17 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BureauCoversTwice' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_BureauCoversTwice'.
01:49:17 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BrakesOccasionalCampus' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_BrakesOccasionalCampus'.
01:49:17 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TravestiReplacedThereby' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_TravestiReplacedThereby'.
01:49:17 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_AssistanceGradesDemocratic' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_AssistanceGradesDemocratic'.
01:49:17 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_MomCalendarsRace' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_MomCalendarsRace'.
01:49:17 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DenizenBeefReaction' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_DenizenBeefReaction'.
01:49:17 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ExtentTinyReplacement' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ExtentTinyReplacement'.
01:49:17 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_BdOutletsThai' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_BdOutletsThai'.
01:49:17 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_IaHondurasInteresting' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_IaHondurasInteresting'.
01:49:17 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_DemonstrationLatitudeThird' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_DemonstrationLatitudeThird'.
01:49:17 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_SayTurnerTracking' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_SayTurnerTracking'.
01:49:17 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ComplimentaryHimBeverly' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_ComplimentaryHimBeverly'.
01:49:17 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_TranslatorUsernameNominations' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_TranslatorUsernameNominations'.
01:49:17 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_RougeLiFree' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Completing queue 'PET_STATUE_RougeLiFree'.
01:49:17 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:17 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:17 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:17 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc> with 'n@377'.
01:49:17 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:17 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:17 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:17 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:17 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:17 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:17 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ZonesSponsorsMulti' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ZonesSponsorsMulti'.
01:49:18 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RodTribeDark' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_RodTribeDark'.
01:49:18 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing:
ADJUST "<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ImpressiveDenizenConstitutional' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ImpressiveDenizenConstitutional'.
01:49:18 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IncreasesFloorsActing' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_IncreasesFloorsActing'.
01:49:18 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_OtherwiseDtsDesire' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_OtherwiseDtsDesire'.
01:49:18 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FictionMedianWithout' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_FictionMedianWithout'.
01:49:18 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChristopherWinterPlacing' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ChristopherWinterPlacing'.
01:49:18 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_HotelsExhibitionBattle' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_HotelsExhibitionBattle'.
01:49:18 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AkEstablishedGiant' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_AkEstablishedGiant'.
01:49:18 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContributionsFaultMales' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ContributionsFaultMales'.
01:49:18 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChicagoOrganizeSpeak' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ChicagoOrganizeSpeak'.
01:49:18 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArkansasMonetaryDistrict' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ArkansasMonetaryDistrict'.
01:49:18 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThinkExtendingDenizen' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ThinkExtendingDenizen'.
01:49:18 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SigningCognitiveFoto' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_SigningCognitiveFoto'.
01:49:18 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InsuredThumbnailsRemains' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_InsuredThumbnailsRemains'.
01:49:18 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SleepSubTouch' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_SleepSubTouch'.
01:49:18 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GalaxyMugHighly' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_GalaxyMugHighly'.
01:49:18 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SimulationsBecomeCivic' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_SimulationsBecomeCivic'.
01:49:18 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_VaryingDenizenRefinance' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_VaryingDenizenRefinance'.
01:49:18 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ArisingThemesTouched' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ArisingThemesTouched'.
01:49:18 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RaiseRegressionJohnston' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_RaiseRegressionJohnston'.
01:49:18 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SustainabilityBishopCurrencies' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_SustainabilityBishopCurrencies'.
01:49:18 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CriterionSealMembers' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CriterionSealMembers'.
01:49:18 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ZoomWinRooms' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ZoomWinRooms'.
01:49:18 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LaidAnsweringTypes' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_LaidAnsweringTypes'.
01:49:18 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LankaPatioDance' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_LankaPatioDance'.
01:49:18 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ChampagneVatShield' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ChampagneVatShield'.
01:49:18 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CorrectlyPostersGiven' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CorrectlyPostersGiven'.
01:49:18 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_RxFeaturedInter' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_RxFeaturedInter'.
01:49:18 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MaldivesTemperatureBegun' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_MaldivesTemperatureBegun'.
01:49:18 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PointItemsThriller' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_PointItemsThriller'.
01:49:18 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PrincipleDemonstratedMinecraft' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_PrincipleDemonstratedMinecraft'.
01:49:18 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CouplesLeadMax' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CouplesLeadMax'.
01:49:18 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MetabolismDiversityBali' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_MetabolismDiversityBali'.
01:49:18 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_JayHdtvIntellectual' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_JayHdtvIntellectual'.
01:49:18 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiteEquilibriumTitled' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_BiteEquilibriumTitled'.
01:49:18 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ObtainChemistryHartford' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ObtainChemistryHartford'.
01:49:18 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BasicEitherNobody' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_BasicEitherNobody'.
01:49:18 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ResumesFitsOrchestra' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ResumesFitsOrchestra'.
01:49:18 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_KurtEmDiploma' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_KurtEmDiploma'.
01:49:18 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StrikesProposedAssumes' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_StrikesProposedAssumes'.
01:49:18 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EugeneVibratorHdtv' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_EugeneVibratorHdtv'.
01:49:18 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_InnovativeGstNokia' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_InnovativeGstNokia'.
01:49:18 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SouthwestCampsTraining' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_SouthwestCampsTraining'.
01:49:18 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_NailArcticCategories' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_NailArcticCategories'.
01:49:18 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConsistingInnovationPhone' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ConsistingInnovationPhone'.
01:49:18 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThouVonEnabled' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ThouVonEnabled'.
01:49:18 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CenturyShortlyParticularly' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CenturyShortlyParticularly'.
01:49:18 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaySongCommunication' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_BaySongCommunication'.
01:49:18 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_IpExplainedEnvelope' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_IpExplainedEnvelope'.
01:49:18 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DarkMinecraftDrew' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_DarkMinecraftDrew'.
01:49:18 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CamsReservedKai' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CamsReservedKai'.
01:49:18 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MinePrevCurrencies' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_MinePrevCurrencies'.
01:49:18 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CheatsZdnetHong' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CheatsZdnetHong'.
01:49:18 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FilmeInfectionSuspended' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_FilmeInfectionSuspended'.
01:49:18 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PublicationsVolvoDuration' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_PublicationsVolvoDuration'.
01:49:18 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LiteracyBrunetteSpas' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_LiteracyBrunetteSpas'.
01:49:18 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AlaskaScienceApprox' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_AlaskaScienceApprox'.
01:49:18 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ThyBradleyCompetitors' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ThyBradleyCompetitors'.
01:49:18 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_MotorolaLeagueSummaries' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_MotorolaLeagueSummaries'.
01:49:18 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TierHundredGradually' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_TierHundredGradually'.
01:49:18 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_StampsPatchSpare' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_StampsPatchSpare'.
01:49:18 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurnedBegunAntiques' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_TurnedBegunAntiques'.
01:49:18 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ReadVastSept' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ReadVastSept'.
01:49:18 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GuineaFeeIde' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_GuineaFeeIde'.
01:49:18 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CraftGardenLadies' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CraftGardenLadies'.
01:49:18 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ModelCrackHon' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ModelCrackHon'.
01:49:18 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SpiritualityBronzeMinecraft' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_SpiritualityBronzeMinecraft'.
01:49:18 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing:
ADJUST "<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CharacteristicCircumstancesOrigin' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CharacteristicCircumstancesOrigin'.
01:49:18 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BagsShockPace' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_BagsShockPace'.
01:49:18 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ConcludeCacheLost' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ConcludeCacheLost'.
01:49:18 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BurningReceiveDevil' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_BurningReceiveDevil'.
01:49:18 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaGreenDish' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_BaGreenDish'.
01:49:18 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LocalePreviewsKlein' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_LocalePreviewsKlein'.
01:49:18 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_SoldierStYields' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_SoldierStYields'.
01:49:18 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
IF "<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
ADJUST "<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
IF "<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
IF "<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
IF "<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
IF "<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
IF "<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_AnnouncementsDimensionalInvestigator' Executing:
IF "<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_AnnouncementsDimensionalInvestigator'.
01:49:18 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing:
ADJUST "<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DemonstratedRestrictionEssential' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_DemonstratedRestrictionEssential'.
01:49:18 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_PoultryEnMine' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_PoultryEnMine'.
01:49:18 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GriffinPresentsFavour' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_GriffinPresentsFavour'.
01:49:18 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_FotoSoapSecondary' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_FotoSoapSecondary'.
01:49:18 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_TurtleVehicleIncest' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_TurtleVehicleIncest'.
01:49:18 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: IF "<npc.has_flag[color]>"
"{" "-" "^adjust" "<npc>" "color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: IF "<npc.has_flag[angry]>"
"{" "-" "^adjust" "<npc>" "angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BaExcessVp' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_BaExcessVp'.
01:49:18 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ApplicantWeddingsGiven' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ApplicantWeddingsGiven'.
01:49:18 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DenizenNorPerspectives' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_DenizenNorPerspectives'.
01:49:18 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_BiologicalPageSouls' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_BiologicalPageSouls'.
01:49:18 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EquippedFixesThick' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_EquippedFixesThick'.
01:49:18 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_LindsayMealGallery' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_LindsayMealGallery'.
01:49:18 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_DoubleRoyalHence' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_DoubleRoyalHence'.
01:49:18 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_CincinnatiTriumphVan' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_CincinnatiTriumphVan'.
01:49:18 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_ContainersDebtCorruption' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_ContainersDebtCorruption'.
01:49:18 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_GrandePichunterAmendments' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Completing queue 'PET_STATUE_GrandePichunterAmendments'.
01:49:18 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:18 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:18 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:18 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc> with 'n@377'.
01:49:18 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:18 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:18 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:18 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:18 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:18 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:18 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EnjoyingPowersBroadcast' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_EnjoyingPowersBroadcast'.
01:49:19 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DependingCommentsTerminology' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DependingCommentsTerminology'.
01:49:19 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AquaticBangladeshSeek' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AquaticBangladeshSeek'.
01:49:19 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LookedObservedDecorating' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_LookedObservedDecorating'.
01:49:19 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EndifVbUsgs' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_EndifVbUsgs'.
01:49:19 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PatentsHintSeparated' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PatentsHintSeparated'.
01:49:19 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeathsAssetSociety' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DeathsAssetSociety'.
01:49:19 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EdenIntegrityLarge' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_EdenIntegrityLarge'.
01:49:19 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MouthFindarticlesLegend' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MouthFindarticlesLegend'.
01:49:19 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AmbientFormatsCds' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AmbientFormatsCds'.
01:49:19 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QuiCommunistDenizen' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_QuiCommunistDenizen'.
01:49:19 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WinningNatoWage' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WinningNatoWage'.
01:49:19 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NebraskaComposerDemocrat' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_NebraskaComposerDemocrat'.
01:49:19 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FontPharmacyDelhi' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_FontPharmacyDelhi'.
01:49:19 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfluencedPizzaDrug' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_InfluencedPizzaDrug'.
01:49:19 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CordReleasedCustoms' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CordReleasedCustoms'.
01:49:19 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SheetsExecutivesHoles' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_SheetsExecutivesHoles'.
01:49:19 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AgendaPdaStereo' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AgendaPdaStereo'.
01:49:19 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChargersKdePhilosophy' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ChargersKdePhilosophy'.
01:49:19 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftYorkshireCalculation' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CraftYorkshireCalculation'.
01:49:19 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RightHappenedPixels' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_RightHappenedPixels'.
01:49:19 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenSecondaryEntered' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DenizenSecondaryEntered'.
01:49:19 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HardwoodRunsTrue' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_HardwoodRunsTrue'.
01:49:19 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MusicalIonTakes' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MusicalIonTakes'.
01:49:19 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecordedMediumImportant' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_RecordedMediumImportant'.
01:49:19 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvolvingExplorerAmount' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_InvolvingExplorerAmount'.
01:49:19 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenCastingDairy' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DenizenCastingDairy'.
01:49:19 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SavingCoolerOrbit' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_SavingCoolerOrbit'.
01:49:19 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ChristianMsieSupported' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ChristianMsieSupported'.
01:49:19 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_NodesBandsStories' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_NodesBandsStories'.
01:49:19 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WellRandyBegan' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WellRandyBegan'.
01:49:19 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_VatParisAdmit' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_VatParisAdmit'.
01:49:19 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UkBizRestrictions' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_UkBizRestrictions'.
01:49:19 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GsmCopyrightsAdopted' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_GsmCopyrightsAdopted'.
01:49:19 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SeafoodIncreaseTex' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_SeafoodIncreaseTex'.
01:49:19 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HallChristianityJungle' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_HallChristianityJungle'.
01:49:19 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WarningRegisteredOriental' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WarningRegisteredOriental'.
01:49:19 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MechanicsClearanceA' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MechanicsClearanceA'.
01:49:19 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FixturesHaroldBiological' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_FixturesHaroldBiological'.
01:49:19 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PlainsPinsSterling' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PlainsPinsSterling'.
01:49:19 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JapaneseSandwichAudience' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_JapaneseSandwichAudience'.
01:49:19 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WebsiteTechnicianShelf' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WebsiteTechnicianShelf'.
01:49:19 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ClassroomRiversideAcceptable' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ClassroomRiversideAcceptable'.
01:49:19 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HamptonInsideValve' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_HamptonInsideValve'.
01:49:19 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QldWorkflowBrunei' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_QldWorkflowBrunei'.
01:49:19 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BrightonTonyLow' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BrightonTonyLow'.
01:49:19 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LockedChristianityMathematics' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_LockedChristianityMathematics'.
01:49:19 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MajoritySurnameMe' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MajoritySurnameMe'.
01:49:19 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KilledLsHopkins' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_KilledLsHopkins'.
01:49:19 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TfContributorsExpressed' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TfContributorsExpressed'.
01:49:19 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DemonstrateWhereLondon' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DemonstrateWhereLondon'.
01:49:19 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DjPlayHitachi' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DjPlayHitachi'.
01:49:19 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TakeAprSpringer' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TakeAprSpringer'.
01:49:19 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DefinedCalvinEquilibrium' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DefinedCalvinEquilibrium'.
01:49:19 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsumerFacialMarks' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ConsumerFacialMarks'.
01:49:19 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LicensingMinsInvention' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_LicensingMinsInvention'.
01:49:19 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CiExtensionFive' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CiExtensionFive'.
01:49:19 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ScreenFailureIan' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ScreenFailureIan'.
01:49:19 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_IntroductionFloralNissan' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_IntroductionFloralNissan'.
01:49:19 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_OaksRoughlySouth' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_OaksRoughlySouth'.
01:49:19 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LaidPleasurePoll' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_LaidPleasurePoll'.
01:49:19 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SonSamplesCopyrights' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_SonSamplesCopyrights'.
01:49:19 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DeafPeasPsp' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DeafPeasPsp'.
01:49:19 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_StoppingVaryNonprofit' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_StoppingVaryNonprofit'.
01:49:19 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AuthoritiesSignatureDeutsche' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AuthoritiesSignatureDeutsche'.
01:49:19 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LisaHtmlChairs' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_LisaHtmlChairs'.
01:49:19 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InvitationInvestigatedHeating' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_InvitationInvestigatedHeating'.
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminNonprofitOrder' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BenjaminNonprofitOrder'.
01:49:19 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BouquetMinuteArms' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BouquetMinuteArms'.
01:49:19 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CardExplorerRespect' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CardExplorerRespect'.
01:49:19 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LuckyTestamentProve' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_LuckyTestamentProve'.
01:49:19 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BuildingCollectionsPhentermine' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BuildingCollectionsPhentermine'.
01:49:19 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BicycleGraduatedBlacks' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BicycleGraduatedBlacks'.
01:49:19 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GuysTennisArising' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_GuysTennisArising'.
01:49:19 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PromiseDesktopsWaves' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PromiseDesktopsWaves'.
01:49:19 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AntiRugOutput' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AntiRugOutput'.
01:49:19 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ManufacturedWorldsexEagle' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ManufacturedWorldsexEagle'.
01:49:19 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RiderVacationFarmers' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_RiderVacationFarmers'.
01:49:19 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MSurvivorsMandatory' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MSurvivorsMandatory'.
01:49:19 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MessagePortionGlossary' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MessagePortionGlossary'.
01:49:19 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContainingExerciseArch' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ContainingExerciseArch'.
01:49:19 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallationStartsHim' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_InstallationStartsHim'.
01:49:19 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CompaniesGroundsStates' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CompaniesGroundsStates'.
01:49:19 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MentionedAskingPresenting' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MentionedAskingPresenting'.
01:49:19 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UnexpectedRnaExtraordinary' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_UnexpectedRnaExtraordinary'.
01:49:19 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FateRhRecipient' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_FateRhRecipient'.
01:49:19 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestamentSilenceTrailer' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TestamentSilenceTrailer'.
01:49:19 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
IF "<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
ADJUST "<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
IF "<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
IF "<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
IF "<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
IF "<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
IF "<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ContributingConfigurationsDifference' Executing:
IF "<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ContributingConfigurationsDifference'.
01:49:19 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReleasesHormoneMostly' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ReleasesHormoneMostly'.
01:49:19 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CookieDepressionLlp' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CookieDepressionLlp'.
01:49:19 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RecorderSurveysRom' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_RecorderSurveysRom'.
01:49:19 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppointedMathematicalCuisine' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AppointedMathematicalCuisine'.
01:49:19 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing:
ADJUST "<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AdministeredSimultaneouslyCraft' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AdministeredSimultaneouslyCraft'.
01:49:19 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FeetSalemId' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_FeetSalemId'.
01:49:19 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AbrahamMinecraftUpdates' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AbrahamMinecraftUpdates'.
01:49:19 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CocktailTimothyEverything' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CocktailTimothyEverything'.
01:49:19 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BlendValveMileage' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BlendValveMileage'.
01:49:19 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UsualInjuriesTheorem' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_UsualInjuriesTheorem'.
01:49:19 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WbModifiedMorrison' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WbModifiedMorrison'.
01:49:19 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PackingHamptonFundamental' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PackingHamptonFundamental'.
01:49:19 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_UwConcentrateBatman' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_UwConcentrateBatman'.
01:49:19 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EqualityCitizensGraph' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_EqualityCitizensGraph'.
01:49:19 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PrototypeBurkeDuck' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PrototypeBurkeDuck'.
01:49:19 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ConsoleBeaverHandles' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ConsoleBeaverHandles'.
01:49:19 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CrashTrinityAnalyzed' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CrashTrinityAnalyzed'.
01:49:19 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LiveCollectedEstablish' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_LiveCollectedEstablish'.
01:49:19 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DishesHenceRapidly' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DishesHenceRapidly'.
01:49:19 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PhaseElectricRod' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PhaseElectricRod'.
01:49:19 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SerbiaNlDiscrimination' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_SerbiaNlDiscrimination'.
01:49:19 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InstallReservationsConversion' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_InstallReservationsConversion'.
01:49:19 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TobagoSenderMenus' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TobagoSenderMenus'.
01:49:19 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TreatPhentermineClock' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TreatPhentermineClock'.
01:49:19 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorshipSwimmingSpecification' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WorshipSwimmingSpecification'.
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftSinFeeds' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MinecraftSinFeeds'.
01:49:19 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ForestsReceiverSc' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ForestsReceiverSc'.
01:49:19 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MwDamageChapters' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MwDamageChapters'.
01:49:19 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EmpiricalRenderingJar' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_EmpiricalRenderingJar'.
01:49:19 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ObjProjectsNotified' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ObjProjectsNotified'.
01:49:19 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DouglasDeathsExperiencing' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DouglasDeathsExperiencing'.
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BenjaminBarryWho' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BenjaminBarryWho'.
01:49:19 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_FurnishingsCgiInvolves' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_FurnishingsCgiInvolves'.
01:49:19 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftCamerasSamba' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CraftCamerasSamba'.
01:49:19 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PaintballMakingMachinery' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PaintballMakingMachinery'.
01:49:19 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SpFiltersHouses' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_SpFiltersHouses'.
01:49:19 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DenizenDenizenLine' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DenizenDenizenLine'.
01:49:19 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing:
ADJUST "<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_GardeningCandidatesIncorporated' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_GardeningCandidatesIncorporated'.
01:49:19 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReporterSystemsPrince' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ReporterSystemsPrince'.
01:49:19 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_HeatEvidentCondos' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_HeatEvidentCondos'.
01:49:19 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MjPastorBenefits' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MjPastorBenefits'.
01:49:19 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BoxesTransmitWithout' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BoxesTransmitWithout'.
01:49:19 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_JpCharacterizationGovernmental' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_JpCharacterizationGovernmental'.
01:49:19 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TwiceCatherineAnyway' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TwiceCatherineAnyway'.
01:49:19 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TestingTeachesIdle' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TestingTeachesIdle'.
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftCommoditiesToronto' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MinecraftCommoditiesToronto'.
01:49:19 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CircuitsRiskProgramme' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CircuitsRiskProgramme'.
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_MinecraftConcentrateSagem' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_MinecraftConcentrateSagem'.
01:49:19 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TrusteesDressedSituated' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TrusteesDressedSituated'.
01:49:19 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_LodgeNortonPump' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_LodgeNortonPump'.
01:49:19 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AndDozensFavorites' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AndDozensFavorites'.
01:49:19 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ExecutionScreensaversStones' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ExecutionScreensaversStones'.
01:49:19 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PourNcaaBonds' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PourNcaaBonds'.
01:49:19 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InfraredCvsBelarus' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_InfraredCvsBelarus'.
01:49:19 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SwitzerlandJacketPlaystation' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_SwitzerlandJacketPlaystation'.
01:49:19 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_BarnCraftRemained' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_BarnCraftRemained'.
01:49:19 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_EvansLanguageSupervision' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_EvansLanguageSupervision'.
01:49:19 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_RomVictimsDisney' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_RomVictimsDisney'.
01:49:19 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_SatisfyTrendsDealing' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_SatisfyTrendsDealing'.
01:49:19 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AppropriationsTrackbacksNone' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AppropriationsTrackbacksNone'.
01:49:19 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WaitIncOrdinance' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WaitIncOrdinance'.
01:49:19 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_QueenCoalPolice' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_QueenCoalPolice'.
01:49:19 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InlineEatBiz' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_InlineEatBiz'.
01:49:19 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ReadyHealthyInterviews' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ReadyHealthyInterviews'.
01:49:19 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_KidCitizensSheriff' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_KidCitizensSheriff'.
01:49:19 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_ProductAtmosphereConclusions' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_ProductAtmosphereConclusions'.
01:49:19 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PurposesOuterLegs' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PurposesOuterLegs'.
01:49:19 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_AffiliatedIdeasArchived' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_AffiliatedIdeasArchived'.
01:49:19 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_DrRentalsStomach' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_DrRentalsStomach'.
01:49:19 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_InsideCommitmentLived' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_InsideCommitmentLived'.
01:49:19 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PopulationsCrownLaughing' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PopulationsCrownLaughing'.
01:49:19 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WesternBoolGeology' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WesternBoolGeology'.
01:49:19 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_PracticeCautionExemption' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_PracticeCautionExemption'.
01:49:19 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_CraftTheePersonality' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_CraftTheePersonality'.
01:49:19 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_WorthyExpiresLibraries' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_WorthyExpiresLibraries'.
01:49:19 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:19 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:19 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:19 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc> with 'n@377'.
01:49:19 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:19 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:19 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Queue 'PET_STATUE_TalentDownEncountered' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:19 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:19 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:19 [INFO] Completing queue 'PET_STATUE_TalentDownEncountered'.
01:49:19 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:19 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProvidesCeCardiovascular' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ProvidesCeCardiovascular'.
01:49:20 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PortHatsStronger' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PortHatsStronger'.
01:49:20 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkiingAverageWagner' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_SkiingAverageWagner'.
01:49:20 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DutchUrwGets' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DutchUrwGets'.
01:49:20 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CrmOrientalFitting' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_CrmOrientalFitting'.
01:49:20 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LossesAmendmentCraft' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_LossesAmendmentCraft'.
01:49:20 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BgGenerationCheers' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_BgGenerationCheers'.
01:49:20 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GgProtocolCitizens' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_GgProtocolCitizens'.
01:49:20 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GlowEasterPollution' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_GlowEasterPollution'.
01:49:20 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentGoreWonder' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_CentGoreWonder'.
01:49:20 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StanMondayLibraries' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_StanMondayLibraries'.
01:49:20 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ShoreColumnMetro' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ShoreColumnMetro'.
01:49:20 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HandyInjuriesMinecraft' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HandyInjuriesMinecraft'.
01:49:20 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PuzzleFontsAstronomy' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PuzzleFontsAstronomy'.
01:49:20 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PayingBeansEn' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PayingBeansEn'.
01:49:20 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FebruaryQuantitiesDerby' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_FebruaryQuantitiesDerby'.
01:49:20 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AdaConclusionPlug' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_AdaConclusionPlug'.
01:49:20 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArcadeFormedLinda' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ArcadeFormedLinda'.
01:49:20 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WagonMagneticVoyeurweb' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_WagonMagneticVoyeurweb'.
01:49:20 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WomanGeCycles' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_WomanGeCycles'.
01:49:20 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CommFranceScholarship' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_CommFranceScholarship'.
01:49:20 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FreelyGuamVersions' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_FreelyGuamVersions'.
01:49:20 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DirectoryDenizenNebraska' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DirectoryDenizenNebraska'.
01:49:20 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HoustonTourismRemoval' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HoustonTourismRemoval'.
01:49:20 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CentreEzProcess' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_CentreEzProcess'.
01:49:20 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: IF "<npc.has_flag[color]>"
"{" "-" "^adjust" "<npc>" "color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: IF "<npc.has_flag[angry]>"
"{" "-" "^adjust" "<npc>" "angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RedRpgMine' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_RedRpgMine'.
01:49:20 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FilesTechnicianCommunications' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_FilesTechnicianCommunications'.
01:49:20 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionMorningLabor' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DepressionMorningLabor'.
01:49:20 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BouquetThemeImmediately' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_BouquetThemeImmediately'.
01:49:20 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GenericAdjustedWheat' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_GenericAdjustedWheat'.
01:49:20 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AnnoyingMountCollectables' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_AnnoyingMountCollectables'.
01:49:20 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LayoutJamaicaGis' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_LayoutJamaicaGis'.
01:49:20 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RequestingBeverlyEndorsement' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_RequestingBeverlyEndorsement'.
01:49:20 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmoothCarrierPlugin' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_SmoothCarrierPlugin'.
01:49:20 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RpmAsiaPowers' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_RpmAsiaPowers'.
01:49:20 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OregonGtkRolls' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_OregonGtkRolls'.
01:49:20 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AprHighwayDenizen' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_AprHighwayDenizen'.
01:49:20 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StretchEnhancementsCork' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_StretchEnhancementsCork'.
01:49:20 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StatutesSuggestedUndertake' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_StatutesSuggestedUndertake'.
01:49:20 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HerebyDameSectors' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HerebyDameSectors'.
01:49:20 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ProtectSetsReconstruction' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ProtectSetsReconstruction'.
01:49:20 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DepressionGamecubeNice' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DepressionGamecubeNice'.
01:49:20 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GraceCompletelyInsert' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_GraceCompletelyInsert'.
01:49:20 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DonationsMileageFireplace' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DonationsMileageFireplace'.
01:49:20 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SkillsBangkokPenetration' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_SkillsBangkokPenetration'.
01:49:20 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PlatformFredMinecraft' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PlatformFredMinecraft'.
01:49:20 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InvestigationsShadowsEric' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_InvestigationsShadowsEric'.
01:49:20 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CooperShedKatrina' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_CooperShedKatrina'.
01:49:20 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DeluxeDepotLegs' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DeluxeDepotLegs'.
01:49:20 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TabletsPostingPb' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_TabletsPostingPb'.
01:49:20 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PutPlcThomas' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PutPlcThomas'.
01:49:20 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MainstreamUsaSophisticated' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_MainstreamUsaSophisticated'.
01:49:20 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LidBiddingCheaper' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_LidBiddingCheaper'.
01:49:20 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InterventionInvolveProtocols' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_InterventionInvolveProtocols'.
01:49:20 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_BishopDenizenGraduated' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_BishopDenizenGraduated'.
01:49:20 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PrivilegeLooksStaffing' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PrivilegeLooksStaffing'.
01:49:20 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ResumeGovernorThumbs' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ResumeGovernorThumbs'.
01:49:20 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RallyCoverageHelicopter' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_RallyCoverageHelicopter'.
01:49:20 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FederalFormalInvoice' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_FederalFormalInvoice'.
01:49:20 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExecutiveAcAbandoned' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ExecutiveAcAbandoned'.
01:49:20 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RemovableAuroraSymantec' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_RemovableAuroraSymantec'.
01:49:20 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TicketsHayesHomework' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_TicketsHayesHomework'.
01:49:20 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IcelandBarcelonaElectric' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_IcelandBarcelonaElectric'.
01:49:20 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_TallEnemiesAlso' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_TallEnemiesAlso'.
01:49:20 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LongCompetentMarking' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_LongCompetentMarking'.
01:49:20 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HavingSealCotton' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HavingSealCotton'.
01:49:20 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ParametersBrainMazda' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ParametersBrainMazda'.
01:49:20 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpiritualGzipEstablish' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_SpiritualGzipEstablish'.
01:49:20 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: IF "<npc.has_flag[color]>"
"{" "-" "^adjust" "<npc>" "color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: IF "<npc.has_flag[angry]>"
"{" "-" "^adjust" "<npc>" "angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CwEeCombat' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_CwEeCombat'.
01:49:20 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PerryBedfordDisplays' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PerryBedfordDisplays'.
01:49:20 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FormsXhtmlDecrease' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_FormsXhtmlDecrease'.
01:49:20 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PropertyDiscloseAssign' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PropertyDiscloseAssign'.
01:49:20 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DenizenSillyNode' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DenizenSillyNode'.
01:49:20 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing:
ADJUST "<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpringfieldTroubleshootingCayman' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_SpringfieldTroubleshootingCayman'.
01:49:20 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ExpressionPersonChassis' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ExpressionPersonChassis'.
01:49:20 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SeekCoverageDir' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_SeekCoverageDir'.
01:49:20 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_YamahaDurableLearners' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_YamahaDurableLearners'.
01:49:20 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HelpsSecondaryCampaign' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HelpsSecondaryCampaign'.
01:49:20 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_FollowsAntAdvertiser' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_FollowsAntAdvertiser'.
01:49:20 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MuseumsWilliamsHighly' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_MuseumsWilliamsHighly'.
01:49:20 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RobertsGisPerception' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_RobertsGisPerception'.
01:49:20 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MinecraftFilteringMarch' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_MinecraftFilteringMarch'.
01:49:20 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HonestCraftWarranty' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HonestCraftWarranty'.
01:49:20 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CowboyStillRedhead' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_CowboyStillRedhead'.
01:49:20 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HeartPhrasesTexas' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HeartPhrasesTexas'.
01:49:20 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JamesDiagramSeemed' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_JamesDiagramSeemed'.
01:49:20 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SpasCastingSheet' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_SpasCastingSheet'.
01:49:20 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HalloweenBrandsSupervision' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HalloweenBrandsSupervision'.
01:49:20 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AffordableAmericansMetallic' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_AffordableAmericansMetallic'.
01:49:20 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_JavaLookedEvaluation' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_JavaLookedEvaluation'.
01:49:20 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_LaboratoriesComesExecutives' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_LaboratoriesComesExecutives'.
01:49:20 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: ADJUST
"<npc>" "color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RespondProgrammingLabour' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_RespondProgrammingLabour'.
01:49:20 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ArabiaBoundaryCheese' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ArabiaBoundaryCheese'.
01:49:20 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PicturesBookingTall' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PicturesBookingTall'.
01:49:20 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DrawApacheSurprising' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DrawApacheSurprising'.
01:49:20 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_GroceryTheoryTargets' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_GroceryTheoryTargets'.
01:49:20 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_SmithSimilarRich' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_SmithSimilarRich'.
01:49:20 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MossShiftDenizen' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_MossShiftDenizen'.
01:49:20 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ModelingAcuteJustice' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ModelingAcuteJustice'.
01:49:20 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_HowardCitizensRebate' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_HowardCitizensRebate'.
01:49:20 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_WebsitesKnowPowered' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_WebsitesKnowPowered'.
01:49:20 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_ImmediateMayPlots' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_ImmediateMayPlots'.
01:49:20 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_DtsAskedCoalition' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_DtsAskedCoalition'.
01:49:20 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_CanPaintTribute' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_CanPaintTribute'.
01:49:20 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_OutdoorNewtonTrades' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_OutdoorNewtonTrades'.
01:49:20 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_StemArcadeDeparture' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_StemArcadeDeparture'.
01:49:20 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_InstructionalCpuPassed' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_InstructionalCpuPassed'.
01:49:20 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_UnsignedMadeBandwidth' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_UnsignedMadeBandwidth'.
01:49:20 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_IslandsCoffeeRequest' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_IslandsCoffeeRequest'.
01:49:20 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_AssaultTogetherMesa' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_AssaultTogetherMesa'.
01:49:20 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: IF "<npc.has_flag[color]>"
"{" "-" "^adjust" "<npc>" "color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@377'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@377' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: IF "<npc.has_flag[age]>"
"{" "-" "^adjust" "<npc>" "age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: IF "<npc.has_flag[angry]>"
"{" "-" "^adjust" "<npc>" "angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: IF "<npc.has_flag[size]>"
"{" "-" "^adjust" "<npc>" "size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_RonFxApart' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_RonFxApart'.
01:49:20 [INFO] +> Executing 'Action': Type='On spawn' NPC='$6000/376'
Container='PET_STATUE(ASSIGNMENT)'
01:49:20 [INFO] +- Building action 'On SPAWN' for $6000/376 ---------+
01:49:20 [INFO] Starting InstantQueue 'PET_STATUE_MadAstronomyAdvice'...
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: TRIGGER
"name:click" "toggle:true"
01:49:20 [INFO] +- Executing dCommand: TRIGGER/n@$6000 ---------+
01:49:20 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@376'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:20 [INFO] +- Executing dCommand: TRIGGER/n@$6000 ---------+
01:49:20 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@376'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[entity_type]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@376'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'siamese_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@376' mechanism='color'
mechanism_value='siamese_cat'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_MadAstronomyAdvice' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$6000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_MadAstronomyAdvice'.
01:49:20 [INFO] +> Executing 'Action': Type='On spawn' NPC='$5000/474'
Container='PET_STATUE(ASSIGNMENT)'
01:49:20 [INFO] +- Building action 'On SPAWN' for $5000/474 ---------+
01:49:20 [INFO] Starting InstantQueue 'PET_STATUE_PublishersIeCareer'...
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: TRIGGER
"name:click" "toggle:true"
01:49:20 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:20 [INFO] +> Executing 'TRIGGER': trigger='click' toggle='true' npc='n@474'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: TRIGGER
"name:lookclose" "toggle:true"
01:49:20 [INFO] +- Executing dCommand: TRIGGER/n@$5000 ---------+
01:49:20 [INFO] +> Executing 'TRIGGER': trigger='lookclose' toggle='true'
npc='n@474'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: IF
"<npc.has_flag[entity_type]>" "{" "-" "^adjust" "<npc>"
"set_entity_type:<npc.flag[entity_type]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[entity_type]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: IF
"<npc.has_flag[color]>" "{" "-" "^adjust" "<npc>"
"color:<npc.flag[color]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[color]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: ADJUST "<npc>"
"color:<npc.flag[color]>"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@474'.
01:49:20 [INFO] Filled tag <npc.flag[color]> with 'red_cat'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@474' mechanism='color'
mechanism_value='red_cat'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: IF
"<npc.has_flag[age]>" "{" "-" "^adjust" "<npc>"
"age:<npc.flag[age]>|locked" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[age]> with 'true'.
01:49:20 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: ADJUST "<npc>"
"age:<npc.flag[age]>|locked"
01:49:20 [INFO] +- Executing dCommand: ADJUST/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc> with 'n@474'.
01:49:20 [INFO] Filled tag <npc.flag[age]> with 'baby|locked'.
01:49:20 [INFO] +> Executing 'ADJUST': object='n@474' mechanism='age'
mechanism_value='baby|locked|locked'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: IF
"<npc.has_flag[angry]>" "{" "-" "^adjust" "<npc>"
"angry:<npc.flag[angry]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[angry]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: IF
"<npc.has_flag[powered]>" "{" "-" "^adjust" "<npc>"
"powered:<npc.flag[powered]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[powered]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: IF
"<npc.has_flag[profession]>" "{" "-" "^adjust" "<npc>"
"profession:<npc.flag[profession]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[profession]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: IF
"<npc.has_flag[size]>" "{" "-" "^adjust" "<npc>"
"size:<npc.flag[size]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[size]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Queue 'PET_STATUE_PublishersIeCareer' Executing: IF
"<npc.has_flag[skeleton]>" "{" "-" "^adjust" "<npc>"
"skeleton:<npc.flag[skeleton]>" "}"
01:49:20 [INFO] +- Executing dCommand: IF/n@$5000 ---------+
01:49:20 [INFO] Filled tag <npc.has_flag[skeleton]> with 'false'.
01:49:20 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
01:49:20 [INFO] Completing queue 'PET_STATUE_PublishersIeCareer'.
01:49:20 [INFO] +> [dNPC] Uh oh! Denizen has encountered a NPE while trying to fetch
an NPC. Has this NPC been removed?
01:49:20 [INFO] +> [dNPCRegistry] Removed NPC from dRegistry.
01:49:29 [INFO] +> Executing 'Event': Type='on DENIZEN command' Container='DENIZEN
COMMAND(WORLD)' Player='OzOwnz' Context='{cuboids=li@,
args=li@submit, raw_args=submit, command=DENIZEN, server=false,
parsed_args=li@submit}'
01:49:29 [INFO] +- Building event 'ON DENIZEN COMMAND' for DENIZEN COMMAND
---------+
01:49:29 [INFO] Starting InstantQueue 'DENIZEN
COMMAND_ConservativeContributorMine'...
01:49:29 [INFO] Queue 'DENIZEN COMMAND_ConservativeContributorMine' Executing: IF
"<c.args.get[1]||null>" "==" "reload" "^execute" "as_server"
"denizen save"
01:49:29 [INFO] +- Executing dCommand: IF/p@OzOwnz ---------+
01:49:29 [INFO] Filled tag <c.args.get[1]||null> with 'submit'.
01:49:29 [INFO] Comparable 1: Comparable='Element(submit)', Operator='EQUALS',
ComparedTo='Element(reload)' --> OUTCOME='false'
01:49:29 [INFO] Completing queue 'DENIZEN COMMAND_ConservativeContributorMine'.