Paste #118: IRC logs for #denizen-dev at 10/24/2013 5:11:56 PM

Date: 2013/10/24 17:11:56 UTC-07:00
Type: Server Log

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-- IRC Log requested by @mcmonkey --
10/24/2013 11:40:16 AM * [E]4GL[E] joined.
10/24/2013 11:40:21 AM <[E]4GL[E]> !update
10/24/2013 11:40:21 AM <@monkeybot> Due to the nature of our project, Denizen is always built against the development builds of Craftbukkit and Citizens.
10/24/2013 11:40:21 AM <@monkeybot> Most errors can be fixed by updating all 3.
10/24/2013 11:40:21 AM <@monkeybot> Denizen- http://ci.citizensnpcs.co/job/Denizen/lastSuccessfulBuild
10/24/2013 11:40:21 AM <@monkeybot> Citizens- http://ci.citizensnpcs.co/job/Citizens2/lastSuccessfulBuild
10/24/2013 11:40:21 AM <@monkeybot> Craftbukkit- http://dl.bukkit.org/downloads/craftbukkit/
10/24/2013 11:45:42 AM * NegroBob left.
10/24/2013 11:48:51 AM <[E]4GL[E]> !seen Morphan1
10/24/2013 11:48:51 AM <@monkeybot> I last saw Morphan1 at 10/23/2013 10:16:46 PM PST. That was 13 hours, 32 minutes, and 5 seconds ago, renaming to MorphFK
10/24/2013 12:04:35 PM * +fullwall|afk left.
10/24/2013 12:05:54 PM * [E]4GL[E] left.
10/24/2013 12:40:29 PM * fullwall|afk joined.
10/24/2013 12:40:29 PM * ChanServ set mode +v on fullwall|afk.
10/24/2013 12:40:41 PM * +fullwall|afk renamed to fullwall
10/24/2013 1:02:24 PM * Morph joined.
10/24/2013 1:06:00 PM * Morph renamed to Morphan1
10/24/2013 1:06:10 PM * ChanServ set mode +v on Morphan1.
10/24/2013 1:11:47 PM <+spazzmatic> [Denizen] Morphan1 commented on commit: Correct some meta
10/24/2013 1:40:58 PM <+spazzmatic> [Denizen] aufdemrand commented on commit: Correct some meta
10/24/2013 1:45:21 PM * calico-kid joined.
10/24/2013 1:54:59 PM * [E]4GL[E] joined.
10/24/2013 1:55:01 PM <[E]4GL[E]> !events
10/24/2013 1:55:01 PM <@monkeybot> That command is written as !events <the start of the event or just 'all' without quotes>
10/24/2013 1:55:05 PM <[E]4GL[E]> !events all
10/24/2013 1:55:05 PM <@monkeybot> A list of all events is available here- http://mcmonkey4eva.dyndns.org/evts 
10/24/2013 2:01:26 PM <[E]4GL[E]> time 0:00 is at tick 2000, right?
10/24/2013 2:08:37 PM <calico-kid> [E]4GL[E]: i dont really know
10/24/2013 2:09:07 PM <calico-kid> and i think everyone else is away right now
10/24/2013 2:09:36 PM <[E]4GL[E]> at this time?
10/24/2013 2:10:27 PM <calico-kid> well mcmonkey doesnt get home till a lil after three if i remember right auf is probably working and the rest are either at school or working most likley
10/24/2013 2:10:50 PM <calico-kid> btw its 2:15
10/24/2013 2:10:54 PM <calico-kid> my time
10/24/2013 2:11:08 PM <calico-kid> and mcmonkey is in the same time zone as i am
10/24/2013 2:14:17 PM <[E]4GL[E]> oh :D here in germany its 11:15 pm :D
10/24/2013 2:14:18 PM <+Morphan1> Stop being 3 hours in the past.
10/24/2013 2:14:40 PM <+spazzmatic> [Denizen] aufdemrand commented on commit: add itemscript no_id:true argument to hide IDLore by mcmonkey4eva - http://bit.ly/HhYdlb
10/24/2013 2:14:43 PM <[E]4GL[E]> almost midnight... the ghosts are coming 
10/24/2013 2:14:52 PM <+Morphan1> And... 18 hours in the past
10/24/2013 2:14:55 PM <+Morphan1> Stop that, too
10/24/2013 2:15:03 PM <[E]4GL[E]> Morphan1: i amsorry :(
10/24/2013 2:15:07 PM <calico-kid> haha
10/24/2013 2:15:11 PM <+Morphan1> Or wait
10/24/2013 2:15:17 PM <+Morphan1> you're in the future
10/24/2013 2:15:17 PM <+Morphan1> no
10/24/2013 2:15:22 PM <+Morphan1> wait what day is it
10/24/2013 2:15:36 PM <[E]4GL[E]> its the 24th :D
10/24/2013 2:15:45 PM <[E]4GL[E]> almost 25th...
10/24/2013 2:15:46 PM <calico-kid> then yeah future
10/24/2013 2:15:52 PM <+Morphan1> FUUUUTUUREEE
10/24/2013 2:16:02 PM <[E]4GL[E]> where is my hoverboard :(
10/24/2013 2:16:10 PM <calico-kid> tell me what happens in three hours from nbow?
10/24/2013 2:16:26 PM <[E]4GL[E]> you will eat.
10/24/2013 2:16:30 PM <+Morphan1> In exactly 3 hours, you'll meet someone from the future
10/24/2013 2:16:49 PM <calico-kid> uhh didnt i just meet someone from the future?
10/24/2013 2:16:55 PM <+Morphan1> NO
10/24/2013 2:17:00 PM <+Morphan1> You're in the past
10/24/2013 2:17:06 PM <calico-kid> hmm
10/24/2013 2:17:06 PM <+Morphan1> Therefore
10/24/2013 2:17:12 PM <[E]4GL[E]> deep thoughts^^
10/24/2013 2:17:24 PM <+Morphan1> Things happen and the space/time continuum explodes
10/24/2013 2:17:25 PM <calico-kid> time travel is way more complex
10/24/2013 2:17:26 PM <+Morphan1> Twice
10/24/2013 2:17:32 PM <calico-kid> than that^^
10/24/2013 2:18:11 PM <[E]4GL[E]> uh Morphan, almost forgot that, are you thinking about adding bungeefier support to depenizen?
10/24/2013 2:18:24 PM <calico-kid> well i got me restock guy restocking the shelves and freezer and refrigerator
10/24/2013 2:18:28 PM <[E]4GL[E]> if not i have to think of anouther way :)
10/24/2013 2:18:46 PM <+Morphan1> I think I decided I was going to add it
10/24/2013 2:18:53 PM <+Morphan1> But I may not be able to until Saturday
10/24/2013 2:18:55 PM <[E]4GL[E]> niice :D
10/24/2013 2:19:25 PM <[E]4GL[E]> no need to hurry, i just wanted to know ;)
10/24/2013 2:19:52 PM <+Morphan1> Hmm
10/24/2013 2:19:57 PM <+Morphan1> I gotta go
10/24/2013 2:20:04 PM <[E]4GL[E]> ? :(
10/24/2013 2:20:26 PM <+Morphan1> I has things to meet, people to do
10/24/2013 2:20:38 PM <[E]4GL[E]> people to do :D
10/24/2013 2:20:45 PM <+Morphan1> That was backwards
10/24/2013 2:20:53 PM <+Morphan1> But anyways
10/24/2013 2:20:56 PM * +Morphan1 renamed to MorphFK
10/24/2013 2:21:31 PM <+MorphFK> .msg Morphan1 Bungeefier + Whatever else has been requested. Add nao pls
10/24/2013 2:21:32 PM <+spazzmatic> Message sent to: Morphan1.
10/24/2013 2:21:32 PM <[E]4GL[E]> i gotta go, too...school starts in 8 hours from now :(
10/24/2013 2:21:41 PM <+MorphFK> Byeee
10/24/2013 2:21:47 PM <[E]4GL[E]> bb :D
10/24/2013 2:21:50 PM * [E]4GL[E] left.
10/24/2013 2:38:31 PM * JstMeMage joined.
10/24/2013 2:38:40 PM <JstMeMage> !usage
10/24/2013 2:38:45 PM <JstMeMage> !group
10/24/2013 2:38:49 PM <JstMeMage> !help
10/24/2013 2:38:49 PM <@monkeybot> Hello, I am monkeybot, a bot dedicated to assisting you in maximizing your Denizen scripting potential.   If you're new to Denizen, type !getstarted
10/24/2013 2:38:49 PM <@monkeybot> For information on script commands, type !cmds
10/24/2013 2:38:49 PM <@monkeybot> To check your script for errors, type !script
10/24/2013 2:38:49 PM <@monkeybot> Other searchable meta types: !tags !events !requirements !languages !tutorials !mechanisms !actions !items !skins
10/24/2013 2:38:49 PM <@monkeybot> Other available informational commands: !repo !enchantments !entities !anchors !tags !potions !assignments !update !newconfig !wiki !sounds !handbook 
10/24/2013 2:38:49 PM <@monkeybot> Other available interactive commands: !seen !message !hello !showoff !math !help !pastebin !logs !yaml !yes !reload !quote !savelog 
10/24/2013 2:38:59 PM <JstMeMage> !requirements
10/24/2013 2:38:59 PM <@monkeybot> That command is written as !requirements <the start of the req or just 'all' without quotes> [usage/description/stability]
10/24/2013 2:39:23 PM <JstMeMage> !requirements usage
10/24/2013 2:39:23 PM <@monkeybot> That requirement doesn't seem to exist.
10/24/2013 2:39:34 PM <JstMeMage> !requirements [usage]
10/24/2013 2:39:34 PM <@monkeybot> That requirement doesn't seem to exist.
10/24/2013 2:39:43 PM <JstMeMage> !usage requirements]
10/24/2013 2:39:45 PM <JstMeMage> !usage requirements
10/24/2013 2:40:37 PM * JstMeMage left.
10/24/2013 2:42:24 PM * JstMeMage joined.
10/24/2013 2:47:32 PM <Project_JOCHEM> !tag time
10/24/2013 2:47:32 PM <@monkeybot> I found 15 matches...
10/24/2013 2:47:37 PM <Project_JOCHEM> !events
10/24/2013 2:47:37 PM <@monkeybot> That command is written as !events <the start of the event or just 'all' without quotes>
10/24/2013 2:47:43 PM <Project_JOCHEM> !events all
10/24/2013 2:47:43 PM <@monkeybot> A list of all events is available here- http://mcmonkey4eva.dyndns.org/evts 
10/24/2013 2:48:03 PM <Project_JOCHEM> !events time
10/24/2013 2:48:03 PM <@monkeybot>  on time changes in <world>: 
10/24/2013 2:48:03 PM <@monkeybot>   AKA: on <0-23>:00 in <world>, on time <0-23> in <world>
10/24/2013 2:48:03 PM <@monkeybot>   Triggered: when the current time changes in a world (once per mine-hour). 
10/24/2013 2:48:03 PM <@monkeybot>   Context: <context.time> returns the current time.
10/24/2013 2:48:03 PM <@monkeybot>   Context: <context.world> returns the world.
10/24/2013 2:48:19 PM <Project_JOCHEM> Is it possible to use such an event in an interact script?
10/24/2013 2:48:27 PM <Project_JOCHEM> Or does it have to be in a world script?
10/24/2013 2:48:58 PM <JstMeMage> You would have to have an event script that was rather large
10/24/2013 2:49:41 PM <JstMeMage> Right now I think it is used for things like telling your npcs to go home at night
10/24/2013 2:50:08 PM <Project_JOCHEM> Yeah, I imagine something like it
10/24/2013 2:50:19 PM <JstMeMage> Do you know if the - ingroup requirement checks permissionsEx
10/24/2013 2:50:22 PM <JstMeMage> ?
10/24/2013 2:50:22 PM <Project_JOCHEM> But like, would it be possible to use the event in the npc's script itself?
10/24/2013 2:50:26 PM <Project_JOCHEM> Hm
10/24/2013 2:50:31 PM <Project_JOCHEM> I have no idea, I never use permissions
10/24/2013 2:50:39 PM <Project_JOCHEM> !requirements ingroup
10/24/2013 2:50:39 PM <@monkeybot> ingroup: Checks if the player is in a group.
10/24/2013 2:50:39 PM <@monkeybot> Usage: - ingroup (global) [<group>]
10/24/2013 2:50:52 PM <Project_JOCHEM> I think it does
10/24/2013 2:50:59 PM <calico-kid> !cmd group
10/24/2013 2:50:59 PM <@monkeybot> group: Adds a player to or removes a player from a permissions group.
10/24/2013 2:50:59 PM <@monkeybot> Usage: - group [add/remove] [<group>] (world:<name>)
10/24/2013 2:51:15 PM <calico-kid> yes that is what its for
10/24/2013 2:51:49 PM <calico-kid> !potions
10/24/2013 2:51:49 PM <@monkeybot> A list of all Bukkit Potion Effects is available here: http://bit.ly/13xyXur
10/24/2013 2:51:54 PM <JstMeMage> Now because I am bad at this.
10/24/2013 2:51:59 PM <JstMeMage> It would be
10/24/2013 2:52:04 PM <JstMeMage> Blah:
10/24/2013 2:52:07 PM <JstMeMage> type: world
10/24/2013 2:52:16 PM <JstMeMage> requirements:
10/24/2013 2:52:19 PM <JstMeMage> mode: all
10/24/2013 2:52:21 PM <JstMeMage> list:
10/24/2013 2:52:27 PM <JstMeMage> - ingroup spy
10/24/2013 2:52:37 PM <calico-kid> uhh
10/24/2013 2:52:46 PM <calico-kid> not sure about all that
10/24/2013 2:52:52 PM <JstMeMage> For a world script that would only fire for people in the permissions group spy
10/24/2013 2:53:17 PM <calico-kid> i think it would be used more like an if statement
10/24/2013 2:53:34 PM <calico-kid> so like ingroup...
10/24/2013 2:53:38 PM <calico-kid> - ingroup
10/24/2013 2:53:53 PM <calico-kid>   - on player left clicks
10/24/2013 2:54:05 PM <calico-kid>     - determine cancelled
10/24/2013 2:54:16 PM <calico-kid> or something... but im not entirely sure
10/24/2013 2:54:24 PM <calico-kid> since i havnt ever used it
10/24/2013 2:54:39 PM <JstMeMage> that brings me to another question
10/24/2013 2:54:44 PM <calico-kid> mcmonkey should be on in like 15 min he would know 
10/24/2013 2:55:38 PM <JstMeMage> Cool
10/24/2013 2:56:31 PM <JstMeMage> If I use the event
10/24/2013 2:56:37 PM <JstMeMage> on entity combusts:
10/24/2013 2:56:46 PM <JstMeMage> - determine canceled
10/24/2013 2:56:55 PM <JstMeMage> that makes fire not hurt anything?
10/24/2013 2:57:14 PM <calico-kid> should make it so fire doesnt hurt rntities
10/24/2013 2:57:22 PM <calico-kid> not players or blocks
10/24/2013 2:57:48 PM <JstMeMage> so on player combusts: determine canceled would stop players from being flamable?
10/24/2013 2:57:53 PM <JstMeMage> flammable
10/24/2013 2:57:58 PM * @aufdemZZzzz left.
10/24/2013 2:58:24 PM <calico-kid> probably
10/24/2013 2:58:38 PM * aufdemrand joined.
10/24/2013 2:58:47 PM <calico-kid> usually it has to be specified either block entity or player
10/24/2013 2:58:49 PM * ChanServ set mode +o on aufdemrand.
10/24/2013 2:58:55 PM <@aufdemrand> o/
10/24/2013 2:58:56 PM <calico-kid> i think for that...
10/24/2013 2:58:59 PM <calico-kid> hey auf
10/24/2013 2:59:06 PM <calico-kid> hoe goes it?
10/24/2013 2:59:08 PM <@aufdemrand> hey dude
10/24/2013 2:59:14 PM <@aufdemrand> glad to be off work...
10/24/2013 2:59:18 PM <@aufdemrand> been a hell of a week
10/24/2013 2:59:20 PM <@aufdemrand> one more day left
10/24/2013 2:59:29 PM <calico-kid> lol whats goin down at work?
10/24/2013 2:59:36 PM <@aufdemrand> oh... we're just busy.
10/24/2013 2:59:42 PM <calico-kid> what do ya do?
10/24/2013 2:59:59 PM <@aufdemrand> i'm the production coordinator for a large format printing place
10/24/2013 3:00:16 PM <calico-kid> ahh that is a highpaced job from what i understand
10/24/2013 3:00:33 PM <@aufdemrand> yeah, no doubt. everybody wants their shit yesterday
10/24/2013 3:00:39 PM <calico-kid> yep
10/24/2013 3:00:44 PM <@aufdemrand> luckily though we're not into high volume
10/24/2013 3:00:47 PM <calico-kid> kinda like window cleaning lol
10/24/2013 3:00:50 PM <@aufdemrand> not my department anyway
10/24/2013 3:01:14 PM <calico-kid> i almost slid off a roof yesterday lol
10/24/2013 3:01:24 PM <@aufdemrand> yikes
10/24/2013 3:01:30 PM <calico-kid> karkers didnt hold on a cedar shake roof
10/24/2013 3:01:37 PM <@aufdemrand> that's a good way to break your neck :P
10/24/2013 3:01:42 PM <calico-kid> haha yeah
10/24/2013 3:01:59 PM <calico-kid> instead i just pulled a muscle in my arm
10/24/2013 3:02:05 PM <@aufdemrand> :(
10/24/2013 3:02:31 PM <calico-kid> cuz i grabbed the peak... much better than breaking anything but when you wash windows all day its a bit sore
10/24/2013 3:03:17 PM <@aufdemrand> hows that business treating you?
10/24/2013 3:03:30 PM <calico-kid> pretty good overall
10/24/2013 3:03:40 PM <calico-kid> i was windows and clean gutters
10/24/2013 3:04:16 PM <calico-kid> and then during the two hardest winter months i get a seasonal adjustment so basicly salary for two months
10/24/2013 3:04:27 PM <calico-kid> even tho there is no work
10/24/2013 3:05:14 PM <@aufdemrand> i'd kill for a month off work :P
10/24/2013 3:05:23 PM <calico-kid> !item potion of fire resistance
10/24/2013 3:05:23 PM <@monkeybot> Found: potion (373:0)
10/24/2013 3:05:23 PM <@monkeybot>   also known as: potion, mixture, potions, waterbottle, fullbottle, watervase, fullvase, potion
10/24/2013 3:05:24 PM <@aufdemrand> but my kids like to eat... soooo
10/24/2013 3:05:36 PM <calico-kid> lol how many kids have you got?
10/24/2013 3:06:00 PM <@aufdemrand> 2
10/24/2013 3:06:11 PM <calico-kid> still young?
10/24/2013 3:06:15 PM <@aufdemrand> 2 (almost 3) and 9
10/24/2013 3:06:35 PM <calico-kid> wow thats an age gap bigger than i am used to seeing
10/24/2013 3:06:53 PM <@aufdemrand> yep... well my wife came with the oldest :P
10/24/2013 3:06:58 PM <calico-kid> ahh i c
10/24/2013 3:07:07 PM <@aufdemrand> met him when he was 3
10/24/2013 3:07:22 PM * freaky[t] renamed to fReAkY[t]
10/24/2013 3:07:24 PM <calico-kid> then the whole stepdad thing was prolly a little easyer
10/24/2013 3:07:30 PM <@aufdemrand> indeed
10/24/2013 3:07:52 PM <calico-kid> thats not an easy age to keep a full stomach
10/24/2013 3:08:07 PM <calico-kid> i remember i ate and ate and ate when i was that age lol
10/24/2013 3:08:38 PM <@aufdemrand> sounds about right
10/24/2013 3:08:39 PM <@aufdemrand> hehe
10/24/2013 3:08:47 PM <calico-kid> !item fire resistance
10/24/2013 3:08:47 PM <@monkeybot> Found: fire (51:0)
10/24/2013 3:08:47 PM <@monkeybot>   also known as: fire, flame, flames, fire
10/24/2013 3:09:10 PM <calico-kid> lol and now i dont eat as much
10/24/2013 3:09:20 PM <calico-kid> yet i do a ton more
10/24/2013 3:09:20 PM <@aufdemrand> http://minecraft.gamepedia.com/Potions#Primary_potions
10/24/2013 3:09:21 PM <@monkeybot> Title --> Potions - Minecraft Wiki
10/24/2013 3:09:33 PM <calico-kid> thanks auf
10/24/2013 3:10:28 PM <calico-kid> did you see my restock guy in the store yet?
10/24/2013 3:12:46 PM <@aufdemrand> i'm still working on my store script, btw
10/24/2013 3:12:52 PM <@aufdemrand> adding some things i need
10/24/2013 3:13:03 PM <@aufdemrand> added some cuboid events yesterday i'm gonna use
10/24/2013 3:13:56 PM <calico-kid> then i will have to update
10/24/2013 3:14:20 PM <calico-kid> and for him i just scripted all that with a random in it
10/24/2013 3:14:28 PM <calico-kid> he isnt done yet tho
10/24/2013 3:15:04 PM <@aufdemrand> pretty cool
10/24/2013 3:15:11 PM <calico-kid> http://hastebin.com/bemojoxapa.xml <-- aufdemrand thats the stockboys script
10/24/2013 3:15:47 PM <@aufdemrand> intresting use of - if true
10/24/2013 3:16:08 PM <JstMeMage> http://hastebin.com/kuvuhubofi.sm ????
10/24/2013 3:16:18 PM <JstMeMage> Can I get someone to tell me why this doesnt work?
10/24/2013 3:16:38 PM <calico-kid> that was the only way that mcmonkey could figure i would be able to group a random instead of using a gians amount of item scripts
10/24/2013 3:16:45 PM <+spazzmatic> [Denizen] mcmonkey4eva commented on commit: Correct some meta
10/24/2013 3:17:00 PM <calico-kid> !ds http://hastebin.com/kuvuhubofi.sm
10/24/2013 3:17:00 PM <@monkeybot> Your script seems valid to me.
10/24/2013 3:17:06 PM <calico-kid> .yaml http://hastebin.com/kuvuhubofi.sm
10/24/2013 3:17:06 PM <+spazzmatic> Your YAML is valid.
10/24/2013 3:17:10 PM <calico-kid> hmm
10/24/2013 3:17:27 PM <calico-kid> idk
10/24/2013 3:17:31 PM <@aufdemrand> works for me
10/24/2013 3:17:32 PM * Wahrheit renamed to Wahrheit`Away
10/24/2013 3:17:34 PM <JstMeMage> Nothing happens when I sneak
10/24/2013 3:17:36 PM <@aufdemrand> that's pretty neat, actually
10/24/2013 3:17:39 PM <calico-kid> might be a spacing issue
10/24/2013 3:17:46 PM <JstMeMage> I had it working
10/24/2013 3:17:51 PM <calico-kid> hmm
10/24/2013 3:17:57 PM <calico-kid> yeah idk
10/24/2013 3:17:59 PM <JstMeMage> THen I tried to add - if ingroup rogue
10/24/2013 3:18:03 PM <JstMeMage> and it quit
10/24/2013 3:18:08 PM <JstMeMage> so I fixed it and now....
10/24/2013 3:18:11 PM <+spazzmatic> [Denizen] mcmonkey4eva commented on commit: add itemscript no_id:true argument to hide IDLore by mcmonkey4eva - http://bit.ly/HhYdlb
10/24/2013 3:18:41 PM <JstMeMage> that is working for you?
10/24/2013 3:18:55 PM <calico-kid> ?
10/24/2013 3:19:44 PM <JstMeMage> that little sneaking script
10/24/2013 3:19:53 PM <JstMeMage> making me very mad
10/24/2013 3:19:59 PM <calico-kid> ill have to load it up hang on
10/24/2013 3:20:46 PM <@aufdemrand> yeah it's working for me
10/24/2013 3:20:55 PM <@mcmonkey> !msg |Anthony|: the bots are set to spam onto the main chat because... if you asked the bots for info on it, then it's assumed your request is relevant. You can join #monkeybot or even just PM him if you want to privately try botthings.
10/24/2013 3:20:55 PM <@monkeybot> Message stored.
10/24/2013 3:20:57 PM <JstMeMage> ?!?!?!!!@#$%^!@#$%^
10/24/2013 3:20:58 PM <@mcmonkey> oops
10/24/2013 3:21:03 PM <@mcmonkey> !msg |Anthony| the bots are set to spam onto the main chat because... if you asked the bots for info on it, then it's assumed your request is relevant. You can join #monkeybot or even just PM him if you want to privately try botthings.
10/24/2013 3:21:03 PM <@monkeybot> Message stored.
10/24/2013 3:21:11 PM <@mcmonkey> I just sent a PM to nobody. Pro.
10/24/2013 3:21:15 PM <@mcmonkey> er
10/24/2013 3:21:15 PM <calico-kid> yep me too
10/24/2013 3:21:16 PM <@mcmonkey> a !msg
10/24/2013 3:21:18 PM <@mcmonkey> whichever
10/24/2013 3:21:27 PM <@mcmonkey> so uhm
10/24/2013 3:21:39 PM <@mcmonkey> calico-kid: is whatever you kept pinging me for still needed?
10/24/2013 3:21:48 PM <JstMeMage> how do I check if someone is in a permissions group to use a script?
10/24/2013 3:21:51 PM <calico-kid> no i was saying you name
10/24/2013 3:21:59 PM <@mcmonkey> !tag group
10/24/2013 3:21:59 PM <@monkeybot> I found 3 matches...
10/24/2013 3:21:59 PM <@monkeybot> p@player.in_group[group_name], p@player.in_group[group_name].global, p@player.in_group[group_name].world.
10/24/2013 3:22:06 PM <@mcmonkey> !tag player.in_group
10/24/2013 3:22:06 PM <@monkeybot> Found: <p@player.in_group[group_name]>, which returns a Element(boolean)
10/24/2013 3:22:06 PM <@monkeybot>   returns whether the player is in the specified group.
10/24/2013 3:22:10 PM <@mcmonkey> JstMeMage: ^
10/24/2013 3:22:24 PM <calico-kid> not in need of anything just saying that you would prolly be on in a lil time
10/24/2013 3:22:30 PM <@mcmonkey> - if <player.in_group[Rogue]> {
10/24/2013 3:22:36 PM <@mcmonkey>   - narrate "Aaah! A rogue!"
10/24/2013 3:22:38 PM <@mcmonkey>   }
10/24/2013 3:22:38 PM <@aufdemrand> or rather...
10/24/2013 3:22:43 PM <JstMeMage> so -if p@player.in_group[rogue]
10/24/2013 3:22:49 PM <JstMeMage> Sweet
10/24/2013 3:22:50 PM <@mcmonkey> JstMeMage: You need the <>
10/24/2013 3:22:52 PM <@aufdemrand> - if !<player.in_grou[[rogue]> queue clear
10/24/2013 3:23:02 PM <@mcmonkey> and a space between - and if
10/24/2013 3:23:05 PM <@aufdemrand> minus the typo
10/24/2013 3:23:23 PM <calico-kid> btw that is a pretty awsome script
10/24/2013 3:23:33 PM <calico-kid> never would have thought of that
10/24/2013 3:24:29 PM <@mcmonkey> !msg fullwall Earlier in #citizens Dead-i was saying things about "it's possible to use scoreboards to make players partially transparent - almost like a ghost"... any chance we could get an '/npc ghost' or anything from that? :D
10/24/2013 3:24:29 PM <@monkeybot> Message stored.
10/24/2013 3:28:29 PM <JstMeMage> this is the kind of stuff that makes me want to go postal
10/24/2013 3:28:44 PM <JstMeMage> works for you guys but not me
10/24/2013 3:28:48 PM <JstMeMage> WTF?!
10/24/2013 3:28:54 PM <@aufdemrand> JstMeMage: is your script loading properly?
10/24/2013 3:28:59 PM <@aufdemrand> it's not failing on a script reload is it?
10/24/2013 3:29:02 PM <JstMeMage> console says its all good
10/24/2013 3:29:16 PM <@aufdemrand> what does debug say about the command when it's run?
10/24/2013 3:29:50 PM <@aufdemrand> is something canceling your sneak event?
10/24/2013 3:30:18 PM <JstMeMage> Nothing happens in my console
10/24/2013 3:30:36 PM <JstMeMage> *facepalm
10/24/2013 3:31:20 PM <@mcmonkey> JstMeMage: post the entire script and we'll find out what went wrong
10/24/2013 3:31:31 PM <@mcmonkey> Probably a typo or something
10/24/2013 3:31:42 PM <@mcmonkey> !paste
10/24/2013 3:31:42 PM <@monkeybot> Need help with a script issue or server error?
10/24/2013 3:31:42 PM <@monkeybot> Help us help you by pasting your script to http://mcmonkey4eva.dyndns.org/paste
10/24/2013 3:31:42 PM <@monkeybot> From there, save the page and paste the link back in this channel.
10/24/2013 3:31:42 PM <@monkeybot> In-game, type '/denizen debug -r', then run through the broken parts of the script, then type '/denizen submit'. Open the link it gives you, and paste that link back in this channel as well.
10/24/2013 3:31:51 PM <JstMeMage> http://hastebin.com/kuvuhubofi.sm
10/24/2013 3:31:58 PM <@aufdemrand> http://hastebin.com/kuvuhubofi.sm
10/24/2013 3:32:05 PM <@mcmonkey> aufdemrand: wat
10/24/2013 3:32:12 PM <@aufdemrand> sorry, he pasted it before
10/24/2013 3:32:15 PM <@aufdemrand> was just repasting
10/24/2013 3:32:16 PM <@mcmonkey> aaah
10/24/2013 3:32:23 PM <JstMeMage> that was good timing
10/24/2013 3:32:23 PM <@aufdemrand> JstMeMage: do you have 2 scripts named rogue?
10/24/2013 3:32:31 PM <@aufdemrand> rename your script
10/24/2013 3:32:32 PM <@mcmonkey> ... well that's incredibly simple
10/24/2013 3:33:06 PM <JstMeMage> damnit
10/24/2013 3:33:21 PM <JstMeMage> just damnit
10/24/2013 3:33:37 PM <@aufdemrand> ??
10/24/2013 3:33:42 PM <JstMeMage> That was it
10/24/2013 3:33:45 PM <JstMeMage> two of the same name
10/24/2013 3:33:45 PM <@aufdemrand> :P
10/24/2013 3:33:52 PM <@aufdemrand> i'm afk for an hour or two
10/24/2013 3:33:53 PM <JstMeMage> I have my scripts broken up into subfolders
10/24/2013 3:33:55 PM <@aufdemrand> will be back on later
10/24/2013 3:33:58 PM * zz_Kainzo renamed to Kainzo
10/24/2013 3:34:02 PM <JstMeMage> Thanks
10/24/2013 3:34:09 PM <@aufdemrand> i think  it's time for script name duplication detection
10/24/2013 3:34:13 PM <@aufdemrand> i'll add that in later
10/24/2013 3:34:52 PM * @aufdemrand renamed to aufdemafk
10/24/2013 3:34:54 PM <@mcmonkey> aufdemrand: I was thinking the same
10/24/2013 3:34:58 PM <@mcmonkey> very needed
10/24/2013 3:35:06 PM <@aufdemafk> yep
10/24/2013 3:35:16 PM <@aufdemafk> i'm gonna make it yell at scripts that are named 3 letter or less too
10/24/2013 3:35:32 PM <@mcmonkey> woo
10/24/2013 3:35:49 PM <@mcmonkey> also scripts that are just numbers
10/24/2013 3:36:24 PM <JstMeMage> that would be cool. I've had this problem twice now because of stupidity
10/24/2013 3:37:03 PM <mythan> is it possible yet, via a tag, to see if a queue id exists?
10/24/2013 3:37:44 PM <JstMeMage> http://hastebin.com/fucirocuda.xml mcmonkey this seems like what you suggested
10/24/2013 3:38:21 PM <JstMeMage> Quit working again though
10/24/2013 3:38:26 PM <@mcmonkey> JstMeMage: remove the p@
10/24/2013 3:38:40 PM <@mcmonkey> just <player.in_group[Rogue]>
10/24/2013 3:39:01 PM <@aufdemafk> JstMeMage: read this, seriously
10/24/2013 3:39:05 PM <@aufdemafk> !lang dobject
10/24/2013 3:39:05 PM <@monkeybot> dobjects: http://mcmonkey4eva.dyndns.org/lngs/dobjects
10/24/2013 3:39:05 PM <@monkeybot>   -> dObjects are a system put into place by Denizen that make working with things, or 'objects', in Minecraft and Denizen easier. Many parts of scripts will require some kind of object as an argument, identifier/type, or such as in world events, part of an event name. The dObjects notation system helps both you and Denizen know what type of o...
10/24/2013 3:39:13 PM * NegroBob joined.
10/24/2013 3:39:17 PM <NegroBob> NOOBS
10/24/2013 3:39:25 PM <JstMeMage> Ooo It s Bawb
10/24/2013 3:39:43 PM <NegroBob> Yes
10/24/2013 3:39:45 PM <NegroBob> it is me
10/24/2013 3:39:47 PM <@aufdemafk> mythan: it doesn't seem so... but add something to the github and i'll make it happen
10/24/2013 3:39:47 PM <NegroBob> Bawb
10/24/2013 3:40:04 PM <@aufdemafk> okay afk for real
10/24/2013 3:40:07 PM <JstMeMage> wtf is this like the good handbook?
10/24/2013 3:40:07 PM <@aufdemafk> bob is here
10/24/2013 3:40:08 PM <NegroBob> aufdemafk: that guy paid me 14$ to write a 60 line script
10/24/2013 3:40:22 PM <@aufdemafk> awesome :P
10/24/2013 3:40:47 PM <mythan> thanks aufdemafk :)
10/24/2013 3:41:24 PM <NegroBob> <--- I think there needs to be a psa
10/24/2013 3:41:34 PM <NegroBob> people seem to think that other people need to be thanked
10/24/2013 3:42:19 PM <NegroBob> All thanks should be directed towards bawb
10/24/2013 3:43:58 PM <calico-kid> mythan: how is your big boss script going? did you finish the more complex one?
10/24/2013 3:44:18 PM <JstMeMage> aufdemafk I only understood about a third of that
10/24/2013 3:45:28 PM <+spazzmatic> [Denizen] Issue opened: [488] "Enhancement - Tag to check if a queue exists" by mythan - http://bit.ly/1bjM7Au
10/24/2013 3:48:49 PM <calico-kid> bawb!
10/24/2013 3:49:22 PM <NegroBob> :P
10/24/2013 3:49:39 PM <NegroBob> DX 1.7 is supposed to be out tommorow
10/24/2013 3:49:56 PM <calico-kid> cool
10/24/2013 3:50:08 PM <calico-kid> so am i doomed?
10/24/2013 3:50:21 PM <NegroBob> no
10/24/2013 3:50:23 PM * Project_JOCHEM left.
10/24/2013 3:50:27 PM <NegroBob> You can live
10/24/2013 3:50:30 PM <calico-kid> ok whew i was worried
10/24/2013 3:50:36 PM <NegroBob> D:<
10/24/2013 3:50:42 PM <calico-kid> lol
10/24/2013 3:54:13 PM * JstMeMage left.
10/24/2013 3:54:24 PM <mythan> calico-kid, yeah I finished it some time ago
10/24/2013 3:54:31 PM <calico-kid> cool
10/24/2013 3:55:00 PM <mythan> now just working through updating my scripts
10/24/2013 3:55:42 PM <mythan> but I get distracted by adding new features while I'm at it ;)
10/24/2013 3:58:50 PM <+spazzmatic> [Denizen] mcmonkey4eva pushed 1 commit to master branch
10/24/2013 3:58:50 PM <+spazzmatic>   mcmonkey4eva: Add queue.exists[id] + fix some meta - http://bit.ly/1fYyaxz
10/24/2013 3:59:13 PM <+spazzmatic> [Denizen] Issue closed: [488] "Enhancement - Tag to check if a queue exists" by mythan - http://bit.ly/1bjM7Au
10/24/2013 3:59:13 PM <+spazzmatic> [Denizen] mcmonkey4eva commented on closed issue: [488] Enhancement - Tag to check if a queue exists by mythan - http://bit.ly/1bjM7Au
10/24/2013 3:59:19 PM <mythan> thanks mcmonkey :)
10/24/2013 3:59:29 PM <|Anthony|> !msg me
10/24/2013 3:59:29 PM <@monkeybot> |anthony|: I have messages for you!
10/24/2013 3:59:29 PM <@monkeybot> !msg <nick> <message>
10/24/2013 3:59:34 PM <@mcmonkey> lolz
10/24/2013 3:59:37 PM <calico-kid> mcmonkey what is it that i am not doing right here? is the lore supposed to have a hyphen or something...
10/24/2013 3:59:40 PM <calico-kid> http://hastebin.com/dadukuduwa.sm
10/24/2013 3:59:51 PM <|Anthony|> !msg read
10/24/2013 3:59:51 PM <@monkeybot> !msg <nick> <message>
10/24/2013 3:59:51 PM <|Anthony|> ?
10/24/2013 3:59:51 PM <@mcmonkey> !reload
10/24/2013 4:00:04 PM <@monkeybot> I reloaded the source data and now have 99 commands, 20 requirements, 106 events, 26 language explanations, 443 materials, 28 mechanisms, 34 actions, 7 tutorials, and 468 tags listed!
10/24/2013 4:00:04 PM <|Anthony|> !msg
10/24/2013 4:00:04 PM <@monkeybot> !msg <nick> <message>
10/24/2013 4:00:04 PM <@mcmonkey> |Anthony|: It was sent to you
10/24/2013 4:00:08 PM <@mcmonkey> it should be either show in this channel or in a separate tab
10/24/2013 4:00:21 PM <@mcmonkey> Depending only your IRC client
10/24/2013 4:00:26 PM <|Anthony|> lol i didn't get a message, although i read what you wrote above
10/24/2013 4:00:39 PM <|Anthony|> wait
10/24/2013 4:00:42 PM <|Anthony|> no i did
10/24/2013 4:01:04 PM <@mcmonkey> !language item scr calico-kid@
10/24/2013 4:01:04 PM <@monkeybot> calico-kid: item script containers: http://mcmonkey4eva.dyndns.org/lngs/item%20script%20containers
10/24/2013 4:01:04 PM <@monkeybot>   -> Item script containers are an easy way to pre-define custom items for use within scripts. Item scripts work with the dItem object, and can be fetched with the Object Fetcher by using the dItem constructor i@item_script_name. Example: - drop <player.location> i@super_dooper_diamond...
10/24/2013 4:01:22 PM <calico-kid> thanks
10/24/2013 4:02:17 PM <NegroBob> I have a fantastic announcement
10/24/2013 4:03:13 PM <calico-kid> so ingame it should work if i say /ex give i@orange_juice right?
10/24/2013 4:05:52 PM <@mcmonkey> calico-kid: Yeah.
10/24/2013 4:06:28 PM <calico-kid> ok
10/24/2013 4:07:18 PM <calico-kid> well its not working
10/24/2013 4:10:22 PM <@mcmonkey> calico-kid: You have to fix the item script first
10/24/2013 4:10:36 PM <calico-kid> did that i think its right now
10/24/2013 4:10:41 PM <@mcmonkey> post it
10/24/2013 4:10:57 PM <calico-kid> http://hastebin.com/capigapeti.sm
10/24/2013 4:11:17 PM <calico-kid> wont give me any of those
10/24/2013 4:11:59 PM <calico-kid> reloaded my scripts after fixing it too
10/24/2013 4:13:17 PM <|Anthony|> what is the default path for the yaml command?
10/24/2013 4:13:36 PM <@mcmonkey> |Anthony|: there is no default path
10/24/2013 4:13:50 PM <@mcmonkey> calico-kid: I tested on my server
10/24/2013 4:13:51 PM <|Anthony|> so you have to specify all the way from the machine root
10/24/2013 4:13:51 PM <@mcmonkey> works fine
10/24/2013 4:13:59 PM <calico-kid> hmm
10/24/2013 4:14:10 PM <calico-kid> wonder if i need to do a restart
10/24/2013 4:14:16 PM <calico-kid> ill try that
10/24/2013 4:16:42 PM <calico-kid> !ds http://hastebin.com/capigapeti.sm
10/24/2013 4:16:43 PM <@monkeybot> I encountered 1 potential problem with that script.
10/24/2013 4:16:43 PM <@monkeybot>   (1) WARNING: Line 14: Tab character found (Change to spaces!)
10/24/2013 4:17:25 PM <|Anthony|> and how would i check for a files existence?
10/24/2013 4:17:49 PM <calico-kid> umm monkeybot is on something thats a two space indent
10/24/2013 4:17:58 PM <calico-kid> and he is saying that its a tab lol
10/24/2013 4:20:08 PM <calico-kid> !update
10/24/2013 4:20:08 PM <@monkeybot> Due to the nature of our project, Denizen is always built against the development builds of Craftbukkit and Citizens.
10/24/2013 4:20:08 PM <@monkeybot> Most errors can be fixed by updating all 3.
10/24/2013 4:20:08 PM <@monkeybot> Denizen- http://ci.citizensnpcs.co/job/Denizen/lastSuccessfulBuild
10/24/2013 4:20:08 PM <@monkeybot> Citizens- http://ci.citizensnpcs.co/job/Citizens2/lastSuccessfulBuild
10/24/2013 4:20:08 PM <@monkeybot> Craftbukkit- http://dl.bukkit.org/downloads/craftbukkit/
10/24/2013 4:20:08 PM <calico-kid> !update
10/24/2013 4:20:08 PM <@monkeybot> Due to the nature of our project, Denizen is always built against the development builds of Craftbukkit and Citizens.
10/24/2013 4:20:08 PM <@monkeybot> Most errors can be fixed by updating all 3.
10/24/2013 4:20:08 PM <@monkeybot> Denizen- http://ci.citizensnpcs.co/job/Denizen/lastSuccessfulBuild
10/24/2013 4:20:08 PM <@monkeybot> Citizens- http://ci.citizensnpcs.co/job/Citizens2/lastSuccessfulBuild
10/24/2013 4:20:08 PM <@monkeybot> Craftbukkit- http://dl.bukkit.org/downloads/craftbukkit/
10/24/2013 4:20:08 PM <calico-kid> .update
10/24/2013 4:20:08 PM <+spazzmatic> Due to the nature of our project, Denizen is always built against the development builds of Craftbukkit and Citizens.
10/24/2013 4:20:08 PM <+spazzmatic> Most errors can be fixed by updating all 3. (NOTE: We build on Bukkit and therefore do not support Spigot issues!)
10/24/2013 4:20:08 PM <+spazzmatic> Denizen- http://bit.ly/1aaGB3T
10/24/2013 4:20:08 PM <+spazzmatic> Citizens- http://bit.ly/1aaGEN2
10/24/2013 4:20:08 PM <+spazzmatic> Craftbukkit- http://bit.ly/A5I50a
10/24/2013 4:20:08 PM <@mcmonkey> My internet's turning to potatoes
10/24/2013 4:20:08 PM <calico-kid> noticed... :/
10/24/2013 4:20:51 PM <@mcmonkey> !ds http://hastebin.com/raw/capigapeti.sm
10/24/2013 4:20:52 PM <@monkeybot> I can't open that URL.
10/24/2013 4:21:01 PM <@mcmonkey> !ds http://hastebin.com/capigapeti.sm
10/24/2013 4:21:01 PM <@monkeybot> I encountered 1 potential problem with that script.
10/24/2013 4:21:01 PM <@monkeybot>   (1) WARNING: Line 14: Tab character found (Change to spaces!)
10/24/2013 4:21:12 PM * `1cec0ld renamed to PokeDexter
10/24/2013 4:21:20 PM * PokeDexter renamed to `1cec0ld
10/24/2013 4:21:27 PM <@mcmonkey> calico-kid: 
10/24/2013 4:21:27 PM <@mcmonkey>   material: 373:8195    <--
10/24/2013 4:21:31 PM <@mcmonkey> There
10/24/2013 4:21:36 PM <@mcmonkey> where my arrow is pointing
10/24/2013 4:21:40 PM <@mcmonkey> is a tab
10/24/2013 4:21:44 PM <calico-kid> yeah there isnt anything there
10/24/2013 4:21:54 PM <calico-kid> ohh
10/24/2013 4:21:56 PM <calico-kid> ?
10/24/2013 4:22:01 PM <calico-kid> hmm
10/24/2013 4:23:57 PM <calico-kid> ok found it
10/24/2013 4:35:48 PM <+spazzmatic> [Denizen] Issue closed: [486] "Could not pass event ProjectileHitEvent to Denizen" by PresidentxMC - http://bit.ly/18LI0P1
10/24/2013 4:39:03 PM <NegroBob> Okay
10/24/2013 4:40:27 PM * GamersCorp joined.
10/24/2013 4:41:33 PM * GamersCorp left.
10/24/2013 4:41:46 PM <calico-kid> mcmonkey is there any way in animate chest to turn the chest around to open in a different direction?
10/24/2013 4:42:08 PM <calico-kid> or in modifyblock
10/24/2013 4:42:26 PM <@mcmonkey> calico-kid: You'd need to modifyblock it
10/24/2013 4:42:40 PM <@mcmonkey> Fairly sure facing direction is stored in a datavalue
10/24/2013 4:42:41 PM <calico-kid> ok how do i change the direction then>
10/24/2013 4:42:44 PM <calico-kid> ?
10/24/2013 4:42:49 PM <@mcmonkey> Use worldedits //info to find the variables datavalues
10/24/2013 4:43:13 PM <@mcmonkey> (Place 1 in each direction, then right-click it with the info tool)
10/24/2013 4:43:37 PM <calico-kid> ok so in a script for a modify block i will have to add those values?
10/24/2013 4:43:41 PM * GamersCorp joined.
10/24/2013 4:43:58 PM <NegroBob> NAB
10/24/2013 4:43:58 PM <NegroBob> NAB
10/24/2013 4:43:59 PM <NegroBob> NAB
10/24/2013 4:44:01 PM * JstMeMage joined.
10/24/2013 4:44:02 PM <GamersCorp> HI BAWB
10/24/2013 4:44:08 PM <NegroBob> D:<
10/24/2013 4:44:08 PM <NegroBob> NO
10/24/2013 4:44:17 PM <JstMeMage> BAWB!!!
10/24/2013 4:44:19 PM <GamersCorp> But...I thought you're bawb...
10/24/2013 4:44:29 PM <GamersCorp> SHIT
10/24/2013 4:44:30 PM <GamersCorp> YOUR
10/24/2013 4:44:33 PM <GamersCorp> I'M SORRY BAWB
10/24/2013 4:44:34 PM <GamersCorp> I MEAN YOUR
10/24/2013 4:44:36 PM <GamersCorp> DONT HURT ME
10/24/2013 4:44:42 PM <GamersCorp> wait
10/24/2013 4:44:43 PM <GamersCorp> no
10/24/2013 4:44:44 PM <GamersCorp> it is you're
10/24/2013 4:44:46 PM <GamersCorp> ahh, im good
10/24/2013 4:44:50 PM <NegroBob> hmm
10/24/2013 4:44:51 PM <NegroBob> yes
10/24/2013 4:45:22 PM <JstMeMage> So I'm trying to make a command that is like - heal amount:5 radius:5
10/24/2013 4:45:29 PM <JstMeMage> fires off of a world script
10/24/2013 4:45:41 PM <JstMeMage> any way to target players in a certain range?
10/24/2013 4:46:12 PM <calico-kid> JstMeMage: you could do if player in range
10/24/2013 4:46:12 PM <GamersCorp> Hmm
10/24/2013 4:46:14 PM <GamersCorp> yeah
10/24/2013 4:46:14 PM <GamersCorp> that
10/24/2013 4:46:29 PM <calico-kid> !tag player range
10/24/2013 4:46:29 PM <@monkeybot> I found 50+ matches...
10/24/2013 4:46:43 PM <GamersCorp> silly monkeybot
10/24/2013 4:46:52 PM <calico-kid> !tag player.range
10/24/2013 4:46:52 PM <@monkeybot> That tag doesn't seem to exist.
10/24/2013 4:46:54 PM <mythan> since <npc.owner> tag was updated can only ever be a player or an NPC, is it safe to flag with  "- flag <npc.owner> blah:blah"  or do I need to be more specific  "- flag <player[<npc.owner>]> blah:blah"?
10/24/2013 4:47:12 PM <mythan> *and can only ever
10/24/2013 4:47:18 PM * GamersCorp left.
10/24/2013 4:47:31 PM <calico-kid> !tag player.in.range
10/24/2013 4:47:31 PM <@monkeybot> That tag doesn't seem to exist.
10/24/2013 4:47:41 PM <JstMeMage> so like events: - if player in range { - heal amount:5}
10/24/2013 4:47:55 PM <JstMeMage> Sorry events: on player right click
10/24/2013 4:48:08 PM <calico-kid> umm
10/24/2013 4:48:11 PM <JstMeMage> if player in range { -heal amount:5
10/24/2013 4:48:18 PM <calico-kid> yeah that would work
10/24/2013 4:48:29 PM <calico-kid> unless you wanna do an effect radius
10/24/2013 4:49:03 PM <JstMeMage> I want it to heal other people in a 5 block radius for 5 health (25% full life)
10/24/2013 4:49:38 PM <calico-kid> then it might be something more like if player in range of 5 then cast heal bla bla bla
10/24/2013 4:50:18 PM <calico-kid> so basicly what you are saying
10/24/2013 4:50:59 PM <@mcmonkey> mythan: ... uhm... <npc.owner> won't return an NPC ever. <npc.owner> assumes a player owner...
10/24/2013 4:51:00 PM <calico-kid> !tag on player range
10/24/2013 4:51:00 PM <@monkeybot> I found 50+ matches...
10/24/2013 4:51:05 PM <@mcmonkey> ... should fix that...
10/24/2013 4:51:07 PM <mythan> - foreach <npc.location.find.players.within[5].aslist> {
10/24/2013 4:51:07 PM <mythan>   - heal %value% 5 }
10/24/2013 4:51:12 PM <calico-kid> !tag on.player.range
10/24/2013 4:51:12 PM <@monkeybot> That tag doesn't seem to exist.
10/24/2013 4:51:14 PM <@mcmonkey> mythan: - flag <npc.owner> fsafsa
10/24/2013 4:51:15 PM <@mcmonkey> is fine
10/24/2013 4:51:30 PM <@mcmonkey> JstMeMage: calico is... making things up
10/24/2013 4:51:37 PM <JstMeMage> brb
10/24/2013 4:51:41 PM <@mcmonkey> JstMeMage: - if <player.location.distance[<npc.location>]> < 20 {
10/24/2013 4:51:44 PM <@mcmonkey> where 20 is the range
10/24/2013 4:51:48 PM <mythan> mcmonkey, that's not right then :/  It should also be able to return NPC's .. e.g. minions.
10/24/2013 4:52:27 PM <@mcmonkey> mythan: I'ma fiddle with the code and see if I can fixulate it
10/24/2013 4:52:35 PM <mythan> thanks man
10/24/2013 4:54:23 PM <calico-kid> mcmonkey on the info it says #54 (chest) [2] (10/10)  #54 (chest) [3] (10/10) and so on till chest 5
10/24/2013 4:54:47 PM <@mcmonkey> Citizen: build Denizen
10/24/2013 4:54:47 PM <+Citizen> mcmonkey: job Denizen build scheduled with a quiet period of 5 seconds
10/24/2013 4:54:49 PM <calico-kid> so would that be in the modifyblock like 54:2
10/24/2013 4:54:50 PM <+spazzmatic> [Denizen] mcmonkey4eva pushed 1 commit to master branch
10/24/2013 4:54:51 PM <@mcmonkey> !reload
10/24/2013 4:54:55 PM <@monkeybot> I reloaded the source data and now have 99 commands, 20 requirements, 106 events, 26 language explanations, 443 materials, 28 mechanisms, 34 actions, 7 tutorials, and 468 tags listed!
10/24/2013 4:54:55 PM <+spazzmatic>   mcmonkey4eva: npc.owner tag backup - http://bit.ly/17hN53C
10/24/2013 4:54:56 PM <@mcmonkey> !tag npc.owner mythan@
10/24/2013 4:54:56 PM <@monkeybot> mythan: Found: <npc.owner>, which returns a dPlayer/Element
10/24/2013 4:54:56 PM <@monkeybot>   returns the owner of the NPC as a dPlayer if it's a player, otherwise as just the name.
10/24/2013 4:55:15 PM <@mcmonkey> calico-kid: - modifyblock <location> i@chest,2
10/24/2013 4:55:26 PM <calico-kid> ohh ok
10/24/2013 4:55:29 PM <calico-kid> than ks
10/24/2013 4:55:51 PM <+Citizen> Project Denizen build #1345: SUCCESS in 55 sec: http://ci.citizensnpcs.co/job/Denizen/1345/
10/24/2013 4:55:51 PM <@monkeybot> Title --> Denizen #1345 [Jenkins]
10/24/2013 4:55:51 PM <+Citizen> * mcmonkey4eva: Add queue.exists[id] + fix some meta
10/24/2013 4:55:52 PM <+Citizen> * mcmonkey4eva: npc.owner tag backup
10/24/2013 4:58:34 PM <JstMeMage> Ok I'm back
10/24/2013 4:59:55 PM <JstMeMage> Ok mcmonkey I want this to work out of a world script a player will be firing so would it be <player.location.distance[<player.location>]>
10/24/2013 5:00:10 PM <JstMeMage> and would that select the user?
10/24/2013 5:00:36 PM * DrBix joined.
10/24/2013 5:00:44 PM <DrBix> hey guys
10/24/2013 5:00:55 PM <mythan> hey DrBix!
10/24/2013 5:01:12 PM <DrBix> How goes it?
10/24/2013 5:01:15 PM <mythan> still alive eh?
10/24/2013 5:01:30 PM <DrBix> sometimes I wonder if what I am is considered alive
10/24/2013 5:01:47 PM <DrBix> been a rough couple of months
10/24/2013 5:01:48 PM <mythan> yeah good, Denizen as always, unlike you ;)
10/24/2013 5:01:53 PM <DrBix> heh
10/24/2013 5:02:04 PM <DrBix> I see all the commit messages :)
10/24/2013 5:02:18 PM <DrBix> It seems to have come along nicely
10/24/2013 5:02:38 PM <mythan> yeah, lots of awesome features over the last while
10/24/2013 5:02:40 PM <@mcmonkey> JstMeMage: What world event?
10/24/2013 5:02:50 PM <@mcmonkey> ohai DrBix 
10/24/2013 5:02:58 PM <DrBix> hi mcmonkey
10/24/2013 5:03:17 PM <JstMeMage> on player right clicks with holybook:
10/24/2013 5:03:32 PM <JstMeMage> i@holybook
10/24/2013 5:03:48 PM <@mcmonkey> errr....
10/24/2013 5:04:02 PM <@mcmonkey> JstMeMage: How are you getting the second player?
10/24/2013 5:04:10 PM <calico-kid> mcmonkey i@chest,2 doesnt work
10/24/2013 5:04:13 PM <@mcmonkey> or were you trying to *find* players in range?
10/24/2013 5:04:22 PM <JstMeMage> thats what I am here for
10/24/2013 5:04:37 PM <JstMeMage> I want it to heal players in range exluding the person using the script
10/24/2013 5:04:48 PM <@mcmonkey> oh woops... calico-kid: m@chest,2
10/24/2013 5:04:49 PM <@mcmonkey> sorry
10/24/2013 5:05:06 PM <calico-kid> ohh ok thanks and no problem lol
10/24/2013 5:05:17 PM <@mcmonkey> !tag player.location.find.players.within[20].exclude[<player>]
10/24/2013 5:05:17 PM <@monkeybot> That tag doesn't seem to exist.
10/24/2013 5:05:19 PM <@mcmonkey> D:
10/24/2013 5:05:24 PM <@mcmonkey> !tag player.location.find
10/24/2013 5:05:24 PM <@monkeybot> That tag doesn't seem to exist.
10/24/2013 5:05:29 PM <@mcmonkey> !tag location.
10/24/2013 5:05:29 PM <@monkeybot> I found 50+ matches...
10/24/2013 5:05:32 PM <@mcmonkey> !tag location.find
10/24/2013 5:05:32 PM <@monkeybot> I found 6 matches...
10/24/2013 5:05:32 PM <@monkeybot> l@location.find.blocks[<block>|...].within[x], l@location.find.surface_blocks[<block>|...].within[x], l@location.find.players.within[x], l@location.find.npcs.within[x], l@location.find.entities.within[x], l@location.find.living_entities.within[x].
10/24/2013 5:05:36 PM <@mcmonkey> !tag location.find.players
10/24/2013 5:05:36 PM <@monkeybot> Found: <l@location.find.players.within[x]>, which returns a dList
10/24/2013 5:05:36 PM <@monkeybot>   Returns a list of players within a radius.
10/24/2013 5:05:45 PM <NegroBob> IM BAWB
10/24/2013 5:05:47 PM <@mcmonkey> JstMeMage: <player.location.find.players.within[20].exclude[<player>]>
10/24/2013 5:05:56 PM <@mcmonkey> where 20 is the range
10/24/2013 5:05:59 PM <NegroBob> NO
10/24/2013 5:06:07 PM <@mcmonkey> will return a dList of all players in 20 blocks except the player itself
10/24/2013 5:06:09 PM <@mcmonkey> himself
10/24/2013 5:06:10 PM <@mcmonkey> whatever
10/24/2013 5:06:20 PM <DrBix> Oh, hey, NegroBob
10/24/2013 5:06:23 PM <JstMeMage> maybe herself
10/24/2013 5:06:28 PM <JstMeMage> Not the case
10/24/2013 5:06:29 PM <JstMeMage> but maybe
10/24/2013 5:06:49 PM <JstMeMage> so if I'm understand you it would be
10/24/2013 5:07:00 PM <DrBix> aufdem|mobile is always AFK
10/24/2013 5:07:05 PM <JstMeMage> - heal amount:5 <player.location.find.players.within[20].exclude[<player>]>
10/24/2013 5:07:11 PM <@mcmonkey> !cmd heal
10/24/2013 5:07:11 PM <@monkeybot> heal: Heals the player.
10/24/2013 5:07:11 PM <@monkeybot> Usage: - heal (<#.#>) (<entity>|...)
10/24/2013 5:07:24 PM <@mcmonkey> JstMeMage: remove the 'amount:'
10/24/2013 5:07:28 PM <@mcmonkey> just - heal 5 <players>
10/24/2013 5:07:33 PM <@mcmonkey> but other than that yeah
10/24/2013 5:07:40 PM <JstMeMage> Cool
10/24/2013 5:07:49 PM <JstMeMage> thanks monkey
10/24/2013 5:09:28 PM <JstMeMage> Now its - cooldown "scriptname" 30
10/24/2013 5:09:42 PM <JstMeMage> to keep people from using that more often than 30 seconds?
10/24/2013 5:11:40 PM <NegroBob> hmm
10/24/2013 5:11:42 PM <@mcmonkey> !cmd cooldown
10/24/2013 5:11:42 PM <@monkeybot> cooldown: Temporarily disables a script-container from meeting requirements.
10/24/2013 5:11:42 PM <@monkeybot> Usage: - cooldown [<duration>] (global) (s:<script>)
10/24/2013 5:11:48 PM <@mcmonkey> JstMeMage: - cooldown 30
10/24/2013 5:11:48 PM <@mcmonkey> OR
10/24/2013 5:11:53 PM <@mcmonkey> - cooldown 30 s:scriptname
10/24/2013 5:11:54 PM <NegroBob> OR
10/24/2013 5:11:56 PM <@mcmonkey> !savelog