[00:35:23 INFO]: +- Building event 'ON PLAYER RESPAWNS' for TOWN-RESPAWN
---------+
[00:35:23 INFO]: Starting InstantQueue 'TOWN-RESPAWN_SatinTucsonValid'...
[00:35:23 INFO]: Queue 'TOWN-RESPAWN_SatinTucsonValid' Executing: IF
"<player.town||null>" "!=" "null" "{" "-" "announce" "You
dont have town" "}" "else" "{" "-" "announce" "You have
town" "}"
[00:35:23 INFO]: +- Executing dCommand: IF/p@GroznaDeva ---------+
[00:35:23 INFO]: Unfilled attributes '[town]' for tag <player.town>!
[00:35:23 INFO]: Filled tag <player.town||null> with 'null'.
[00:35:23 INFO]: Comparable 1: Logic='NEGATIVE',
Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='false'
[00:35:23 INFO]: Queue 'TOWN-RESPAWN_SatinTucsonValid' Executing: ANNOUNCE
"You have town"
[00:35:23 INFO]: +- Executing dCommand: ANNOUNCE/p@GroznaDeva ---------+
[00:35:23 INFO]: +> Executing 'ANNOUNCE': Message='You have town'
Type='ALL'