Date: 2014/12/11 16:41:54 UTC-08:00
Type: Denizen Script
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BanditLord:
type: assignment
actions:
on death by <player>:
- zap script:BanditLord_death step:1
on assignment:
- trigger name:chat toggle:true
- trigger name:click toggle:true
interact scripts:
- BanditLord_interact
BanditLord_interact:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[TownDungeonStarted]> {
- chat "Stand still, traveler."
- wait 1
- chat "What business have you with our organization?"
- wait 1
- narrate "[YOU]: I wish to know the reason for your organization being here."
- wait 1
- narrate "[YOU]: Who are you people?"
- wait 1
- chat "We are bandits, theives, criminals."
- wait 1
- chat "We are everyone who has ever been banished by the city."
- wait 1
- chat "We are the ones they fear. The ones they sent away from their false reality of invulnerability."
- wait 1
- chat "We are the darkness of this city."
- wait 1
- narrate "<YELLOW>*CHOOSE WHAT YOU WOULD LIKE TO SAY*"
- zap step:2
- wait 1
- narrate "[1]: Are you proud of this?"
- narrate "[2]: As of now, you are no longer welcome here. <YELLOW>[ATTACK]"
- narrate "[3]: I am a fellow criminal. How can I join you?"
}
else {
- chat "You need to leave this place..."
}
2:
chat trigger:
1:
trigger: /1/
script:
- chat "We are a proud people, yes."
- wait 1
- chat "These labels given to us by the city..."
- wait 1
- chat "They are given to keep us down."
- wait 1
- chat "To keep the city against us."
- wait 1
- chat "They know we are a threat."
- wait 1
- narrate "[YOU]: Why would you want to be a threat to the city that offers protection?"
- wait 1
- chat "Ah, this protection they promise."
- wait 1
- chat "What does it truly mean?"
- wait 1
- chat "It is an empty promise."
- wait 1
- chat "A promise given to ensure a sense of peace among the people."
- wait 1
- chat "The people of the city are never truly protected."
- wait 1
- chat "They are constantly in danger by the very people who promise their safety."
- wait 1
- chat "<YELLOW><player.name><GREEN>, join us in the fight to free the people."
- wait 1
- narrate "Would you like to join them?"
- zap step:3
2:
trigger: /2/
script:
- chat "Very well. It didn't have to be this way."
- wait 2
- attack target:player
- vulnerable state:true
- flag <player> "enemyOfBandit"
- zap step:1
3:
trigger: /3/
script:
- chat "Fight with us, <YELLOW><player.name><GREEN>."
- wait 1
- chat "Rise against those who offer false protection."
- wait 1
- chat "Become the hidden, <YELLOW><player.name><GREEN>."
- flag <player> "isTheif"
- zap step:1