Date: 2014/12/12 04:58:40 UTC-08:00
Type: Denizen Script
Quest:
Type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 Quest_start
Quest_start:
Type: Interact
steps:
1:
Click trigger:
script:
- engage
- chat "mine me iron"
- if !<player.has_flag[mine_iron_count]> queue clear
- flag player mine_iron_count:0
- disengage
Quest_world:
Type: World
events:
on player breaks IRON_ORE:
- flag player mine_iron_count:++
- if <player.flag[mine_iron_count]> == 5 {
- narrate "[Quest Complete]"
}