Quest: Type: assignment actions: on assignment: - trigger name:click state:true - trigger name:chat state:true interact scripts: - 10 Quest_start Quest_start: Type: Interact steps: 1: Click trigger: script: - engage - chat "mine me iron" - if ! queue clear - flag player mine_iron_count:0 - disengage Quest_world: Type: World events: on player breaks IRON_ORE: - flag player mine_iron_count:++ - if == 5 { - narrate "[Quest Complete]" }