Paste #1201: IRC logs for #denizen-dev at 1/9/2014 3:21:30 PM

Date: 2014/01/09 15:21:30 UTC-08:00
Type: Server Log

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-- IRC Log requested by Pigman168 --
1/9/2014 7:30:43 AM <|Anthony|> i'll bet if i made the master list <global.flag[SoundsChannelsList]> it would work
1/9/2014 7:30:52 AM <|Anthony|> it's the child nodes that are derping it
1/9/2014 7:31:06 AM <|Anthony|> the parent can't hold a value since there are children
1/9/2014 7:31:15 AM <|Anthony|> probably exactly what the issue is
1/9/2014 7:31:22 AM <Pigman168> - flag global SoundsChannels.%1%:! <-- whats that for
1/9/2014 7:31:45 AM <|Anthony|> those nodes will hold additional info about the actual location
1/9/2014 7:31:53 AM <|Anthony|> the coords
1/9/2014 7:31:59 AM <|Anthony|> the node is the location name
1/9/2014 7:32:07 AM <|Anthony|> the value will be the cords
1/9/2014 7:32:17 AM <|Anthony|> an array of coords that is
1/9/2014 7:32:39 AM <Pigman168> youre making a radio?
1/9/2014 7:33:08 AM <|Anthony|> http://www.hastebin.com/vuwotiwuve.vala
1/9/2014 7:33:29 AM <|Anthony|> explanation is included
1/9/2014 7:33:49 AM <Pigman168> yea but it doesnt explicitly call it a radio
1/9/2014 7:33:57 AM <|Anthony|> cause it's not
1/9/2014 7:34:02 AM <|Anthony|> not really anyway
1/9/2014 7:34:06 AM <|Anthony|> that's one use for it
1/9/2014 7:34:15 AM <|Anthony|> a location based radio
1/9/2014 7:34:42 AM <|Anthony|> but players won't be able to "tune in" to different channels
1/9/2014 7:34:47 AM <|Anthony|> it's location based
1/9/2014 7:35:01 AM <Pigman168> ah ok
1/9/2014 7:35:16 AM <Pigman168> so like a cable radio?
1/9/2014 7:35:44 AM <|Anthony|> the admin will be able to create an empty channel
1/9/2014 7:35:59 AM <|Anthony|> then in game add locations to the channel that the audio will originate from
1/9/2014 7:36:07 AM <|Anthony|> like an invisible juke box
1/9/2014 7:36:21 AM <|Anthony|> all the linked locations will have playback synchronized
1/9/2014 7:36:54 AM <Pigman168> yaml is really the way to go for this
1/9/2014 7:37:03 AM <|Anthony|> ...
1/9/2014 7:37:33 AM <|Anthony|> yaml is the way to go for massive lines of npc chat text
1/9/2014 7:37:43 AM <|Anthony|> not for a couple of arrays
1/9/2014 7:38:00 AM <|Anthony|> i just prefer a nice neat node structure for data storage
1/9/2014 7:38:19 AM <Pigman168> yea yaml is a little tedious to use
1/9/2014 7:38:24 AM <|Anthony|> mmhmm
1/9/2014 7:38:32 AM <Pigman168> especially loading/creating
1/9/2014 7:38:52 AM <|Anthony|> and think about your hard drive
1/9/2014 7:38:57 AM <|Anthony|> all that thrashing...
1/9/2014 7:39:04 AM <|Anthony|> the yaml files are not cached
1/9/2014 7:39:15 AM <|Anthony|> so it has to read the file every time it needs info
1/9/2014 7:39:19 AM <|Anthony|> iirc
1/9/2014 7:39:20 AM <Pigman168> true
1/9/2014 7:40:58 AM <Pigman168> i was thinking if i could make a bot that pasted/entered text so fast into the irc chat that you could make it seem like a moving image
1/9/2014 7:41:53 AM <Pigman168> i would have to check where what appears
1/9/2014 7:43:18 AM <Pigman168> also change my name
1/9/2014 7:43:47 AM * Pigman168 renamed to O-
1/9/2014 7:44:17 AM * O- renamed to Pigman168
1/9/2014 7:45:29 AM * EwfsPrince joined.
1/9/2014 7:46:18 AM <Pigman168> !seen aPunch
1/9/2014 7:46:18 AM <@monkeybot> I haven't seen that user.
1/9/2014 7:46:24 AM <Pigman168> !seen Punch
1/9/2014 7:46:24 AM <@monkeybot> I haven't seen that user.
1/9/2014 7:48:22 AM <|Anthony|> !seen \[a-zA-Z0-9\]
1/9/2014 7:48:22 AM <@monkeybot> I haven't seen that user.
1/9/2014 7:48:27 AM <|Anthony|> !seen [a-zA-Z0-9]
1/9/2014 7:48:27 AM <@monkeybot> I haven't seen that user.
1/9/2014 7:48:31 AM <|Anthony|> lulz
1/9/2014 7:48:37 AM <|Anthony|> my regex foo is shit
1/9/2014 7:48:48 AM <|Anthony|> and the bot probably does it as literals anyway
1/9/2014 7:48:58 AM <Pigman168> it takes regex?
1/9/2014 7:49:05 AM <|Anthony|> i doubt it
1/9/2014 7:49:35 AM <Pigman168> i wish regex was allowed on passwords :P
1/9/2014 7:50:16 AM <Pigman168> there are bots that can do the same but it takes like 2 weeks
1/9/2014 7:50:21 AM <Project_JOCHEM> |Anthony| Do you still have the same problem?
1/9/2014 7:51:01 AM <|Anthony|> Project_JOCHEM, yes. but it's because i'm a newb
1/9/2014 7:51:15 AM <Project_JOCHEM> Well I just got something similar O.o
1/9/2014 7:51:16 AM <|Anthony|> yaml nodes can not have a value if they have child nodes
1/9/2014 7:51:25 AM <Project_JOCHEM> Okay, I see
1/9/2014 7:51:29 AM <Project_JOCHEM> Well that's something different
1/9/2014 7:51:46 AM <|Anthony|> and what's your issue
1/9/2014 7:51:47 AM <Project_JOCHEM> I have a counter, log shows it updating to 1, then calling it and recieving 0
1/9/2014 7:52:05 AM <|Anthony|> a %counter%
1/9/2014 7:52:12 AM <Project_JOCHEM> Flag
1/9/2014 7:52:20 AM <|Anthony|> ah a flag...
1/9/2014 7:52:26 AM <|Anthony|> not definition
1/9/2014 7:52:34 AM <Pigman168> |Anthony|: youre far from a newb
1/9/2014 7:52:40 AM <|Anthony|> lulz
1/9/2014 7:52:44 AM <|Anthony|>  * |Anthony| tips hat
1/9/2014 7:52:47 AM <Pigman168> youre on the other end of the spectrum
1/9/2014 7:52:53 AM <|Anthony|> that's too kind
1/9/2014 7:53:00 AM <Pigman168> ok, just behind auf
1/9/2014 7:53:17 AM <Pigman168> and mc, full, mastaba maybe
1/9/2014 7:53:22 AM <|Anthony|> but just cause i have a thoughtful head on my shoulders and can pick something up quick does not make me qualified
1/9/2014 7:53:33 AM <Pigman168> you know your stuff
1/9/2014 7:53:50 AM <|Anthony|> lol i've been running a server for 2 years
1/9/2014 7:53:55 AM <|Anthony|> i ought to know something about yaml
1/9/2014 7:54:04 AM <|Anthony|> i've had my nose in it often enough
1/9/2014 7:54:05 AM <|Anthony|> lulz
1/9/2014 7:54:20 AM <Pigman168> well dScript isnt that common
1/9/2014 7:54:50 AM <Pigman168> which i find comprehensible
1/9/2014 7:55:05 AM <Pigman168> incomprehensible*
1/9/2014 7:55:12 AM <|Anthony|> it is a scripting language that is semantic and logical
1/9/2014 7:55:34 AM <Pigman168> exactly, so why would anyone dare to say no?
1/9/2014 7:55:35 AM <|Anthony|> both of which i generally relate to
1/9/2014 7:55:44 AM <|Anthony|> meh idk
1/9/2014 7:56:10 AM <|Anthony|> i'm sick...
1/9/2014 7:56:12 AM <|Anthony|> need rest
1/9/2014 7:56:14 AM <|Anthony|> afk
1/9/2014 7:56:23 AM <Pigman168> OK
1/9/2014 7:56:24 AM <+fullwall> ugh, I'm missing my code samples from sk
1/9/2014 7:56:25 AM <Pigman168> ok*
1/9/2014 7:56:43 AM <Pigman168> fullwall: sk89?
1/9/2014 7:56:46 AM <+fullwall> mm
1/9/2014 7:57:53 AM <Pigman168> fullwall: is it true that the bukkit devs are generally not very happy about denizen?
1/9/2014 7:58:08 AM <+fullwall> you mean the bukkit team?
1/9/2014 7:58:14 AM <Pigman168> yea
1/9/2014 7:58:24 AM <+fullwall> I haven't heard of them being unhappy
1/9/2014 7:58:32 AM <+fullwall> got a source?
1/9/2014 7:58:36 AM <Pigman168> mcmonkey claims they are
1/9/2014 7:58:48 AM <Pigman168> because denizen is breaking unofficial rules
1/9/2014 7:58:53 AM <+fullwall> such as
1/9/2014 7:59:05 AM <|Anthony|> something about dynamic class loading?
1/9/2014 7:59:12 AM <|Anthony|> and
1/9/2014 7:59:21 AM <Pigman168> posting debug online to "that creepy mcmonkey"
1/9/2014 7:59:25 AM <|Anthony|> uploading debug output to an external source
1/9/2014 7:59:30 AM <|Anthony|> ya that
1/9/2014 7:59:46 AM <|Anthony|> afk
1/9/2014 8:00:15 AM <Pigman168> he also said that they wouldnt like a file managment option in denizen
1/9/2014 8:00:26 AM <+fullwall> the debug online I can see them being unhappy with
1/9/2014 8:00:33 AM <+fullwall> maybe the compilation toolbox
1/9/2014 8:00:38 AM <+fullwall> what file management option?
1/9/2014 8:00:55 AM <Pigman168> its a seperate plugin i asked mcmonkey about implementing
1/9/2014 8:01:12 AM <Pigman168> copy/paste/create folders
1/9/2014 8:01:29 AM <Pigman168> http://dev.bukkit.org/bukkit-plugins/console-file-manager/
1/9/2014 8:01:30 AM <@monkeybot> Title --> Remote Console File Manager - Bukkit
1/9/2014 8:02:11 AM <Pigman168> but why is posting debug not a good thing?
1/9/2014 8:02:30 AM <+fullwall> it can contain server-identifiable info
1/9/2014 8:02:35 AM <+fullwall> and they can't trust the domain
1/9/2014 8:02:43 AM <+fullwall> generally that kind of stuff is banned
1/9/2014 8:04:16 AM * Pigman168 quit.
1/9/2014 8:07:30 AM <@aufdemwork> bukkitdev staff is not mad
1/9/2014 8:07:55 AM <Elbs|AFK> aufdemwork, how dare you work when i need your helpz! :P
1/9/2014 8:07:59 AM * Elbs|AFK renamed to Elbs
1/9/2014 8:08:12 AM * Pigman168 joined.
1/9/2014 8:08:24 AM <@aufdemwork> Pigman168: bukkitdev is not mad
1/9/2014 8:08:40 AM <@aufdemwork> they did flag the compilation-toolbox dependency and paste integration with mcmonkeys site
1/9/2014 8:08:42 AM <Pigman168> yea just unhappy\
1/9/2014 8:08:45 AM <@aufdemwork> but we talked it over and they are good
1/9/2014 8:08:51 AM <Pigman168> oh ok
1/9/2014 8:09:03 AM <@aufdemwork> they are concerned that i haven't uploaded a new build -- the ci is getting too many hits, apparently
1/9/2014 8:09:04 AM <@aufdemwork> lol
1/9/2014 8:09:18 AM <Pigman168> ci?
1/9/2014 8:09:31 AM <Elbs> the first 2 parts of cia.
1/9/2014 8:10:20 AM <@aufdemwork> Pigman168: citizens' jenkins
1/9/2014 8:10:25 AM <@aufdemwork> ci.citizensnpcs.co
1/9/2014 8:10:37 AM <|Anthony|> aufdemrand_, tell them to take that same comment to the multiverse team
1/9/2014 8:10:46 AM <|Anthony|> too much ci not enough dbo
1/9/2014 8:10:46 AM <Pigman168> ah ok, but i expected them to be a little nervous about denizen taking over their "business"
1/9/2014 8:11:06 AM <@aufdemwork> Pigman168: denizen utilizes their api, i'm certain they are fine with it
1/9/2014 8:11:06 AM <@aufdemwork> lol
1/9/2014 8:11:21 AM <Pigman168> but less people will try to learn the api
1/9/2014 8:11:30 AM <Pigman168> just use denizen
1/9/2014 8:12:00 AM <|Anthony|> don't be confused... there are benefits of using java and bukkit instead of denizen
1/9/2014 8:12:09 AM <@aufdemwork> indeed
1/9/2014 8:12:13 AM <Pigman168> definitely
1/9/2014 8:12:17 AM <Pigman168> but for basic stuff
1/9/2014 8:12:18 AM <@aufdemwork> denizen is even very easy to extend with java
1/9/2014 8:12:22 AM <|Anthony|> sure, many plugins could be replaced with a dscript
1/9/2014 8:12:54 AM <|Anthony|> but for efficiency... my money will always be on the well coded single purpose plugin
1/9/2014 8:13:05 AM <Pigman168> yea and with less plugins they get less hits
1/9/2014 8:13:20 AM <Pigman168> maybe
1/9/2014 8:13:35 AM <@aufdemwork> Elbs: what's up dude?
1/9/2014 8:13:42 AM <Pigman168> old stuff ^^
1/9/2014 8:14:00 AM <@aufdemwork> i'm a bit distracted, since i'm at work, but...
1/9/2014 8:14:04 AM <Elbs> aufdemwork, you said i should use item containers to safely give and take the same item back :)
1/9/2014 8:14:20 AM <@aufdemwork> mhmm
1/9/2014 8:14:28 AM <Elbs> however, when i use - give i@item_name .. i get an error that bukkit cant find the item.
1/9/2014 8:14:45 AM <@aufdemwork> should be - give i@item_script_name
1/9/2014 8:14:53 AM <@aufdemwork> what'd you call your item script?
1/9/2014 8:15:06 AM <Elbs> http://www.hastebin.com/geripigama.xml
1/9/2014 8:15:11 AM <Elbs> bottom
1/9/2014 8:15:18 AM <+BlackCoyote> thats a funny name
1/9/2014 8:15:26 AM <Elbs> give on line 52
1/9/2014 8:15:39 AM <Elbs> whats funny? Geripigama?
1/9/2014 8:15:57 AM <+BlackCoyote> no, bottom
1/9/2014 8:16:04 AM <|Anthony|> Elbs, when using - give 1@ you need to reference the script container name
1/9/2014 8:16:05 AM <Elbs> its a funny show too.
1/9/2014 8:16:10 AM <|Anthony|> !cmd give
1/9/2014 8:16:10 AM <@monkeybot> give: Gives the player an item, xp, or money.
1/9/2014 8:16:10 AM <@monkeybot> Syntax: - give [money/xp/<item>|...] (qty:<#>) (engrave) (to:<inventory>)
1/9/2014 8:16:17 AM <Elbs> i believ ei am |Anthony|?
1/9/2014 8:16:49 AM <Pigman168> yea he is
1/9/2014 8:16:51 AM * Quaziz quit.
1/9/2014 8:17:45 AM <@aufdemwork> Elbs: are you able to do .. /ex drop i@franks_rod <player.location> ?
1/9/2014 8:17:56 AM <Elbs> aufdemwork im the guy with the old version :D
1/9/2014 8:17:57 AM <|Anthony|> - give 'item:i@franks_rod'
1/9/2014 8:18:00 AM <@aufdemwork> oh shit.
1/9/2014 8:18:08 AM <Elbs> your personal nightmare :D
1/9/2014 8:18:14 AM <@aufdemwork> i keep forgetting
1/9/2014 8:18:19 AM <Elbs> ill try that |Anthony|
1/9/2014 8:18:25 AM <Pigman168> i want one
1/9/2014 8:18:27 AM <|Anthony|> drop tekkit
1/9/2014 8:18:29 AM * Elbs renamed to Elbs|OldVersion
1/9/2014 8:18:33 AM <@aufdemwork> i hate to say it, but item scripts are PROBABLY broken to some degree
1/9/2014 8:18:34 AM <Elbs|OldVersion> better?
1/9/2014 8:18:36 AM <@aufdemwork> in that version
1/9/2014 8:18:50 AM <@aufdemwork> ...they were using custom NBT, then i realized bukkit doesn't like you doing that
1/9/2014 8:18:56 AM <Pigman168> Elbs|OldVersion: replace tekkit with denizen
1/9/2014 8:18:57 AM <@aufdemwork> and they strip away the NBT
1/9/2014 8:19:19 AM <@aufdemwork> so, often times the item forgets it is an item script item
1/9/2014 8:19:33 AM <Pigman168> i remember a quote:
1/9/2014 8:19:35 AM <|Anthony|> wasn't there something for that...
1/9/2014 8:19:39 AM <|Anthony|> bind
1/9/2014 8:19:45 AM <Elbs|OldVersion> well, aufdemwork:
1/9/2014 8:19:45 AM <Elbs|OldVersion> 11:15:26 [INFO] +- Executing command: GIVE/Elbobtons ------+
1/9/2014 8:19:46 AM <Elbs|OldVersion> 11:15:26 [INFO] +> Filled tags: [s@franks_rod]
1/9/2014 8:19:46 AM <Elbs|OldVersion> 11:15:26 [INFO] ERROR! Invalid item! Failed to find a matching Bukkit
1/9/2014 8:19:46 AM <Elbs|OldVersion>  ItemStack.
1/9/2014 8:19:46 AM <Elbs|OldVersion> 11:15:26 [INFO] ERROR! Woah! Invalid arguments were specified!
1/9/2014 8:19:46 AM <Elbs|OldVersion> 11:15:26 [INFO] +> MESSAGE follows: 'Item was returned as null.'
1/9/2014 8:19:47 AM <Elbs|OldVersion> 11:15:26 [INFO] Usage: give [money|item:#(:#)|item:material(:#)] (qty:#)
1/9/2014 8:19:47 AM <Pigman168> "maybe it forgot to remember to forget stuff"
1/9/2014 8:19:48 AM <Elbs|OldVersion>  (engrave)
1/9/2014 8:19:53 AM <Elbs|OldVersion> dunno if that confirms what you said?
1/9/2014 8:19:58 AM <Pigman168> elbs dont do that ^^
1/9/2014 8:20:12 AM <|Anthony|> !event item script container
1/9/2014 8:20:12 AM <@monkeybot> That event doesn't seem to exist.
1/9/2014 8:20:14 AM <Elbs|OldVersion> i totally wont
1/9/2014 8:20:15 AM <|Anthony|> grr
1/9/2014 8:20:15 AM <Pigman168> please
1/9/2014 8:20:39 AM <|Anthony|> !lnag item script container
1/9/2014 8:20:43 AM <Pigman168> uh yea elbs it does
1/9/2014 8:20:45 AM <|Anthony|> !lang item script container
1/9/2014 8:20:45 AM <@monkeybot> item script containers: http://mcmonkey4eva.dyndns.org/lngs/item%20script%20containers
1/9/2014 8:20:45 AM <@monkeybot>   Group: script container system
1/9/2014 8:20:45 AM <@monkeybot>   -> Item script containers are an easy way to pre-define custom items for use within scripts. Item scripts work with the dItem object, and can be fetched with the Object Fetcher by using the dItem constructor i@item_script_name. Example: - drop <player.location> i@super_dooper_diamond...
1/9/2014 8:20:54 AM <Pigman168>  give [money|item:#(:#)|item:material(:#)]
1/9/2014 8:21:08 AM <Pigman168> that should explain it
1/9/2014 8:21:09 AM <|Anthony|> no_id maybe?
1/9/2014 8:21:11 AM <@aufdemwork> Elbs|OldVersion: try - give item:franks_rod
1/9/2014 8:21:31 AM <Pigman168> without i@ ?
1/9/2014 8:21:35 AM <@aufdemwork> yes
1/9/2014 8:21:41 AM <Pigman168> it might try to read it as a material
1/9/2014 8:21:50 AM <@aufdemwork> 0.8 is when we were introcuding the object system
1/9/2014 8:21:59 AM <@aufdemwork> soo... it's not really fully implemented
1/9/2014 8:22:11 AM <Pigman168> hes on 0.8.7
1/9/2014 8:22:15 AM <Pigman168> pre
1/9/2014 8:22:34 AM <Elbs|OldVersion> im on 0.8.9
1/9/2014 8:23:01 AM <Pigman168> didnt i make a similar mistake the last time?
1/9/2014 8:23:06 AM <+fullwall> :o
1/9/2014 8:23:10 AM <Pigman168> i was off by 2
1/9/2014 8:23:11 AM <+fullwall> vlc api is no nice :)
1/9/2014 8:23:29 AM <+fullwall> so*
1/9/2014 8:23:40 AM <@aufdemwork> mmm... vlc
1/9/2014 8:24:02 AM <Pigman168> video player?
1/9/2014 8:24:15 AM <@aufdemwork> yep
1/9/2014 8:24:17 AM <Elbs|OldVersion> wither |Anthony| or aufdemwork's syntax made a difference.
1/9/2014 8:24:22 AM <Elbs|OldVersion> neither*
1/9/2014 8:24:29 AM <Elbs|OldVersion> poop
1/9/2014 8:24:45 AM <Pigman168> did you try adding i@ ?
1/9/2014 8:24:57 AM <Elbs|OldVersion> yes, that was |Anthony| suggestion
1/9/2014 8:25:55 AM <@aufdemwork> try give script:franks_rod
1/9/2014 8:26:01 AM <Pigman168> ah i see sorry
1/9/2014 8:26:21 AM <Pigman168> what does the log say?
1/9/2014 8:26:52 AM <Elbs|OldVersion> that bukkit cant find the item, and the arguments is wrong.
1/9/2014 8:26:55 AM <+fullwall> aufdemwork: trying to stream a video to ingame maps
1/9/2014 8:27:40 AM <Pigman168> Elbs|OldVersion: usually it sais something like replaced xyz with 123
1/9/2014 8:27:54 AM <Pigman168> does it specify what went wrong?
1/9/2014 8:28:06 AM <Elbs|OldVersion> "'Item was returned as null"
1/9/2014 8:28:07 AM <Pigman168> (replacing is only with tags but it might help)
1/9/2014 8:28:23 AM <Pigman168> ok
1/9/2014 8:28:30 AM <Elbs|OldVersion> i think it may be something in the item container tough.
1/9/2014 8:28:40 AM <@aufdemwork> well i know you could give items in that version...
1/9/2014 8:28:41 AM <@aufdemwork> hmm
1/9/2014 8:28:53 AM <Pigman168> there was sace in the item script
1/9/2014 8:28:59 AM <Pigman168> line*
1/9/2014 8:29:07 AM <Elbs|OldVersion> what?
1/9/2014 8:29:09 AM <Pigman168> try removing the empty line
1/9/2014 8:29:18 AM <@aufdemwork> that shouldn't matter
1/9/2014 8:29:27 AM <Pigman168> true
1/9/2014 8:29:31 AM <Elbs|OldVersion> maybe its the material m@fishing_rod ?
1/9/2014 8:29:40 AM <@aufdemwork> Elbs|OldVersion: take the m@ out of the script
1/9/2014 8:29:44 AM <Elbs|OldVersion> trying to kill the lore too
1/9/2014 8:29:52 AM <@aufdemwork> lore should be good
1/9/2014 8:30:02 AM <Elbs|OldVersion> just minimising error possibilities.
1/9/2014 8:31:06 AM <uledrith> aufdemwork: are you the best person to talk to about citizen problems?
1/9/2014 8:31:21 AM <Pigman168> try Citizen
1/9/2014 8:31:22 AM <Elbs|OldVersion> that worked, either the lore removal or the m@
1/9/2014 8:31:26 AM <Elbs|OldVersion> adding lore back in.
1/9/2014 8:31:29 AM <@aufdemwork> probably fullwall
1/9/2014 8:31:44 AM <uledrith> ok, i'm noticing a pretty big bug i think
1/9/2014 8:31:47 AM <+fullwall> ?
1/9/2014 8:32:04 AM <uledrith> fullwall: I'm trying to replicate sentry using just pure citizens
1/9/2014 8:32:12 AM <uledrith> a bug i'm noticing occurs on respawn
1/9/2014 8:32:30 AM <uledrith> the <npc> attacks much faster and it seems to increase with each respawn up until a certain 'cap'
1/9/2014 8:32:40 AM <uledrith> i've tested this over and over with different npcs
1/9/2014 8:33:13 AM <Elbs|OldVersion> ok, it was definitely the m@, thnx a bunch guys.
1/9/2014 8:33:25 AM <uledrith> fullwall: so to replicate all i have to do is create a new <npc>, give it health trait, tell it to attack me, i then proceed to kill it
1/9/2014 8:33:32 AM <+BlackCoyote> that sounds like you're making something happen on spawn, like a script to loop, and then when it respawns it makes the script loop again without stopping the previous one, uledrith
1/9/2014 8:33:48 AM <uledrith> blackcoyote: i thought so to so i completely eliminated scripts
1/9/2014 8:33:50 AM <+fullwall> uledrith: it walks faster? or it swings faster?
1/9/2014 8:33:56 AM <uledrith> swings faster
1/9/2014 8:34:01 AM <uledrith> swings super fast
1/9/2014 8:34:58 AM <uledrith> i do /npc create 'test', '/ex health 30', 'ex vulnerable state:true', 'ex attack <npc> target:<player>....i then proceed to kill it
1/9/2014 8:35:09 AM <uledrith> let it respawn and issue attack again
1/9/2014 8:35:18 AM <uledrith> and repeat it gets worse
1/9/2014 8:35:41 AM <+fullwall> hmmm
1/9/2014 8:35:57 AM <+fullwall> let me test
1/9/2014 8:36:01 AM <uledrith> if i start over with a fresh /npc create it works fine which is what i'm doing right now on a boss i'm working with
1/9/2014 8:37:14 AM <uledrith> fullwall: Also /npc respawn, is that in ticks? It just doesn't seem to work right for me, but i might be doing something wrong there and it seems like even when it is set to '-1' the npc still respawns
1/9/2014 8:37:40 AM <@aufdemwork> yes, its ticks
1/9/2014 8:37:55 AM <@aufdemwork> and it might be the health trait respawning the NPC
1/9/2014 8:37:58 AM <@aufdemwork> i can't remember if i took that out
1/9/2014 8:38:05 AM <@aufdemwork> try /trait health
1/9/2014 8:38:14 AM <@aufdemwork> and don't use th ehealth command
1/9/2014 8:38:26 AM <uledrith> k, i'll give that a shot, thx :)
1/9/2014 8:38:39 AM <+fullwall> how many pixels are in a minecraft map?
1/9/2014 8:38:42 AM <uledrith> so health command should really be used for only regular entities, not npcs?
1/9/2014 8:39:18 AM <@aufdemwork> no, the health command IS made for NPCs... i was just saying, it respawns NPCs too. this was befor the respawn command, i believe
1/9/2014 8:39:26 AM <@aufdemwork> so i was gonna take it out, but i can't rmember if i did
1/9/2014 8:39:36 AM <@aufdemwork> - heal is for entities
1/9/2014 8:39:48 AM <@aufdemwork> !mech max_health
1/9/2014 8:39:48 AM <@monkeybot> That mechanism doesn't seem to exist.
1/9/2014 8:39:57 AM <@aufdemwork> !mech health
1/9/2014 8:39:57 AM <@monkeybot> I found 2 matches...
1/9/2014 8:39:57 AM <@monkeybot> dPlayer.health_scale, dPlayer.scale_health.
1/9/2014 8:40:02 AM <@aufdemwork> hmm
1/9/2014 8:40:34 AM <+fullwall> uledrith: do they swing hard
1/9/2014 8:40:40 AM <+fullwall> as in attack faster
1/9/2014 8:40:43 AM <+fullwall> or just play the animation more
1/9/2014 8:41:02 AM <uledrith> just faster and animate faster
1/9/2014 8:41:23 AM <uledrith> i have a world narrate going 'on player damaged by entity' and it literally spams screen
1/9/2014 8:41:24 AM <+fullwall> I see them animating faster
1/9/2014 8:41:49 AM <uledrith> they are actually doing damage faster though
1/9/2014 8:41:54 AM <uledrith> hitting more often
1/9/2014 8:42:38 AM <+fullwall> hmm
1/9/2014 8:42:40 AM <uledrith> aufdemwork: this is what i'm doing now on my assignment, does that look right?
1/9/2014 8:42:43 AM <uledrith> http://mcmonkey4eva.dyndns.org/paste/1200
1/9/2014 8:42:43 AM <@monkeybot> Title --> boss | Paste #1200 | mcmonkey studios
1/9/2014 8:44:16 AM <Elbs|OldVersion> whats the difference between - listen cancel and - listen finish?
1/9/2014 8:44:23 AM <@aufdemwork> not sure about lines 16/17
1/9/2014 8:44:33 AM <@aufdemwork> Elbs|OldVersion: cancel doesn't trigger the outcome script, finish does
1/9/2014 8:44:39 AM <Elbs|OldVersion> ah
1/9/2014 8:44:51 AM <Pigman168> me neither
1/9/2014 8:45:05 AM <Pigman168> replace <npc> with <npc.name>
1/9/2014 8:45:19 AM <uledrith> aufdemwork they both work, but i noticed the health doesn't stick with the <npc> through death :(
1/9/2014 8:45:31 AM <uledrith> when the <npc> respawns, he has 20 health again
1/9/2014 8:45:41 AM <Pigman168> then check when he dies and put it back
1/9/2014 8:45:45 AM <uledrith> so i have to add a 'health' command for 'on respawn' as well
1/9/2014 8:45:54 AM <Pigman168> or wait
1/9/2014 8:45:55 AM <uledrith> err 'on spawn'
1/9/2014 8:45:59 AM <Pigman168> !actions on death
1/9/2014 8:45:59 AM <@monkeybot>  on death: 
1/9/2014 8:45:59 AM <@monkeybot>   AKA: on death by entity, on death by <entity>, on death by block, on death by <cause>
1/9/2014 8:45:59 AM <@monkeybot>   Triggered: when the NPC dies. (Requires Health Trait) 
1/9/2014 8:45:59 AM <@monkeybot>   Context: <context.killer> returns the entity that killed the NPC (if any)
1/9/2014 8:45:59 AM <@monkeybot>   Context: <context.shooter> returns the shooter of the killing projectile (if any)
1/9/2014 8:46:04 AM <Pigman168> ^
1/9/2014 8:46:19 AM <Pigman168> add that action
1/9/2014 8:46:26 AM <Pigman168> and give him back his health
1/9/2014 8:46:54 AM <uledrith> yeah, i'm doing that, i tried both 'on death' and 'on spawn' and it does work....just seems odd that it doesn't stick with the npc
1/9/2014 8:47:05 AM <Pigman168> aufdemwork: do you think a random walking option could be added?
1/9/2014 8:47:15 AM <Pigman168> kind of like the script you made
1/9/2014 8:47:34 AM <@aufdemwork> Pigman168: it's easy enough, what are you thinking?
1/9/2014 8:47:53 AM <Pigman168> like that he walks around randomly x blocks from spawn location
1/9/2014 8:48:01 AM <Pigman168> (the location he was created at)
1/9/2014 8:48:16 AM <@aufdemwork> have it store the 'base location'
1/9/2014 8:48:28 AM <Pigman168> yea
1/9/2014 8:48:53 AM <Pigman168> aufdemwork: i meant in the plugin, not the script sorry
1/9/2014 8:49:05 AM <@aufdemwork> then - walk <npc.flag[stored_location].as_location.nearest.surface_blocks.within[15]>
1/9/2014 8:49:30 AM <@aufdemwork> could even cache the blocks, then just select a random one from a flag array
1/9/2014 8:49:31 AM <+fullwall> uledrith: it seems like he just swings his arm faster
1/9/2014 8:49:39 AM <+fullwall> he doesn't do more damage here
1/9/2014 8:50:58 AM <uledrith> fullwall: hmm, that's not what i'm seeing. He's swing super faster and actually hitting me. it knocks my character back each hit and the 'on player damaged by <npc>:' event triggers as well. ( i know because it is spamming)
1/9/2014 8:51:14 AM <Pigman168> aufdemwork: ?
1/9/2014 8:51:31 AM <uledrith> fullwall: but when i do the first '- attack' after doing /npc create his attacks are slow
1/9/2014 8:51:45 AM <@aufdemwork> Pigman168: ?
1/9/2014 8:52:10 AM <|Anthony|> damnit i really wish that there was a distinction between an empty flag and a non-existent flag
1/9/2014 8:52:14 AM <Pigman168> two things: 1. [17:48] <Pigman168> aufdemwork: i meant in the plugin, not the script sorry 2. i feel bad for pinging you when you said youre at work, my apologies for that
1/9/2014 8:52:48 AM <@aufdemwork> Pigman168: still not sure what you are asking... in the plugin?
1/9/2014 8:52:53 AM <Pigman168> denizen
1/9/2014 8:53:02 AM <Pigman168> |Anthony|:
1/9/2014 8:53:05 AM <Pigman168> !tag path
1/9/2014 8:53:05 AM <@monkeybot> I found 4 matches...
1/9/2014 8:53:05 AM <@monkeybot> s@script.requirements[<player>].check[<path>], yaml[<id>].contains[<path>], yaml[<id>].read[<path>], yaml[<id>].list_keys[<path>].
1/9/2014 8:53:13 AM <|Anthony|> i really feel like .has_flag[] should return true even if a flag is empty
1/9/2014 8:53:17 AM <uledrith> fullwall: i want to clarify here he doesn't do MORE damage, he's hitting for exactly 1 damage. He's hitting about six times faster than normal though.
1/9/2014 8:53:18 AM <Pigman168> !tag yaml
1/9/2014 8:53:18 AM <@monkeybot> I found 3 matches...
1/9/2014 8:53:18 AM <@monkeybot> yaml[<id>].contains[<path>], yaml[<id>].read[<path>], yaml[<id>].list_keys[<path>].
1/9/2014 8:53:24 AM <Pigman168> yaml[<id>].contains[<path>]
1/9/2014 8:53:36 AM <@aufdemwork> Pigman168: that is not a solution
1/9/2014 8:53:47 AM <|Anthony|> ^
1/9/2014 8:53:54 AM <+BlackCoyote> |Anthony|: that way once someone is flagged you wouldn't be able to return false with that flag ever again
1/9/2014 8:54:02 AM <|Anthony|> yes
1/9/2014 8:54:05 AM <|Anthony|> correct
1/9/2014 8:54:19 AM <|Anthony|> the real issue would come if you want to delete the flag
1/9/2014 8:54:27 AM <|Anthony|> a simple binary check
1/9/2014 8:54:30 AM <|Anthony|> on/off
1/9/2014 8:54:32 AM <Pigman168> true @ auf & |Anthony|
1/9/2014 8:54:37 AM <+BlackCoyote> i think has flag is fine as it is
1/9/2014 8:54:41 AM <|Anthony|> has/nothas
1/9/2014 8:55:04 AM <Pigman168> you could do this though -> flag <player> myflag:empty
1/9/2014 8:55:29 AM <Elbs|OldVersion> is it possible to make an item container item indestructable? as in have no durability?
1/9/2014 8:55:30 AM <|Anthony|> yeah, creating true/false values in flags so that it's never empty
1/9/2014 8:55:37 AM <Pigman168> you would have to flag him with every existing flag
1/9/2014 8:55:37 AM <Pigman168> which is the downside
1/9/2014 8:55:47 AM <Pigman168> Hmm
1/9/2014 8:56:08 AM <|Anthony|> lol the vast majority of flags in my saves.yml are empty
1/9/2014 8:56:21 AM <Pigman168> Elbs|OldVersion: are you using world guard?
1/9/2014 8:56:21 AM <Elbs|OldVersion> yes
1/9/2014 8:56:21 AM <Pigman168> the config can stop it
1/9/2014 8:56:25 AM <Elbs|OldVersion> i just want it for certain items Pigman168
1/9/2014 8:56:30 AM <Pigman168> ah
1/9/2014 8:56:31 AM <Elbs|OldVersion> items i make myself.
1/9/2014 8:56:57 AM <Pigman168> !event breaks
1/9/2014 8:56:57 AM <@monkeybot> I found 4 matches...
1/9/2014 8:56:57 AM <@monkeybot> player breaks block, hanging breaks, <entity> breaks hanging, player breaks item.
1/9/2014 8:57:05 AM <|Anthony|> lol
1/9/2014 8:57:07 AM <Pigman168> Elbs|OldVersion: repair his item
1/9/2014 8:57:19 AM <Pigman168> when he breaks something
1/9/2014 8:57:24 AM <Pigman168> with that item
1/9/2014 8:57:25 AM <|Anthony|> !mech durability
1/9/2014 8:57:25 AM <@monkeybot> Found mechanism: durability for dItem objects
1/9/2014 8:57:25 AM <@monkeybot>   Input: Element(Number)
1/9/2014 8:57:25 AM <@monkeybot>   Description: Changes the durability of damageable items. 
1/9/2014 8:57:25 AM <@monkeybot>   Tag: <i@item.durability>  Returns the current durability (number of uses) on the item. 
1/9/2014 8:57:25 AM <@monkeybot>        <i@item.max_durability>  Returns the maximum durability (number of uses) of this item. 
1/9/2014 8:57:25 AM <@monkeybot>        <i@item.repairable>  Returns whether the item can be repaired. 
1/9/2014 8:57:31 AM <Pigman168> oh
1/9/2014 8:57:32 AM <+fullwall> uledrith: does the NPC have to respawn?
1/9/2014 8:57:35 AM <Pigman168> yea thats better
1/9/2014 8:57:36 AM <@aufdemwork> i doubt 0.8.9 has either of those features
1/9/2014 8:57:50 AM <Pigman168> darn, youre probably right
1/9/2014 8:58:26 AM <uledrith> fullwall: no, i can recreate it after each fight, just extra code
1/9/2014 8:58:32 AM <Elbs|OldVersion> ill manage without for now, was just curious :)
1/9/2014 8:58:35 AM <Pigman168> Elbs|OldVersion: what percent of your server is based on tekkit?
1/9/2014 8:58:53 AM <Pigman168> and what major features
1/9/2014 8:59:03 AM <Elbs|OldVersion> Pigman168 what do you mean what percent?
1/9/2014 8:59:34 AM <Pigman168> is it mainly minecraft or mainly tekkit
1/9/2014 8:59:35 AM <Pigman168> ?
1/9/2014 8:59:47 AM <Elbs|OldVersion> Pigman168: basicly all major features, applied energistics, galacticraft, mystcraft, minecraft reloaded..
1/9/2014 8:59:52 AM <Elbs|OldVersion> its mainly tekkit.
1/9/2014 9:00:27 AM <Pigman168> what major features are within those packages?
1/9/2014 9:00:27 AM <Pigman168> like the rocket
1/9/2014 9:00:37 AM <Pigman168> if you give me the most complicated features i can evaluate whether its possible
1/9/2014 9:01:28 AM <Pigman168> i hope
1/9/2014 9:02:39 AM <Pigman168> anyone know html extensively?
1/9/2014 9:02:40 AM <Elbs|OldVersion> Well, even if its possible, i don't have the time to do something as complex as that :)
1/9/2014 9:02:57 AM <tstom0> pigman168: yup
1/9/2014 9:02:58 AM <Elbs|OldVersion> define "extensively" ?
1/9/2014 9:03:04 AM <Pigman168> all of it
1/9/2014 9:03:12 AM <Elbs|OldVersion> not much to it really.
1/9/2014 9:03:12 AM <Pigman168> or 90%
1/9/2014 9:03:29 AM <Pigman168> tstom0: what is the most complicated thing in html?
1/9/2014 9:03:35 AM <Pigman168> feature*
1/9/2014 9:03:36 AM <Elbs|OldVersion> doctype :P
1/9/2014 9:03:44 AM <Pigman168> what can that do?
1/9/2014 9:03:45 AM <tstom0> haha canvas
1/9/2014 9:04:04 AM <Elbs|OldVersion> doctype makes sure the browser reads the stuff properly, can be a little weird at times.
1/9/2014 9:04:08 AM <@aufdemwork> is canvas useful at all without some javascript?
1/9/2014 9:04:21 AM <tstom0> nope
1/9/2014 9:04:37 AM <tstom0> still for me the most complicated shit to date
1/9/2014 9:04:41 AM <Pigman168> aufdemwork: would it be possible to change already chatted messages?
1/9/2014 9:04:56 AM <Elbs|OldVersion> calling canvas html is a bit of a strech imo, at least if you are going to use it for anything.
1/9/2014 9:05:34 AM <Pigman168> Elbs|OldVersion: can it root into the users pc?
1/9/2014 9:05:35 AM <tstom0> well it still is a html element
1/9/2014 9:05:44 AM <Elbs|OldVersion> no html can do that Pigman168.
1/9/2014 9:05:59 AM <Pigman168> ok
1/9/2014 9:06:00 AM <Elbs|OldVersion> true, but its basicly just a box :D
1/9/2014 9:06:26 AM <Pigman168> thanks for the info guys
1/9/2014 9:07:09 AM <@aufdemwork> pure html is like visiting geocities, unless you have some javascript/css/etc.
1/9/2014 9:07:10 AM <@aufdemwork> hehe
1/9/2014 9:07:42 AM <Pigman168> how does javascript work?
1/9/2014 9:07:55 AM <Pigman168> i dont know much on websites as you can see
1/9/2014 9:08:00 AM <Pigman168> about*
1/9/2014 9:08:09 AM <Elbs|OldVersion> its an applet that is loaded and run entirely on the client.
1/9/2014 9:09:01 AM <Pigman168> can i implement javascript in html?
1/9/2014 9:09:06 AM <+fullwall> it's a programming language
1/9/2014 9:09:16 AM <Elbs|OldVersion> you can instruct the HTML to load a javascript.
1/9/2014 9:09:16 AM <+fullwall> you can load it via <script> tags
1/9/2014 9:09:27 AM <Pigman168> ah thats what i saw then
1/9/2014 9:09:51 AM <Pigman168> how does that work? what does it require?
1/9/2014 9:09:53 AM <+fullwall> aufdemwork: yeah, canvas is useless without JS
1/9/2014 9:10:12 AM <+fullwall> Pigman168: most browsers implement a javascript runtime
1/9/2014 9:10:13 AM <tstom0> the user to have javascript enabled
1/9/2014 9:10:19 AM <+fullwall> and ^
1/9/2014 9:10:31 AM <Elbs|OldVersion> and knowledge on how to write javascripts :D
1/9/2014 9:10:32 AM <+fullwall> which again is usually true
1/9/2014 9:10:36 AM <+fullwall> not always
1/9/2014 9:11:06 AM <Elbs|OldVersion> javascript is usually restricted against intrusion into the users system.
1/9/2014 9:11:15 AM <tstom0> in modern browsers
1/9/2014 9:11:17 AM <Pigman168> ok, can java script access SFTP servers?
1/9/2014 9:11:38 AM <+fullwall> it can make requests
1/9/2014 9:11:48 AM <tstom0> I think you might want a server side language such as php
1/9/2014 9:11:50 AM <Elbs|OldVersion> what exactly is it you want to do with the SFTP server?
1/9/2014 9:12:06 AM <Pigman168> tstom0: yes i know, but im unable to use that unfortunately
1/9/2014 9:12:16 AM <Pigman168> Elbs|OldVersion: read player stats
1/9/2014 9:12:17 AM <+fullwall> tstom0: or node ;)
1/9/2014 9:12:25 AM <Elbs|OldVersion> Pigman168 from your server?
1/9/2014 9:12:28 AM <Pigman168> yes
1/9/2014 9:12:32 AM <+fullwall> Pigman168: sounds like you want server-side languages
1/9/2014 9:12:36 AM <Elbs|OldVersion> Pigman168 why do you need it to be SFTP?
1/9/2014 9:12:39 AM <+fullwall> and there are a lot
1/9/2014 9:12:45 AM <Pigman168> because thats where its stored
1/9/2014 9:13:02 AM <Elbs|OldVersion> Pigman168 can you run html on the stat server?
1/9/2014 9:13:03 AM <+fullwall> Pigman168: your server is SFTP?
1/9/2014 9:13:18 AM <Pigman168> i think so, im not entirely sure
1/9/2014 9:13:27 AM <Pigman168> but thats where it saves stuff
1/9/2014 9:13:43 AM <Elbs|OldVersion> Pigman168 if you can, you can just share the stats as a textfile, and grab it from there.
1/9/2014 9:13:55 AM <Pigman168> share?
1/9/2014 9:13:57 AM <Elbs|OldVersion> share as a website i mean
1/9/2014 9:14:06 AM <Pigman168> ah ok, how?
1/9/2014 9:14:14 AM <Elbs|OldVersion> stick it in the public_html folder so to speak
1/9/2014 9:14:14 AM <tstom0> For the moment while denizen cant write to databases Im using another plugin called skript so I can write stuff and retrieve it
1/9/2014 9:15:03 AM <+fullwall> isn't skript written in other languages? IIRC python?
1/9/2014 9:15:12 AM <Elbs|OldVersion> if you have webaccess ( port 80 ) to your server, and a webservice ( such as apache ), you can just put the stats.txt in the root folder, and browse to it.
1/9/2014 9:15:25 AM <tstom0> yeh
1/9/2014 9:15:58 AM <Pigman168> Elbs|OldVersion: not sure what you mean
1/9/2014 9:16:05 AM <Pigman168> i think im on port 22
1/9/2014 9:16:17 AM <Elbs|OldVersion> Pigman168, thats for SFTP
1/9/2014 9:16:27 AM * +fullwall renamed to fullwall|afk
1/9/2014 9:16:45 AM <Pigman168> ok, im gonna go now. can i talk to you later?
1/9/2014 9:16:57 AM <Elbs|OldVersion> Pigman168 ask your host if you have access to apache or similar.
1/9/2014 9:16:58 AM <Elbs|OldVersion> Pigman168 do you have dynmap installed?
1/9/2014 9:17:03 AM <Pigman168> (i dont really have a choice, im not just leaving for fun)
1/9/2014 9:17:05 AM <Elbs|OldVersion> sure, im here :)
1/9/2014 9:17:18 AM <Pigman168> no i dont have it yet
1/9/2014 9:17:26 AM <Pigman168> but sure ill ask
1/9/2014 9:17:34 AM <Pigman168> and thanks again for the help
1/9/2014 9:17:48 AM <Elbs|OldVersion> dynmap could be used to share stats ;)
1/9/2014 9:18:21 AM <Pigman168> ok, cya later then
1/9/2014 9:18:28 AM * Pigman168 quit.
1/9/2014 9:18:38 AM <tstom0> im trying to have a /register command that when used stores the player name and a random code in a database so I can retrieve it in the register page of the forum :|
1/9/2014 9:20:24 AM * Otocon joined.
1/9/2014 9:21:29 AM <tstom0> Would a plugin that can read and write to a database be considered advanced?
1/9/2014 9:23:23 AM <@aufdemwork> i suspect it wouldn't be too difficult... i just don't have the tim to do it :/ .. plus, i know nothing of SQL
1/9/2014 9:24:27 AM <tstom0> bah sql is fun to learn :D
1/9/2014 9:33:11 AM <Tendrid> aufdemwork: thumbs up for the unit test repo :)
1/9/2014 9:34:31 AM <Otocon> !ds http://pastebin.com/htSjgSsQ
1/9/2014 9:34:32 AM <@monkeybot> Title --> BeggerBevlion: type: assignment interact scripts: - 10 begger - Pastebin.com
1/9/2014 9:34:32 AM <@monkeybot> I encountered 2 potential problems with that script.
1/9/2014 9:34:32 AM <@monkeybot>   (1) WARNING: Line 22: This command has 2 required parameters. Usage: - if [<value>] (!)(<operator> <value>) (&&/|| ...) [<commands>] (else <commands>)
1/9/2014 9:34:32 AM <@monkeybot>   (2) WARNING: Line 26: Text after category name!
1/9/2014 9:40:46 AM <|Anthony|> http://www.hastebin.com/sogiqurewa.vala
1/9/2014 9:40:49 AM <Otocon> !ds http://pastebin.com/h21Pu5cH
1/9/2014 9:40:49 AM <@monkeybot> Title --> BeggerBevlion: type: assignment interact scripts: - 10 begger - Pastebin.com
1/9/2014 9:40:49 AM <@monkeybot> I encountered 2 potential problems with that script.
1/9/2014 9:40:49 AM <@monkeybot>   (1) WARNING: Line 22: This command has 2 required parameters. Usage: - if [<value>] (!)(<operator> <value>) (&&/|| ...) [<commands>] (else <commands>)
1/9/2014 9:40:49 AM <@monkeybot>   (2) WARNING: Line 26: Text after category name!
1/9/2014 9:40:57 AM <+BlackCoyote> is it me or does Dscript look a lot like python
1/9/2014 9:45:09 AM <Tendrid> its yaml, which is rather pythonic
1/9/2014 9:45:52 AM <Tendrid> but it resembles a python data structure, not the logic, thats for sure.
1/9/2014 9:46:34 AM <+BlackCoyote> makes sense
1/9/2014 9:46:51 AM <+BlackCoyote> dscript is so much logic if you want it to be thoguh
1/9/2014 9:47:20 AM <|Anthony|> ya
1/9/2014 9:47:24 AM <|Anthony|> lulz
1/9/2014 9:47:36 AM <|Anthony|> did a command handler the other day...
1/9/2014 9:47:46 AM <|Anthony|> much redundant
1/9/2014 9:48:43 AM * Runner joined.
1/9/2014 9:48:49 AM <+BlackCoyote> have you seen my linkup script?
1/9/2014 9:49:26 AM <|Anthony|> wireless redstone?
1/9/2014 9:49:30 AM * Runner left.
1/9/2014 9:49:55 AM <+BlackCoyote> yeah that one http://scripts.citizensnpcs.co/view/1ctf2z
1/9/2014 9:49:56 AM <@monkeybot> Title --> Cit.izens Script Repo
1/9/2014 9:50:06 AM <|Anthony|> it's crazy what can actually be done with denizen if people are willing to put in the effort
1/9/2014 9:50:44 AM <+BlackCoyote> it is
1/9/2014 9:51:12 AM <+BlackCoyote> my favorite script i wrote has to be my dynamic scoreboards though
1/9/2014 9:51:22 AM <|Anthony|> have you seen what i'm currently working on?
1/9/2014 9:51:26 AM <|Anthony|> sounds channels
1/9/2014 9:51:27 AM <+BlackCoyote> i don't think so
1/9/2014 9:51:35 AM <+BlackCoyote> sound channels?
1/9/2014 9:51:50 AM <|Anthony|> !script http://www.hastebin.com/yenirayoti.vala
1/9/2014 9:51:51 AM <@monkeybot> Your script seems valid to me.
1/9/2014 9:51:58 AM <|Anthony|> still a wip
1/9/2014 9:52:10 AM <|Anthony|> that command handler...
1/9/2014 9:52:14 AM <|Anthony|> so many arguments
1/9/2014 9:53:13 AM <+BlackCoyote> does this play midi tracks with the midi player?
1/9/2014 9:53:21 AM <|Anthony|> midi is barf
1/9/2014 9:53:22 AM <|Anthony|> no no no
1/9/2014 9:53:39 AM <|Anthony|> combine with server provided resource packs for custom audio
1/9/2014 9:54:05 AM <+BlackCoyote> ah
1/9/2014 9:54:05 AM <Tendrid> ya, denizen is easily the most powerful / important plugin for minecraft
1/9/2014 9:54:06 AM <|Anthony|> i'm building an amusement park and want background music and ambiance through out the park
1/9/2014 9:54:30 AM <Tendrid> maybe tied for first with things such as worldedit
1/9/2014 9:54:33 AM <+BlackCoyote> Tendrid: without denizen i would have lost interest in minecraft half a year ago
1/9/2014 9:54:38 AM <|Anthony|> so while people are walking on the paths, the music will always be synchronized
1/9/2014 9:54:42 AM <Tendrid> BlackCoyote: couldnt have put it better myself :D
1/9/2014 9:54:51 AM <Elbs|OldVersion> could anyone give me an example syntax where - take bydisplay: is used?
1/9/2014 9:54:51 AM <|Anthony|> then each ride/attraction can also have it's own playlist
1/9/2014 9:55:08 AM <+BlackCoyote> sounds cool
1/9/2014 9:55:12 AM <Tendrid> minecraft = playing architect. denizen = playing god :D
1/9/2014 9:55:19 AM <+BlackCoyote>  - ^take "bydisplay:<&5><&3><&5><&1><&2>Piece of Candy" qty:20
1/9/2014 9:55:22 AM <+BlackCoyote> Elbs|OldVersion: ^
1/9/2014 9:55:30 AM <Elbs|OldVersion> thnx BlackCoyote
1/9/2014 9:55:33 AM <+BlackCoyote> nopro
1/9/2014 9:55:48 AM <Elbs|OldVersion> sound like a protein powder.
1/9/2014 9:56:55 AM <+BlackCoyote> |Anthony|: my scoreboard script might be interesting for your theme park
1/9/2014 9:57:09 AM <+BlackCoyote> here is it in action (i'm displaying a tool system but you can see the scoreboard in it too) https://www.youtube.com/watch?v=Y8HWadivGvA
1/9/2014 9:57:09 AM <@monkeybot> Title --> LOOOOMEYYYNAAATICSSSSS - YouTube
1/9/2014 9:59:22 AM <+BlackCoyote> it just feels like something that could fit in a themepark
1/9/2014 9:59:30 AM <+BlackCoyote> the general idea of scrolling messages
1/9/2014 10:00:35 AM <Otocon> !cmd if
1/9/2014 10:00:35 AM <@monkeybot> if: Compares values, and runs one script if they match, or a different script if they don't match.
1/9/2014 10:00:35 AM <@monkeybot> Syntax: - if [<value>] (!)(<operator> <value>) (&&/|| ...) [<commands>] (else <commands>)
1/9/2014 10:01:40 AM * tstom0 left.
1/9/2014 10:01:43 AM <Otocon> .help
1/9/2014 10:01:44 AM <+spazzmatic> Greetings. I am an interactive Denizen guide. I am a scripting guru. I am spazz.
1/9/2014 10:01:44 AM <+spazzmatic> For help with script commands, type .cmd <command_name>
1/9/2014 10:01:44 AM <+spazzmatic> For help with script requirements, type .req <requirement_name>
1/9/2014 10:01:44 AM <+spazzmatic> For info on replaceable tags, type .tag <tag_name>
1/9/2014 10:01:44 AM <+spazzmatic> Finally, for help with world events, type .event <event_name>
1/9/2014 10:01:44 AM <+spazzmatic> For everything else, ask in the channel or visit one of the links from .getstarted
1/9/2014 10:02:42 AM <Otocon> .reg player
1/9/2014 10:03:04 AM <Otocon> .req player
1/9/2014 10:03:40 AM <Otocon> .getstarted
1/9/2014 10:03:41 AM <+spazzmatic> So, you're trying to use 0.9 for the first time?
1/9/2014 10:03:41 AM <+spazzmatic> It's recommended that you read the current documentation.
1/9/2014 10:03:41 AM <+spazzmatic> Denizen Handbook - http://bit.ly/XaWBLN
1/9/2014 10:03:41 AM <+spazzmatic> Denizen Wiki - http://bit.ly/14o3kdq
1/9/2014 10:03:41 AM <+spazzmatic> Beginner's Guide- http://bit.ly/1bHkByR
1/9/2014 10:03:41 AM <+spazzmatic> Please keep in mind that documentation is a work in progress. You will likely not find everything.
1/9/2014 10:03:57 AM <+BlackCoyote> !res player
1/9/2014 10:04:01 AM <+BlackCoyote> !req player
1/9/2014 10:04:01 AM <@monkeybot> That requirement doesn't seem to exist.
1/9/2014 10:04:05 AM <Otocon> ty :)
1/9/2014 10:04:16 AM <+BlackCoyote> !req all Otocon@
1/9/2014 10:04:16 AM <@monkeybot> Otocon: A list of all requirements is available here- http://mcmonkey4eva.dyndns.org/reqs ... I know these requirements: valueof, enchanted, flagged, holding, ingroup, item, isliquid, money, op, owner, permission, ispowered, oxygen, procedure, script, sneaking, storming, sunny, rainy, time, inregion
1/9/2014 10:04:25 AM <+BlackCoyote> >:)
1/9/2014 10:04:55 AM <Otocon> !req money
1/9/2014 10:04:55 AM <@monkeybot> money: Checks if the player has an amount of money.
1/9/2014 10:04:55 AM <@monkeybot> Syntax: - money [qty:<#>]
1/9/2014 10:06:01 AM <|Anthony|> BlackCoyote, dude... what's in the boss health bar?
1/9/2014 10:06:34 AM <+BlackCoyote> huh?
1/9/2014 10:06:41 AM <|Anthony|> at the very top
1/9/2014 10:06:43 AM <|Anthony|> ...
1/9/2014 10:06:47 AM <|Anthony|> the youtube link?
1/9/2014 10:06:48 AM <+BlackCoyote> what's in it?
1/9/2014 10:06:53 AM <+BlackCoyote> like
1/9/2014 10:06:59 AM <+BlackCoyote> what the entire message says?
1/9/2014 10:07:03 AM <|Anthony|> is that your script doing it?
1/9/2014 10:07:08 AM <+BlackCoyote> yes
1/9/2014 10:07:11 AM <|Anthony|> ok
1/9/2014 10:07:23 AM <|Anthony|> didn't realize that was part of the scoreboard system
1/9/2014 10:07:28 AM <+BlackCoyote> it's considered part of the scoreboard by my script
1/9/2014 10:07:55 AM <|Anthony|> thought the scoreboard was the side, playerlist, and above heads
1/9/2014 10:08:06 AM <|Anthony|> so you wrote that through dSrcipt?
1/9/2014 10:08:11 AM <|Anthony|> it's not another plugin?
1/9/2014 10:08:32 AM <+BlackCoyote> all dscript
1/9/2014 10:08:50 AM <|Anthony|> didn't realize denizen had access to that
1/9/2014 10:08:57 AM <Elbs|OldVersion> is there a way to determine the number of a given item a player is carrying?
1/9/2014 10:09:12 AM <+BlackCoyote> !cmd scoreboard
1/9/2014 10:09:12 AM <@monkeybot> scoreboard: Add or removes viewers, objectives and scores from scoreboards.
1/9/2014 10:09:12 AM <@monkeybot> Syntax: - scoreboard ({add}/remove) (viewers:<player>|...) (lines:<player>/<text>|...) (id:<value>/{main}) (objective:<value>) (criteria:<criteria>/{dummy}) (score:<#>) (displayslot:<value>/{sidebar}/none)
1/9/2014 10:09:12 AM <|Anthony|> cause i do want to utilize that area
1/9/2014 10:09:19 AM <+BlackCoyote> ^ its vague but it works
1/9/2014 10:09:30 AM <|Anthony|> neat
1/9/2014 10:09:34 AM <|Anthony|> is that on the script repo?
1/9/2014 10:09:39 AM <|Anthony|> i might poke at it
1/9/2014 10:09:46 AM <+BlackCoyote> no, i like to keep it a bit more low key
1/9/2014 10:09:47 AM <+BlackCoyote> but
1/9/2014 10:09:48 AM <+BlackCoyote> http://hastebin.com/temafeguqo.vhdl
1/9/2014 10:09:52 AM <+BlackCoyote> there it is
1/9/2014 10:10:02 AM <|Anthony|> thank you sir
1/9/2014 10:10:07 AM <+BlackCoyote> i'm sure you can grab pieces out of it and use them
1/9/2014 10:10:10 AM <+BlackCoyote> anyways i'm gonna eat dinner!
1/9/2014 10:10:22 AM <|Anthony|> i'm sick and headed to the doctors now
1/9/2014 10:10:22 AM <Otocon> !ds http://pastebin.com/e83rH7dw
1/9/2014 10:10:23 AM <@monkeybot> Title --> BeggerBevlion: type: assignment interact scripts: - 10 begger - Pastebin.com
1/9/2014 10:10:23 AM <@monkeybot> I encountered 1 potential problem with that script.
1/9/2014 10:10:23 AM <@monkeybot>   (1) WARNING: Line 26: Text after category name!
1/9/2014 10:10:24 AM <|Anthony|> later
1/9/2014 10:10:58 AM <Otocon> !cmd run
1/9/2014 10:10:58 AM <@monkeybot> run: Runs a script in a new ScriptQueue.
1/9/2014 10:10:58 AM <@monkeybot> Syntax: - run (locally) [<script>] (path:<name>) (as:<player>/<npc>) (def:<element>|...) (id:<name>) (instantly) (delay:<value>)
1/9/2014 10:12:31 AM * Pigman168 joined.
1/9/2014 10:13:24 AM <Pigman168> Elbs|OldVersion: ?
1/9/2014 10:13:31 AM <Elbs|OldVersion> Pigman168?
1/9/2014 10:14:23 AM <Pigman168> how can i implement javascript in html?
1/9/2014 10:15:01 AM <Elbs|OldVersion> <SCRIPT type="text/javascript">
1/9/2014 10:15:01 AM <Elbs|OldVersion> ...some JavaScript...
1/9/2014 10:15:01 AM <Elbs|OldVersion> </SCRIPT>
1/9/2014 10:15:04 AM <Elbs|OldVersion> like that.
1/9/2014 10:15:44 AM <Pigman168> ah ok
1/9/2014 10:16:07 AM <Pigman168> thanks, ill ask if i need to know anything else
1/9/2014 10:16:17 AM <Otocon> !ds http://pastebin.com/Yyx2aAds
1/9/2014 10:16:17 AM <@monkeybot> Title --> BeggerBevlion: type: assignment interact scripts: - 10 begger - Pastebin.com
1/9/2014 10:16:17 AM <@monkeybot> I encountered 1 potential problem with that script.
1/9/2014 10:16:17 AM <@monkeybot>   (1) WARNING: Line 26: Text after category name!
1/9/2014 10:16:50 AM <Elbs|OldVersion> but as i said, you could abuse dynmap to get a text file.
1/9/2014 10:16:53 AM <Elbs|OldVersion> Pigman168
1/9/2014 10:17:22 AM <Pigman168> but that would only display on dynmap right?
1/9/2014 10:17:35 AM <Elbs|OldVersion> no, you could just load it into your html.
1/9/2014 10:18:05 AM <Otocon> !ds http://pastebin.com/AfVFqyqT
1/9/2014 10:18:05 AM <@monkeybot> Title --> BeggerBevlion: type: assignment interact scripts: - 10 begger - Pastebin.com
1/9/2014 10:18:05 AM <@monkeybot> I encountered 2 potential problems with that script.
1/9/2014 10:18:05 AM <@monkeybot>   (1) WARNING: Line 27: Category unexpected, still in an IF {..} section!
1/9/2014 10:18:05 AM <@monkeybot>   (2) WARNING: Line 28: Category with no commands!
1/9/2014 10:20:02 AM <Otocon> !ds http://pastebin.com/wBA9NNDj
1/9/2014 10:20:02 AM <@monkeybot> Title --> BeggerBevlion: type: assignment interact scripts: - 10 begger - Pastebin.com
1/9/2014 10:20:03 AM <@monkeybot> Your script seems valid to me.
1/9/2014 10:20:43 AM <Otocon> finally!
1/9/2014 10:21:01 AM <Pigman168> congratulations!
1/9/2014 10:21:14 AM <Otocon> lol :P
1/9/2014 10:21:32 AM <Pigman168> but my spelling ocd is gonna have to say something here
1/9/2014 10:21:38 AM <Pigman168> beggar*
1/9/2014 10:24:41 AM <Otocon> lol hehehe I dont have spell chek
1/9/2014 10:26:13 AM <Otocon> Pigman would you mind helping me out monkeybot says its fine but get this error in console http://pastebin.com/cZ6i8nxg
1/9/2014 10:26:14 AM <@monkeybot> Title --> values are not allowed here 8:22:53 PM CONSOLE: string, line 27, column 36 - Pastebin.com
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1/9/2014 10:31:45 AM <aufdemrand_> Otocon: run s@scriptname.. The space after the : is causing the problem.
1/9/2014 10:32:41 AM <Otocon> ty aufdemrand
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1/9/2014 10:33:22 AM <Elbs|OldVersion> is there a way to determine the number of a given item a player is carrying?
1/9/2014 10:33:34 AM <aufdemrand_> The script: prefix is no longer needed if you put s@ on the beginning of the script name.
1/9/2014 10:33:50 AM <aufdemrand_> !tag contains.qty
1/9/2014 10:33:50 AM <@monkeybot> Found: <in@inventory.contains[<item>].qty[<#>]>, which returns a Element(Boolean)
1/9/2014 10:33:50 AM <@monkeybot>   Returns whether the inventory contains a certain quantity of an item.
1/9/2014 10:34:08 AM <Elbs|OldVersion> cool
1/9/2014 10:34:21 AM <Elbs|OldVersion> i wonder if that works for me :D
1/9/2014 10:34:25 AM <Pigman168> :D
1/9/2014 10:34:30 AM <Pigman168> aufdemrand_: ?
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1/9/2014 10:35:15 AM <aufdemrand_> Hmm.. That checks to see if there are at least x amt of the item.. Will that work?
1/9/2014 10:35:55 AM <aufdemrand_> Player.inventory.contains[apple].qty[5]
1/9/2014 10:35:56 AM <Elbs|OldVersion> well, is there another " better " way to determine if a player has a given item?
1/9/2014 10:36:17 AM <aufdemrand_> Not in your version :)
1/9/2014 10:36:30 AM <Elbs|OldVersion> what you just wrote is for my version?
1/9/2014 10:36:35 AM <Pigman168> do you know if its possible to get a players ip without the permissions? (via a client mod)
1/9/2014 10:36:37 AM <aufdemrand_> That tag returns true or false
1/9/2014 10:36:47 AM <aufdemrand_> And yes, that should work.
1/9/2014 10:36:53 AM <Elbs|OldVersion> any webclient logs that Pigman168.
1/9/2014 10:36:59 AM <Elbs|OldVersion> webservice*
1/9/2014 10:37:11 AM <aufdemrand_> !tag host
1/9/2014 10:37:11 AM <@monkeybot> That tag doesn't seem to exist.
1/9/2014 10:37:26 AM <Elbs|OldVersion> oh, via mc :D
1/9/2014 10:37:27 AM <aufdemrand_> !tag address
1/9/2014 10:37:27 AM <@monkeybot> That tag doesn't seem to exist.
1/9/2014 10:37:30 AM <aufdemrand_> Hmm.
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1/9/2014 10:40:58 AM <aufdemrand_> !event log
1/9/2014 10:40:58 AM <@monkeybot>  on player logs in: 
1/9/2014 10:40:58 AM <@monkeybot>   AKA: on player login
1/9/2014 10:40:58 AM <@monkeybot>   Triggered: when a player logs in to the server. 
1/9/2014 10:40:58 AM <@monkeybot>   Context: <context.hostname> returns an Element of the player's hostname.
1/9/2014 10:40:58 AM <@monkeybot>   Determine: "KICKED" to kick the player from the server.
1/9/2014 10:41:08 AM <Pigman168> aufdemrand_: i mean with a client mod
1/9/2014 10:41:20 AM <aufdemrand_> Oh
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1/9/2014 10:46:30 AM <Otocon> !cmd if
1/9/2014 10:46:30 AM <@monkeybot> if: Compares values, and runs one script if they match, or a different script if they don't match.
1/9/2014 10:46:30 AM <@monkeybot> Syntax: - if [<value>] (!)(<operator> <value>) (&&/|| ...) [<commands>] (else <commands>)
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1/9/2014 10:48:12 AM <Tendrid> damn server splits :(
1/9/2014 10:48:17 AM <Pigman168> true
1/9/2014 10:51:02 AM <Otocon> how can I use the if comand with money? exp -if <player.money.contains> [money].qty[1]> cant find the corect way to input it
1/9/2014 10:51:15 AM <Pigman168> !tag .money
1/9/2014 10:51:15 AM <@monkeybot> I found 3 matches...
1/9/2014 10:51:15 AM <@monkeybot> p@player.money, p@player.money.currency_singular, p@player.money.currency.
1/9/2014 10:51:18 AM <Pigman168> ^
1/9/2014 10:51:38 AM <Otocon> :) ty
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1/9/2014 10:52:01 AM <Pigman168> np
1/9/2014 10:53:05 AM <aufdemrand_> - if <player.money> >= 100 ...
1/9/2014 10:53:48 AM <Pigman168> yea what i did wasnt very helpful, sorry
1/9/2014 10:54:04 AM <Pigman168> cause you already had the tag
1/9/2014 10:54:35 AM <Otocon> np pigman :) thanks aufdemrand
1/9/2014 10:54:59 AM <Pigman168> if youre unsure about something just look for the tag/command
1/9/2014 10:55:02 AM * Djphil95 joined.
1/9/2014 10:55:27 AM <Pigman168> hi
1/9/2014 10:55:35 AM <Elbs|OldVersion> tags are true/false expressions or?
1/9/2014 10:55:56 AM <Elbs|OldVersion> oh wait no
1/9/2014 10:56:04 AM * Pigman168_mobile joined.
1/9/2014 10:56:04 AM <Elbs|OldVersion> tags contain some value i see.
1/9/2014 10:56:34 AM <Djphil95> hai
1/9/2014 10:57:03 AM <Elbs|OldVersion> hello
1/9/2014 10:57:25 AM <Elbs|OldVersion> im glad you're dj phil, and not doctor.
1/9/2014 10:57:56 AM <Pigman168_mobile> who is doctor phil?
1/9/2014 10:58:46 AM <Djphil95> hehe, 'doctorphil' doesnt sounds well ;)
1/9/2014 10:59:05 AM <Elbs|OldVersion> it sounds like a bald guy with a mustache.
1/9/2014 10:59:30 AM <Djphil95> jep a bit
1/9/2014 10:59:44 AM <Djphil95> ok but if got a question now
1/9/2014 11:00:21 AM <Pigman168_mobile> lets hear it
1/9/2014 11:00:57 AM <Djphil95> is it possible to create world events, which work in all worlds
1/9/2014 11:01:23 AM <Djphil95> so i mean the "on player enters ... " world event
1/9/2014 11:01:44 AM <Pigman168_mobile> where doesnt it work?
1/9/2014 11:02:29 AM <Djphil95> you only can specify one location, in one world
1/9/2014 11:03:04 AM <Djphil95> but its would be great if you can specify more worlds, with the same coordinates
1/9/2014 11:03:19 AM <Pigman168_mobile> more events?
1/9/2014 11:03:24 AM <Djphil95> would be great for instances ;)
1/9/2014 11:04:06 AM <Djphil95> jea but if you doesnt want to limit it
1/9/2014 11:04:09 AM <Pigman168_mobile> sags einfach auf deutsch
1/9/2014 11:04:30 AM <Pigman168_mobile> du kannst einfach 1 event pro welt machen
1/9/2014 11:04:45 AM <Elbs|OldVersion> i think Pigman168 broke.
1/9/2014 11:04:52 AM <Djphil95> ja das klar, aber ich weis ja nicht wie welt heist
1/9/2014 11:05:07 AM <Djphil95> bzw. wie viele welten es geben wird
1/9/2014 11:05:40 AM <Djphil95> aber du hast mich gerade auf ne idee gebracht ^^
1/9/2014 11:05:50 AM <BlackCoyote> jawohl deutsch, das kann ich sprechen
1/9/2014 11:06:18 AM <Elbs|OldVersion> Wenn du nicht antworten will, dann haben wir andere methoden..
1/9/2014 11:06:24 AM <Elbs|OldVersion> thats about all i know of german :P
1/9/2014 11:06:34 AM <Pigman168_mobile> xD
1/9/2014 11:06:42 AM <BlackCoyote> i should know german better than i do since i live 50km off it's borders
1/9/2014 11:06:47 AM <BlackCoyote> but i'm crap at it
1/9/2014 11:07:04 AM <Elbs|OldVersion> i think im 90 km's away from the border
1/9/2014 11:07:13 AM <Djphil95> where you from?
1/9/2014 11:07:21 AM <Elbs|OldVersion> north of the border :P
1/9/2014 11:07:33 AM <BlackCoyote> belgium
1/9/2014 11:07:36 AM <Pigman168_mobile> dj: problem gelöst?
1/9/2014 11:07:58 AM <Pigman168_mobile> und wieso weisst du nicht wv welten es gibt? o.O
1/9/2014 11:08:57 AM <Djphil95> naja es sollen halt instanzen von adventure maps erstellt werden
1/9/2014 11:09:15 AM <Pigman168_mobile> elbs, what you said could have come from the stasi xD
1/9/2014 11:09:39 AM <Elbs|OldVersion> yeah, they kept repeating the phrase to me, thats how it stuck.
1/9/2014 11:09:52 AM <Pigman168_mobile> dj: du benennst die welt doch oder?
1/9/2014 11:10:07 AM <Djphil95> naja sie wird nach dem spielernamen benannt
1/9/2014 11:10:10 AM <Djphil95> bzw. gruppenname
1/9/2014 11:10:18 AM <Pigman168_mobile> you are too damn funny!! :D
1/9/2014 11:11:45 AM <Pigman168_mobile> dj: wieso wird die welt nach nem spieler benant?
1/9/2014 11:12:11 AM <Pigman168_mobile> ich würde halt für jede welt die es gibt ein event machen
1/9/2014 11:12:18 AM <Elbs|OldVersion> i wish you would speak english so i could do some sneaky learning.
1/9/2014 11:13:08 AM <Pigman168_mobile> im still trying to figure out the problem, ill let you know once my interrogation is over
1/9/2014 11:13:25 AM <Djphil95> damit man noch den überblick behält und es einfacher zuordnen kann
1/9/2014 11:13:37 AM <Elbs|OldVersion> oh.. interrogations is best done in german, thats for sure.
1/9/2014 11:13:40 AM <Djphil95> aber ich guck mal wie ich damit jetzt anfange
1/9/2014 11:14:11 AM <Pigman168_mobile> yup @ elbs
1/9/2014 11:15:19 AM <Pigman168_mobile> dj: wv welten sinds denn?
1/9/2014 11:16:24 AM <Djphil95> kann man nicht sagen,,, aber ich werde mich jetzt auf 10 begrenzen
1/9/2014 11:16:34 AM <Djphil95> dann kann man das mit den mehreren events machen :)
1/9/2014 11:16:42 AM <Pigman168_mobile> ok 10 events gehen ja noch
1/9/2014 11:17:19 AM <Pigman168_mobile> oder benutze einfach - note
1/9/2014 11:18:03 AM <Djphil95> nee würde nicht gehen ^^
1/9/2014 11:18:13 AM <Djphil95> ist halt bisschen schwer zu erklären über chat
1/9/2014 11:18:49 AM <Pigman168_mobile> elbs: he wanted to know how to have one event that checks for a certain location on different worlds
1/9/2014 11:19:31 AM <Elbs|OldVersion> its ok Pigman168_mobile, i was just looking for actual code examples :D
1/9/2014 11:21:59 AM <Elbs|OldVersion> can you do " - if <a tag that returns true > narrate "true" " ? Or do i have to use " == true " ?
1/9/2014 11:23:34 AM <BlackCoyote> knock knock
1/9/2014 11:23:47 AM <Elbs|OldVersion> is it the answer knocking?
1/9/2014 11:23:59 AM <BlackCoyote> you can use both
1/9/2014 11:24:16 AM <BlackCoyote> if true do this
1/9/2014 11:24:24 AM <BlackCoyote> or if true == true do this
1/9/2014 11:24:49 AM <Elbs|OldVersion> i know the second part would work, just not sure it if was capable of pure truth :)
1/9/2014 11:24:51 AM <BlackCoyote> can also do if !true do this ofcourse
1/9/2014 11:25:17 AM <Elbs|OldVersion> or if !true == false :P
1/9/2014 11:25:26 AM <BlackCoyote> xD
1/9/2014 11:25:27 AM <BlackCoyote> yeah
1/9/2014 11:25:29 AM <BlackCoyote> that should work
1/9/2014 11:25:38 AM <Elbs|OldVersion> or maybe if true == !false
1/9/2014 11:25:55 AM <Elbs|OldVersion> or! If !true != false
1/9/2014 11:26:12 AM <Elbs|OldVersion> just to simplify it :D
1/9/2014 11:26:17 AM <BlackCoyote> if !!!!!!true == !!!!false
1/9/2014 11:27:16 AM <Elbs|OldVersion> You know what i love about Denizen?
1/9/2014 11:27:32 AM <Elbs|OldVersion> that people actually respond on IRC :D
1/9/2014 11:28:09 AM <Elbs|OldVersion> if i go ask something in #bukkit, it usually takes a few hours for someone to reply " Where did McHammer go? "
1/9/2014 11:29:32 AM <aufdemrand_> :)
1/9/2014 11:29:37 AM <BlackCoyote> thats because denizen tricks those devoted to it with a mean contract
1/9/2014 11:29:46 AM <BlackCoyote> i have to help out for 5 more years before i get my soul back
1/9/2014 11:30:01 AM <Elbs|OldVersion> but.. where did you get the soul in the first place?
1/9/2014 11:30:08 AM <BlackCoyote> RUDE
1/9/2014 11:30:16 AM <Elbs|OldVersion> no i mean.. i never had one :(
1/9/2014 11:30:33 AM <Elbs|OldVersion> i think i was made from scrap parts.
1/9/2014 11:30:35 AM <BlackCoyote> you get your soul the first time you eat belgian waffles
1/9/2014 11:30:54 AM <Elbs|OldVersion> but i went to public school with a belgian.. we ate lots of waffles.
1/9/2014 11:31:08 AM <Elbs|OldVersion> it was more or less the only reason he was my friend :P
1/9/2014 11:31:41 AM <Pigman168> sorry was afk a while
1/9/2014 11:31:59 AM <Pigman168> aufdemrand_: ?
1/9/2014 11:32:04 AM <BlackCoyote> Elbs|OldVersion: must not have been real belgian waffles
1/9/2014 11:32:29 AM <Elbs|OldVersion> they were thick and crunchy, with those little lumbs of sugar in the dough.
1/9/2014 11:33:47 AM * Pigman168_mobile quit.
1/9/2014 11:34:00 AM <Pigman168> mastaba: ?
1/9/2014 11:43:15 AM <BlackCoyote> knock knock
1/9/2014 11:43:21 AM <Pigman168> hello?
1/9/2014 11:43:23 AM <Elbs|OldVersion> whos there?
1/9/2014 11:43:26 AM <BlackCoyote> disco
1/9/2014 11:43:29 AM <Pigman168> disco who?
1/9/2014 11:43:34 AM <BlackCoyote> disco nected
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1/9/2014 11:43:45 AM <Elbs|OldVersion> hehe
1/9/2014 11:44:24 AM <Tendrid> HA
1/9/2014 11:49:41 AM * GamersCorp joined.
1/9/2014 11:53:02 AM <aufdemrand_> Well played.
1/9/2014 11:53:08 AM <Pigman168> aufdemrand_: ?
1/9/2014 11:53:11 AM <aufdemrand_> Sup pigman?
1/9/2014 11:53:19 AM <Pigman168> is it possible?
1/9/2014 11:53:31 AM <Pigman168> sorry for constantly bugging you about it
1/9/2014 11:53:41 AM <aufdemrand_> Wander?
1/9/2014 11:53:48 AM <Pigman168> ip
1/9/2014 11:54:08 AM <aufdemrand_> Oh. No idea.. I've not done any client modding.
1/9/2014 11:54:41 AM <Pigman168> ok
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1/9/2014 12:34:40 PM <Otocon> Hi guys just want to ask a quick question would it be possible to make a npc give you an item after that npc "^take money qty:1" 100 times?
1/9/2014 12:41:50 PM * kosgan10|away renamed to kosgan10
1/9/2014 12:42:16 PM <Pigman168> Otocon: ?
1/9/2014 12:42:33 PM <Otocon> like i have a beggar npc that you can give money but only 1 coin at a time and want to make like an hidden quest so that the npc gives you an quest to do and get an item
1/9/2014 12:42:56 PM <Pigman168> after youve given him 100 coins?
1/9/2014 12:43:03 PM <Otocon> yea
1/9/2014 12:43:40 PM <Otocon> but the npc ^take money qty:1 from the player so cant give 100 at once
1/9/2014 12:44:18 PM <Pigman168> you should flag him for the amount of coins:
1/9/2014 12:44:28 PM <Pigman168> - flag <player> beggarcoins:++
1/9/2014 12:44:36 PM <Pigman168> add an if:
1/9/2014 12:44:54 PM <Pigman168> - if <player.flag[beggarcoins]> =< 100 {
1/9/2014 12:45:08 PM <Pigman168>  - chat 'Quest start
1/9/2014 12:45:14 PM <Pigman168> - zap step:2
1/9/2014 12:45:17 PM <Pigman168> oops
1/9/2014 12:45:20 PM <Pigman168>  - zap step:2
1/9/2014 12:45:23 PM <Pigman168>  }
1/9/2014 12:45:45 PM <Otocon> ty pigman got stuck on that :)
1/9/2014 12:45:51 PM <Pigman168> yup np
1/9/2014 12:46:04 PM <Pigman168> if it doesnt make sense just ask
1/9/2014 12:46:17 PM <Otocon> ty bro
1/9/2014 12:46:23 PM <Pigman168> np
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1/9/2014 1:01:28 PM * Elbs|OldVersion renamed to Elbs|AFK
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1/9/2014 1:21:37 PM * +MorphFK renamed to Morphan1
1/9/2014 1:21:51 PM <+Morphan1> ello
1/9/2014 1:31:15 PM <Otocon> .tag trigger
1/9/2014 1:31:15 PM <+spazzmatic> Meta backup mode not enabled. Please use !tag <tag_name>.
1/9/2014 1:31:24 PM * kosgan10 renamed to kosgan10|away
1/9/2014 1:31:30 PM <Otocon> !tag trigger
1/9/2014 1:31:30 PM <@monkeybot> That tag doesn't seem to exist.
1/9/2014 1:31:43 PM <Otocon> !cmd trigger
1/9/2014 1:31:43 PM <@monkeybot> trigger: Enables or disables a trigger.
1/9/2014 1:31:43 PM <@monkeybot> Syntax: - trigger [name:chat/click/damage/proximity] (state:{toggle}/true/false) (cooldown:<#.#>) (radius:<#>)
1/9/2014 1:32:03 PM <Otocon> !cmd if
1/9/2014 1:32:03 PM <@monkeybot> if: Compares values, and runs one script if they match, or a different script if they don't match.
1/9/2014 1:32:03 PM <@monkeybot> Syntax: - if [<value>] (!)(<operator> <value>) (&&/|| ...) [<commands>] (else <commands>)
1/9/2014 1:40:12 PM * calico-kid joined.
1/9/2014 1:41:17 PM * ChanServ gave voice to +calico-kid.
1/9/2014 1:41:25 PM <+calico-kid> hello all
1/9/2014 1:41:55 PM <+Morphan1> hey calico-kid
1/9/2014 1:42:21 PM <+calico-kid> how are ya Morphan1
1/9/2014 1:43:12 PM <+calico-kid> !seen diskawrs
1/9/2014 1:43:12 PM <@monkeybot> I last saw diskawrs at 1/8/2014 5:13:56 PM PST. That was 20 hours, 29 minutes, and 16 seconds ago, in #denizen-dev, saying mcmonkey mm that was dk
1/9/2014 1:44:48 PM <+calico-kid> !msg diskawrs hey i dont know if you got my email for the server setup and such it is calico-kid@hotmail.com
1/9/2014 1:44:48 PM <@monkeybot> Message stored.
1/9/2014 1:45:01 PM <SirWilli> !cmds
1/9/2014 1:45:01 PM <@monkeybot> That command is written as !cmds <the start of the command or just 'all'> [description/author/tags/usage/stability]
1/9/2014 1:45:22 PM <+calico-kid> Morphan1, is depenizen being worked on today?
1/9/2014 1:45:26 PM * Pigman168 joined.
1/9/2014 1:46:01 PM <Pigman168> hello?
1/9/2014 1:46:03 PM <SirWilli> hey
1/9/2014 1:46:16 PM <SirWilli> how can I use sub ids with this: <player.inventory.contains[item_id]>
1/9/2014 1:46:23 PM <+Morphan1> calico-kid, sorry, my cats are insane
1/9/2014 1:46:27 PM <+Morphan1> I'm great, you?
1/9/2014 1:47:21 PM <Pigman168> SirWilli: so ists richtig
1/9/2014 1:47:29 PM <Pigman168> !tag inventory.contains
1/9/2014 1:47:29 PM <@monkeybot> Found: <in@inventory.contains[<item>]>, which returns a Element(Boolean)
1/9/2014 1:47:29 PM <@monkeybot>   Returns whether the inventory contains an item.
1/9/2014 1:47:30 PM <+Morphan1> and probably not :s it just doesn't feel like a good day to mess with adding something too complex
1/9/2014 1:47:58 PM <+calico-kid> doin pretty good finished work early so i get the rest of the week off :)
1/9/2014 1:48:13 PM <SirWilli> Pigman168 yeah but how I use the sub id?
1/9/2014 1:48:19 PM <+calico-kid> is it really tough to add that plugin?
1/9/2014 1:48:20 PM <SirWilli> 30:3 or how?
1/9/2014 1:48:23 PM <Pigman168> ah id:colon
1/9/2014 1:48:27 PM <SirWilli> or 30-3
1/9/2014 1:48:28 PM <SirWilli> ok
1/9/2014 1:48:32 PM <Pigman168> wait
1/9/2014 1:48:44 PM <Pigman168> i think you can put the colon in like that
1/9/2014 1:48:58 PM <Pigman168> <in@inventory.contains[30:3]>
1/9/2014 1:49:04 PM <+calico-kid> if not a comma works i think
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1/9/2014 1:59:48 PM <uledrith> !update
1/9/2014 1:59:48 PM <@monkeybot> Due to the nature of our project, Denizen is always built against the development builds of Craftbukkit and Citizens.
1/9/2014 1:59:48 PM <@monkeybot> Most errors can be fixed by updating all 3.
1/9/2014 1:59:48 PM <@monkeybot> Denizen- http://ci.citizensnpcs.co/job/Denizen/lastSuccessfulBuild
1/9/2014 1:59:48 PM <@monkeybot> Citizens- http://ci.citizensnpcs.co/job/Citizens2/lastSuccessfulBuild
1/9/2014 1:59:48 PM <@monkeybot> Craftbukkit- http://dl.bukkit.org/downloads/craftbukkit/
1/9/2014 2:00:47 PM <+calico-kid> Morphan1, if your cats are super crazy grab a paper bag and open it... lay it on the floor on is side when the first one goes into it the other will prolly pounce on it... its pretty entertaining
1/9/2014 2:01:30 PM <Pigman168> mine just sits in a corner of my room all day
1/9/2014 2:01:37 PM <SirWilli> !help
1/9/2014 2:01:37 PM <@monkeybot> Hello, I am monkeybot, a bot dedicated to assisting you in maximizing your Denizen scripting potential.   If you're new to Denizen, type !getstarted
1/9/2014 2:01:37 PM <@monkeybot> For information on script commands, type !cmds
1/9/2014 2:01:37 PM <@monkeybot> To check your script for errors, type !script
1/9/2014 2:01:37 PM <@monkeybot> Other searchable meta types: !tags !events !requirements !languages !tutorials !mechanisms !actions !items !skins
1/9/2014 2:01:37 PM <@monkeybot> Other available informational commands: !repo !enchantments !entities !anchors !tags !potions !assignments !update !newconfig !wiki !sounds !handbook 
1/9/2014 2:01:37 PM <@monkeybot> Other available interactive commands: !seen !message !hello !showoff !math !help !pastebin !logs !yaml !yes !reload !quote !savelog 
1/9/2014 2:01:49 PM <+Morphan1> calico-kid, you should see them when they find a box
1/9/2014 2:01:50 PM <+Morphan1> annnddd
1/9/2014 2:01:58 PM <+calico-kid> Pigman168, is it stuffed?
1/9/2014 2:02:16 PM <Pigman168> uhhm not sure, dont think so
1/9/2014 2:02:18 PM <SirWilli> !events
1/9/2014 2:02:18 PM <@monkeybot> That command is written as !events <the start of the event or just 'all'>
1/9/2014 2:02:21 PM <+Morphan1> MoveCraft has a lot of classes, I'd have to actually study it to get all the necessary stuff
1/9/2014 2:02:32 PM <SirWilli> !events skip
1/9/2014 2:02:32 PM <@monkeybot> That event doesn't seem to exist.
1/9/2014 2:02:34 PM <+calico-kid> classes?
1/9/2014 2:02:37 PM <+calico-kid> hmm
1/9/2014 2:02:39 PM <+Morphan1> as far as I can see, there's no API, and no JavaDocs
1/9/2014 2:02:43 PM <SirWilli> !wiki
1/9/2014 2:02:43 PM <@monkeybot> Denizen Wiki http://wiki.citizensnpcs.co/Denizen
1/9/2014 2:02:46 PM <+calico-kid> lame
1/9/2014 2:02:46 PM <+Morphan1> calico-kid, Java Classes, nvm
1/9/2014 2:03:01 PM <+calico-kid> like types right?
1/9/2014 2:03:04 PM <+Morphan1> yeah
1/9/2014 2:03:10 PM <+calico-kid> ok
1/9/2014 2:03:23 PM <+calico-kid> there are two movecrafts up on bukkit currently
1/9/2014 2:03:37 PM <+Morphan1> what?
1/9/2014 2:03:41 PM <+calico-kid> i have the one that is the second on the list
1/9/2014 2:04:14 PM <+calico-kid> lemme look and ill give you the link
1/9/2014 2:04:18 PM * Pigman168 quit.
1/9/2014 2:04:49 PM <SirWilli> how can I move after a if to the next line?
1/9/2014 2:04:57 PM <SirWilli> else ...
1/9/2014 2:05:14 PM <+calico-kid> Morphan1, http://dev.bukkit.org/bukkit-plugins/movecraft/
1/9/2014 2:05:15 PM <@monkeybot> Title --> Movecraft - Bukkit
1/9/2014 2:05:27 PM <+calico-kid> SirWilli, what exactly are you trying to do?
1/9/2014 2:05:38 PM <+calico-kid> an else will move to the next group
1/9/2014 2:05:42 PM <SirWilli> I have 3 ifs
1/9/2014 2:05:49 PM <+calico-kid> ok
1/9/2014 2:06:05 PM <SirWilli> I have to use else if for the next if or?
1/9/2014 2:06:15 PM <+calico-kid> then you want it if this is true then do stuff if not then move to if this is true right?
1/9/2014 2:06:51 PM <+calico-kid> SirWilli, ^
1/9/2014 2:06:51 PM * Project_JOCHEM quit.
1/9/2014 2:06:55 PM <SirWilli> yep
1/9/2014 2:07:03 PM <+calico-kid> ok then yeah like follows
1/9/2014 2:07:24 PM <+calico-kid> - if <stuff> { do stuff
1/9/2014 2:07:45 PM <+calico-kid> } else if <stuff> { do stuff
1/9/2014 2:08:55 PM <+calico-kid> and if thats not explaining it well enough check out the if statements in my stablemaster script on the repo
1/9/2014 2:09:02 PM <+calico-kid> SirWilli, ^
1/9/2014 2:09:33 PM <SirWilli> k
1/9/2014 2:12:05 PM <+calico-kid> Morphan1, are ya up to anything atm?
1/9/2014 2:12:49 PM <SirWilli> !script http://hastebin.com/wubupejive.vbs
1/9/2014 2:12:50 PM <@monkeybot> I encountered 6 potential problems with that script.
1/9/2014 2:12:50 PM <@monkeybot>   (1) WARNING: Line 1: No script title!
1/9/2014 2:12:50 PM <@monkeybot>   (2) WARNING: Line 2: No script title!
1/9/2014 2:12:50 PM <@monkeybot>   (3) WARNING: Line 3: No script title!
1/9/2014 2:12:50 PM <@monkeybot>   (4) WARNING: Line 4: No script title!
1/9/2014 2:12:50 PM <@monkeybot>   (5) WARNING: Line 5: No script title!
1/9/2014 2:12:50 PM <@monkeybot>   (6) WARNING: Line 6: No script title!
1/9/2014 2:13:24 PM <SirWilli> !script http://hastebin.com/rabarevagi.xml
1/9/2014 2:13:25 PM <@monkeybot> I encountered 3 potential problems with that script.
1/9/2014 2:13:25 PM <@monkeybot>   (1) WARNING: Line 15: Too many }'s found!
1/9/2014 2:13:25 PM <@monkeybot>   (2) WARNING: Line 16: Too many }'s found!
1/9/2014 2:13:25 PM <@monkeybot>   (3) WARNING: Line 17: Too many }'s found!
1/9/2014 2:13:47 PM <SirWilli> calico-kid ^
1/9/2014 2:14:07 PM <+calico-kid> yeah i saw that ohh and run is the better cmd
1/9/2014 2:14:14 PM <+calico-kid> runtask is outdated
1/9/2014 2:14:42 PM * NegroBawb joined.
1/9/2014 2:14:51 PM <SirWilli> k
1/9/2014 2:15:10 PM <SirWilli> so what is wrong with the {}?
1/9/2014 2:15:32 PM <+calico-kid> you may need to put the next cmd on the following line
1/9/2014 2:16:05 PM <+calico-kid> SirWilli, ohh and the spacing is off
1/9/2014 2:16:21 PM <SirWilli> hm?
1/9/2014 2:16:44 PM <SirWilli> you mean the run on the next line?
1/9/2014 2:17:24 PM <+calico-kid> !ds http://hastebin.com/sopopunufa.xml
1/9/2014 2:17:24 PM <@monkeybot> I encountered 1 potential problem with that script.
1/9/2014 2:17:24 PM <@monkeybot>   (1) WARNING: Line 17: Commands should be written with exactly one space. Like so:     - COMMAND <arguments>
1/9/2014 2:17:34 PM <NegroBawb> SHUT UP YOU NOOBS
1/9/2014 2:17:51 PM <+calico-kid> !ds http://hastebin.com/lisebubala.xml
1/9/2014 2:17:51 PM <@monkeybot> Your script seems valid to me.
1/9/2014 2:17:57 PM <+calico-kid> SirWilli, ^
1/9/2014 2:18:22 PM <+calico-kid> and the noob terrorist has joiuned us again
1/9/2014 2:18:34 PM <SirWilli> he is still not banned? o.O
1/9/2014 2:18:50 PM <+calico-kid> i doubt he will be
1/9/2014 2:21:08 PM <SirWilli> !ds http://hastebin.com/ciyomirona.xml
1/9/2014 2:21:08 PM <@monkeybot> I encountered 1 potential problem with that script.
1/9/2014 2:21:08 PM <@monkeybot>   (1) WARNING: Line 16: Spacing grew for no reason!
1/9/2014 2:21:37 PM <SirWilli> !ds http://hastebin.com/rulitiqofo.xml
1/9/2014 2:21:37 PM <@monkeybot> I encountered 1 potential problem with that script.
1/9/2014 2:21:37 PM <@monkeybot>   (1) WARNING: Line 16: Spacing grew for no reason!
1/9/2014 2:21:48 PM <SirWilli> hm
1/9/2014 2:21:50 PM <+calico-kid> SirWilli, bring that } in line with the cmd above it
1/9/2014 2:22:01 PM <+calico-kid> just like i had it up there
1/9/2014 2:22:11 PM <SirWilli> oh ok
1/9/2014 2:23:16 PM <+calico-kid> and if you want them to have a few different flags to pass the if statement then i can help ya there too
1/9/2014 2:23:25 PM <SirWilli> !ds http://hastebin.com/gicalaqubi.xml
1/9/2014 2:23:25 PM <@monkeybot> I encountered 1 potential problem with that script.
1/9/2014 2:23:25 PM <@monkeybot>   (1) WARNING: Line 16: Spacing grew for no reason!
1/9/2014 2:24:00 PM <+calico-kid> SirWilli, your brace is on the line above
1/9/2014 2:24:18 PM <+calico-kid> that should be where you have the -\
1/9/2014 2:25:37 PM <SirWilli> !qs http://hastebin.com/jewosadoga.xml
1/9/2014 2:25:37 PM <@monkeybot> I can't find that quote!
1/9/2014 2:25:51 PM <SirWilli> !script http://hastebin.com/jewosadoga.xml
1/9/2014 2:25:52 PM <@monkeybot> I encountered 1 potential problem with that script.
1/9/2014 2:25:52 PM <@monkeybot>   (1) WARNING: Line 16: Spacing grew for no reason!
1/9/2014 2:26:00 PM <SirWilli> *_* im confused xD
1/9/2014 2:27:14 PM <+calico-kid> SirWilli, http://hastebin.com/lisebubala.xml <--- just like that
1/9/2014 2:27:22 PM <SirWilli> !ds http://hastebin.com/xeleyarupa.xml
1/9/2014 2:27:22 PM <@monkeybot> I encountered 1 potential problem with that script.
1/9/2014 2:27:22 PM <@monkeybot>   (1) WARNING: Line 16: Spacing grew for no reason!
1/9/2014 2:28:02 PM <Matterom> Mcmonkey
1/9/2014 2:28:06 PM <Matterom> Are you there?
1/9/2014 2:28:14 PM <SirWilli> !ds http://hastebin.com/molayaqeye.xml
1/9/2014 2:28:14 PM <@monkeybot> Your script seems valid to me.
1/9/2014 2:28:30 PM <+calico-kid> Matterom, i dont think he will be for another 45 mins
1/9/2014 2:28:34 PM <SirWilli> idk what was wrong but k ^^
1/9/2014 2:28:43 PM <Matterom> How about morphan1
1/9/2014 2:28:52 PM <+calico-kid> he has been here whats up?
1/9/2014 2:29:04 PM <+Morphan1> who what?
1/9/2014 2:29:18 PM <Matterom> Hey morph, do you have my server?
1/9/2014 2:29:26 PM <Matterom> i want you to see something
1/9/2014 2:29:53 PM <+Morphan1> is it 70.139... ?
1/9/2014 2:30:01 PM <Matterom> i thinkso
1/9/2014 2:30:17 PM <+Morphan1> I'll join this one and see
1/9/2014 2:30:24 PM <+Morphan1> I forgot to rename it to whoever owned it
1/9/2014 2:30:40 PM <+Morphan1> yup
1/9/2014 2:30:49 PM <NegroBawb> nope
1/9/2014 2:31:01 PM <NegroBawb> Morphan1 did you hear O:
1/9/2014 2:31:37 PM <+Morphan1> NegroBawb, about the bird?
1/9/2014 2:32:21 PM <+calico-kid> the bird is the word
1/9/2014 2:32:42 PM <Iroh> !event entity damages entity
1/9/2014 2:32:42 PM <@monkeybot>  on entity damages entity: 
1/9/2014 2:32:42 PM <@monkeybot>   AKA: on entity damages <entity>, on entity damaged by entity, on entity damaged by <entity>, on <entity> damages entity, on <entity> damaged by entity, on <entity> damaged by <entity>, on <entity> damages <entity>
1/9/2014 2:32:42 PM <@monkeybot>   Triggered: when an entity damages another entity. 
1/9/2014 2:32:42 PM <@monkeybot>   Context: <context.cause> returns the reason the entity was damaged.
1/9/2014 2:32:42 PM <@monkeybot>   Context: <context.entity> returns the dEntity that was damaged.
1/9/2014 2:32:42 PM <@monkeybot>   Context: <context.damage> returns the amount of damage dealt.
1/9/2014 2:32:42 PM <@monkeybot>   Context: <context.damager> returns the dEntity damaging the other entity.
1/9/2014 2:32:42 PM <@monkeybot>   Context: <context.projectile> returns the projectile, if one caused the event.
1/9/2014 2:32:42 PM <@monkeybot>   Determine: "CANCELLED" to stop the entity from being damaged.
1/9/2014 2:32:42 PM <@monkeybot>   Determine: Element(Double) to set the amount of damage the entity receives.
1/9/2014 2:33:09 PM <Iroh> What is the syntax for determining the damage of an entity?
1/9/2014 2:33:17 PM <Iroh> Last command above ^
1/9/2014 2:33:20 PM * PieGuy128 joined.
1/9/2014 2:33:51 PM <SirWilli> works thanks
1/9/2014 2:34:15 PM <+calico-kid> Iroh, i think context damage is the amount dealt unless you want to adjust it
1/9/2014 2:34:20 PM * +Morphan1 renamed to MorphFK
1/9/2014 2:34:28 PM <+calico-kid> SirWilli, anytime
1/9/2014 2:34:29 PM <Otocon> !ds http://pastebin.com/RkegttL3
1/9/2014 2:34:30 PM <@monkeybot> Title --> BeggerBevlion: type: assignment interact scripts: - 10 begger - Pastebin.com
1/9/2014 2:34:30 PM <@monkeybot> I encountered 3 potential problems with that script.
1/9/2014 2:34:30 PM <@monkeybot>   (1) WARNING: Line 63: Uneven number of quotes.
1/9/2014 2:34:30 PM <@monkeybot>   (2) WARNING: Line 122: Unended braced { ... section - missing a }
1/9/2014 2:34:30 PM <@monkeybot>   (3) WARNING: Line 147: Category with no commands!
1/9/2014 2:34:36 PM <Iroh> calicokid: I want to change it.
1/9/2014 2:34:54 PM <+calico-kid> !tag element
1/9/2014 2:34:54 PM <@monkeybot> I found 50+ matches...
1/9/2014 2:35:10 PM <Iroh> Is it just "determine 10"
1/9/2014 2:35:40 PM <+calico-kid> might be... try giving an npc 10 health and use it to see what happens
1/9/2014 2:36:22 PM <+calico-kid> Iroh, although , el@element.add[<#>] might be it too
1/9/2014 2:38:00 PM <Otocon> !ds http://pastebin.com/ECZfKQaK
1/9/2014 2:38:01 PM <@monkeybot> Title --> BeggerBevlion: type: assignment interact scripts: - 10 begger - Pastebin.com
1/9/2014 2:38:01 PM <@monkeybot> I encountered 2 potential problems with that script.
1/9/2014 2:38:01 PM <@monkeybot>   (1) WARNING: Line 122: Unended braced { ... section - missing a }
1/9/2014 2:38:01 PM <@monkeybot>   (2) WARNING: Line 147: Category with no commands!
1/9/2014 2:38:44 PM <Iroh> calico-kid: determine # worked.
1/9/2014 2:38:53 PM <+calico-kid> ok cool
1/9/2014 2:40:14 PM <NegroBawb> theres an embargo in place here
1/9/2014 2:40:15 PM <NegroBawb> you noobs
1/9/2014 2:41:51 PM <Iroh> !event on player joins
1/9/2014 2:41:51 PM <@monkeybot>  on player joins: 
1/9/2014 2:41:51 PM <@monkeybot>   AKA: on player join
1/9/2014 2:41:51 PM <@monkeybot>   Triggered: when a player joins the server. 
1/9/2014 2:41:51 PM <@monkeybot>   Context: <context.message> returns an Element of the join message.
1/9/2014 2:41:51 PM <@monkeybot>   Determine: Element(String) to change the join message.
1/9/2014 2:45:46 PM <Matterom> !event break
1/9/2014 2:45:46 PM <@monkeybot> I found 4 matches...
1/9/2014 2:45:46 PM <@monkeybot> player breaks block, hanging breaks, <entity> breaks hanging, player breaks item.
1/9/2014 2:47:51 PM <+calico-kid> Otocon, do you need help with that?
1/9/2014 2:48:31 PM <Otocon> if you want you can have a look im testing it now :)
1/9/2014 2:50:00 PM <Otocon> just mind the spelling im imba noob with spelling
1/9/2014 2:50:03 PM <Iroh> !event on player dies
1/9/2014 2:50:03 PM <@monkeybot> That event doesn't seem to exist.
1/9/2014 2:50:07 PM <Iroh> !event player dies
1/9/2014 2:50:07 PM <@monkeybot> That event doesn't seem to exist.
1/9/2014 2:50:10 PM <Iroh> !event player death
1/9/2014 2:50:10 PM <@monkeybot> That event doesn't seem to exist.
1/9/2014 2:51:15 PM <Iroh> !event death
1/9/2014 2:51:15 PM <@monkeybot>  on <entity> death: 
1/9/2014 2:51:15 PM <@monkeybot>   AKA: on entity dies
1/9/2014 2:51:15 PM <@monkeybot>   Triggered: when an entity dies. 
1/9/2014 2:51:15 PM <@monkeybot>   Context: <context.entity> returns the dEntity that died.
1/9/2014 2:51:15 PM <@monkeybot>   Context: <context.damager> returns the dEntity damaging the other entity, if any.
1/9/2014 2:51:15 PM <@monkeybot>   Context: <context.message> returns an Element of a player's death message.
1/9/2014 2:51:15 PM <@monkeybot>   Context: <context.inventory> returns the dInventory of a player
1/9/2014 2:51:15 PM <@monkeybot>   Determine: Element(String) to change the death message.
1/9/2014 2:51:15 PM <@monkeybot>   Determine: "NO_DROPS" to specify that any drops should be removed.
1/9/2014 2:51:15 PM <@monkeybot>   Determine: "NO_DROPS_OR_XP" to specify that any drops or XP orbs should be removed.
1/9/2014 2:51:15 PM <@monkeybot>   Determine: "NO_XP" to specify that any XP orbs should be removed.
1/9/2014 2:51:15 PM <@monkeybot>   Determine: dList(dItem) to specify new items to be dropped.
1/9/2014 2:51:15 PM <@monkeybot>   Determine: Element(Number) to specify the new amount of XP to be dropped.
1/9/2014 2:52:45 PM <+calico-kid> Otocon, spelling is not my concern lol i dont spell the greatest either. so on line 44 that zap 2 probable wont fire unless you place it inside the braced cmd above it
1/9/2014 2:54:26 PM <Otocon> thanks this is my first big one so expecting alot of problems
1/9/2014 2:54:54 PM <+calico-kid> Otocon, actually it looks pretty solid to me
1/9/2014 2:55:15 PM * uledrith quit.
1/9/2014 2:55:33 PM <+calico-kid> not much i am seeing in the way of errors and i dont know why monkeybot is complaining about the brace on line 22 it looks right to me
1/9/2014 2:56:11 PM <Otocon> im woryd about line 99 to line 121 somthing seems redundent
1/9/2014 3:01:21 PM <+calico-kid> Otocon, yeah you could drop two of those tasks and just do the add each time the player gives a coin
1/9/2014 3:01:33 PM <+calico-kid> then in the questcheck you could do
1/9/2014 3:01:45 PM <Otocon> set the number of coins to 10 befor giving quest but after giving 10 the npc does nog give the quest :(
1/9/2014 3:02:05 PM <+calico-kid> if player- if <player.flag[beggarcoins]> == 100 {
1/9/2014 3:02:25 PM <+calico-kid> lemme take another look at it
1/9/2014 3:02:42 PM <Otocon> ty calico
1/9/2014 3:03:47 PM * MRTZ joined.
1/9/2014 3:03:56 PM <+calico-kid> Otocon, you forgot to have it run the GivequestCheck:
1/9/2014 3:04:10 PM <+calico-kid> in the step that has the player giving the cions
1/9/2014 3:04:38 PM <+calico-kid> besides there is an easyer way to accomplish that then all those tasks
1/9/2014 3:04:47 PM <+calico-kid> ill help ya with it
1/9/2014 3:05:06 PM <Otocon> lol realy? this is like my 4th try so yea stil noob
1/9/2014 3:05:22 PM <Otocon> ty so mush!
1/9/2014 3:05:31 PM <NegroBawb> O:
1/9/2014 3:05:57 PM <Otocon> never ever scripted befor
1/9/2014 3:06:01 PM <NegroBawb> NO
1/9/2014 3:06:05 PM <NegroBawb> THERES AN EMBARGO
1/9/2014 3:06:12 PM <NegroBawb> DENIZEN IS UNDER SANCTIONS
1/9/2014 3:08:51 PM <+calico-kid> I
1/9/2014 3:08:53 PM <+calico-kid> AM
1/9/2014 3:08:57 PM <+calico-kid> BAWBNESS
1/9/2014 3:09:06 PM <+calico-kid> HE ^^^
1/9/2014 3:09:09 PM <+calico-kid> IS
1/9/2014 3:09:10 PM <+calico-kid> AN
1/9/2014 3:09:16 PM <+calico-kid> IMPOSTER
1/9/2014 3:09:17 PM <+calico-kid> !
1/9/2014 3:09:18 PM <+calico-kid> !
1/9/2014 3:09:19 PM <+calico-kid> !
1/9/2014 3:09:50 PM * Pigman168 joined.
1/9/2014 3:09:53 PM <+calico-kid> Otocon, http://hastebin.com/niwiwuwuxo.xml try this out in the proximity step not the changes
1/9/2014 3:09:58 PM <+calico-kid> note*
1/9/2014 3:10:31 PM <Pigman168> anyone know html?
1/9/2014 3:10:34 PM <+calico-kid> PieGuy128, i thought you were working lol
1/9/2014 3:10:43 PM <Pigman168> yea, finished
1/9/2014 3:10:50 PM <+calico-kid> er Pigman168, i thought you were working lol
1/9/2014 3:10:52 PM <Pigman168>  /took a break
1/9/2014 3:10:52 PM <+calico-kid> lol
1/9/2014 3:10:58 PM <+calico-kid> i see
1/9/2014 3:11:01 PM <NLBlackEagle> Guys
1/9/2014 3:11:11 PM <Pigman168>  /procastinating :D
1/9/2014 3:11:17 PM <NLBlackEagle> Is there a way in denizen to shoot arrows?
1/9/2014 3:11:19 PM <+calico-kid> NLBlackEagle, what about girls? lol
1/9/2014 3:11:21 PM <Pigman168> yup
1/9/2014 3:11:26 PM <+calico-kid> !cmd shoot
1/9/2014 3:11:26 PM <@monkeybot> shoot: Shoots an entity through the air up to a certain height.
1/9/2014 3:11:26 PM <@monkeybot> Syntax: - shoot [<entity>|...] (origin:<entity>/<location>) (destination:<location>) (height:<#.#>) (gravity:<#.#>) (speed:<#.#>) (script:<name>)
1/9/2014 3:11:29 PM <Pigman168> ^
1/9/2014 3:11:33 PM <+calico-kid> NLBlackEagle, ^^
1/9/2014 3:11:39 PM <NLBlackEagle> Thanks pigman :)
1/9/2014 3:11:40 PM <Pigman168> arrow for the entity
1/9/2014 3:11:49 PM <Pigman168> well calico-kid beat me
1/9/2014 3:11:54 PM <Pigman168> i almost had it
1/9/2014 3:11:57 PM <+calico-kid> lol
1/9/2014 3:12:06 PM <+calico-kid> you were busy typing yup haha
1/9/2014 3:12:07 PM <NLBlackEagle> Got it, but not atm, she's at home :P
1/9/2014 3:12:14 PM <Pigman168> i wonder if "physics:" works
1/9/2014 3:12:32 PM <Pigman168> !cmd modfiy
1/9/2014 3:12:32 PM <@monkeybot> That command doesn't seem to exist.
1/9/2014 3:12:37 PM <Otocon> @calico-kid ty gona test it now :)
1/9/2014 3:12:38 PM <Pigman168> !cmd block
1/9/2014 3:12:38 PM <@monkeybot> I found 2 matches...
1/9/2014 3:12:38 PM <@monkeybot> copyblock, modifyblock.
1/9/2014 3:12:41 PM <+calico-kid> Pigman168, that was davidcernats non working portion according to mcmonkey
1/9/2014 3:12:51 PM <Pigman168> !cmd modify
1/9/2014 3:12:51 PM <@monkeybot> modifyblock: Modifies blocks.
1/9/2014 3:12:51 PM <@monkeybot> Syntax: - modifyblock [<location>|...] [<material>] (radius:<#>) (height:<#>) (depth:<#>) (no_physics)
1/9/2014 3:13:03 PM <Pigman168> no physics is a recent addition as far as i know
1/9/2014 3:13:22 PM <+calico-kid> well its been on that cmd for about a month or so
1/9/2014 3:13:48 PM <Pigman168> huh, ive only seen it for 2-3 weeks
1/9/2014 3:14:05 PM <+calico-kid> Pigman168, i ddnt even know you hopped on my server lol
1/9/2014 3:14:15 PM <Pigman168> yea, your windmill stopped
1/9/2014 3:14:38 PM <+calico-kid> yeah i am working on an npc to make it run when he spawnes
1/9/2014 3:14:44 PM <Pigman168> ah ok
1/9/2014 3:14:48 PM <+calico-kid> and then stop on despawn
1/9/2014 3:14:57 PM <+calico-kid> otherwise its always running
1/9/2014 3:14:59 PM <Pigman168> save RAM?
1/9/2014 3:15:08 PM <+calico-kid> and eating server ticks
1/9/2014 3:15:12 PM <+calico-kid> yeah
1/9/2014 3:15:18 PM <Pigman168> yup
1/9/2014 3:15:25 PM <Pigman168> calico-kid: do you know html?
1/9/2014 3:15:32 PM <+calico-kid> not really
1/9/2014 3:15:43 PM <MRTZ> i do
1/9/2014 3:15:47 PM <Pigman168> oh cool!
1/9/2014 3:15:54 PM <Pigman168> how do i get text from another ip?
1/9/2014 3:16:14 PM <Pigman168> let me show you an example
1/9/2014 3:16:19 PM <Pigman168> (this will take around 2 minutes)
1/9/2014 3:16:37 PM <MRTZ> I'm not sure i follow exactly lol, yeah the example should help :p
1/9/2014 3:16:58 PM <@mcmonkey> Pigman168: "physics:"?
1/9/2014 3:17:14 PM <Pigman168> yea i realized afterwards its called no_physics
1/9/2014 3:17:29 PM <Pigman168> thought it might be a true false kinda thing
1/9/2014 3:17:42 PM <Pigman168> although one of them is then redundant
1/9/2014 3:17:55 PM <@mcmonkey> calico-kid: I think you got as confused by pigman as I did... except you responded with a pseudo-answer instead of asking questions
1/9/2014 3:18:09 PM <@mcmonkey> Pigman168: No you just directly type no_physics
1/9/2014 3:18:17 PM <@mcmonkey> and it should work fine unless somebody screwed up
1/9/2014 3:18:19 PM <Pigman168> yup i know
1/9/2014 3:19:05 PM <Pigman168> mcmonkey: do you know how to "upload" text files via dynmap?
1/9/2014 3:19:16 PM <+calico-kid> mcmonkey, Psuedo?
1/9/2014 3:19:22 PM <Pigman168> Elbs told me to put the file into the dynmap folder somewhere
1/9/2014 3:19:26 PM <@mcmonkey> calico-kid: Fake but looks real
1/9/2014 3:19:28 PM <NLBlackEagle> going to make an advanced gate script
1/9/2014 3:19:32 PM <+calico-kid> ohh lol
1/9/2014 3:19:39 PM <Pigman168> NLBlackEagle: i tried with redstone
1/9/2014 3:19:40 PM <@mcmonkey> Pigman168: plugins/dynmap/web or somewhere around there
1/9/2014 3:19:41 PM <NLBlackEagle> this will be a diffecult script, all rogheter
1/9/2014 3:19:48 PM <NLBlackEagle> I need to do it with showfake
1/9/2014 3:19:55 PM <Pigman168> mcmonkey: put it there, whats the link?
1/9/2014 3:20:10 PM <+calico-kid> mcmonkey, i though it was what david made on the shoot cmd lol so iunno lol
1/9/2014 3:20:34 PM <+calico-kid> NLBlackEagle, what gate are you trying to make?
1/9/2014 3:20:36 PM <@mcmonkey> Pigman168: yourdynmapurl.com:8080/mytextfilename.txt
1/9/2014 3:20:46 PM <Otocon> @calico-kid no luck doens not sart the quest
1/9/2014 3:20:47 PM <@mcmonkey> Pigman168: assuming 8080 is your port
1/9/2014 3:20:48 PM <Pigman168> where would i find this url?
1/9/2014 3:20:55 PM <NLBlackEagle> A gate that looks heavy
1/9/2014 3:21:02 PM <NLBlackEagle> and got a special meganism
1/9/2014 3:21:04 PM <@mcmonkey> Pigman168: What's the dynmap's normal URL?
1/9/2014 3:21:05 PM <+calico-kid> Otocon, can you paste the script and debug?
1/9/2014 3:21:08 PM <NLBlackEagle> calico-kid:
1/9/2014 3:21:15 PM <Otocon> will do
1/9/2014 3:21:18 PM <NLBlackEagle> this gate will be wonderfull for your server
1/9/2014 3:21:21 PM <NLBlackEagle> it shows off
1/9/2014 3:21:22 PM <@mcmonkey> Pigman168: Or do you not even know that?
1/9/2014 3:21:27 PM <Pigman168> no, sorry
1/9/2014 3:21:30 PM <Pigman168> !savelog