Date: 2014/12/13 12:37:58 UTC-08:00
Type: Denizen Script
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Tutorialfish:
type: assignment
interact scripts:
- 1 tutorialfisherman
Tutorialfisherman:
Type: Interact
steps:
1:
click trigger:
script:
- narrate "speak to bob please"
2:
click trigger:
script:
- narrate "<dark_aqua>[Steve]:<aqua> Hi there <player.name> i already expected you"
- wait 3
- narrate "<dark_aqua>[Steve]:<aqua> Bob told me you where doing a quest"
- wait 3
- narrate "<dark_aqua>[Steve]:<aqua> Well what i want to say is that im the fisherman"
- wait 3
- narrate "<dark_aqua>[Steve]:<aqua> I will teach you something about fishing in this world"
- wait 3
- narrate "<dark_aqua>[Steve]:<aqua> There are specific place where you can fish and get more xp"
- wait 3
- narrate "<dark_aqua>[Steve]:<aqua> en nog wat tekst maar dat komt nog wel"
- narrate "<dark_aqua>[Steve]:<aqua> het komt er op neer dat je 4 fish moet brengen"
- zap step:3
3:
click trigger:
script:
- if <player.inventory.contains[RAW_FISH].qty[4]>
{
- take i@Raw_Fish qty:4
- narrate "ah thanks for the fish"
- wait 3
- narrate "you are a great learner"
- wait 3
- narrate "you should go back to bob he got another job for you"
- zap s@Tutorialmain step:3
- zap step:4
}
else
{
- narrate "bring me the fish please"
}
4:
click trigger:
script:
- narrate "Thanks for brining me the fish you should go to Bob now"
- mcmmo add xp skill:<fishing> qty:<1500>