Paste #12064: Chars

Date: 2014/12/14 02:11:38 UTC-08:00
Type: Denizen Script

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# +----------------------------------
# |   Character script
# +----------------------------------


# Permissions

# char.reset
# char.name

# flags

# Characters - holds all your character names
# Character - holds your current character's name
# Gender - holds male or female
# Jobs - holds all your jobs
# Second_Jobs - holds all your second jobs
# Race - holds all your races.
# Character_Slots

# +----------------------------------
# |   Character File Handling
# +----------------------------------

Character_World_Script:
    type: world
    events:
        on server start:
        - run Load_Characters instantly
        - run Save_Characters delay:5m

Load_Characters:
    type: task
    Script:
      - if <server.has_file[Players.yml]> {
        - yaml "load:Players.yml" id:Characters
        } else {
        - yaml create id:Players
        }
Save_Characters:
    type: task
    Script:
      - yaml "savefile:Players.yml" id:Characters
      - run Save_Characters delay:5m



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#    8888     `88.        ,888.     ,888.         8 8888    `^888.   .`8888:' `88. 
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# 88 8888            ,8'   `8.`88'   `8.`8888.    8 8888         ,88    `8.`8888.  
# `8 8888       .8' ,8'     `8.`'     `8.`8888.   8 8888        ,88'8b   `8.`8888. 
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#     `8888888P'  ,8'         `         `8.`8888. 8 888888888P'      `Y8888P ,88P' 


# +----------------------------------
# |   Character Commands
# +----------------------------------

Character_Command:
    type: command
    name: char
    description: Handles most character commands
    usage: /char <args>
    script:
# +----------------------------------
# |   Character New
# +----------------------------------
      - if <context.args.get[1]> == new {
        - if !<player.flag[Character_Slots]> {
          - flag player Character_Slots:2
          }
        - if <player.flag[Character_Slots]> => <yaml[Players].list_keys[Players.<player.name>.Characters].size> {
          - narrate "<red>You don't have any open character slots, you can purchase more on the store or kill one of your current characters."
          - queue clear
          }
        - if <yaml[Players].list_keys[Players.<player.name>.Characters].contains[Unnamed]> {
          - narrate "You can only make 1 new character at a time"
          - queue clear
          }
        - yaml id:Players set Players.<player.name>.Characters.Unnamed.Gender:Male
        - flag player Character:Unnamed
# Teleport the player to the first quest
        - execute as_server "tppos <player.name> 1274 85 1541"
        - narrate "<green>You succesfully created a new Character!"
        - queue clear
        }

# +----------------------------------
# |   Character Help
# +----------------------------------
      - if <context.args.size.is[EQUALS].to[0]> || <context.args.get[1]> == help {
        - narrate "<gold>--====||||  <red>Arithia Characters <gold>||||====--"
        - narrate "<gold>/char info <green>- See information about your characters."
        - narrate "<gold>/char new <green>- Create a new character."
        - narrate "<gold>/char [nickname] <green>- Switches to the character with the nickname. (12 hours cooldown)"
        - narrate "<gold>/char kill <&4>- Kill the character you're currently playing as."
# Checking if the command is run by a staff member
        - if <player.is_op> || <player.in_group[Mod]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
          - narrate "<gold>--====||||  <red>Staff Character Commands <gold>||||====--"
          - narrate "<gold>/char debug <&lt>player<&gt> (Character Number)<green>- show all information about a player's character"
          - if <player.has_permissions[char.name]> {
            - narrate "<gold>/char name <&lt>Character Number<&gt> <&lt>player<&gt> <&lt>New Name<&gt> <green>- set a character name."
            }
          }
        - queue clear
        }

# +----------------------------------
# |   Character Info
# +----------------------------------
      - if <context.args.get[1]> == info && <context.args.size.is[EQUALS].to[1]> {
        - define Character <player.flag[Character]>
        - define Char_Number <yaml[Players].list_keys[Players.<player.name>.Characters].find[%Character%]>
        - narrate "<red>You are currently playing as<&co> <green><player.flag[Character]>"
        - narrate "<gold>You have<&co> <green><yaml[Players].list_keys[Players.<player.name>.Characters].size>/<yaml[Players].read[Players.<player.name>.Donations.Character_Slots]> <gold>Characters"
        - narrate "<green><yaml[Players].list_keys[Players.<Player.name>.Characters].formatted>"
        - narrate "<gold>You are using Character slot<&co> <green>%Char_Number%"
        - narrate "<gold>Race<&co> <green><yaml[Players].read[Players.<player.name>.Characters.%Character%.Race]>"
        - narrate "<gold>Gender<&co> <green><yaml[Players].read[Players.<player.name>.Characters.%Character%.Gender]>"
        - narrate "<gold>Jobs<&co> <green><yaml[Players].list_keys[Players.<player.name>.Characters.%Character%.Jobs].formatted>"
        - queue clear
        }
      - if <context.args.get[1]> == info && <context.args.size.is[EQUALS].to[2]> {
        - define Target <context.args.get[2]>
        - define Character <server.match_player[%Target%].flag[Character]>

        - narrate "<gold>--====||||  <red>%Target%'s Character information   <gold>||||====--"
        - narrate "<gold>Race<&co> <green><yaml[Players].read[Players.%Target%.Characters.%Character%.Race]>"
        - narrate "<gold>Gender<&co> <green><yaml[Players].read[Players.%Target%.Characters.%Character%.Gender]>"
        - narrate "<gold>Height<&co> <green><yaml[Players].read[Players.%Target%.Characters.%Character%.Height]>"
        - narrate "<gold>Weight<&co> <green><yaml[Players].read[Players.%Target%.Characters.%Character%.Weight]>"
        - narrate "<gold>%Target% is missing<&co> <green><yaml[Players].read[Players.%Target%.Characters.%Character%.Missing].formatted>"
        - narrate "<gold>%Target% has a scar on the<&co> <green><yaml[Players].read[Players.%Target%.Characters.%Character%.Scars].formatted>"
        - queue clear
        }

# +----------------------------------
# |   Character Manual Name
# +----------------------------------
      - if <context.args.get[1]> == name {
        - if !<player.has_permissions[char.name]> {
          - narrate "<red>You don't have permission to use this command"
          - queue clear
          }
# Check if the staff member have all the correct arguments
        - if !<context.args.size.is[EQUALS].to[4]> {
          - narrate "<red>You have missing arguments. /char name <Character Number> <Player> <New Name>"
          - narrate "<red>e.g /char name 1 <Playername> New_Name"
          - queue clear
          }
# Check if they put a number for the character number.
        - if %Char_Number% matches number {
          } else {
          - narrate "Argument 2 has to be a number!"
          - narrate "<red>e.g /char name 1 <Playername> New_Name"
          - queue clear
          }
        - define Target <context.args.get[3]>
        - define Char_Number <context.args.get[2]>
        - define New_Name <context.args.get[4]>
# Check if the Target is currently playing as the character that's getting a name change.
        - if <server.match_player[%Target%].flag[Character]> == <yaml[Players].list_keys[Players.%Target%.Characters].get[%Char_Number%]> {
          - execute as_server "removename %Target%"
          - execute as_server "name %Target% %New_Name%"
          - flag <server.match_player[%Target%]> Character:%New_Name%
          }
        - yaml id:Players set players.%Target%.Characters[%Char_Number%]:%New_Name%
        - queue clear
        }



# +----------------------------------
# |   Character switch
# +----------------------------------
      - if <context.args.get[1]> == switch {
        - if <yaml[Players].list_keys[Players.<player.name>.Characters].size> != 2 {
          - narrate "<red>You can only use the /char switch command if you have exactly 2 characters."
          - queue clear
          }
# Check if they are currently playing as character 2, if yes, force switch to 1, if not switch to 2.
        - if <player.flag[Character]> == <yaml[Players].list_keys[Players.<player.name>.Characters].get[2]> {
          - execute as_player "char 1"
          } else {
          - execute as_player "char 2"
          }
        - queue clear
        }

# +----------------------------------
# |   Character Kill
# +----------------------------------
      - if <context.args.get[1]> == kill {
# Checking that they have a character to kill
        - if <yaml[Players].list_keys[Players.<player.name>.Characters].size> == 0 || <yaml[Players].list_keys[Players.<player.name>.Characters]> == null {
          - narrate "<red>You don't have any characters to kill"
          - queue clear
          }
        - define Character <player.flag[Character]>
        - define Char_Number <yaml[Players].list_keys[Players.<player.name>.Characters].find[%Character%]>
        - yaml id:Players set Players.<Player.name>.Characters.%Character%:!
        - flag player Character_CD:!
        - flag player Character:!
        - if <yaml[Players].list_keys[Players.<Player.name>.Characters].size> matches number {
          - execute as_player "char 1"
          - narrate "<red>Switching to character 1"
          } else {
          - execute as_player "char new"
          - narrate "<red>Creating a new character"
          }
        - flag player Character_CD:!
        - narrate "<red>%Character% has been killed!"
        - queue clear
        }


# +----------------------------------
# |   Character manual Switch
# +----------------------------------
# Checking if trying to switch character with a valid number or a valid name
      - if <context.args.get[1]> matches number && <context.args.get[1]> <= <yaml[Players].list_keys[Players.<player.name>.Characters].size> || <yaml[Players].list_keys[Players.<player.name>.Characters].contains[<context.args.get[1]>]> {
        - if 1 > 2
# Checking if the player is currently playing as the character they want to switch to.
        - if <context.args.get[1]> == <player.flag[Character]> {
          - narrate "<red>You are already playing as <gold><player.flag[Character]>"
          - queue clear
          }
        - if <context.args.get[1]> matches number {
          - define Char_Number <context.args.get[1]>
          } else {
          - define Char_Number <yaml[Players].list_keys[Players.<player.name>.Characters].find[<context.args.get[1]>]>
          }
        - flag player Character:<yaml[Players].list_keys[Players.<player.name>.Characters].get[%Char_Number%]>
# Changing the name
        - execute as_server "removename <player.name>"
        - execute as_server "name <player.name> <player.flag[Character]>"
# Leaving the town for good measure
        - execute as_player "town leave"
# Saving the character's items in a list
        - define Char_Items_Li li@
        - foreach <player.inventory.list_contents.full> {
          - define Char_Items_Li <def[Char_Items_Li].include[%value%]>
          }
        - flag player Char_%Char_Number%_Items:%Char_Items_Li%
# Saving the character's location
        - flag player Char_%Char_Number%_Location:<player.location>

# Adding them to their town.
        - execute as_server "manuaddsub <player.name> Cora"
        - execute as_server "townyadmin town Cora add <player.name>"
        - execute as_player "accept"
# Teleporting them to their new location.
        - teleport <player.flag[Char_%Char_Number%_Location]>
# Changing the items
        - give <player.flag[Char_%Char_Number%_Items]>
# Resetting thee No-Character Group
        - execute as_server "manudelsub <player.name> No-Character"
        - execute as_server "manuaddsub <player.name> No-Character"
# Setting a 12 hour cooldown.
        - flag player Character_CD duration:12h
        - queue clear
        } else {
        - narrate "<red>You don't have a character with that name or number"
        }



#      d888888o. 8888888 8888888888   .8.          8 8888888888   8 8888888888   
#    .`8888:' `88.     8 8888        .888.         8 8888         8 8888         
#    8.`8888.   Y8     8 8888       :88888.        8 8888         8 8888         
#    `8.`8888.         8 8888      . `88888.       8 8888         8 8888         
#     `8.`8888.        8 8888     .8. `88888.      8 888888888888 8 888888888888 
#      `8.`8888.       8 8888    .8`8. `88888.     8 8888         8 8888         
#       `8.`8888.      8 8888   .8' `8. `88888.    8 8888         8 8888         
#   8b   `8.`8888.     8 8888  .8'   `8. `88888.   8 8888         8 8888         
#   `8b.  ;8.`8888     8 8888 .888888888. `88888.  8 8888         8 8888         
#    `Y8888P ,88P'     8 8888.8'       `8. `88888. 8 8888         8 8888         




# +----------------------------------
# |   Character Save
# +----------------------------------
      - if <context.args.get[1]> == Save && <player.is_op> {
        - narrate "<green>Saving Characters..."
        - run Save_Characters
        - queue clear
        }

# +----------------------------------
# |   Character Load
# +----------------------------------
      - if <context.args.get[1]> == Load && <player.is_op> {
        - narrate "<green>Loading Characters..."
        - run Load_Characters
        - queue clear
        }

# +----------------------------------
# |   Character Debug
# +----------------------------------
      - if <context.args.get[1]> == Debug && <player.is_op> || <player.in_group[Mod]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - if !<yaml[Players].list_keys[Players.%Target%.Characters]> {
          - narrate "<red>No Characters found"
          - queue clear
          }
        - if <context.args.size.is[EQUALS].to[2]> {
          - define Target <context.args.get[2]>
# Checking your target actually have a character.
          - define Character <server.match_player[%Target%].flag[Character]>
          - narrate "<gold>--====||||  <red>%Target%'s Character information   <gold>||||====--"
          - define Char_Number <yaml[Players].list_keys[Players.%Target%.Characters].find[%Character%]>
# General information
          - narrate "<blue>Current char<&co> <red>%Character%"
          - narrate "<blue>Using Character slot<&co> <red>%Char_Number% <blue>/ <red><server.match_player[%Target%].flag[Character_Slots]>"
          - narrate "<blue>Race<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Race]>"
          - narrate "<blue>Gender<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Gender]>"
# Jobs
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Jobs]> {
            - narrate "<blue>Properties<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Jobs].formatted>"
            } else {
            - narrate "<red>No Jobs"
            }
# Height
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Height]> {
            - narrate "<blue>Height<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Height]>"
            }
# Body Type
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Body]> {
            - narrate "<blue>Body Type<&co> <red><yaml[Players].read[Players.%Target%.Character.%Character%.Body]>"
            }
# Missing parts
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Missing]> {
            - narrate "<blue>Missing<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Missing].formatted>"
            }
# Scars
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Scars]> {
            - narrate "<blue>Scars<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Scars].formatted>"
            }
# Skills
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Skills]> {
            - narrate "<blue>Skills<&co>"
            - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%.Skills].contains[Swordsmanship]> {
              - narrate "<blue> - Swordsmanship<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Skills.Swordsmanship]>"
              }
            - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%.Skills].contains[Throwing]> {
              - narrate "<blue> - Axe Fighting<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Skills.Axe]>"
              }
            - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%.Skills].contains[Archery]> {
              - narrate "<blue> - Archery<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Skills.Archery]>"
              }
            - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%.Skills].contains[Throwing]> {
              - narrate "<blue> - Throwing<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Skills.Throwing]>"
              }
            }
# Properties
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Properties]> {
            - narrate "<blue>Properties<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Properties].formatted>"
            }
          - if <yaml[Players].list_keys[Players.<player.name>.Characters].size> > 1 {
            - narrate "<blue>All Characters<&co>"
            - repeat <yaml[Players].list_keys[Players.<player.name>.Characters].size> {
              - flag player temp_Char_Debug:++
              - narrate "<red> <player.flag[temp_%Target%_Debug]> - <yaml[Players].list_keys[Players.%Target%.Characters].find[<player.flag[temp_Char_Debug]>]>"
              }
            - flag player temp_Char_Debug:!
            }
          - queue clear

# If there are 3 arguments, (it must be a specified character you are debugging, either a number or a name)


          } else if <context.args.size.is[EQUALS].to[3]> {
# Checking if the third argument is a number or a name
          - if <context.args.get[3]> matches number {
            - if <yaml[Players].list_keys[Players.%Target%.Characters].get[<context.args.get[3]>]> != null {
              - define Character <yaml[Players].list_keys[Players.%Target%.Characters].find[<context.args.get[3]>]>
              }
            } else {
            - if <yaml[Players].list_keys[Players.%Target%.Characters].find[<context.args.get[3]>]> != null {
              - define Character <context.args.get[3]>
              }
            }
          - define Target <context.args.get[2]>
# Checking your target actually have a character.
          - if !<yaml[Players].list_keys[Players.%Target%.Characters]> {
            - narrate "<red>No Characters found"
            - queue clear
            }
          - narrate "<gold>--====||||  <red>%Target%'s Character information   <gold>||||====--"
          - define Char_Number <yaml[Players].list_keys[Players.%Target%.Characters].find[%Character%]>
# General information
          - narrate "<blue>Current char<&co> <red>%Character%"
          - narrate "<blue>Using Character slot<&co> <red>%Char_Number% <blue>/ <red><server.match_player[%Target%].flag[Character_Slots]>"
          - narrate "<blue>Race<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Race]>"
          - narrate "<blue>Gender<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Gender]>"
# Jobs
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Jobs]> {
            - narrate "<blue>Properties<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Jobs].formatted>"
            } else {
            - narrate "<red>No Jobs"
            }
# Height
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Height]> {
            - narrate "<blue>Height<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Height]>"
            }
# Body Type
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Body]> {
            - narrate "<blue>Body Type<&co> <red><yaml[Players].read[Players.%Target%.Character.%Character%.Body]>"
            }
# Missing parts
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Missing]> {
            - narrate "<blue>Missing<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Missing].formatted>"
            }
# Scars
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Scars]> {
            - narrate "<blue>Scars<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Scars].formatted>"
            }
# Skills
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Skills]> {
            - narrate "<blue>Skills<&co>"
            - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%.Skills].contains[Swordsmanship]> {
              - narrate "<blue> - Swordsmanship<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Skills.Swordsmanship]>"
              }
            - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%.Skills].contains[Throwing]> {
              - narrate "<blue> - Axe Fighting<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Skills.Axe]>"
              }
            - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%.Skills].contains[Archery]> {
              - narrate "<blue> - Archery<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Skills.Archery]>"
              }
            - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%.Skills].contains[Throwing]> {
              - narrate "<blue> - Throwing<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Skills.Throwing]>"
              }
            }
# Properties
          - if <yaml[Players].list_keys[Players.%Target%.Characters.%Character%].contains[Properties]> {
            - narrate "<blue>Properties<&co> <red><yaml[Players].read[Players.%Target%.Characters.%Character%.Properties].formatted>"
            }
          - if <yaml[Players].list_keys[Players.<player.name>.Characters].size> > 1 {
            - narrate "<blue>All Characters<&co>"
            - repeat <yaml[Players].list_keys[Players.<player.name>.Characters].size> {
              - flag player temp_Char_Debug:++
              - narrate "<red> <player.flag[temp_%Target%_Debug]> - <yaml[Players].list_keys[Players.%Target%.Characters].find[<player.flag[temp_Char_Debug]>]>"
              }
            - flag player temp_Char_Debug:!
            }
          - queue clear
          }
        } else {
        - if !<player.is_op> || !<player.in_group[Mod]> || !<player.in_group[Admin]> || !<player.in_group[Owner]> {
          - narrate "<red>You don't have permission to use /char debug"
          } else {
          - narrate "<red>You're using /char debug wrong"
          }
        - queue clear
        }

# +----------------------------------
# |   Character Set
# +----------------------------------
      - if <context.args.get[1]> == Set && <context.args.size.is[EQUALS].to[5]> && <player.is_op> || <player.in_group[Mod]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - define Player <context.args.get[2]>
        - define Char_Number <context.args.get[3]>
        - define Character <yaml[Players].list_keys[Players.%Player%.Characters].get[%Char_Number%]>
        - define Category <context.args.get[4]>
        - define Value <context.args.get[5]>
        - yaml id:Players set Players.%Player%.Characters.%Character%.%Category%:%Value%
        } else {
        - if !<player.is_op> || !<player.in_group[Mod]> || !<player.in_group[Admin]> || !<player.in_group[Owner]> {
          - narrate "<red>You don't have permission to use /char set"
          } else {
          - narrate "<red>Wrong use of /char set playername Character_Number Category Value"
          }
        - queue clear
        }

# +----------------------------------
# |   Character Add
# +----------------------------------
      - if <context.args.get[1]> == Add && <context.args.size.is[EQUALS].to[5]> && <player.is_op> || <player.in_group[Mod]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - define Player <context.args.get[2]>
        - define Char_Number <context.args.get[3]>
        - define Character <yaml[Players].list_keys[Players.%Player%.Characters].get[%Char_Number%]>
        - define Category <context.args.get[4]>
        - define Value <context.args.get[5]>
        - yaml id:Players set Players.%Player%.Characters.%Character%.%Category%:<-:%Value%
        - if 1 > 2
        } else {
        - if !<player.is_op> || !<player.in_group[Mod]> || !<player.in_group[Admin]> || !<player.in_group[Owner]> {
          - narrate "<red>You don't have permission to use /char add"
          } else {
          - narrate "<red>Wrong use of /char add playername Character_Number Category Value"
          }
        - queue clear
        }

# +----------------------------------
# |   Character Remove
# +----------------------------------
      - if <context.args.get[1]> == Rem && <context.args.size.is[EQUALS].to[5]> && <player.is_op> || <player.in_group[Mod]> || <player.in_group[Admin]> || <player.in_group[Owner]> {
        - define Player <context.args.get[2]>
        - define Char_Number <context.args.get[3]>
        - define Character <yaml[Players].list_keys[Players.%Player%.Characters].get[%Char_Number%]>
        - define Category <context.args.get[4]>
        - define Value <context.args.get[5]>
        - yaml id:Players set Players.%Player%.Characters.%Character%.%Category%:->:%Value%
        - if 1 > 2
        } else {
        - if !<player.is_op> || !<player.in_group[Mod]> || !<player.in_group[Admin]> || !<player.in_group[Owner]> {
          - narrate "<red>You don't have permission to use /char add"
          } else {
          - narrate "<red>Wrong use of /char add playername Character_Number Category Value"
          }
        - queue clear
        }