Date: 2015/01/11 12:04:48 UTC-08:00
Type: Denizen Script
emotion:
type: world
events:
on emotion command:
- flag player arg1:<c.args.get[1]>
- if <player.flag[arg1]> == 'happy' {
- narrate 'you are happy'
- flag player emotion:true
}
else {
- if <player.flag[arg1]> == 'cooldown' && <player.has_flag[emotion]> == true {
- narrate 'cooldown'
}
else {
- narrate 'not cooldown'
}
}