Date: 2015/01/15 17:52:09 UTC-08:00
Type: Denizen Script
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# How to make smoothly updating global and player-specific scoreboards using Denizen.
# Most people seem to experience glitching and jittering in the scoreboard when attempting to make an updating scoreboard,
# so I'm going to show you my method that is mostly glitch free.
# we're going to start with creating player specific scoreboards (these will run as the player,
# allowing you to pull specific tags that fill in differently for each player, such as p@player.location, p@player.health, and many more.)
# First we create a script that loops itself.
looping_scoreboard_script:
type: task
script:
- foreach <server.list_online_players> {
- run player_specific_scoreboard_script player:<def[value]> instantly
}
- run looping_scoreboard_script instantly delay:19t
# You can include an IF statement to ensure that only people who choose to, will be shown their scoreboard.
# I'm using 19 ticks as a delay, to make sure it syncs up with other looping scripts as few times as possible
# (assuming that those looping scripts are using an even, bigger number as delay, such as 20 ticks, 5 seconds, etc..)
# whist still updating faster than seconds pass.
# Now we'll create the script that runs as each player.
player_specific_scoreboard_script:
type: task
script:
- define ID <player.name><server.current_time_millis>
- scoreboard add id:<def[ID]>
# We create the new scoreboard, with a unique player specific ID. We're using the server.current_time_millis
# tag to ensure that each time it loops it'll have a unique ID that can't be identical to the previous one at all.
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>Health<&co>" score:15
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e><player.health.percentage||0><&pc>" score:14
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>Location<&co>" score:13
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e><player.location.simple||nowhere>" score:12
# Note; we are using scores to ensure the position of the line inside the scoreboard. If 2
# lines have an equal score they will be ordered alphabetically.
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&c>Ping<&co>" score:11
- scoreboard add id:<def[ID]> "objective:<&6>Stats" "lines:<&e><player.ping||-1>" score:10
- scoreboard add id:<def[ID]> viewers:<player>
# Now we add the player to the scoreboard.
- wait 2s
- scoreboard remove id:<def[ID]>
# Lastly, we remove the scoreboard again, after a short delay.
# This delay has to be longer than the delay on the looping script to ensure smoothness!
#You can ensure this script runs at all times by creating a world script with the
# 'on server start' event, that runs the looping script.
scoreboard_initiator:
type: world
events:
on server start:
- run looping_scoreboard_script instantly
# Additional notes: If you're using multiple variables that could return the same result, make
# the lines unique by using different colour code combinations.
# For example: "lines:<&a><&e><player.health>" and "lines:<&b><&e><player.saturation>"
# The maximum character length of a scoreboard line is 48. This includes colour codes!
# (not including the <>'s.) If you're unsure whether a tag will fill in with a string longer
# than 48 characters, use the substring tag.
# For example: <player.flag[flagname].substring[1,48]>
# To make a global scoreboard instead, make the script with the scoreboard commands loop on it's own,
# and add viewers:<server.list_online_players> instead.
# An example of this script in action: http://i.imgur.com/2tmQxff.png?1