Paste #13266: Achievement Script

Date: 2015/01/23 10:21:51 UTC-08:00
Type: Denizen Script

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#
##############################################
#                                            #
#            Achievement Engine              #
#                                            #
##############################################
#
# Provides additional achievements to obtain.
# Currently available:
#
# -Skeleton
# -Mummy
# -Orc
# -Goblin
# -Giant
# -Pirate
# -Spider
# -Wolf
# -Elemental
# -Shadowed Man
# -Dervish
# -Druid
# -Ghoul
#
AchievementScript:
    type: world
    debug: true
    events:
        on entity death:
        #- announce "Mob name <c.entity.custom_name>"
        #- announce "Killer <context.damager>"
        #
        #######################################################
        #                                                     #
        #                    Mob Counter                      #
        #                                                     #
        #######################################################
        #
        - ^flag <context.damager> Ach_Total:++
        - if <c.entity.custom_name.contains[skeleton]> || <c.entity.custom_name.contains[bone]> || <c.entity.custom_name.contains[skeletal]>
          {

          #- announce "<context.damager.as_player.flag[Ach_Skeleton]>"
          - ^flag <context.damager> Ach_Skeleton:++
          #
          #######################################################
          #                                                     #
          #             Skeleton Achievement Checker            #
          #                                                     #
          #######################################################
          #
            #Check Achievement: Skeleton Killer (25)  
          - if <context.damager.as_player.flag[Ach_Skeleton]> == 25
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Skeleton Killer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 25"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 1"
            - ^queue clear
            }
            #Check Achievement: Initiate Skeleton Hunter (100)  
            else if <context.damager.as_player.flag[Ach_Skeleton]> == 100
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Skeleton Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 100"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 3"
            - ^queue clear
            }
            #Check Achievement: Accomplished Skeleton Hunter (250)
            else if <context.damager.as_player.flag[Ach_Skeleton]> == 250
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Skeleton Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 250"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 5"
            - ^queue clear
            }          
            #Check Achievement: Master Skeleton Hunter (500)  
            else if <context.damager.as_player.flag[Ach_Skeleton]> == 500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Skeleton Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 7"
            - ^queue clear
            }
            #Check Achievement: Initiate Skeleton Slayer (1000)  
            else if <context.damager.as_player.flag[Ach_Skeleton]> == 1000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Skeleton Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 1000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 9"
            - ^queue clear
            }
            #Check Achievement: Accomplished Skeleton Slayer (2500)  
            else if <context.damager.as_player.flag[Ach_Skeleton]> == 2500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Skeleton Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 2500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 11"
            - ^queue clear
            }
            #Check Achievement: Master Skeleton Slayer (5000)  
            else if <context.damager.as_player.flag[Ach_Skeleton]> == 5000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Skeleton Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 5000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 13"
            - ^queue clear
            }
            #Check Achievement: Skeleton Destroyer (10000)  
            else if <context.damager.as_player.flag[Ach_Skeleton]> == 10000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Skeleton Destroyer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 10000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 15"
            - ^queue clear
            }
          }
          else if <c.entity.custom_name.contains[mummy]>
          {
          - ^flag <context.damager> Ach_Mummy:++
          #
          #######################################################
          #                                                     #
          #             Mummy Achievement Checker               #
          #                                                     #
          #######################################################
          #
            #Check Achievement: Mummy Killer (25)  
          - if <context.damager.as_player.flag[Ach_Mummy]> == 25
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Mummy Killer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 25"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 1"
            - ^queue clear
            }
            #Check Achievement: Initiate Mummy Hunter (100)  
            else if <context.damager.as_player.flag[Ach_Mummy]> == 100
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Mummy Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 100"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 3"
            - ^queue clear
            }
            #Check Achievement: Accomplished Mummy Hunter (250)
            else if <context.damager.as_player.flag[Ach_Mummy]> == 250
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Mummy Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 250"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 5"
            - ^queue clear
            }          
            #Check Achievement: Master Mummy Hunter (500)  
            else if <context.damager.as_player.flag[Ach_Mummy]> == 500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Mummy Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 7"
            - ^queue clear
            }
            #Check Achievement: Initiate Mummy Slayer (1000)  
            else if <context.damager.as_player.flag[Ach_Mummy]> == 1000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Mummy Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 1000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 9"
            - ^queue clear
            }
            #Check Achievement: Accomplished Mummy Slayer (2500)  
            else if <context.damager.as_player.flag[Ach_Mummy]> == 2500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Mummy Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 2500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 11"
            - ^queue clear
            }
            #Check Achievement: Master Mummy Slayer (5000)  
            else if <context.damager.as_player.flag[Ach_Mummy]> == 5000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Mummy Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 5000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 13"
            - ^queue clear
            }
            #Check Achievement: Mummy Destroyer (10000)  
            else if <context.damager.as_player.flag[Ach_Mummy]> == 10000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Mummy Destroyer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 10000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 15"
            - ^queue clear
            }
          }
          else if <c.entity.custom_name.contains[wolf]>
          {
          - ^flag <context.damager> Ach_Wolf:++
          #
          #######################################################
          #                                                     #
          #             Wolf Achievement Checker                #
          #                                                     #
          #######################################################
          #
            #Check Achievement: Wolf Killer (25)  
          - if <context.damager.as_player.flag[Ach_Wolf]> == 25
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Wolf Killer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 25"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 1"
            - ^queue clear
            }
            #Check Achievement: Initiate Wolf Hunter (100)  
            else if <context.damager.as_player.flag[Ach_Wolf]> == 100
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Wolf Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 100"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 3"
            - ^queue clear
            }
            #Check Achievement: Accomplished Wolf Hunter (250)
            else if <context.damager.as_player.flag[Ach_Wolf]> == 250
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Wolf Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 250"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 5"
            - ^queue clear
            }          
            #Check Achievement: Master Wolf Hunter (500)  
            else if <context.damager.as_player.flag[Ach_Wolf]> == 500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Wolf Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 7"
            - ^queue clear
            }
            #Check Achievement: Initiate Wolf Slayer (1000)  
            else if <context.damager.as_player.flag[Ach_Wolf]> == 1000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Wolf Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 1000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 9"
            - ^queue clear
            }
            #Check Achievement: Accomplished Wolf Slayer (2500)  
            else if <context.damager.as_player.flag[Ach_Wolf]> == 2500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Wolf Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 2500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 11"
            - ^queue clear
            }
            #Check Achievement: Master Wolf Slayer (5000)  
            else if <context.damager.as_player.flag[Ach_Wolf]> == 5000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Wolf Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 5000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 13"
            - ^queue clear
            }
            #Check Achievement: Wolf Destroyer (10000)  
            else if <context.damager.as_player.flag[Ach_Wolf]> == 10000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Wolf Destroyer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 10000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 15"
            - ^queue clear
            }
          }
          else if <c.entity.custom_name.contains[spider]> || <c.entity.custom_name.contains[drachnid]>
          {
          - ^flag <context.damager> Ach_Spider:++
          #
          #######################################################
          #                                                     #
          #             Spider Achievement Checker              #
          #                                                     #
          #######################################################
          #
            #Check Achievement: Spider Killer (25)  
          - if <context.damager.as_player.flag[Ach_Spider]> == 25
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Spider Killer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 25"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 1"
            - ^queue clear
            }
            #Check Achievement: Initiate Spider Hunter (100)  
            else if <context.damager.as_player.flag[Ach_Spider]> == 100
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Spider Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 100"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 3"
            - ^queue clear
            }
            #Check Achievement: Accomplished Spider Hunter (250)
            else if <context.damager.as_player.flag[Ach_Spider]> == 250
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Spider Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 250"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 5"
            - ^queue clear
            }          
            #Check Achievement: Master Spider Hunter (500)  
            else if <context.damager.as_player.flag[Ach_Spider]> == 500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Spider Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 7"
            - ^queue clear
            }
            #Check Achievement: Initiate Spider Slayer (1000)  
            else if <context.damager.as_player.flag[Ach_Spider]> == 1000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Spider Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 1000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 9"
            - ^queue clear
            }
            #Check Achievement: Accomplished Spider Slayer (2500)  
            else if <context.damager.as_player.flag[Ach_Spider]> == 2500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Spider Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 2500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 11"
            - ^queue clear
            }
            #Check Achievement: Master Spider Slayer (5000)  
            else if <context.damager.as_player.flag[Ach_Spider]> == 5000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Spider Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 5000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 13"
            - ^queue clear
            }
            #Check Achievement: Spider Destroyer (10000)  
            else if <context.damager.as_player.flag[Ach_Spider]> == 10000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Spider Destroyer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 10000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 15"
            - ^queue clear
            }
          }
          else if <c.entity.custom_name.contains[elemental]> || <c.entity.custom_name.contains[spirit]>
          {
          - ^flag <context.damager> Ach_Elemental:++
          #
          #######################################################
          #                                                     #
          #           Elemental Achievement Checker             #
          #                                                     #
          #######################################################
          #
            #Check Achievement: Elemental Killer (25)  
          - if <context.damager.as_player.flag[Ach_Elemental]> == 25
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Elemental Killer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 25"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 1"
            - ^queue clear
            }
            #Check Achievement: Initiate Elemental Hunter (100)  
            else if <context.damager.as_player.flag[Ach_Elemental]> == 100
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Elemental Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 100"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 3"
            - ^queue clear
            }
            #Check Achievement: Accomplished Elemental Hunter (250)
            else if <context.damager.as_player.flag[Ach_Elemental]> == 250
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Elemental Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 250"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 5"
            - ^queue clear
            }          
            #Check Achievement: Master Elemental Hunter (500)  
            else if <context.damager.as_player.flag[Ach_Elemental]> == 500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Elemental Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 7"
            - ^queue clear
            }
            #Check Achievement: Initiate Elemental Slayer (1000)  
            else if <context.damager.as_player.flag[Ach_Elemental]> == 1000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Elemental Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 1000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 9"
            - ^queue clear
            }
            #Check Achievement: Accomplished Elemental Slayer (2500)  
            else if <context.damager.as_player.flag[Ach_Elemental]> == 2500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Elemental Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 2500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 11"
            - ^queue clear
            }
            #Check Achievement: Master Elemental Slayer (5000)  
            else if <context.damager.as_player.flag[Ach_Elemental]> == 5000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Elemental Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 5000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 13"
            - ^queue clear
            }
            #Check Achievement: Elemental Destroyer (10000)  
            else if <context.damager.as_player.flag[Ach_Elemental]> == 10000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Elemental Destroyer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 10000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 15"
            - ^queue clear
            }
          }
          else if <c.entity.custom_name.contains[ghoul]>
          {
          - ^flag <context.damager> Ach_Ghoul:++
          #
          #######################################################
          #                                                     #
          #             Ghoul Achievement Checker               #
          #                                                     #
          #######################################################
          #
            #Check Achievement: Ghoul Killer (25)  
          - if <context.damager.as_player.flag[Ach_Ghoul]> == 25
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Ghoul Killer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 25"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 1"
            - ^queue clear
            }
            #Check Achievement: Initiate Ghoul Hunter (100)  
            else if <context.damager.as_player.flag[Ach_Ghoul]> == 100
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Ghoul Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 100"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 3"
            - ^queue clear
            }
            #Check Achievement: Accomplished Ghoul Hunter (250)
            else if <context.damager.as_player.flag[Ach_Ghoul]> == 250
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Ghoul Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 250"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 5"
            - ^queue clear
            }          
            #Check Achievement: Master Ghoul Hunter (500)  
            else if <context.damager.as_player.flag[Ach_Ghoul]> == 500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Ghoul Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 7"
            - ^queue clear
            }
            #Check Achievement: Initiate Ghoul Slayer (1000)  
            else if <context.damager.as_player.flag[Ach_Ghoul]> == 1000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Ghoul Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 1000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 9"
            - ^queue clear
            }
            #Check Achievement: Accomplished Ghoul Slayer (2500)  
            else if <context.damager.as_player.flag[Ach_Ghoul]> == 2500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Ghoul Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 2500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 11"
            - ^queue clear
            }
            #Check Achievement: Master Ghoul Slayer (5000)  
            else if <context.damager.as_player.flag[Ach_Ghoul]> == 5000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Ghoul Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 5000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 13"
            - ^queue clear
            }
            #Check Achievement: Ghoul Destroyer (10000)  
            else if <context.damager.as_player.flag[Ach_Ghoul]> == 10000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Ghoul Destroyer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 10000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 15"
            - ^queue clear
            }
          else if <c.entity.custom_name.contains[creep]> || <c.entity.custom_name.contains[creeper]>
          {
          - ^flag <context.damager> Ach_Creeper:++
          #
          #######################################################
          #                                                     #
          #           Creeper Achievement Checker               #
          #                                                     #
          #######################################################
          #
            #Check Achievement: Creeper Killer (25)  
          - if <context.damager.as_player.flag[Ach_Creeper]> == 25
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Creeper Killer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 25"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 1"
            - ^queue clear
            }
            #Check Achievement: Initiate Creeper Hunter (100)  
            else if <context.damager.as_player.flag[Ach_Creeper]> == 100
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Creeper Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 100"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 3"
            - ^queue clear
            }
            #Check Achievement: Accomplished Creeper Hunter (250)
            else if <context.damager.as_player.flag[Ach_Creeper]> == 250
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Creeper Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 250"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 5"
            - ^queue clear
            }          
            #Check Achievement: Master Creeper Hunter (500)  
            else if <context.damager.as_player.flag[Ach_Creeper]> == 500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Creeper Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 7"
            - ^queue clear
            }
            #Check Achievement: Initiate Creeper Slayer (1000)  
            else if <context.damager.as_player.flag[Ach_Creeper]> == 1000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Creeper Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 1000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 9"
            - ^queue clear
            }
            #Check Achievement: Accomplished Creeper Slayer (2500)  
            else if <context.damager.as_player.flag[Ach_Creeper]> == 2500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Creeper Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 2500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 11"
            - ^queue clear
            }
            #Check Achievement: Master Creeper Slayer (5000)  
            else if <context.damager.as_player.flag[Ach_Creeper]> == 5000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Creeper Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 5000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 13"
            - ^queue clear
            }
            #Check Achievement: Creeper Destroyer (10000)  
            else if <context.damager.as_player.flag[Ach_Creeper]> == 10000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Creeper Destroyer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 10000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 15"
            - ^queue clear
            }
          else if <c.entity.custom_name.contains[enderman]> || <c.entity.custom_name.contains[endermen]>
          {
          - ^flag <context.damager> Ach_Enderman:++
          #
          #######################################################
          #                                                     #
          #           Enderman Achievement Checker               #
          #                                                     #
          #######################################################
          #
            #Check Achievement: Enderman Killer (25)  
          - if <context.damager.as_player.flag[Ach_Enderman]> == 25
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Enderman Killer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 25"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 1"
            - ^queue clear
            }
            #Check Achievement: Initiate Enderman Hunter (100)  
            else if <context.damager.as_player.flag[Ach_Enderman]> == 100
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Enderman Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 100"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 3"
            - ^queue clear
            }
            #Check Achievement: Accomplished Enderman Hunter (250)
            else if <context.damager.as_player.flag[Ach_Enderman]> == 250
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Enderman Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 250"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 5"
            - ^queue clear
            }          
            #Check Achievement: Master Enderman Hunter (500)  
            else if <context.damager.as_player.flag[Ach_Enderman]> == 500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Enderman Hunter!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 7"
            - ^queue clear
            }
            #Check Achievement: Initiate Enderman Slayer (1000)  
            else if <context.damager.as_player.flag[Ach_Enderman]> == 1000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Initiate Enderman Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 1000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 9"
            - ^queue clear
            }
            #Check Achievement: Accomplished Enderman Slayer (2500)  
            else if <context.damager.as_player.flag[Ach_Enderman]> == 2500
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Accomplished Enderman Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 2500"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 11"
            - ^queue clear
            }
            #Check Achievement: Master Enderman Slayer (5000)  
            else if <context.damager.as_player.flag[Ach_Enderman]> == 5000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Master Enderman Slayer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 5000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 13"
            - ^queue clear
            }
            #Check Achievement: Enderman Destroyer (10000)  
            else if <context.damager.as_player.flag[Ach_Enderman]> == 10000
            {
            - announce "<context.damager.as_player.name> has just earned the achievement  <green>[Enderman Destroyer!]"
            - ^execute as_server "playsound random.levelup <context.damager.as_player.name>"
            - ^execute as_server "eco give <context.damager.as_player.name> 10000"
            - ^execute as_server "enjin addpoints <context.damager.as_player.name> 15"
            - ^queue clear
          } 
#
#######################################################
#                                                     #
#               Achievement Commands                  #
#                                                     #
#######################################################
#
AchievmentCommand_Summary:
  type: command
  name: achsummary
  debug: false
  aliases:
  - kills
  script:
  - narrate "" targets:<player>
  - narrate "<yellow>Achievement Summary" targets:<player>
  - narrate "<yellow>===================" targets:<player>
  - narrate "" targets:<player>
  - narrate "<yellow>Creepers<&co> <white><player.flag[Ach_Creeper]||0>" targets:<player>
  - narrate "<yellow>Elementals<&co> <white><player.flag[Ach_Elemental]||0>" targets:<player>
  - narrate "<yellow>Endermen<&co> <white><player.flag[Ach_Enderman]||0>" targets:<player>
  - narrate "<yellow>Ghouls<&co> <white><player.flag[Ach_Ghoul]||0>" targets:<player>
  - narrate "<yellow>Mummy<&co><white> <player.flag[Ach_Mummy]||0>" targets:<player>
  - narrate "<yellow>Skeletons<&co> <white><player.flag[Ach_Skeleton]||0>" targets:<player>  
  - narrate "<yellow>Spiders<&co> <white><player.flag[Ach_Spider]||0>" targets:<player>
  - narrate "<yellow>Wolves<&co> <white><player.flag[Ach_Wolf]||0>" targets:<player>
  - narrate "<yellow>===================" targets:<player>
  - narrate "" targets:<player>
  - narrate "<yellow>Total<&co> <white><player.flag[Ach_Total]||0>" targets:<player>
  - narrate "<yellow>===================" targets:<player>