Java Version: 1.7.0_55
Up-time: 18h 56m
CraftBukkit Version: git-Spigot-e497721-a1ce164 (MC: 1.8)
Denizen Version: Core: 1.02 (Build Unknown), CraftBukkit: 0.9.6-SNAPSHOT (build 1558)
Active Plugins (29): HideStream: 3.7, SimpleBackup: 1.5, GroupManager: 2.1.27 (Phoenix), CommandSync: 2.3,
WorldEdit: 5.6.2, VoxelSniper: 5.169.0-SNAPSHOT-jnks316-git7b2b282, Skript: 2.1.2,
Teleports: 0.50b-22, TagAPI: 3.0.4, Simple-AutoSave: 0.2.2, PluginManager: 1.2.1,
Vault: 1.5.2-b33, SimpleHelpTickets: 1.3.6, Bans: 0.50b-7, WorldGuard: 6.0.0-SNAPSHOT,
dynmap: 2.1-SNAPSHOT-1091, Warps: 0.17-SNAPSHOTb-11, CreateYourOwnMenus: 0.5.8,
NametagEdit: 2.2, Herochat: 5.6.7-SNAPSHOT, ReviewMe: 1.4.0, ManySmallTweaks: 1.0.13,
Essentials: TeamCity, WorldBorder: 1.7.8, Citizens: 2.0.14-SNAPSHOT (build 1206),
BungeeChatClient: 0.3, EssentialsSpawn: 2.13.1, EnjinMinecraftPlugin: 2.7.0-bukkit,
Denizen: 0.9.6-SNAPSHOT (build 1558)
Loaded Worlds (2): world, world_the_end
Online Players (1): wonderdude(wonderdude)
Offline Players: 19
Mode: offline
18:56:55 [INFO] +> Executing 'Event': Type='on player opens inventory'
Container='LOCK_SYSTEM(WORLD)' Player='wonderdude'
Context='{inventory=in@location[holder=l@2085.0,108.0,3149.0,world]}'
18:56:55 [INFO] +- Building event 'ON PLAYER OPENS INVENTORY' for LOCK_SYSTEM
---------+
18:56:55 [INFO] Starting InstantQueue 'LOCK_SYSTEM_PromotingCTape'...
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: NARRATE
"<red>opening inventory"
18:56:55 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+
18:56:55 [INFO] Filled tag <red> with ''.
18:56:55 [INFO] +> Executing 'NARRATE': Narrating='opening inventory'
Targets='[p@wonderdude]'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF
"<context.inventory.slot[1].display.contains[Lock]>" "{" "-"
"narrate" "<green>Lock detected" "-" "if"
"<context.inventory.slot[1].display.contains[Locked]>" "&&"
"<context.inventory.slot[1].material>" "==" "m@name_tag,1"
"&&" "<player.item_in_hand>" "!=" "i@Key" "&&"
"<player.item_in_hand>" "!=" "i@Lock_Pick" "{" "-" "narrate"
"<red>This chest is locked." "-" "determine" "cancelled" "}"
"-" "if" "<player.item_in_hand>" "==" "i@Key" "{" "-"
"narrate" "<green... * snip! *
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
18:56:55 [INFO] Filled tag <context.inventory.slot[1].display.contains[Lock]>
with 'true'.
18:56:55 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: NARRATE
"<green>Lock detected"
18:56:55 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+
18:56:55 [INFO] Filled tag <green> with ''.
18:56:55 [INFO] +> Executing 'NARRATE': Narrating='Lock detected'
Targets='[p@wonderdude]'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF
"<context.inventory.slot[1].display.contains[Locked]>" "&&"
"<context.inventory.slot[1].material>" "==" "m@name_tag,1"
"&&" "<player.item_in_hand>" "!=" "i@Key" "&&"
"<player.item_in_hand>" "!=" "i@Lock_Pick" "{" "-" "narrate"
"<red>This chest is locked." "-" "determine" "cancelled" "}"
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
18:56:55 [INFO] Filled tag
<context.inventory.slot[1].display.contains[Locked]> with
'false'.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].material> with
'm@name_tag,1'.
18:56:55 [INFO] Filled tag <player.item_in_hand> with 'i@KEY'.
18:56:55 [INFO] Filled tag <player.item_in_hand> with 'i@KEY'.
18:56:55 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
18:56:55 [INFO] Comparable 2: Comparable='Element(m@name_tag,1)',
Operator='EQUALS', ComparedTo='Element(m@name_tag,1)' -->
OUTCOME='true'
18:56:55 [INFO] Comparable 3: Logic='NEGATIVE', Comparable='Element(i@KEY)',
Operator='EQUALS', ComparedTo='Element(i@Key)' -->
OUTCOME='false'
18:56:55 [INFO] Comparable 4: Logic='NEGATIVE', Comparable='Element(i@KEY)',
Operator='EQUALS', ComparedTo='Element(i@Lock_Pick)' -->
OUTCOME='true'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF
"<player.item_in_hand>" "==" "i@Key" "{" "-" "narrate"
"<green>key in hand" "-" "if"
"<context.inventory.slot[1].display.contains[(Unlocked)]>"
"&&" "<context.inventory.slot[1].material>" "=="
"m@name_tag,1" "{" "-" "if"
"<context.inventory.slot[1].contains[<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>]>"
"{" "-" "narrate" "<red>Locked Chest" "}" "else" "{" "-"
"narrate" "<dark_red>This key doesn't fit." "}" "}" "else"
"if" "<context.inve... * snip! *
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
18:56:55 [INFO] Filled tag <player.item_in_hand> with 'i@KEY'.
18:56:55 [INFO] Comparable 1: Comparable='Element(i@KEY)', Operator='EQUALS',
ComparedTo='Element(i@Key)' --> OUTCOME='true'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: NARRATE
"<green>key in hand"
18:56:55 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+
18:56:55 [INFO] Filled tag <green> with ''.
18:56:55 [INFO] +> Executing 'NARRATE': Narrating='key in hand'
Targets='[p@wonderdude]'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF
"<context.inventory.slot[1].display.contains[(Unlocked)]>"
"&&" "<context.inventory.slot[1].material>" "=="
"m@name_tag,1" "{" "-" "if"
"<context.inventory.slot[1].contains[<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>]>"
"{" "-" "narrate" "<red>Locked Chest" "}" "else" "{" "-"
"narrate" "<dark_red>This key doesn't fit." "}" "}" "else"
"if" "<context.inventory.slot[1].display.contains[(Locked)]>"
"&&" "<context.inventory.slot[1].material>... * snip! *
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
18:56:55 [INFO] Filled tag
<context.inventory.slot[1].display.contains[(Unlocked)]> with
'false'.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].material> with
'm@name_tag,1'.
18:56:55 [INFO] Filled tag
<context.inventory.slot[1].display.contains[(Locked)]> with
'false'.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].material> with
'm@name_tag,1'.
18:56:55 [INFO] Filled tag <&sp> with ' '.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].contains[(No Key)]>
with 'true'.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].material> with
'm@name_tag,1'.
18:56:55 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
18:56:55 [INFO] Comparable 2: Comparable='Element(m@name_tag,1)',
Operator='EQUALS', ComparedTo='Element(m@name_tag,1)' -->
OUTCOME='true'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF
"<context.inventory.slot[1].display.contains[(Locked)]>" "&&"
"<context.inventory.slot[1].material>" "==" "m@name_tag,1" "{"
"-" "if"
"<context.inventory.slot[1].contains[<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>]>"
"{" "-" "narrate" "<green>Unlocked Chest" "}" "else" "{" "-"
"narrate" "<dark_red>This key doesn't fit." "}" "}" "else"
"if" "<context.inventory.slot[1].contains[(No<&sp>Key)]>" "&&"
"<context.inventory.slot[1].material>" ... * snip! *
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
18:56:55 [INFO] Filled tag
<context.inventory.slot[1].display.contains[(Locked)]> with
'false'.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].material> with
'm@name_tag,1'.
18:56:55 [INFO] Filled tag <&sp> with ' '.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].contains[(No Key)]>
with 'true'.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].material> with
'm@name_tag,1'.
18:56:55 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
18:56:55 [INFO] Comparable 2: Comparable='Element(m@name_tag,1)',
Operator='EQUALS', ComparedTo='Element(m@name_tag,1)' -->
OUTCOME='true'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF
"<context.inventory.slot[1].contains[(No<&sp>Key)]>" "&&"
"<context.inventory.slot[1].material>" "==" "m@name_tag,1" "{"
"-" "adjust" "<context.inventory.slot[1]>"
"lore:L<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>"
"save:Lock_Item" "-" "inventory" "remove"
"origin:<context.inventory>" "slot:1" "-" "wait" "1t" "-"
"narrate" "<green>Binded" "-" "determine" "cancelled" "}"
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+
18:56:55 [INFO] Filled tag <&sp> with ' '.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].contains[(No Key)]>
with 'true'.
18:56:55 [INFO] Filled tag <context.inventory.slot[1].material> with
'm@name_tag,1'.
18:56:55 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
18:56:55 [INFO] Comparable 2: Comparable='Element(m@name_tag,1)',
Operator='EQUALS', ComparedTo='Element(m@name_tag,1)' -->
OUTCOME='true'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: ADJUST
"<context.inventory.slot[1]>"
"lore:L<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>"
"save:Lock_Item"
18:56:55 [INFO] +- Executing dCommand: ADJUST/p@wonderdude ---------+
18:56:55 [INFO] ...remembering this script entry as 'Lock_Item'!
18:56:55 [INFO] Filled tag <context.inventory.slot[1]> with
'i@name_tag,1[display_name=Basic Lock (No Key)]'.
18:56:55 [INFO] Filled tag
<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>
with '2da936bf-e2ff-42cb-ac9e-0e1646b19f08'.
18:56:55 [INFO] +> Executing 'ADJUST': object='i@name_tag,1[display_name=Basic
Lock (No Key)]' mechanism='lore'
mechanism_value='L2da936bf-e2ff-42cb-ac9e-0e1646b19f08'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: INVENTORY
"remove" "origin:<context.inventory>" "slot:1"
18:56:55 [INFO] +- Executing dCommand: INVENTORY/p@wonderdude ---------+
18:56:55 [INFO] Filled tag <context.inventory> with
'in@location[holder=l@2085.0,108.0,3149.0,world]'.
18:56:55 [INFO] +> Executing 'INVENTORY': actions='[remove]'
destination='in@player[holder=p@d38d47d6-4d25-4afe-95fb-ee671949617e]'
origin='in@location[holder=l@2085.0,108.0,3149.0,world]'
slot='1'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: WAIT "1t"
18:56:55 [INFO] +- Executing dCommand: WAIT/p@wonderdude ---------+
18:56:55 [INFO] +> Executing 'WAIT': queue='LOCK_SYSTEM_PromotingCTape'
delay='d@1t'
18:56:55 [INFO] Forcing queue LOCK_SYSTEM_PromotingCTape into a timed
queue...
18:56:55 [INFO] Completing queue 'LOCK_SYSTEM_PromotingCTape' in 14ms.
18:56:55 [INFO] Starting TimedQueue 'LOCK_SYSTEM_PromotingCTape'...
18:56:55 [INFO] Re-completing queue 'LOCK_SYSTEM_PromotingCTape' in 14ms.
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: NARRATE
"<green>Binded"
18:56:55 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+
18:56:55 [INFO] Filled tag <green> with ''.
18:56:55 [INFO] +> Executing 'NARRATE': Narrating='Binded'
Targets='[p@wonderdude]'
18:56:55 [INFO] Queue 'LOCK_SYSTEM_PromotingCTape' Executing: DETERMINE
"cancelled"
18:56:55 [INFO] +- Executing dCommand: DETERMINE/p@wonderdude ---------+
18:56:55 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
18:56:55 [INFO] Completing queue 'LOCK_SYSTEM_PromotingCTape' in 86ms.