Paste #13301: Denizen Debug Logs From A Minecraft Server

Date: 2015/01/23 15:53:40 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_55
Up-time: 18h 56m
CraftBukkit Version: git-Spigot-e497721-a1ce164 (MC: 1.8)
Denizen Version: Core: 1.02 (Build Unknown), CraftBukkit: 0.9.6-SNAPSHOT (build 1558)
Active Plugins (29): HideStream: 3.7, SimpleBackup: 1.5, GroupManager: 2.1.27 (Phoenix), CommandSync: 2.3, 
WorldEdit: 5.6.2, VoxelSniper: 5.169.0-SNAPSHOT-jnks316-git7b2b282, Skript: 2.1.2, 
Teleports: 0.50b-22, TagAPI: 3.0.4, Simple-AutoSave: 0.2.2, PluginManager: 1.2.1, 
Vault: 1.5.2-b33, SimpleHelpTickets: 1.3.6, Bans: 0.50b-7, WorldGuard: 6.0.0-SNAPSHOT, 
dynmap: 2.1-SNAPSHOT-1091, Warps: 0.17-SNAPSHOTb-11, CreateYourOwnMenus: 0.5.8, 
NametagEdit: 2.2, Herochat: 5.6.7-SNAPSHOT, ReviewMe: 1.4.0, ManySmallTweaks: 1.0.13, 
Essentials: TeamCity, WorldBorder: 1.7.8, Citizens: 2.0.14-SNAPSHOT (build 1206), 
BungeeChatClient: 0.3, EssentialsSpawn: 2.13.1, EnjinMinecraftPlugin: 2.7.0-bukkit, 
Denizen: 0.9.6-SNAPSHOT (build 1558)
Loaded Worlds (2): world, world_the_end
Online Players (1): wonderdude(wonderdude)
Offline Players: 19
Mode: offline

18:56:55 [INFO] +> Executing 'Event': Type='on player opens inventory'  
                   Container='LOCK_SYSTEM(WORLD)'  Player='wonderdude'  
                   Context='{inventory=in@location[holder=l@2085.0,108.0,3149.0,world]}' 
18:56:55 [INFO] +- Building event 'ON PLAYER OPENS INVENTORY' for LOCK_SYSTEM 
                   ---------+ 
18:56:55 [INFO]  Starting InstantQueue 'LOCK_SYSTEM_PromotingCTape'... 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: NARRATE 
                   "<red>opening inventory" 
18:56:55 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag <red> with ''. 
18:56:55 [INFO] +> Executing 'NARRATE': Narrating='opening inventory'  
                   Targets='[p@wonderdude]' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF 
                   "<context.inventory.slot[1].display.contains[Lock]>" "{" "-" 
                   "narrate" "<green>Lock detected" "-" "if" 
                   "<context.inventory.slot[1].display.contains[Locked]>" "&&" 
                   "<context.inventory.slot[1].material>" "==" "m@name_tag,1" 
                   "&&" "<player.item_in_hand>" "!=" "i@Key" "&&" 
                   "<player.item_in_hand>" "!=" "i@Lock_Pick" "{" "-" "narrate" 
                   "<red>This chest is locked." "-" "determine" "cancelled" "}" 
                   "-" "if" "<player.item_in_hand>" "==" "i@Key" "{" "-" 
                   "narrate" "<green... * snip! * 
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].display.contains[Lock]> 
                   with 'true'. 
18:56:55 [INFO]  Comparable 1: Comparable='Element(true)', Operator='EQUALS', 
                   ComparedTo='Element(true)' --> OUTCOME='true' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: NARRATE 
                   "<green>Lock detected" 
18:56:55 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag <green> with ''. 
18:56:55 [INFO] +> Executing 'NARRATE': Narrating='Lock detected'  
                   Targets='[p@wonderdude]' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF 
                   "<context.inventory.slot[1].display.contains[Locked]>" "&&" 
                   "<context.inventory.slot[1].material>" "==" "m@name_tag,1" 
                   "&&" "<player.item_in_hand>" "!=" "i@Key" "&&" 
                   "<player.item_in_hand>" "!=" "i@Lock_Pick" "{" "-" "narrate" 
                   "<red>This chest is locked." "-" "determine" "cancelled" "}" 
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag 
                   <context.inventory.slot[1].display.contains[Locked]> with 
                   'false'. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].material> with 
                   'm@name_tag,1'. 
18:56:55 [INFO]  Filled tag <player.item_in_hand> with 'i@KEY'. 
18:56:55 [INFO]  Filled tag <player.item_in_hand> with 'i@KEY'. 
18:56:55 [INFO]  Comparable 1: Comparable='Element(false)', Operator='EQUALS', 
                   ComparedTo='Element(true)' --> OUTCOME='false' 
18:56:55 [INFO]  Comparable 2: Comparable='Element(m@name_tag,1)', 
                   Operator='EQUALS', ComparedTo='Element(m@name_tag,1)' --> 
                   OUTCOME='true' 
18:56:55 [INFO]  Comparable 3: Logic='NEGATIVE', Comparable='Element(i@KEY)', 
                   Operator='EQUALS', ComparedTo='Element(i@Key)' --> 
                   OUTCOME='false' 
18:56:55 [INFO]  Comparable 4: Logic='NEGATIVE', Comparable='Element(i@KEY)', 
                   Operator='EQUALS', ComparedTo='Element(i@Lock_Pick)' --> 
                   OUTCOME='true' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF 
                   "<player.item_in_hand>" "==" "i@Key" "{" "-" "narrate" 
                   "<green>key in hand" "-" "if" 
                   "<context.inventory.slot[1].display.contains[(Unlocked)]>" 
                   "&&" "<context.inventory.slot[1].material>" "==" 
                   "m@name_tag,1" "{" "-" "if" 
                   "<context.inventory.slot[1].contains[<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>]>" 
                   "{" "-" "narrate" "<red>Locked Chest" "}" "else" "{" "-" 
                   "narrate" "<dark_red>This key doesn't fit." "}" "}" "else" 
                   "if" "<context.inve... * snip! * 
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag <player.item_in_hand> with 'i@KEY'. 
18:56:55 [INFO]  Comparable 1: Comparable='Element(i@KEY)', Operator='EQUALS', 
                   ComparedTo='Element(i@Key)' --> OUTCOME='true' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: NARRATE 
                   "<green>key in hand" 
18:56:55 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag <green> with ''. 
18:56:55 [INFO] +> Executing 'NARRATE': Narrating='key in hand'  
                   Targets='[p@wonderdude]' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF 
                   "<context.inventory.slot[1].display.contains[(Unlocked)]>" 
                   "&&" "<context.inventory.slot[1].material>" "==" 
                   "m@name_tag,1" "{" "-" "if" 
                   "<context.inventory.slot[1].contains[<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>]>" 
                   "{" "-" "narrate" "<red>Locked Chest" "}" "else" "{" "-" 
                   "narrate" "<dark_red>This key doesn't fit." "}" "}" "else" 
                   "if" "<context.inventory.slot[1].display.contains[(Locked)]>" 
                   "&&" "<context.inventory.slot[1].material>... * snip! * 
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag 
                   <context.inventory.slot[1].display.contains[(Unlocked)]> with 
                   'false'. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].material> with 
                   'm@name_tag,1'. 
18:56:55 [INFO]  Filled tag 
                   <context.inventory.slot[1].display.contains[(Locked)]> with 
                   'false'. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].material> with 
                   'm@name_tag,1'. 
18:56:55 [INFO]  Filled tag <&sp> with ' '. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].contains[(No Key)]> 
                   with 'true'. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].material> with 
                   'm@name_tag,1'. 
18:56:55 [INFO]  Comparable 1: Comparable='Element(false)', Operator='EQUALS', 
                   ComparedTo='Element(true)' --> OUTCOME='false' 
18:56:55 [INFO]  Comparable 2: Comparable='Element(m@name_tag,1)', 
                   Operator='EQUALS', ComparedTo='Element(m@name_tag,1)' --> 
                   OUTCOME='true' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF 
                   "<context.inventory.slot[1].display.contains[(Locked)]>" "&&" 
                   "<context.inventory.slot[1].material>" "==" "m@name_tag,1" "{" 
                   "-" "if" 
                   "<context.inventory.slot[1].contains[<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>]>" 
                   "{" "-" "narrate" "<green>Unlocked Chest" "}" "else" "{" "-" 
                   "narrate" "<dark_red>This key doesn't fit." "}" "}" "else" 
                   "if" "<context.inventory.slot[1].contains[(No<&sp>Key)]>" "&&" 
                   "<context.inventory.slot[1].material>" ... * snip! * 
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag 
                   <context.inventory.slot[1].display.contains[(Locked)]> with 
                   'false'. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].material> with 
                   'm@name_tag,1'. 
18:56:55 [INFO]  Filled tag <&sp> with ' '. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].contains[(No Key)]> 
                   with 'true'. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].material> with 
                   'm@name_tag,1'. 
18:56:55 [INFO]  Comparable 1: Comparable='Element(false)', Operator='EQUALS', 
                   ComparedTo='Element(true)' --> OUTCOME='false' 
18:56:55 [INFO]  Comparable 2: Comparable='Element(m@name_tag,1)', 
                   Operator='EQUALS', ComparedTo='Element(m@name_tag,1)' --> 
                   OUTCOME='true' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: IF 
                   "<context.inventory.slot[1].contains[(No<&sp>Key)]>" "&&" 
                   "<context.inventory.slot[1].material>" "==" "m@name_tag,1" "{" 
                   "-" "adjust" "<context.inventory.slot[1]>" 
                   "lore:L<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>" 
                   "save:Lock_Item" "-" "inventory" "remove" 
                   "origin:<context.inventory>" "slot:1" "-" "wait" "1t" "-" 
                   "narrate" "<green>Binded" "-" "determine" "cancelled" "}" 
18:56:55 [INFO] +- Executing dCommand: IF/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag <&sp> with ' '. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].contains[(No Key)]> 
                   with 'true'. 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1].material> with 
                   'm@name_tag,1'. 
18:56:55 [INFO]  Comparable 1: Comparable='Element(true)', Operator='EQUALS', 
                   ComparedTo='Element(true)' --> OUTCOME='true' 
18:56:55 [INFO]  Comparable 2: Comparable='Element(m@name_tag,1)', 
                   Operator='EQUALS', ComparedTo='Element(m@name_tag,1)' --> 
                   OUTCOME='true' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: ADJUST 
                   "<context.inventory.slot[1]>" 
                   "lore:L<player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]>" 
                   "save:Lock_Item" 
18:56:55 [INFO] +- Executing dCommand: ADJUST/p@wonderdude ---------+ 
18:56:55 [INFO]  ...remembering this script entry as 'Lock_Item'! 
18:56:55 [INFO]  Filled tag <context.inventory.slot[1]> with 
                   'i@name_tag,1[display_name=Basic Lock (No Key)]'. 
18:56:55 [INFO]  Filled tag 
                   <player.item_in_hand.lore.regex[.*(K)([a-zA-Z-\d+]+).*].group[2]> 
                   with '2da936bf-e2ff-42cb-ac9e-0e1646b19f08'. 
18:56:55 [INFO] +> Executing 'ADJUST': object='i@name_tag,1[display_name=Basic 
                   Lock (No Key)]'  mechanism='lore'  
                   mechanism_value='L2da936bf-e2ff-42cb-ac9e-0e1646b19f08' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: INVENTORY 
                   "remove" "origin:<context.inventory>" "slot:1" 
18:56:55 [INFO] +- Executing dCommand: INVENTORY/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag <context.inventory> with 
                   'in@location[holder=l@2085.0,108.0,3149.0,world]'. 
18:56:55 [INFO] +> Executing 'INVENTORY': actions='[remove]'  
                   destination='in@player[holder=p@d38d47d6-4d25-4afe-95fb-ee671949617e]' 
                    origin='in@location[holder=l@2085.0,108.0,3149.0,world]'  
                   slot='1' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: WAIT "1t" 
18:56:55 [INFO] +- Executing dCommand: WAIT/p@wonderdude ---------+ 
18:56:55 [INFO] +> Executing 'WAIT': queue='LOCK_SYSTEM_PromotingCTape'  
                   delay='d@1t' 
18:56:55 [INFO]  Forcing queue LOCK_SYSTEM_PromotingCTape into a timed 
                   queue... 
18:56:55 [INFO]  Completing queue 'LOCK_SYSTEM_PromotingCTape' in 14ms. 
18:56:55 [INFO]  Starting TimedQueue 'LOCK_SYSTEM_PromotingCTape'... 
18:56:55 [INFO]  Re-completing queue 'LOCK_SYSTEM_PromotingCTape' in 14ms. 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: NARRATE 
                   "<green>Binded" 
18:56:55 [INFO] +- Executing dCommand: NARRATE/p@wonderdude ---------+ 
18:56:55 [INFO]  Filled tag <green> with ''. 
18:56:55 [INFO] +> Executing 'NARRATE': Narrating='Binded'  
                   Targets='[p@wonderdude]' 
18:56:55 [INFO]  Queue 'LOCK_SYSTEM_PromotingCTape' Executing: DETERMINE 
                   "cancelled" 
18:56:55 [INFO] +- Executing dCommand: DETERMINE/p@wonderdude ---------+ 
18:56:55 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false' 
18:56:55 [INFO]  Completing queue 'LOCK_SYSTEM_PromotingCTape' in 86ms.