Paste #13336: Denizen Debug Logs From Trillnya

Date: 2015/01/24 15:24:57 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_25
Up-time: 2h 37m
CraftBukkit Version: git-Spigot-b1e6da1-17962f6 (MC: 1.8)
Denizen Version: Core: 1.05 (Build Unknown), CraftBukkit: 0.9.6-SNAPSHOT (build 1560)
Active Plugins (14): WorldEdit: 5.5.8, TagAPI: 3.0.6, BOSEconomy: 0.7.8.1, DispNameChanger: 6.0.0, 
Vault: 1.5.2-b33, PermissionsEx: 1.23.1, GriefPrevention: 7.7, dynmap: 2.1-SNAPSHOT-1091, 
Citizens: 2.0.14-SNAPSHOT (build 1206), WorldBorder: 1.8.0, Denizen: 0.9.6-SNAPSHOT (build 1560), 
Sentry: 1.8.4, ChestShop: 3.7.15, Builder: 0.9.1
Loaded Worlds (3): WorldOfTrillnya4.7, WorldOfTrillnya4.7_nether, WorldOfTrillnya4.7_the_end
Online Players (1): SargonTrillian(SargonTrillian)
Offline Players: 3
Mode: online

16:24:22 [INFO] +- Getting interact script: n@bob/p@SargonTrillian 
                   ---------+ 
16:24:22 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
16:24:22 [INFO]  
16:24:22 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
16:24:22 [INFO] +> [dB] Current step for this script is: 1 
16:24:22 [INFO] +---------------------+ 
16:24:22 [INFO] +- Parsing CLICK trigger: n@bob/p@SargonTrillian 
                   ---------+ 
16:24:22 [INFO]  Starting TimedQueue 
                   'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer'... 
16:24:22 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: IF "<player.has_flag[npc_engaged]>" "queue" 
                   "clear" 
16:24:22 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:24:22 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
16:24:22 [INFO]  Comparable 1: Comparable='Element(false)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='false' 
16:24:22 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: IF "<player.flag[Kill_Zombie_Quest_cooldown]>" 
                   "{" "-" "narrate" "You can repeat this quest in 
                   <player.flag[Kill_Zombie_Quest_cooldown].expiration.formatted>" 
                   "-" "queue" "clear" "}" 
16:24:22 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:24:22 [INFO]  Unfilled attributes '[flag[Kill_Zombie_Quest_cooldown]]' 
                   for tag <player.flag[Kill_Zombie_Quest_cooldown]>! 
16:24:22 [INFO]  Filled tag <player.flag[Kill_Zombie_Quest_cooldown]> with 
                   'null'. 
16:24:22 [INFO]  ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag 
                   <player.flag[Kill_Zombie_Quest_cooldown]> is invalid! 
16:24:22 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='false' 
16:24:23 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: IF "<player.flag[Kill_Zombie_Quest]>" "queue" 
                   "clear" 
16:24:23 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:24:23 [INFO]  Unfilled attributes '[flag[Kill_Zombie_Quest]]' for tag 
                   <player.flag[Kill_Zombie_Quest]>! 
16:24:23 [INFO]  Filled tag <player.flag[Kill_Zombie_Quest]> with 'null'. 
16:24:23 [INFO]  ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag 
                   <player.flag[Kill_Zombie_Quest]> is invalid! 
16:24:23 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='false' 
16:24:23 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: FLAG "player" "npc_engaged" 
16:24:23 [INFO] +- Executing dCommand: FLAG/p@SargonTrillian ---------+ 
16:24:23 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  
                   flag_target='p@SargonTrillian' 
16:24:24 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: IF "<player.flag[Kill_Zombie_Quest_count]>" 
                   "==" "5" "{" "-" "narrate" "format:CommonChat" "Great 
                   work! Here is your reward!" "-" "give" "i@diamond" "-" 
                   "flag" "player" "Kill_Zombie_Quest_count:!" "-" "flag" 
                   "player" "Kill_Zombie_Quest_cooldown" "durration:24h" "-" 
                   "disengage" "-" "flag" "player" "npc_engaged:!" "-" 
                   "queue" "clear" "}" 
16:24:24 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:24:24 [INFO]  Unfilled attributes '[flag[Kill_Zombie_Quest_count]]' for 
                   tag <player.flag[Kill_Zombie_Quest_count]>! 
16:24:24 [INFO]  Filled tag <player.flag[Kill_Zombie_Quest_count]> with 
                   'null'. 
16:24:24 [INFO]  ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag 
                   <player.flag[Kill_Zombie_Quest_count]> is invalid! 
16:24:24 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Element(5)' --> 
                   OUTCOME='false' 
16:24:24 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: ENGAGE 
16:24:24 [INFO] +- Executing dCommand: ENGAGE/p@SargonTrillian ---------+ 
16:24:24 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
16:24:25 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: NARRATE "format:CommonChat" "Hello there. Would 
                   you care for a special prize?" 
16:24:25 [INFO] +- Executing dCommand: NARRATE/p@SargonTrillian ---------+ 
16:24:25 [INFO] +> Executing 'NARRATE': Narrating='Hello there. Would you 
                   care for a special prize?'  Targets='[p@SargonTrillian]'  
                   Format='COMMONCHAT' 
16:24:25 [INFO]  Filled tag <&b> with ''. 
16:24:25 [INFO]  Filled tag <npc.name> with 'bob'. 
16:24:25 [INFO]  Filled tag <&f> with ''. 
16:24:25 [INFO]  Filled tag <&co> with ':'. 
16:24:25 [INFO]  Filled tag <&2> with ''. 
16:24:25 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: WAIT "5t" 
16:24:25 [INFO] +- Executing dCommand: WAIT/p@SargonTrillian ---------+ 
16:24:25 [INFO] +> Executing 'WAIT': 
                   queue='NPC_KILLQUEST_INTERACT_GrantHartfordFarmer'  
                   delay='d@5t' 
16:24:26 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: NARRATE "format:CommonChat" "If so, you can 
                   kill 5 zombies for me." 
16:24:26 [INFO] +- Executing dCommand: NARRATE/p@SargonTrillian ---------+ 
16:24:26 [INFO] +> Executing 'NARRATE': Narrating='If so, you can kill 5 
                   zombies for me.'  Targets='[p@SargonTrillian]'  
                   Format='COMMONCHAT' 
16:24:26 [INFO]  Filled tag <&b> with ''. 
16:24:26 [INFO]  Filled tag <npc.name> with 'bob'. 
16:24:26 [INFO]  Filled tag <&f> with ''. 
16:24:26 [INFO]  Filled tag <&co> with ':'. 
16:24:26 [INFO]  Filled tag <&2> with ''. 
16:24:26 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: WAIT "5t" 
16:24:26 [INFO] +- Executing dCommand: WAIT/p@SargonTrillian ---------+ 
16:24:26 [INFO] +> Executing 'WAIT': 
                   queue='NPC_KILLQUEST_INTERACT_GrantHartfordFarmer'  
                   delay='d@5t' 
16:24:27 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: NARRATE "format:CommonChat" "Will you accept 
                   this request?" 
16:24:27 [INFO] +- Executing dCommand: NARRATE/p@SargonTrillian ---------+ 
16:24:27 [INFO] +> Executing 'NARRATE': Narrating='Will you accept this 
                   request?'  Targets='[p@SargonTrillian]'  
                   Format='COMMONCHAT' 
16:24:27 [INFO]  Filled tag <&b> with ''. 
16:24:27 [INFO]  Filled tag <npc.name> with 'bob'. 
16:24:27 [INFO]  Filled tag <&f> with ''. 
16:24:27 [INFO]  Filled tag <&co> with ':'. 
16:24:27 [INFO]  Filled tag <&2> with ''. 
16:24:27 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: WAIT "5t" 
16:24:27 [INFO] +- Executing dCommand: WAIT/p@SargonTrillian ---------+ 
16:24:27 [INFO] +> Executing 'WAIT': 
                   queue='NPC_KILLQUEST_INTERACT_GrantHartfordFarmer'  
                   delay='d@5t' 
16:24:28 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: NARRATE "[<&o>Type <&b><&o>Yes<&f><&o> or 
                   <&b><&o>No<&7>]" 
16:24:28 [INFO] +- Executing dCommand: NARRATE/p@SargonTrillian ---------+ 
16:24:28 [INFO]  Filled tag <&o> with ''. 
16:24:28 [INFO]  Filled tag <&b> with ''. 
16:24:28 [INFO]  Filled tag <&o> with ''. 
16:24:28 [INFO]  Filled tag <&f> with ''. 
16:24:28 [INFO]  Filled tag <&o> with ''. 
16:24:28 [INFO]  Filled tag <&b> with ''. 
16:24:28 [INFO]  Filled tag <&o> with ''. 
16:24:28 [INFO]  Filled tag <&7> with ''. 
16:24:28 [INFO] +> Executing 'NARRATE': Narrating='[Type Yes or No]'  
                   Targets='[p@SargonTrillian]' 
16:24:28 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: DISENGAGE 
16:24:28 [INFO] +- Executing dCommand: DISENGAGE/p@SargonTrillian 
                   ---------+ 
16:24:28 [INFO] +> Executing 'DISENGAGE': NPC='bob/33' 
16:24:29 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' 
                   Executing: FLAG "player" "npc_engaged:!" 
16:24:29 [INFO] +- Executing dCommand: FLAG/p@SargonTrillian ---------+ 
16:24:29 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'  
                   Action/Value='DELETE(false)'  
                   flag_target='p@SargonTrillian' 
16:24:29 [INFO]  Completing queue 
                   'NPC_KILLQUEST_INTERACT_GrantHartfordFarmer' in 6960ms. 
16:24:32 [INFO] +> [dB] CHAT: SargonTrillian: yes 
16:24:32 [INFO] +- Getting interact script: n@bob/p@SargonTrillian 
                   ---------+ 
16:24:32 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
16:24:32 [INFO]  
16:24:32 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
16:24:32 [INFO] +> [dB] Current step for this script is: 1 
16:24:32 [INFO] +---------------------+ 
16:24:32 [INFO] +> Executing 'CHAT': Player='SargonTrillian'  NPC='bob/33' 
                    Radius(Max)='1.1254204595307395(3.0)'  Trigger text='yes' 
                    LOS='true'  Facing='true' 
16:24:32 [INFO]  Filled tag <npc.name.nickname> with 'bob'. 
16:24:32 [INFO]  Filled tag <player.name> with 'SargonTrillian'. 
16:24:32 [INFO]  Filled tag <npc.name.nickname> with 'bob'. 
16:24:32 [INFO] +- Parsing CHAT trigger: n@bob/p@SargonTrillian ---------+ 
16:24:32 [INFO]  Starting TimedQueue 
                   'NPC_KILLQUEST_INTERACT_ComposedHondaFibre'... 
16:24:32 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: IF "<player.flag[Kill_Zombie_Quest_cooldown]>" 
                   "{" "-" "queue" "clear" "}" 
16:24:32 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:24:32 [INFO]  Unfilled attributes '[flag[Kill_Zombie_Quest_cooldown]]' 
                   for tag <player.flag[Kill_Zombie_Quest_cooldown]>! 
16:24:32 [INFO]  Filled tag <player.flag[Kill_Zombie_Quest_cooldown]> with 
                   'null'. 
16:24:32 [INFO]  ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag 
                   <player.flag[Kill_Zombie_Quest_cooldown]> is invalid! 
16:24:32 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='false' 
16:24:32 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: IF "<player.has_flag[Kill_Zombie_Quest]>" 
                   "queue" "clear" 
16:24:32 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:24:32 [INFO]  Filled tag <player.has_flag[Kill_Zombie_Quest]> with 
                   'false'. 
16:24:32 [INFO]  Comparable 1: Comparable='Element(false)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='false' 
16:24:33 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: ENGAGE 
16:24:33 [INFO] +- Executing dCommand: ENGAGE/p@SargonTrillian ---------+ 
16:24:33 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
16:24:33 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: NARRATE "format:CommonChat" "Okay Great!" 
16:24:33 [INFO] +- Executing dCommand: NARRATE/p@SargonTrillian ---------+ 
16:24:33 [INFO] +> Executing 'NARRATE': Narrating='Okay Great!'  
                   Targets='[p@SargonTrillian]'  Format='COMMONCHAT' 
16:24:33 [INFO]  Filled tag <&b> with ''. 
16:24:33 [INFO]  Filled tag <npc.name> with 'bob'. 
16:24:33 [INFO]  Filled tag <&f> with ''. 
16:24:33 [INFO]  Filled tag <&co> with ':'. 
16:24:33 [INFO]  Filled tag <&2> with ''. 
16:24:34 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: WAIT "5t" 
16:24:34 [INFO] +- Executing dCommand: WAIT/p@SargonTrillian ---------+ 
16:24:34 [INFO] +> Executing 'WAIT': 
                   queue='NPC_KILLQUEST_INTERACT_ComposedHondaFibre'  
                   delay='d@5t' 
16:24:34 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: NARRATE "[Kill 5 zombies!]" 
16:24:34 [INFO] +- Executing dCommand: NARRATE/p@SargonTrillian ---------+ 
16:24:34 [INFO] +> Executing 'NARRATE': Narrating='[Kill 5 zombies!]'  
                   Targets='[p@SargonTrillian]' 
16:24:35 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: FLAG "player" "Kill_Zombie_Quest" 
16:24:35 [INFO] +- Executing dCommand: FLAG/p@SargonTrillian ---------+ 
16:24:35 [INFO] +> Executing 'FLAG': flag_name='Kill_Zombie_Quest'  
                   Action/Value='SET_BOOLEAN(true)'  
                   flag_target='p@SargonTrillian' 
16:24:35 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: FLAG "player" "Kill_Zombie_Quest_count:0" 
16:24:35 [INFO] +- Executing dCommand: FLAG/p@SargonTrillian ---------+ 
16:24:35 [INFO] +> Executing 'FLAG': flag_name='KILL_ZOMBIE_QUEST_COUNT'  
                   Action/Value='SET_VALUE(0)'  
                   flag_target='p@SargonTrillian' 
16:24:36 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' 
                   Executing: DISENGAGE 
16:24:36 [INFO] +- Executing dCommand: DISENGAGE/p@SargonTrillian 
                   ---------+ 
16:24:36 [INFO] +> Executing 'DISENGAGE': NPC='bob/33' 
16:24:36 [INFO]  Completing queue 
                   'NPC_KILLQUEST_INTERACT_ComposedHondaFibre' in 4009ms. 
16:25:33 [INFO] +- Getting interact script: n@bob/p@SargonTrillian 
                   ---------+ 
16:25:33 [INFO]  OKAY! '10 NPC_KILLQUEST_INTERACT' meets requirements. 
16:25:33 [INFO]  
16:25:33 [INFO]  OKAY! Highest scoring script is NPC_KILLQUEST_INTERACT. 
16:25:33 [INFO] +> [dB] Current step for this script is: 1 
16:25:33 [INFO] +---------------------+ 
16:25:33 [INFO] +- Parsing CLICK trigger: n@bob/p@SargonTrillian 
                   ---------+ 
16:25:33 [INFO]  Starting TimedQueue 
                   'NPC_KILLQUEST_INTERACT_MechanicsTraditionsNervous'... 
16:25:33 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_MechanicsTraditionsNervous' 
                   Executing: IF "<player.has_flag[npc_engaged]>" "queue" 
                   "clear" 
16:25:33 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:25:33 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
16:25:33 [INFO]  Comparable 1: Comparable='Element(false)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='false' 
16:25:34 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_MechanicsTraditionsNervous' 
                   Executing: IF "<player.flag[Kill_Zombie_Quest_cooldown]>" 
                   "{" "-" "narrate" "You can repeat this quest in 
                   <player.flag[Kill_Zombie_Quest_cooldown].expiration.formatted>" 
                   "-" "queue" "clear" "}" 
16:25:34 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:25:34 [INFO]  Unfilled attributes '[flag[Kill_Zombie_Quest_cooldown]]' 
                   for tag <player.flag[Kill_Zombie_Quest_cooldown]>! 
16:25:34 [INFO]  Filled tag <player.flag[Kill_Zombie_Quest_cooldown]> with 
                   'null'. 
16:25:34 [INFO]  ERROR in script 'NPC_KILLQUEST_INTERACT'! Tag 
                   <player.flag[Kill_Zombie_Quest_cooldown]> is invalid! 
16:25:34 [INFO]  Comparable 1: Comparable='Element(null)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='false' 
16:25:34 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_MechanicsTraditionsNervous' 
                   Executing: IF "<player.flag[Kill_Zombie_Quest]>" "queue" 
                   "clear" 
16:25:34 [INFO] +- Executing dCommand: IF/p@SargonTrillian ---------+ 
16:25:34 [INFO]  Filled tag <player.flag[Kill_Zombie_Quest]> with 'true'. 
16:25:34 [INFO]  Comparable 1: Comparable='Element(true)', 
                   Operator='EQUALS', ComparedTo='Element(true)' --> 
                   OUTCOME='true' 
16:25:35 [INFO]  Queue 'NPC_KILLQUEST_INTERACT_MechanicsTraditionsNervous' 
                   Executing: QUEUE "clear" 
16:25:35 [INFO] +- Executing dCommand: QUEUE/p@SargonTrillian ---------+ 
16:25:35 [INFO] +> Executing 'QUEUE': 
                   queue='q@NPC_KILLQUEST_INTERACT_MechanicsTraditionsNervous' 
                    Action='CLEAR' 
16:25:35 [INFO]  Completing queue 
                   'NPC_KILLQUEST_INTERACT_MechanicsTraditionsNervous' in 
                   1450ms.