Date: 2015/01/26 16:58:19 UTC-08:00
Type: Denizen Script
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Zombie_Kill_Quest:
type: assignment
actions:
on assignment:
- trigger name: click state:true
- trigger name: chat state:true
interact scripts:
- Zombie_Kill_Quest_Story
nchat:
type: format
format: "<&b><npc.name> <&f>to you<&co> <&2><text>"
Zombie_Kill_Quest_Story:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.flag[kill_zombie_quest_cooldown]> {
- narrate "You can repeat this quest in <player.flag[kill_zombie_quest_cooldown].expiration.formatted>"
- queue clear
}
- flag player npc_engaged
- engage
- if <player.flag[kill_zombie_quest_count]> == 5 {
- narrate format:nchat "Good job! Here's your reward!"
- give i@diamond
- flag player kill_zombie_quest_count:!
- flag player kill_zombie_quest_cooldown duration:24h
- disengage
- flag player npc_engaged:!
- queue clear
}
- narrate format: nchat "Hello there. Would you care for a special prize?"
- wait 5t
- narrate format:nchat "If so, you can kill 5 zombies for me."
- wait 5t
- narrate format:nchat "Will you accept my request?"
- wait 5t
- narrate "[<&c>Type <&b><&c>Yes<&f> or <&b>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/ I accept the quest.
script:
- if <player.flag[kill_zombie_quest_cooldown]> {
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> queue clear
- engage
- narrate "Okay great!" format:nchat
- wait 5t
- narrate "[Kill 5 Zombies!]"
- flag player kill_zombie_quest
- flag player kill_zombie_quest_count:0
- disengage
2:
trigger: /No/ I don't.
script:
- if <player.has_flag[kill_zombie_quest]> queue clear
- random {
- narrate format:nchat "Fine then... I will find someone else to do if for me."
- narrate format:nchat "Ok, well goodluck where ever you go after here."
- narrate format:nchat "*sigh*"
}
Zombie_Kill_Quest_World:
type: world
events:
on player kills zombie:
- if !<player.has_flag[kill_zombie_quest]> queue clear
- flag player kill_zombie_quest_count:++
- if <player.flag[kill_zombie_quest_count]> == 5 {
- narrate "[Return to the NPC]"
- flag player kill_zombie_quest:!
}