Paste #13509: Edit of P#13508 - Edit of P#13507 - Edit of P#13506 - PVPCheck

Date: 2015/01/30 14:31:08 UTC-08:00
Type: Denizen Script

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PVPBlue:
    Type: world
    debug: true
    events:
        on player damages player:
        - if <player.damager.has_permission[rpg.blue]> && <player.entity.has_permission[rpg.blue]>{
            - narrate "W"
            - determine cancelled
            }
## Placeholder
          else if <player.damager.has_permission[rpg.red]> && <player.entity.has_permission[rpg.red]>{
            - narrate "X"
            - determine cancelled
            }
## Placeholder
          else if <player.damager.has_permission[rpg.red]> && <player.entity.has_permission[rpg.red]>{
            - narrate "Y"
            - determine cancelled
            }
## Placeholder        
          else {
            - narrate "Opposite PVP"
            }
## Placeholder        
## Addition Of Temp Duration Flag - Ties into On Event Logout - TD