Paste #13511: Edit of P#13510 - Edit of P#13509 - Edit of P#13508 - Edit of P#13507 - Edit of P#13506 - PVPCheck

Date: 2015/01/30 14:35:57 UTC-08:00
Type: Denizen Script

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PVPBlue:
    Type: world
    debug: true
    events:
        on player damages player:
        - if <player.damager.has_permission[rpg.blue]> && <player.entity.has_permission[rpg.blue]> {
          - narrate "W"
          - determine cancelled
          }
## Placeholder
          else if <player.damager.has_permission[rpg.red]> && <player.entity.has_permission[rpg.red]> {
          - narrate "X"
          - determine cancelled
          }
## Placeholder
          else if <player.damager.has_permission[rpg.red]> && <player.entity.has_permission[rpg.red]> {
          - narrate "Y"
          - determine cancelled
          }
## Placeholder        
          else {
          - narrate "Opposite PVP"
          }
## Placeholder        
## Addition Of Temp Duration Flag - Ties into On Event Logout - TD