Date: 2015/01/31 04:18:28 UTC-08:00
Type: Denizen Script
"BlockSheepGrenade":
type: world
debug: on
events:
on player right clicks e@sheep:
- if <player.item_in_hand> contains i@grenade {
- define colour <context.entity.color>
- determine cancelled passively
- wait 1t
- adjust <context.entity> color:<def[colour]>
}